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[HOTFIX] Bubblegum and Legion don't wound anymore (#52004)
About The Pull Request This was originally part of #51786 but that may take a while so I decided to make a separate hotfix to ease the pain of miners. Legion and Bubblegum will no longer wound people with their alt attack things, since they're not balanced for them and I didn't realize they HAD alternate attacks like this the first go around! Why It's Good For The Game Megafauna aren't meant to wound, sorry miners!!!!!!! Changelog cl Ryll/Shaps fix: Bubblegum and Legion can no longer cause wounds, as intended /cl
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@@ -245,7 +245,7 @@ Difficulty: Hard
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to_chat(L, "<span class='userdanger'>[src] rends you!</span>")
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playsound(T, attack_sound, 100, TRUE, -1)
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var/limb_to_hit = L.get_bodypart(pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG))
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L.apply_damage(10, BRUTE, limb_to_hit, L.run_armor_check(limb_to_hit, "melee", null, null, armour_penetration))
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L.apply_damage(10, BRUTE, limb_to_hit, L.run_armor_check(limb_to_hit, "melee", null, null, armour_penetration), wound_bonus = CANT_WOUND)
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SLEEP_CHECK_DEATH(3)
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/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodgrab(turf/T, handedness)
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@@ -470,7 +470,7 @@ Difficulty: Hard
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var/mob/living/L = A
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L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] tramples you into the ground!</span>")
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src.forceMove(get_turf(L))
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L.apply_damage(istype(src, /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination) ? 15 : 30, BRUTE)
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L.apply_damage(istype(src, /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination) ? 15 : 30, BRUTE, wound_bonus = CANT_WOUND)
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playsound(get_turf(L), 'sound/effects/meteorimpact.ogg', 100, TRUE)
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shake_camera(L, 4, 3)
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shake_camera(src, 2, 3)
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@@ -136,7 +136,7 @@
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. = ..()
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if(istype(hit_atom))
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playsound(src, attack_sound, 100, TRUE)
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hit_atom.apply_damage(22 * size / 2) //It gets pretty hard to dodge the skulls when there are a lot of them. Scales down with size
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hit_atom.apply_damage(22 * size / 2, wound_bonus = CANT_WOUND) //It gets pretty hard to dodge the skulls when there are a lot of them. Scales down with size
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hit_atom.safe_throw_at(get_step(src, get_dir(src, hit_atom)), 2) //Some knockback. Prevent the legion from melee directly after the throw.
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//TURRETS
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