[ci skip]Min alpha part 1

This commit is contained in:
Kyle Spier-Swenson
2017-01-08 00:21:46 -08:00
committed by GitHub
parent 28f84e5d86
commit 4f5164afa5
+3 -2
View File
@@ -5,7 +5,8 @@
#define LIGHTING_CAP_FRAC (255/LIGHTING_CAP) //A precal'd variable we'll use in turf/redraw_lighting()
#define LIGHTING_ICON 'icons/effects/alphacolors.dmi'
#define LIGHTING_ICON_STATE ""
#define LIGHTING_TIME 2 //Time to do any lighting change. Actual number pulled out of my ass
#define LIGHTING_ANIMATE_TIME 2 //Time to animate() any lighting change. Actual number pulled out of my ass
#define LIGHTING_MIN_ALPHA_DELTA_TO_ANIMATE 20 //How much does the alpha have to change to warrent an animation.
#define LIGHTING_DARKEST_VISIBLE_ALPHA 250 //Anything darker than this is so dark, we'll just consider the whole tile unlit
#define LIGHTING_LUM_FOR_FULL_BRIGHT 6 //Anything who's lum is lower then this starts off less bright.
#define LIGHTING_MIN_RADIUS 4 //Lowest radius a light source can effect.
@@ -13,4 +14,4 @@
//different modes that lights can operate in
#define LIGHTING_REGULAR 1 //Apply all effects additively
#define LIGHTING_STARLIGHT 2 //Track all starlight but only apply brightest
#define LIGHTING_STARLIGHT 2 //Track all starlight but only apply brightest