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Oh, not in cruelty, not in wrath
The Reaper came that day; An angel visited this damned sat, And took the parapen away. Replaces parapen with sleepypen that contains 30u of sleeptoxin and 30u of a new mutetoxin that makes you unable to speak. Mutetoxin can be made with 2 parts uranium + 1 part water + 1 part carbon.
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@@ -237,9 +237,9 @@ var/list/uplink_items = list()
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category = "Stealthy and Inconspicuous Weapons"
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/datum/uplink_item/stealthy_weapons/para_pen
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name = "Paralysis Pen"
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desc = "A syringe disguised as a functional pen, filled with a neuromuscular-blocking drug that renders a target immobile on injection and makes them seem dead to observers. \
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Side effects of the drug include noticeable drooling. The pen holds one dose of paralyzing agent, and cannot be refilled."
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name = "Sleepy Pen"
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desc = "A syringe disguised as a functional pen, filled with a drug that temporarily blocks the vocal cords and sleeptoxin. \
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The pen holds one dose of the mixture, and cannot be refilled."
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item = /obj/item/weapon/pen/paralysis
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cost = 3
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excludefrom = list(/datum/game_mode/nuclear)
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@@ -3,7 +3,7 @@
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var/list/stomach_contents = list()
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var/list/internal_organs = list() //List of /obj/item/organ in the mob. they don't go in the contents.
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var/silent = null //Can't talk. Value goes down every life proc.
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var/silent = 0 //Can't talk. Value goes down every life proc. //NOTE TO FUTURE CODERS: DO NOT INITIALIZE NUMERICAL VARS AS NULL OR I WILL MURDER YOU.
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var/obj/item/handcuffed = null //Whether or not the mob is handcuffed
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var/obj/item/legcuffed = null //Same as handcuffs but for legs. Bear traps use this.
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@@ -55,7 +55,7 @@
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/*
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* Parapens
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*/
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/obj/item/weapon/pen/paralysis
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/obj/item/weapon/pen/paralysis
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origin_tech = "materials=2;syndicate=5"
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@@ -69,8 +69,7 @@
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/obj/item/weapon/pen/paralysis/New()
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create_reagents(50)
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reagents.add_reagent("zombiepowder", 10)
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reagents.add_reagent("impedrezene", 25)
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reagents.add_reagent("cryptobiolin", 15)
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create_reagents(60)
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reagents.add_reagent("stoxin", 30)
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reagents.add_reagent("mutetoxin", 30)
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..()
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@@ -1710,6 +1710,17 @@ datum
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color = "#7F8400" // rgb: 127, 132, 0
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toxpwr = 0.5
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toxin/mutetoxin //the new zombie powder.
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name = "Mute Toxin"
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id = "mutetoxin"
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reagent_state = LIQUID
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color = "#F0F8FF" // rgb: 240, 248, 255
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toxpwr = 0
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on_mob_life(mob/living/carbon/M)
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M.silent += 2 * REM + 1 //If this var is increased by one or less, it will have no effect since silent is decreased right after reagents are handled in Life(). Hence the + 1.
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..()
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/////////////////////////Coloured Crayon Powder////////////////////////////
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//For colouring in /proc/mix_color_from_reagents
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@@ -408,6 +408,13 @@ silicate
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required_reagents = list("ethanol" = 1, "chlorine" = 3, "water" = 1)
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result_amount = 1
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/datum/chemical_reaction/mutetoxin //i'll just fit this in here snugly between other unfun chemicals :v
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name = "Mute toxin"
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id = "mutetoxin"
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result = "mutetoxin"
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required_reagents = list("uranium" = 2, "water" = 1, "carbon" = 1)
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result_amount = 2
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/datum/chemical_reaction/zombiepowder
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name = "Zombie Powder"
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id = "zombiepowder"
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