Re-adds death degradation health anaylzer info (#2960)

## About The Pull Request

Title.
closes #2483

## Why It's Good For The Game

bugs bad
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>


![image](https://github.com/user-attachments/assets/3da5d9ed-41bb-4804-aa39-935cfc5f8709)


</details>

## Changelog
🆑
fix: Death degradation now has info for health analyzers
/🆑
This commit is contained in:
nikothedude
2025-01-21 00:33:02 -07:00
committed by The Sharkening
parent 82c081451a
commit 4e27e65905
@@ -189,7 +189,6 @@
if (!target.get_organ_slot(ORGAN_SLOT_BRAIN)) // kept exclusively for soul purposes
render_list += "<span class='alert ml-1'>Subject lacks a brain.</span><br>"
var/death_consequences_status_text // SKYRAT EDIT ADDITION: Death consequences quirk
if(iscarbon(target))
var/mob/living/carbon/carbontarget = target
if(LAZYLEN(carbontarget.quirks))
@@ -408,8 +407,9 @@
// SKYRAT EDIT ADDITION - Mutant stuff and DEATH CONSEQUENCES
if(target.GetComponent(/datum/component/mutant_infection))
render_list += span_userdanger("UNKNOWN PROTO-VIRAL INFECTION DETECTED. ISOLATE IMMEDIATELY.")
if(death_consequences_status_text)
render_list += death_consequences_status_text
var/datum/brain_trauma/severe/death_consequences/consequences = locate(/datum/brain_trauma/severe/death_consequences) in carbontarget?.get_traumas()
if(consequences)
render_list += consequences.get_health_analyzer_link_text(user)
// SKYRAT EDIT END
//BUBBERSTATION EDIT ADDITION - CHANGELING ZOMBIE STUFF