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@@ -193,19 +193,23 @@
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weaken = 3
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var/chain
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/obj/item/ammo_casing/magic/hook/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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/obj/item/projectile/hook/fire(setAngle)
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if(firer)
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chain = Beam(firer, icon_state = "chain", icon = 'icons/obj/lavaland/artefacts.dmi', time = INFINITY, maxdistance = INFINITY)
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..()
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var/obj/item/projectile/hook/P = BB
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spawn(1)
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P.chain = P.Beam(user,icon_state="chain",icon = 'icons/obj/lavaland/artefacts.dmi',time=1000, maxdistance = 30)
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/obj/item/projectile/hook/on_hit(atom/target)
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. = ..()
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if(isliving(target))
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var/mob/living/L = target
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L.visible_message("<span class='danger'>[L] is snagged by [firer]'s hook!</span>")
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L.forceMove(get_turf(firer))
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qdel(chain)
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if(!L.anchored)
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L.visible_message("<span class='danger'>[L] is snagged by [firer]'s hook!</span>")
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L.forceMove(get_turf(firer))
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/obj/item/projectile/hook/Destroy()
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qdel(chain)
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return ..()
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//Immortality Talisman
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/obj/item/device/immortality_talisman
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@@ -632,7 +636,9 @@
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var/transform_string = "lava"
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var/reset_turf_type = /turf/open/floor/plating/asteroid/basalt
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var/reset_string = "basalt"
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var/cooldown = 200
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var/create_cooldown = 100
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var/create_delay = 30
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var/reset_cooldown = 50
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var/timer = 0
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var/banned_turfs
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@@ -654,15 +660,31 @@
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if(!istype(T))
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return
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if(!istype(T, turf_type))
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user.visible_message("<span class='danger'>[user] turns \the [T] into [transform_string]!</span>")
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message_admins("[key_name_admin(user)] fired the lava staff at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[get_area(target)] ([T.x], [T.y], [T.z])</a>).")
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log_game("[key_name(user)] fired the lava staff at [get_area(target)] ([T.x], [T.y], [T.z]).")
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T.ChangeTurf(turf_type)
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var/obj/effect/overlay/temp/lavastaff/L = PoolOrNew(/obj/effect/overlay/temp/lavastaff, T)
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L.alpha = 0
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animate(L, alpha = 255, time = create_delay)
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user.visible_message("<span class='danger'>[user] points [src] at [T]!</span>")
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timer = world.time + create_delay + 1
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if(do_after(user, create_delay, target = T))
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user.visible_message("<span class='danger'>[user] turns \the [T] into [transform_string]!</span>")
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message_admins("[key_name_admin(user)] fired the lava staff at [get_area(target)]. [ADMIN_COORDJMP(T)]")
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log_game("[key_name(user)] fired the lava staff at [get_area(target)] [COORD(T)].")
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T.ChangeTurf(turf_type)
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timer = world.time + create_cooldown
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qdel(L)
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else
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timer = world.time
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qdel(L)
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return
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else
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user.visible_message("<span class='danger'>[user] turns \the [T] into [reset_string]!</span>")
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T.ChangeTurf(reset_turf_type)
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playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1)
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timer = world.time + cooldown
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timer = world.time + reset_cooldown
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playsound(T,'sound/magic/Fireball.ogg', 200, 1)
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/obj/effect/overlay/temp/lavastaff
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icon_state = "lavastaff_warn"
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duration = 50
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///Bubblegum
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@@ -737,3 +759,189 @@
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H.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife/butcher(H), slot_l_hand)
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qdel(src)
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//Hierophant
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/obj/item/weapon/hierophant_staff
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name = "Hierophant's staff"
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desc = "A large club with intense magic power infused into it."
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icon_state = "hierophant_staff"
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item_state = "hierophant_staff"
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icon = 'icons/obj/guns/magic.dmi'
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slot_flags = SLOT_BACK
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w_class = 4
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force = 20
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hitsound = "swing_hit"
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//hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
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var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
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var/chaser_cooldown = 101 //how long the cooldown between firing chasers at mobs is
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var/chaser_timer = 0 //what our current chaser cooldown is
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var/timer = 0 //what our current cooldown is
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var/blast_range = 3 //how long the cardinal blast's walls are
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var/obj/effect/hierophant/rune //the associated rune we teleport to
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var/teleporting = FALSE //if we ARE teleporting
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var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
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/obj/item/weapon/hierophant_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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..()
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var/turf/T = get_turf(target)
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if(!T || timer > world.time)
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return
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timer = world.time + CLICK_CD_MELEE //by default, melee attacks only cause melee blasts, and have an accordingly short cooldown
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if(proximity_flag)
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addtimer(src, "aoe_burst", 0, FALSE, T, user)
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add_logs(user, target, "fired 3x3 blast at", src)
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else
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if(istype(target, /turf/closed/mineral) && get_dist(user, target) < 6) //target is minerals, we can hit it(even if we can't see it)
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addtimer(src, "cardinal_blasts", 0, FALSE, T, user)
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timer = world.time + cooldown_time
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else if(target in view(5, get_turf(user))) //if the target is in view, hit it
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timer = world.time + cooldown_time
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if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
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chaser_timer = world.time + chaser_cooldown
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PoolOrNew(/obj/effect/overlay/temp/hierophant/chaser, list(get_turf(user), user, target, 1.5, friendly_fire_check))
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add_logs(user, target, "fired a chaser at", src)
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else
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addtimer(src, "cardinal_blasts", 0, FALSE, T, user) //otherwise, just do cardinal blast
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add_logs(user, target, "fired cardinal blast at", src)
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else
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user << "<span class='warning'>That target is out of range!</span>" //too far away
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/obj/item/weapon/hierophant_staff/ui_action_click(mob/user, actiontype)
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if(actiontype == /datum/action/item_action/toggle_unfriendly_fire) //toggle friendly fire...
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friendly_fire_check = !friendly_fire_check
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user << "<span class='warning'>You toggle friendly fire [friendly_fire_check ? "off":"on"]!</span>"
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return
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if(!rune)
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if(isturf(user.loc))
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user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of them, moving it in a strange pattern...</span>", \
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"<span class='notice'>You start creating a hierophant rune to teleport to...</span>")
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timer = world.time + 51
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if(do_after(user, 50, target = user))
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var/turf/T = get_turf(user)
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playsound(T,'sound/magic/Blind.ogg', 200, 1, -4)
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PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph/teleport, list(T, user))
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var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
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rune = H
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user.update_action_buttons_icon()
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user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath them!</span>", \
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"<span class='hierophant'>You create a hierophant rune, which you can teleport yourself and any allies to at any time!</span>\n\
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<span class='notice'>You can remove the rune to place a new one by striking it with the staff.</span>")
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else
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timer = world.time
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else
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user << "<span class='warning'>You need to be on solid ground to produce a rune!</span>"
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return
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if(src != user.l_hand && src != user.r_hand) //you need to hold the staff to teleport
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user << "<span class='warning'>You need to hold the staff in your hands to [rune ? "teleport with it":"create a rune"]!</span>"
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return
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if(get_dist(user, rune) <= 2) //rune too close abort
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user << "<span class='warning'>You are too close to the rune to teleport to it!</span>"
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return
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if(is_blocked_turf(get_turf(rune)))
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user << "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>"
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return
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teleporting = TRUE //start channel
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user.update_action_buttons_icon()
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user.visible_message("<span class='hierophant_warning'>[user] starts to glow faintly...</span>")
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timer = world.time + 50
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if(do_after(user, 40, target = user) && rune)
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var/turf/T = get_turf(rune)
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var/turf/source = get_turf(user)
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if(is_blocked_turf(T))
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teleporting = FALSE
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user << "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>"
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user.update_action_buttons_icon()
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return
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PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph, list(T, user))
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PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph, list(source, user))
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playsound(T,'sound/magic/blink.ogg', 200, 1)
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//playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1)
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playsound(source,'sound/magic/blink.ogg', 200, 1)
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//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
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if(!do_after(user, 3, target = user) || !rune) //no walking away shitlord
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teleporting = FALSE
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if(user)
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user.update_action_buttons_icon()
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return
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if(is_blocked_turf(T))
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teleporting = FALSE
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user << "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>"
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user.update_action_buttons_icon()
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return
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add_logs(user, rune, "teleported self from ([source.x],[source.y],[source.z]) to")
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PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph/teleport, list(T, user))
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PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph/teleport, list(source, user))
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for(var/t in RANGE_TURFS(1, T))
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var/obj/effect/overlay/temp/hierophant/blast/B = PoolOrNew(/obj/effect/overlay/temp/hierophant/blast, list(t, user, TRUE)) //blasts produced will not hurt allies
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B.damage = 30
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for(var/t in RANGE_TURFS(1, source))
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var/obj/effect/overlay/temp/hierophant/blast/B = PoolOrNew(/obj/effect/overlay/temp/hierophant/blast, list(t, user, TRUE)) //but absolutely will hurt enemies
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B.damage = 30
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for(var/mob/living/L in range(1, source))
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addtimer(src, "teleport_mob", 0, FALSE, source, L, T, user) //regardless, take all mobs near us along
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sleep(6) //at this point the blasts detonate
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else
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timer = world.time
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teleporting = FALSE
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if(user)
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user.update_action_buttons_icon()
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/obj/item/weapon/hierophant_staff/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user)
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var/turf/turf_to_teleport_to = get_step(target, get_dir(source, M)) //get position relative to caster
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if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to))
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return
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animate(M, alpha = 0, time = 2, easing = EASE_OUT) //fade out
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sleep(1)
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if(!M)
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return
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M.visible_message("<span class='hierophant_warning'>[M] fades out!</span>")
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sleep(2)
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if(!M)
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return
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M.forceMove(turf_to_teleport_to)
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sleep(1)
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if(!M)
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return
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animate(M, alpha = 255, time = 2, easing = EASE_IN) //fade IN
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sleep(1)
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if(!M)
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return
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M.visible_message("<span class='hierophant_warning'>[M] fades in!</span>")
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if(user != M)
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add_logs(user, M, "teleported", null, "from ([source.x],[source.y],[source.z])")
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/obj/item/weapon/hierophant_staff/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
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if(!T)
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return
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PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph/cardinal, list(T, user))
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playsound(T,'sound/magic/blink.ogg', 200, 1)
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//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
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sleep(2)
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PoolOrNew(/obj/effect/overlay/temp/hierophant/blast, list(T, user, friendly_fire_check))
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for(var/d in cardinal)
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addtimer(src, "blast_wall", 0, FALSE, T, d, user)
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/obj/item/weapon/hierophant_staff/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long
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if(!T)
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return
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var/range = blast_range
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var/turf/previousturf = T
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var/turf/J = get_step(previousturf, dir)
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for(var/i in 1 to range)
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if(!J)
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return
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PoolOrNew(/obj/effect/overlay/temp/hierophant/blast, list(J, user, friendly_fire_check))
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previousturf = J
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J = get_step(previousturf, dir)
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/obj/item/weapon/hierophant_staff/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
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if(!T)
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return
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PoolOrNew(/obj/effect/overlay/temp/hierophant/telegraph, list(T, user))
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playsound(T,'sound/magic/blink.ogg', 200, 1)
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//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
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sleep(2)
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for(var/t in RANGE_TURFS(1, T))
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PoolOrNew(/obj/effect/overlay/temp/hierophant/blast, list(t, user, friendly_fire_check))
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