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[ci skip]Min alpha part 1
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@@ -5,7 +5,8 @@
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#define LIGHTING_CAP_FRAC (255/LIGHTING_CAP) //A precal'd variable we'll use in turf/redraw_lighting()
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#define LIGHTING_ICON 'icons/effects/alphacolors.dmi'
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#define LIGHTING_ICON_STATE ""
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#define LIGHTING_TIME 2 //Time to do any lighting change. Actual number pulled out of my ass
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#define LIGHTING_ANIMATE_TIME 2 //Time to animate() any lighting change. Actual number pulled out of my ass
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#define LIGHTING_MIN_ALPHA_DELTA_TO_ANIMATE 20 //How much does the alpha have to change to warrent an animation.
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#define LIGHTING_DARKEST_VISIBLE_ALPHA 250 //Anything darker than this is so dark, we'll just consider the whole tile unlit
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#define LIGHTING_LUM_FOR_FULL_BRIGHT 6 //Anything who's lum is lower then this starts off less bright.
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#define LIGHTING_MIN_RADIUS 4 //Lowest radius a light source can effect.
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@@ -13,4 +14,4 @@
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//different modes that lights can operate in
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#define LIGHTING_REGULAR 1 //Apply all effects additively
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#define LIGHTING_STARLIGHT 2 //Track all starlight but only apply brightest
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#define LIGHTING_STARLIGHT 2 //Track all starlight but only apply brightest
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