Fixes a bad balloon alert (#95995)

## About The Pull Request

I merged a PR and only after noticed it had a bad balloon alert, I'm
going back really quick to fix that.

## Why It's Good For The Game



## Changelog

Nothing player-facing as it hasn't even hit live yet.
This commit is contained in:
John Willard
2026-05-09 10:23:55 +02:00
committed by GitHub
parent 6c1a04da1e
commit 51642eb9f3
2 changed files with 1 additions and 1 deletions
@@ -207,7 +207,6 @@ GLOBAL_LIST_EMPTY(blob_nodes)
blob_points = INFINITY
else
to_chat(src, span_blob("You've reached critical mass, but something feels terribly wrong, stopping you from expanding further. All you can do now is fight as long as you can..."))
balloon_alert(src, "victory - expansion over critical mass disabled")
addtimer(CALLBACK(src, PROC_REF(victory)), 45 SECONDS)
/// Actually *do* the blob's victory: give them their greentext and, depending on the end_round_on_victory variable, decide if everyone dies or if it's just a jumpscare.
@@ -164,6 +164,7 @@
return TRUE
// If it's not supposed to end the round and it's at the win count, don't make more. (400 tiles is still a lot to fight through...)
if(!controller.end_round_on_victory && (controller.blobs_legit.len >= controller.blobwincount))
balloon_alert(controller, "max tiles reached!")
return FALSE
// Otherwise, it's probably fine.
return TRUE