Merge pull request #6293 from paprka/deathtoezmode

Reworks ranged stuns / Adds advanced taser
This commit is contained in:
Cheridan
2014-12-25 15:18:39 -06:00
25 changed files with 110 additions and 82 deletions
@@ -140,9 +140,9 @@
"acJ" = (/obj/machinery/deployable/barrier,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
"acK" = (/obj/machinery/deployable/barrier,/obj/machinery/alarm{pixel_y = 23},/obj/machinery/camera/motion{c_tag = "Armory Motion Sensor"; dir = 2; name = "motion-sensitive security camera"},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
"acL" = (/obj/machinery/suit_storage_unit/security,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
"acM" = (/obj/structure/rack,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/energy/ionrifle,/obj/item/clothing/suit/armor/laserproof,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
"acM" = (/obj/structure/rack,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/weapon/gun/energy/gun/advtaser{pixel_x = -3; pixel_y = 3},/obj/item/weapon/gun/energy/gun/advtaser,/obj/item/weapon/gun/energy/gun/advtaser{pixel_x = 3; pixel_y = -3},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
"acN" = (/obj/structure/rack,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/riot,/obj/item/clothing/head/helmet/riot,/obj/item/clothing/head/helmet/riot,/obj/structure/window/reinforced{dir = 1},/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
"acO" = (/obj/structure/rack,/obj/item/weapon/shield/riot{pixel_x = -3; pixel_y = 3},/obj/item/weapon/shield/riot,/obj/item/weapon/shield/riot{pixel_x = 3; pixel_y = -3},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
"acO" = (/obj/structure/rack,/obj/item/weapon/gun/energy/ionrifle,/obj/item/clothing/suit/armor/laserproof,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
"acP" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/closet/ammunitionlocker,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
"acQ" = (/obj/structure/closet/l3closet/security,/obj/machinery/camera{c_tag = "Brig Equipment Room"; dir = 4},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/security/main)
"acR" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/fancy/carpet,/area/security/hos)
@@ -196,8 +196,8 @@
"adN" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/power/apc{dir = 4; name = "Prison Wing APC"; pixel_x = 24; pixel_y = 0; step_y = 0},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 5},/area/security/prison)
"adO" = (/obj/structure/closet/secure_closet{name = "contraband locker"; req_access_txt = "3"},/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
"adP" = (/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor/plasteel{dir = 8; icon_state = "warning"},/area/ai_monitored/security/armory)
"adQ" = (/obj/structure/rack,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
"adR" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/box/teargas,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
"adQ" = (/obj/structure/rack,/obj/item/weapon/storage/box/chemimp{pixel_x = 4; pixel_y = 3},/obj/item/weapon/storage/box/trackimp,/obj/item/weapon/storage/lockbox/loyalty,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
"adR" = (/obj/structure/rack,/obj/item/weapon/shield/riot{pixel_x = -3; pixel_y = 3},/obj/item/weapon/shield/riot,/obj/item/weapon/shield/riot{pixel_x = 3; pixel_y = -3},/obj/structure/window/reinforced{dir = 1},/obj/item/weapon/storage/box/teargas,/turf/simulated/floor/plasteel{icon_state = "vault"; dir = 8},/area/ai_monitored/security/armory)
"adS" = (/obj/structure/rack,/obj/item/weapon/storage/box/handcuffs,/obj/item/weapon/storage/box/flashbangs{pixel_x = -2; pixel_y = -2},/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
"adT" = (/obj/structure/rack,/obj/item/weapon/gun/projectile/shotgun/riot{pixel_x = 3; pixel_y = 3},/obj/item/weapon/gun/projectile/shotgun/riot,/turf/simulated/floor/plasteel{dir = 2; icon_state = "bot"},/area/ai_monitored/security/armory)
"adU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor/plasteel,/area/ai_monitored/security/armory)
@@ -6541,9 +6541,9 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaHabqabrabqaaHabsaaiabtaasaasabuabvabwaasabxabyabzaasabAabBaaiaafaaaaaaaaaaaaaaaaaaaaaabmabCabDabEabFabnabGabHabIabJabKabnaaaaaaaaaaafaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafabLaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaaaaaabeabeabdabeabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaHabMabNabOabPabQaaiabRabSabRabRabRabTabRabRabRabUabRabRabVaaiaafaaaaafaafaafaafaaaaafablabWabDabXabCabnabYabZacaacaacbabnaaaaafaahaafaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdabdabdabdabdaaaaaaaaaaccaaaaaaaaaabdabdabeabeabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabeaaaaafaaaabpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacdaceabgacfaaHacgaaiachaasaciabRacjackaclabRacmacnacoabRacpaaiacqacqacqacqacqacqacqacqacqacrabDacsabCaboactacuacvacaacwabnaaaaafacxacyacxaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabpaaaaaaaafaafaafaaaaaaaccaafaafaaaaafaafaaaaaaabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabeabeabeabdabdaaaaaaaaaacYaaaaaaaaaabdabdabeabeabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaHaaHacdacZaaHadaaaiadbadcaddabRadbadeaddabRadbadfaddabRabRaaiacJadgadhadhadhadhadiadjacqadkabDacsabCabnadladmadnadoadpabnabmabladqacyacxacxadraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafadsadtadtadtadtaduadvadwadxadxadxadxadyaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafaejaejaejaejaejaafaekaafaejaejaejaejaejaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaelaemaenaeoaepaeqaeoaeraepaeoaeoaeoaepaesaetaeuaevaaiaewaexaeyaezaeAaeBaeCaeDacqaeEaeFaeGablaeHaeIaeJaeKaeLaeMaeJaeNaeOaePaeQaeRaeSaeTaeUaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabeaaaaaaaaaaafaaaaaaaafadvaaaaaaaaaaafaaaaaaaaaabeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafaeVaeWaeWaeWaeWaeXaeYaeZafaafaafaafaafbaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcaaiaaiaaiaaiafdafeaffafgafhafiafjafkafkafkabRaflafmaaiafnafoacMafqafrafsaftafuacqafvafwafxablafyafzafAafBafCafDafEafFafGablafHafIaegaegafJaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafacWacWacWacWacWaafadvaafacWacWacWacWacWaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafafKafKafKafKafKaafaeYaafafKafKafKafKafKaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaaaaaiaaiaddafLadbafMafMafMafMafMafMafMafNafOafPafpafRafSafTafUafVafWafXafPafYafZagaagbagcagdafAageafCagfaggaghabladqacxacxacxadraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabdaafadsadtadtadtadtaduadvadwadxadxadxadxadyaafabdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+3 -3
View File
@@ -219,9 +219,9 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/security/taser
name = "Stun Guns Crate"
contains = list(/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/taser)
contains = list(/obj/item/weapon/gun/energy/gun/advtaser,
/obj/item/weapon/gun/energy/gun/advtaser,
/obj/item/weapon/gun/energy/gun/advtaser)
cost = 15
containername = "stun gun crate"
+1 -1
View File
@@ -31,7 +31,7 @@
if(!summon_type)
switch (randomizeguns)
if("taser")
new /obj/item/weapon/gun/energy/taser(get_turf(H))
new /obj/item/weapon/gun/energy/gun/advtaser(get_turf(H))
if("egun")
new /obj/item/weapon/gun/energy/gun(get_turf(H))
if("laser")
+3 -2
View File
@@ -86,6 +86,7 @@ Warden
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
H.equip_to_slot_or_del(new /obj/item/device/flash/handheld(H), slot_l_store)
H.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/advtaser(H), slot_s_store)
if(H.backbag == 1)
H.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(H), slot_l_hand)
@@ -178,7 +179,7 @@ Security Officer
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/advtaser(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/flash/handheld(H), slot_l_store)
if(H.backbag == 1)
@@ -272,4 +273,4 @@ var/list/sec_departments = list("engineering", "supply", "medical", "science")
/obj/item/device/radio/headset/headset_sec/alt/department/sci
keyslot = new /obj/item/device/encryptionkey/headset_sec
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
+2 -2
View File
@@ -418,7 +418,7 @@ Auto Patrol[]"},
new /obj/item/device/assembly/prox_sensor(Tsec)
if(!lasercolor)
var/obj/item/weapon/gun/energy/taser/G = new /obj/item/weapon/gun/energy/taser(Tsec)
var/obj/item/weapon/gun/energy/gun/advtaser/G = new /obj/item/weapon/gun/energy/gun/advtaser(Tsec)
G.power_supply.charge = 0
G.update_icon()
else if(lasercolor == "b")
@@ -645,7 +645,7 @@ Auto Patrol[]"},
return
name = "redtag ED-209 assembly"
if("")
if(!istype(W, /obj/item/weapon/gun/energy/taser))
if(!istype(W, /obj/item/weapon/gun/energy/gun/advtaser))
return
name = "taser ED-209 assembly"
else
+1 -1
View File
@@ -119,7 +119,7 @@
if(/obj/item/weapon/gun/energy/lasercannon)
iconholder = 1
if(/obj/item/weapon/gun/energy/taser)
if(/obj/item/weapon/gun/energy/gun/advtaser)
eprojectile = /obj/item/projectile/beam
eshot_sound = 'sound/weapons/Laser.ogg'
+1 -1
View File
@@ -168,7 +168,7 @@
O:icon_state = "flash"
// Engineering
// Security
if(istype(O,/obj/item/weapon/gun/energy/taser/cyborg))
if(istype(O,/obj/item/weapon/gun/energy/gun/advtaser/cyborg))
if(O:power_supply.charge < O:power_supply.maxcharge)
var/obj/item/weapon/gun/energy/G = O
var/obj/item/ammo_casing/energy/S = G.ammo_type[G.select]
@@ -113,7 +113,7 @@
usr << "There's no mounting point for the module!"
return 0
var/obj/item/weapon/gun/energy/taser/cyborg/T = locate() in R.module
var/obj/item/weapon/gun/energy/gun/advtaser/cyborg/T = locate() in R.module
if(!T)
T = locate() in R.module.contents
if(!T)
@@ -82,7 +82,7 @@
new /obj/item/clothing/mask/gas/sechailer/swat(src)
new /obj/item/weapon/shield/riot/tele(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/weapon/gun/energy/gun/advtaser(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/clothing/suit/toggle/wintercoat/security(src)
return
@@ -112,7 +112,7 @@
new /obj/item/weapon/storage/box/zipties(src)
new /obj/item/weapon/reagent_containers/spray/pepper(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/weapon/gun/energy/gun/advtaser(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/clothing/suit/toggle/wintercoat/security(src)
return
@@ -137,7 +137,6 @@
new /obj/item/weapon/reagent_containers/spray/pepper(src)
new /obj/item/device/flash/handheld(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/weapon/gun/energy/taser(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/clothing/suit/toggle/wintercoat/security(src)
+1 -1
View File
@@ -38,7 +38,7 @@
/obj/item/robot_parts/r_leg = 1,
/obj/item/stack/sheet/metal = 5,
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/gun/energy/taser = 1,
/obj/item/weapon/gun/energy/gun/advtaser = 1,
/obj/item/weapon/stock_parts/cell = 1,
/obj/item/device/assembly/prox_sensor = 1,
/obj/item/robot_parts/r_arm = 1)
+2 -1
View File
@@ -64,7 +64,7 @@
return 1
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/blocked = 0)
/mob/living/proc/apply_effects(var/stun = 0, var/weaken = 0, var/paralyze = 0, var/irradiate = 0, var/stutter = 0, var/eyeblur = 0, var/drowsy = 0, var/stamina = 0, var/blocked = 0)
if(blocked >= 100) return 0
if(stun) apply_effect(stun, STUN, blocked)
if(weaken) apply_effect(weaken, WEAKEN, blocked)
@@ -73,4 +73,5 @@
if(stutter) apply_effect(stutter, STUTTER, blocked)
if(eyeblur) apply_effect(eyeblur, EYE_BLUR, blocked)
if(drowsy) apply_effect(drowsy, DROWSY, blocked)
if(stamina) apply_effect(stamina, STAMINA, blocked)
return 1
@@ -161,7 +161,7 @@
modules += new /obj/item/device/flashlight/seclite(src)
modules += new /obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg(src)
modules += new /obj/item/weapon/melee/baton/loaded(src)
modules += new /obj/item/weapon/gun/energy/taser/cyborg(src)
modules += new /obj/item/weapon/gun/energy/gun/advtaser/cyborg(src)
modules += new /obj/item/clothing/mask/gas/sechailer/cyborg(src)
emag = new /obj/item/weapon/gun/energy/laser/cyborg(src)
fix_modules()
@@ -117,7 +117,7 @@
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
/obj/item/ammo_casing/energy/disabler
projectile_type = /obj/item/projectile/energy/disabler
projectile_type = /obj/item/projectile/beam/disabler
select_name = "disable"
e_cost = 50
fire_sound = "sound/weapons/taser.ogg"
@@ -3,7 +3,7 @@
desc = "A basic hybrid energy gun with two settings: Stun and kill."
icon_state = "energy"
item_state = null //so the human update icon uses the icon_state instead.
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
origin_tech = "combat=3;magnets=2"
modifystate = 2
@@ -12,7 +12,6 @@
select_fire(user)
update_icon()
/obj/item/weapon/gun/energy/gun/nuclear
name = "advanced energy gun"
desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
@@ -21,6 +20,7 @@
var/lightfail = 0
var/charge_tick = 0
modifystate = 0
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
/obj/item/weapon/gun/energy/gun/nuclear/New()
..()
+21 -19
View File
@@ -7,25 +7,37 @@
ammo_type = list(/obj/item/ammo_casing/energy/electrode)
cell_type = "/obj/item/weapon/stock_parts/cell/crap"
/obj/item/weapon/gun/energy/taser/cyborg
name = "taser gun"
desc = "An integrated taser that draws directly from a cyborg's power cell. The weapon contains a limiter to prevent the cyborg's power cell from overheating."
icon_state = "taser"
fire_sound = 'sound/weapons/Taser.ogg'
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder."
icon_state = "stunrevolver"
origin_tech = "combat=3;materials=3;powerstorage=2"
ammo_type = list(/obj/item/ammo_casing/energy/electrode/gun)
cell_type = "/obj/item/weapon/stock_parts/cell"
/obj/item/weapon/gun/energy/gun/advtaser
name = "advanced taser"
desc = "A hybrid taser designed to fire both short-range high-power electrodes and long-range disabler beams."
icon_state = "advtaser"
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
/obj/item/weapon/gun/energy/gun/advtaser/cyborg
name = "advanced taser"
desc = "An integrated advanced taser that draws directly from a cyborg's power cell. The weapon contains a limiter to prevent the cyborg's power cell from overheating."
cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
var/charge_tick = 0
var/recharge_time = 10 //Time it takes for shots to recharge (in ticks)
var/recharge_time = 10
/obj/item/weapon/gun/energy/taser/cyborg/New()
/obj/item/weapon/gun/energy/gun/advtaser/cyborg/New()
..()
processing_objects.Add(src)
/obj/item/weapon/gun/energy/taser/cyborg/Destroy()
/obj/item/weapon/gun/energy/gun/advtaser/cyborg/Destroy()
processing_objects.Remove(src)
..()
/obj/item/weapon/gun/energy/taser/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
/obj/item/weapon/gun/energy/gun/advtaser/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
charge_tick++
if(charge_tick < recharge_time) return 0
charge_tick = 0
@@ -42,16 +54,6 @@
return 1
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder."
icon_state = "stunrevolver"
origin_tech = "combat=3;materials=3;powerstorage=2"
ammo_type = list(/obj/item/ammo_casing/energy/electrode/gun)
cell_type = "/obj/item/weapon/stock_parts/cell"
/obj/item/weapon/gun/energy/crossbow
name = "mini energy crossbow"
desc = "A weapon favored by syndicate stealth specialists."
+16 -3
View File
@@ -35,8 +35,24 @@
var/stutter = 0
var/eyeblur = 0
var/drowsy = 0
var/stamina = 0
var/forcedodge = 0
var/range = 0
var/proj_hit = 0
/obj/item/projectile/proc/Range()
if(range)
range--
if(range <= 0)
on_range()
else
return
/obj/item/projectile/proc/on_range() //if we want there to be effects when they reach the end of their range
proj_hit = 1
qdel(src)
/obj/item/projectile/proc/on_hit(atom/target, blocked = 0, hit_zone)
if(!isliving(target)) return 0
if(isanimal(target)) return 0
@@ -115,6 +131,3 @@
Bump(original)
Range()
sleep(1)
/obj/item/projectile/proc/Range()
return
@@ -36,6 +36,13 @@
irradiate = 30
forcedodge = 1
/obj/item/projectile/beam/disabler
name = "disabler beam"
icon_state = "omnilaser"
damage = 33
damage_type = STAMINA
eyeblur = 0
/obj/item/projectile/beam/pulse
name = "pulse"
icon_state = "u_laser"
@@ -9,14 +9,12 @@
/obj/item/projectile/bullet/weakbullet
damage = 5
stun = 5
weaken = 5
stamina = 33
/obj/item/projectile/bullet/weakbullet2
damage = 15
stun = 5
weaken = 5
stamina = 50
/obj/item/projectile/bullet/weakbullet3
damage = 20
@@ -30,8 +28,7 @@
/obj/item/projectile/bullet/midbullet
damage = 20
stun = 5
weaken = 5
stamina = 50
/obj/item/projectile/bullet/midbullet2
damage = 25
@@ -46,8 +43,7 @@
/obj/item/projectile/bullet/stunshot
name = "stunshot"
damage = 5
stun = 5
weaken = 5
stamina = 50
stutter = 5
/obj/item/projectile/bullet/incendiary
+18 -22
View File
@@ -15,13 +15,24 @@
weaken = 5
stutter = 5
hitsound = "sparks"
range = 7
on_hit(var/atom/target, var/blocked = 0)
/obj/item/projectile/energy/electrode/on_hit(var/atom/target, var/blocked = 0)
if(!proj_hit)
if(!ismob(target) || blocked >= 2) //Fully blocked by mob or collided with dense object - burst into sparks!
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
..()
proj_hit = 1
..()
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
if(!proj_hit)
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
proj_hit = 1
..()
/obj/item/projectile/energy/declone
name = "radiation beam"
@@ -31,39 +42,24 @@
irradiate = 40
/obj/item/projectile/energy/dart
/obj/item/projectile/energy/dart //ninja throwing dart
name = "dart"
icon_state = "toxin"
damage = 5
damage_type = TOX
weaken = 5
range = 7
/obj/item/projectile/energy/bolt
/obj/item/projectile/energy/bolt //ebow bolts
name = "bolt"
icon_state = "cbbolt"
damage = 10
damage = 15
damage_type = TOX
nodamage = 0
weaken = 5
stutter = 5
range = 10
/obj/item/projectile/energy/bolt/large
name = "largebolt"
damage = 20
/obj/item/projectile/energy/disabler
name = "disabler beam"
icon_state = "omnilaser"
damage = 34
damage_type = STAMINA
var/range = 7
/obj/item/projectile/energy/disabler/Range()
range--
if(range <= 0)
qdel(src)
@@ -18,7 +18,6 @@
damage = 50
flag = "bullet"
/obj/item/projectile/bullet/gyro/on_hit(atom/target, blocked = 0)
explosion(target, -1, 0, 2)
return 1
@@ -29,6 +28,7 @@
icon_state= "bolter"
damage = 60
flag = "bullet"
range = 7
/obj/item/projectile/bullet/a40mm/on_hit(atom/target, blocked = 0)
explosion(target, -1, 0, 2, 1, 0, flame_range = 3)
@@ -105,7 +105,7 @@
damage = 15
damage_type = BRUTE
flag = "bomb"
var/range = 3
range = 3
obj/item/projectile/kinetic/New()
var/turf/proj_turf = get_turf(src)
@@ -178,4 +178,4 @@ obj/item/projectile/kinetic/New()
/obj/item/projectile/bullet/frag12
name ="explosive slug"
damage = 25
weaken = 5
weaken = 5
@@ -194,4 +194,4 @@ datum/design/suppressor
req_tech = list("combat" = 6, "engineering" = 5, "syndicate" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$silver" = 500)
build_path = /obj/item/weapon/suppressor
build_path = /obj/item/weapon/suppressor
+13
View File
@@ -0,0 +1,13 @@
author: Paprika
delete-after: True
changes:
- experiment: "Taser electrodes now have a limited range of 7 tiles."
- experiment: "The energy gun's stun mode has been replaced with a disable mode."
- experiment: "Security officers will now spawn with tasers."
- tweak: "Disabler beams now go through windows and grilles."
- tweak: "Disabler beams now do 33 stamina damage instead of 34. This means they will only stun in 3 hits on someone that is NOT 100% healthy."
- tweak: "Most ballistic projectiles now do stamina damage in addition to their regular damage instead of stunning. This includes nuke op c-20r .45, detective's revolver, etc. They are effectively better than disablers at stunning people, as well as do significant damage, but they do not stun instantly like a taser. Expect engagements to be a little longer and plan ahead for this."
- rscadd: "Added an advanced taser for RnD, the child of a disabler and a taser."
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