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[MIRROR] Slight overclock nerf [NO GBP] [MDB IGNORE] (#24956)
* Slight overclock nerf [NO GBP] (#79625) ## About The Pull Request Thanks to @ moocowswag 's gimmick I learned that overclock can be set to cycle without overheating when you use an assembly with timer. So essentially it's a free movespeed buff with no downsides. Now the mech gains additional heat depending on it's movedelay, the faster - the shorter the overclock duration. And the gain is no longer equal the cooling speed, so you can't set it to cycle and forget. ## Why It's Good For The Game It was an oversight, Ripley and Clarke too strong, while being low tier mechs. ## Changelog 🆑 balance: Mech overclock coefficient is down to 1.25 from the default 1.5 for Ripley and Clarke. balance: Mech overclock heating now scales with movespeed, higher speed - faster overheat. /🆑 * Slight overclock nerf [NO GBP] --------- Co-authored-by: Andrew <mt.forspam@gmail.com>
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@@ -521,7 +521,8 @@
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if(!overclock_mode && overclock_temp > 0)
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overclock_temp -= seconds_per_tick
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return
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overclock_temp = min(overclock_temp + seconds_per_tick, overclock_temp_danger * 2)
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var/temp_gain = seconds_per_tick * (1 + 1 / movedelay)
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overclock_temp = min(overclock_temp + temp_gain, overclock_temp_danger * 2)
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if(overclock_temp < overclock_temp_danger)
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return
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if(overclock_temp >= overclock_temp_danger && overclock_safety)
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@@ -7,6 +7,7 @@
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max_temperature = 65000
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max_integrity = 200
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movedelay = 1.25
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overclock_coeff = 1.25
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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lights_power = 7
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step_energy_drain = 12 //slightly higher energy drain since you movin those wheels FAST
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@@ -5,6 +5,7 @@
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base_icon_state = "ripley"
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silicon_icon_state = "ripley-empty"
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movedelay = 1.5 //Move speed, lower is faster.
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overclock_coeff = 1.25
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max_temperature = 20000
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max_integrity = 200
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lights_power = 7
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