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Fix some dashes breaking permanently (heirophant staff and ninja sword) (#68195)
* Fix dashing sometimes breaking, with additional code improvement to go along with it.
This commit is contained in:
+42
-27
@@ -1,34 +1,36 @@
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/// Actions that you can use to dash (teleport) to places in view.
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/datum/action/innate/dash
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name = "Dash"
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desc = "Teleport to the targeted location."
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "jetboot"
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/// How many dash charges do we have?
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var/current_charges = 1
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/// How many dash charges can we hold?
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var/max_charges = 1
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var/charge_rate = 250
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var/obj/item/dashing_item
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/// How long does it take to get a dash charge back?
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var/charge_rate = 25 SECONDS
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/// What sound do we play on dash?
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var/dash_sound = 'sound/magic/blink.ogg'
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/// What sound do we play on recharge?
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var/recharge_sound = 'sound/magic/charge.ogg'
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/// What effect does our beam use?
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var/beam_effect = "blur"
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/// How long does our beam last?
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var/beam_length = 2 SECONDS
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/// What effect should we play when we phase in (at the teleport target turf)
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var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
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/// What effect should we play when we phase out (at the source turf)
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var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
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/datum/action/innate/dash/Grant(mob/user, obj/dasher)
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. = ..()
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dashing_item = dasher
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/datum/action/innate/dash/Destroy()
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dashing_item = null
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return ..()
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/datum/action/innate/dash/IsAvailable()
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if(current_charges > 0)
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return TRUE
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else
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return FALSE
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return ..() && (current_charges > 0)
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/datum/action/innate/dash/Activate()
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var/obj/item/dashing_item = target
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if(!istype(dashing_item))
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return
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dashing_item.attack_self(owner) //Used to toggle dash behavior in the dashing item
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/// Teleports user to target using do_teleport. Returns TRUE if teleport successful, FALSE otherwise.
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@@ -39,23 +41,36 @@
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var/turf/current_turf = get_turf(user)
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var/turf/target_turf = get_turf(target)
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if(target in view(user.client.view, user))
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if(!do_teleport(user, target_turf, no_effects = TRUE))
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user.balloon_alert(user, "dash blocked by location!")
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return FALSE
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var/obj/spot1 = new phaseout(current_turf, user.dir)
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var/obj/spot2 = new phasein(target_turf, user.dir)
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spot1.Beam(spot2,beam_effect, time = beam_length)
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playsound(target_turf, dash_sound, 25, TRUE)
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current_charges--
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owner.update_action_buttons_icon()
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addtimer(CALLBACK(src, .proc/charge), charge_rate)
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return TRUE
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if(!(target in view(user.client.view, user)))
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user.balloon_alert(user, "out of view!")
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return FALSE
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return FALSE
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if(!do_teleport(user, target_turf, no_effects = TRUE))
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user.balloon_alert(user, "dash blocked!")
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return FALSE
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// Note: It's possible do_teleport, for whatever reason,
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// caused our owner to be unassigned by this point.
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// (Such as dropping our item after landing.)
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var/obj/spot_one = new phaseout(current_turf, user.dir)
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var/obj/spot_two = new phasein(target_turf, user.dir)
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spot_one.Beam(spot_two, beam_effect, time = beam_length)
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playsound(target_turf, dash_sound, 25, TRUE)
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current_charges--
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addtimer(CALLBACK(src, .proc/charge), charge_rate)
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owner?.update_action_buttons_icon()
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return TRUE
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/// Callback for [/proc/teleport] to increment our charges after use.
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/datum/action/innate/dash/proc/charge()
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current_charges = clamp(current_charges + 1, 0, max_charges)
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var/obj/item/dashing_item = target
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if(!istype(dashing_item))
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return
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if(recharge_sound)
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playsound(dashing_item, recharge_sound, 50, TRUE)
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@@ -20,33 +20,26 @@
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var/dist = get_dist(user, target)
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if(dist > HIEROPHANT_BLINK_RANGE)
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user.balloon_alert(user, "destination out of range!")
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return
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return FALSE
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var/turf/target_turf = get_turf(target)
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if(target_turf.is_blocked_turf_ignore_climbable())
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user.balloon_alert(user, "destination blocked!")
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return
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return FALSE
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. = ..()
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if(!current_charges)
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var/obj/item/hierophant_club/club = src.target
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if(istype(club))
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club.blink_charged = FALSE
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club.update_appearance()
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var/obj/item/hierophant_club/club = target
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if(!istype(club))
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return
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club.update_appearance(UPDATE_ICON_STATE)
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/datum/action/innate/dash/hierophant/charge()
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. = ..()
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var/obj/item/hierophant_club/club = target
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if(istype(club))
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club.blink_charged = TRUE
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club.update_appearance()
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current_charges = clamp(current_charges + 1, 0, max_charges)
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if(recharge_sound)
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playsound(dashing_item, recharge_sound, 50, TRUE)
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if(!owner)
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if(!istype(club))
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return
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owner.update_action_buttons_icon()
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to_chat(owner, span_notice("[src] now has [current_charges]/[max_charges] charges."))
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club.update_appearance(UPDATE_ICON_STATE)
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/obj/item/hierophant_club
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name = "hierophant club"
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@@ -74,16 +67,14 @@
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var/datum/action/innate/dash/hierophant/blink
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/// Whether the blink ability is activated. IF TRUE, left clicking a location will blink to it. If FALSE, this is disabled.
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var/blink_activated = TRUE
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/// Whether the blink is charged. Set and unset by the blink action. Used as part of setting the appropriate icon states.
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var/blink_charged = TRUE
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/obj/item/hierophant_club/Initialize(mapload)
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. = ..()
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blink = new(src)
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/obj/item/hierophant_club/Destroy()
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. = ..()
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QDEL_NULL(blink)
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return ..()
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/obj/item/hierophant_club/ComponentInitialize()
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. = ..()
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@@ -120,7 +111,7 @@
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blink.teleport(user, target)
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/obj/item/hierophant_club/update_icon_state()
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icon_state = inhand_icon_state = "hierophant_club[blink_charged ? "_ready":""][(!QDELETED(beacon)) ? "":"_beacon"]"
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icon_state = inhand_icon_state = "hierophant_club[blink?.current_charges > 0 ? "_ready":""][(!QDELETED(beacon)) ? "":"_beacon"]"
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return ..()
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/obj/item/hierophant_club/ui_action_click(mob/user, action)
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