Adds new shutter sound and nerfs blastdoor sound (#74945)

## About The Pull Request

https://user-images.githubusercontent.com/66640614/233877626-31aedf44-524c-45bf-9700-d0caac3b2a87.mp4

<details>
<summary>Comparison of the two sounds.</summary>


https://user-images.githubusercontent.com/66640614/233873445-05feb33c-09da-4bfd-90f1-5947a0f2a599.mp4

### **It having two different sound effects is just to show what they
both sound like; in-game the shutters just have the new sound for
opening and closing.**
</details>

Adds a rolling shutter sound for our shutters. Just a thematic
improvement, and I like the clacks of the rolling shutters.

Also turns down the blastdoor sound effect because 

![image](https://user-images.githubusercontent.com/66640614/233873528-ed3d0b1f-7941-430c-a6e7-3ced89667bd6.png)

## Why It's Good For The Game
Just a thematic improvement, and I like the clacks of the rolling
shutters.

## Changelog
🆑 Tattle
sound: shutters have a unique sound effect
/🆑

---------

Co-authored-by: tattle <article.disaster@gmail.com>
This commit is contained in:
tattle
2023-04-24 18:43:06 -06:00
committed by GitHub
co-authored by tattle
parent 3ceee2aab4
commit 4de43c8d4b
6 changed files with 14 additions and 5 deletions
+2 -2
View File
@@ -60,10 +60,10 @@
switch(animation)
if("opening")
flick("opening", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, TRUE)
playsound(src, 'sound/machines/blastdoor.ogg', 50, TRUE)
if("closing")
flick("closing", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, TRUE)
playsound(src, 'sound/machines/blastdoor.ogg', 50, TRUE)
if("deny")
//Deny animation would be nice to have.
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
+8 -3
View File
@@ -14,9 +14,14 @@
resistance_flags = FIRE_PROOF
damage_deflection = 70
can_open_with_hands = FALSE
/// The recipe for this door
var/datum/crafting_recipe/recipe_type = /datum/crafting_recipe/blast_doors
var/deconstruction = BLASTDOOR_FINISHED // deconstruction step
/// The current deconstruction step
var/deconstruction = BLASTDOOR_FINISHED
/// The door's ID (used for buttons, etc to control the door)
var/id = 1
/// The sound that plays when the door opens/closes
var/animation_sound = 'sound/machines/blastdoor.ogg'
/datum/armor/door_poddoor
melee = 50
@@ -132,10 +137,10 @@
switch(animation)
if("opening")
flick("opening", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, TRUE)
playsound(src, animation_sound, 50, TRUE)
if("closing")
flick("closing", src)
playsound(src, 'sound/machines/blastdoor.ogg', 30, TRUE)
playsound(src, animation_sound, 50, TRUE)
/obj/machinery/door/poddoor/update_icon_state()
. = ..()
+1
View File
@@ -9,6 +9,7 @@
armor_type = /datum/armor/poddoor_shutters
max_integrity = 100
recipe_type = /datum/crafting_recipe/shutters
animation_sound = 'sound/machines/shutter.ogg'
/obj/machinery/door/poddoor/shutters/preopen
icon_state = "open"
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+3
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@@ -5,3 +5,6 @@ They have been licensed under CC-BY 3.0, which can be found at http://creativeco
coffeemaker_brew.ogg originally made by Adriana Lopez (Acekat13X31), edited to reduce length and added fade
(https://freesound.org/people/Acekat13X31/sounds/515685/)
This is licensed under CC-BY 4.0, found at https://creativecommons.org/licenses/by/4.0/
shutter.ogg adapted from Joseph Sardin on BigSoundBank
https://bigsoundbank.com/detail-2475-manual-roller-shutter-closing-out-2.html
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