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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 12:41:09 +01:00
Space zlevels now all seeded at once
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@@ -180,14 +180,14 @@
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#define STAGE_SIX 11 //From supermatter shard
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//zlevel defines, can be overridden for different maps in the appropriate _maps file.
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#define ZLEVEL_SPACEMAX 9
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#define ZLEVEL_MINING 5
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#define ZLEVEL_SPACEMIN 3
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#define ZLEVEL_ABANDONNEDTSAT 3
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#define ZLEVEL_CENTCOM 2
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#define ZLEVEL_STATION 1
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#define ZLEVEL_CENTCOM 2
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#define ZLEVEL_MINING 5
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#define ZLEVEL_LAVALAND 5
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#define ZLEVEL_UNDERGROUND 6
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#define ZLEVEL_EMPTY_SPACE 10
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#define ZLEVEL_SPACEMIN 3
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#define ZLEVEL_SPACEMAX 10
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//ticker.current_state values
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#define GAME_STATE_STARTUP 0
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@@ -20,19 +20,25 @@ var/datum/subsystem/mapping/SSmapping
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var/mining_type = MINETYPE
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if (mining_type == "lavaland")
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seedRuins(5, config.lavaland_budget, /area/lavaland/surface/outdoors, lava_ruins_templates)
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seedRuins(list(5), config.lavaland_budget, /area/lavaland/surface/outdoors, lava_ruins_templates)
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spawn_rivers()
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else
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make_mining_asteroid_secrets()
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// deep space ruins
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seedRuins(7, rand(0,2), /area/space, space_ruins_templates)
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seedRuins(8, rand(0,2), /area/space, space_ruins_templates)
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seedRuins(9, rand(0,2), /area/space, space_ruins_templates)
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var/space_zlevels = list()
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for(var/i in ZLEVEL_SPACEMIN to ZLEVEL_SPACEMAX)
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switch(i)
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if(ZLEVEL_MINING, ZLEVEL_LAVALAND, ZLEVEL_EMPTY_SPACE)
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continue
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else
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space_zlevels += i
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seedRuins(space_zlevels, rand(8,16), /area/space, space_ruins_templates)
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// Set up Z-level transistions.
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setup_map_transitions()
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..()
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/datum/subsystem/mapping/Recover()
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flags |= SS_NO_INIT
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flags |= SS_NO_INIT
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@@ -1,3 +1,5 @@
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// How much "space" we give the edge of the map
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#define BORDER_BUBBLE 7
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var/global/list/potentialRandomZlevels = generateMapList(filename = "config/awaymissionconfig.txt")
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/proc/createRandomZlevel()
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@@ -58,7 +60,9 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
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return potentialMaps
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/proc/seedRuins(z_level = 1, budget = 0, whitelist = /area/space, list/potentialRuins = space_ruins_templates)
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/proc/seedRuins(list/z_levels = null, budget = 0, whitelist = /area/space, list/potentialRuins = space_ruins_templates)
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if(!z_levels || !z_levels.len)
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z_levels = list(1)
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var/overall_sanity = 100
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var/ruins = potentialRuins.Copy()
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@@ -75,7 +79,10 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
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while(sanity > 0)
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sanity--
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var/turf/T = locate(rand(25, world.maxx - 25), rand(25, world.maxy - 25), z_level)
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var/width_border = BORDER_BUBBLE + ruin.width
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var/height_border = BORDER_BUBBLE + ruin.height
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var/z_level = pick(z_levels)
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var/turf/T = locate(rand(width_border, world.maxx - width_border), rand(height_border, world.maxy - height_border), z_level)
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var/valid = TRUE
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for(var/turf/check in ruin.get_affected_turfs(T,1))
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@@ -129,3 +136,4 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
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qdel(src)
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return TRUE
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#undef BORDER_BUBBLE
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