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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-16 10:35:41 +01:00
Removed snowflake.
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@@ -359,17 +359,8 @@ var/global/image/fire_overlay = image("icon" = 'icons/effects/fire.dmi', "icon_s
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if(usr.stat || usr.restrained() || !Adjacent(usr) || usr.stunned || usr.weakened || usr.lying)
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return
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if(ishuman(usr) || ismonkey(usr) || isdrone(usr))
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if(usr.get_active_hand() == null)
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usr.UnarmedAttack(src) // Let me know if this has any problems -Giacom | Actually let me know now. -Sayu
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/*
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if(usr.get_active_hand() == null)
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src.attack_hand(usr)
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else
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usr << "\red You already have something in your hand."
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*/
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else
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usr << "<span class='warning'>This mob type can't use this verb!</span>"
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if(usr.get_active_hand() == null) // Let me know if this has any problems -Yota
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usr.UnarmedAttack(src)
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//This proc is executed when someone clicks the on-screen UI button. To make the UI button show, set the 'action_button_name'.
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//The default action is attack_self().
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@@ -25,8 +25,8 @@
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/obj/item/weapon/watertank/verb/toggle_mister()
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set name = "Toggle Mister"
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set category = "Object"
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if (usr.get_item_by_slot(slot_back) != src && usr.get_item_by_slot(slot_drone_storage) != src)
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usr << "<span class='warning'>The watertank needs to be on your back to use!</span>"
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if (usr.get_item_by_slot(usr.getWatertankSlot()) != src)
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usr << "<span class='warning'>The watertank must be worn properly to use!</span>"
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return
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if(usr.incapacitated())
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return
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@@ -75,8 +75,8 @@
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..()
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/obj/item/weapon/watertank/MouseDrop(obj/over_object)
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if(ishuman(src.loc) || isdrone(src.loc))
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var/mob/living/carbon/human/H = src.loc
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var/mob/H = src.loc
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if(istype(H))
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switch(over_object.name)
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if("r_hand")
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if(H.r_hand)
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@@ -98,6 +98,10 @@
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return
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..()
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/mob/proc/getWatertankSlot() return slot_back
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/mob/living/simple_animal/drone/getWatertankSlot() return slot_drone_storage
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// This mister item is intended as an extension of the watertank and always attached to it.
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// Therefore, it's designed to be "locked" to the player's hands or extended back onto
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// the watertank backpack. Allowing it to be placed elsewhere or created without a parent
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@@ -135,6 +135,6 @@
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else if (istype(T) && T.can_be_inserted(I,1)) // If carrying storage item like toolbox
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T.handle_item_insertion(I)
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else if(!internal_storage)
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equip_to_slot(I, "drone_storage_slot")
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equip_to_slot(I, slot_drone_storage)
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else
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usr << "<span class='warning'>You are unable to equip that!</span>"
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