Merge pull request #14395 from MrStonedOne/nomoreminus1

Removes a bunch of sleep(-1) and spawn(-1) from the code
This commit is contained in:
duncathan salt
2016-01-05 22:16:17 -06:00
10 changed files with 13 additions and 13 deletions
+1 -1
View File
@@ -149,7 +149,7 @@ var/global/datum/controller/master/Master = new()
// If we caused BYOND to miss a tick, stop processing for a bit...
if(startingtick < world.time || start_time + 1 < world.timeofday)
break
sleep(-1)
sleep(0)
cost = MC_AVERAGE(cost, world.timeofday - start_time)
if(ran_subsystems)
+1 -1
View File
@@ -485,5 +485,5 @@ var/datum/subsystem/ticker/ticker
//map rotate chance defaults to 75% of the length of the round (in minutes)
if (!prob((world.time/600)*config.maprotatechancedelta))
return
spawn(-1) //compiling a map can lock up the mc for 30 to 60 seconds if we don't spawn
spawn(0) //compiling a map can lock up the mc for 30 to 60 seconds if we don't spawn
maprotate()
+1 -1
View File
@@ -34,7 +34,7 @@
//world << "Events in [args[1]] called"
var/list/event = listgetindex(events,args[1])
if(istype(event))
spawn(-1)
spawn(0)
for(var/datum/event/E in event)
if(!E.Fire(arglist(args.Copy(2))))
clearEvent(args[1],E)
+2 -2
View File
@@ -82,12 +82,12 @@
/datum/teleport/proc/playSpecials(atom/location,datum/effect_system/effect,sound)
if(location)
if(effect)
spawn(-1)
spawn(0)
src = null
effect.attach(location)
effect.start()
if(sound)
spawn(-1)
spawn(0)
src = null
playsound(location,sound,60,1)
return
+1 -1
View File
@@ -40,7 +40,7 @@
obj/proc/receive_signal(datum/signal/signal, var/receive_method as num, var/receive_param)
Handler from received signals. By default does nothing. Define your own for your object.
Avoid of sending signals directly from this proc, use spawn(-1). Do not use sleep() here please.
Avoid of sending signals directly from this proc, use spawn(0). Do not use sleep() here please.
parameters:
signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return!
receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO.
+1 -1
View File
@@ -396,7 +396,7 @@
add_part_set_to_queue(filter.get("partset_to_queue"))
return update_queue_on_page()
if(href_list["process_queue"])
spawn(-1)
spawn(0)
if(processing_queue || being_built)
return 0
processing_queue = 1
+1 -1
View File
@@ -10,7 +10,7 @@ var/list/admin_ranks = list() //list of all admin_rank datums
name = init_name
switch(name)
if("Removed",null,"")
spawn(-1)
spawn(0)
qdel(src)
throw EXCEPTION("invalid admin-rank name")
return
+2 -2
View File
@@ -16,12 +16,12 @@ var/list/admin_datums = list()
/datum/admins/New(datum/admin_rank/R, ckey)
if(!ckey)
spawn(-1)
spawn(0)
del(src)
throw EXCEPTION("Admin datum created without a ckey")
return
if(!istype(R))
spawn(-1)
spawn(0)
del(src)
throw EXCEPTION("Admin datum created without a rank")
return
+1 -1
View File
@@ -131,7 +131,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
if (register_asset)
register_asset(file,files[file])
send_asset(client,file)
sleep(-1) //queuing calls like this too quickly can cause issues in some client versions
sleep(0) //queuing calls like this too quickly can cause issues in some client versions
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
//if it's an icon or something be careful, you'll have to copy it before further use.
+2 -2
View File
@@ -374,7 +374,7 @@
//close open doors
if(istype(O, /obj/machinery/door))
var/obj/machinery/door/Door = O
spawn(-1)
spawn(0)
if(Door)
Door.close()
else if (istype(AM,/mob))
@@ -443,7 +443,7 @@
if(T)
var/obj/machinery/door/Door = locate() in T
if(Door)
spawn(-1)
spawn(0)
Door.close()
/obj/docking_port/mobile/proc/roadkill(list/L, dir, x, y)