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Automatic changelog compile, [ci skip]
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@@ -55,6 +55,18 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">01 February 2017</h2>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">AI integrity restorer computer now respects power usage</li>
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<li class="bugfix">Progress bars will now stack vertically instead of on top of each other</li>
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<li class="bugfix">Progress bars will no longer be affected by lighting</li>
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</ul>
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<h3 class="author">Xhuis updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now fold up bluespace body bags with creatures or objects inside. You can't fold them up if too many things are inside, but anything you fold up in can be carried around in the object and redeployed at any time.</li>
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</ul>
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<h2 class="date">31 January 2017</h2>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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@@ -1238,40 +1250,6 @@
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<li class="tweak">Hostile mobs will now find a new target if they failed to attack their current one for 30 seconds, this reduces cheese by simply making the mob find something else to do/someone to kill</li>
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<li class="bugfix">Hostile mobs with search_objects will now regain that value after a certain amount of time (per-mob, base 3 seconds), this is because being attacked causes mobs with this var to turn it off, so they can run away, however it was literally never turned on which caused swarmers to get depression and never do anything.</li>
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</ul>
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<h2 class="date">30 November 2016</h2>
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<h3 class="author">ANGRY CODER updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">NT news reports the clandestine criminal organization known as the syndicate may have upgraded one of their illegally stolen cyborg modules with additional healing technology.</li>
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</ul>
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<h3 class="author">Cobby [Idea stolen from Shaps] updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">For objects that you could previously rename with a pen, you can now edit their description as well.</li>
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</ul>
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<h3 class="author">Cyberboss updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Due to budget cuts. Firelocks no longer have safety features</li>
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<li class="bugfix">Roundstart airlock electronics now properly generate the correct accesses</li>
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<li class="bugfix">tgui windows will now close on round end</li>
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</ul>
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<h3 class="author">Gun Hog updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Syndicate Medical Cyborg hyposprays now properly work through Operative hardsuits and other thick clothing.</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Cogscarabs will once again convert metal, rods, and plasteel directly to alloy.</li>
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<li class="tweak">Tinkerer's caches now increase in cost every 4 caches, from 5.</li>
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<li class="rscadd">The Ark of the Clockwork Justicar now converts all silicons once it finishes proselytizing the station.</li>
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</ul>
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<h3 class="author">Mervill updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">AI hologram can move seamlessly between holopads</li>
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</ul>
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<h3 class="author">Thunder12345 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added anti-armour launcher. A single-use rocket launcher capable of penetrating all but the heaviest of armour. Deals massively increased damage to cyborgs and mechs.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -9184,3 +9184,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: Added the ability to choose where your uplink spawns, choose between the
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classic PDA, the "woops you don't actually have a PDA" fallback Radio uplink
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and the brand new Pen uplink!
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2017-02-01:
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Cyberboss:
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- bugfix: AI integrity restorer computer now respects power usage
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- bugfix: Progress bars will now stack vertically instead of on top of each other
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- bugfix: Progress bars will no longer be affected by lighting
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Xhuis:
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- rscadd: You can now fold up bluespace body bags with creatures or objects inside.
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You can't fold them up if too many things are inside, but anything you fold
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up in can be carried around in the object and redeployed at any time.
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@@ -1,4 +0,0 @@
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author: "Xhuis"
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delete-after: True
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changes:
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- rscadd: "You can now fold up bluespace body bags with creatures or objects inside. You can't fold them up if too many things are inside, but anything you fold up in can be carried around in the object and redeployed at any time."
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@@ -1,4 +0,0 @@
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author: "Cyberboss"
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delete-after: True
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changes:
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- bugfix: "AI integrity restorer computer now respects power usage"
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@@ -1,5 +0,0 @@
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author: "Cyberboss"
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delete-after: True
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changes:
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- bugfix: "Progress bars will now stack vertically instead of on top of each other"
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- bugfix: "Progress bars will no longer be affected by lighting"
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