Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2022-04-27 00:43:24 +00:00
parent 3a4f694155
commit 52076f6749
37 changed files with 91 additions and 156 deletions
@@ -1,5 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- refactor: "Genital prefs have been refactored. As a result, redundant toggle prefs of these organs have been removed."
- qol: "\"Uses Skin Tone\" pref has been split: each visible genital now has its own \"Skin Tone\" and \"Skin Color\" pref. This means that human-er characters can now have their bits roughly of the same color of their skin without having to guess it through the color input."
@@ -1,5 +0,0 @@
author: "Ducky-Momo"
delete-after: True
changes:
- rscadd: "Freezer of racial and otherwise unobtainable ingredients to the back of the kitchen"
- rscadd: "Chemistry bay above the surgical bay with indestructible wooden walls, proper turfs and appropriate chemistry tools."
@@ -1,9 +0,0 @@
author: "theOOZ"
delete-after: True
changes:
- imageadd: "Miner model for the MekaNIKA series"
- rscadd: "Vfx for borgs resting, resting on tables launches items sat upon"
- bugfix: "Hats work on resting borgs"
- bugfix: "Meka Cargotech now actually has the UNIQUETIP flag"
- soundadd: "Sfx for borg resting and smoking"
- code_imp: "Finished a component which adds a particle effect"
@@ -1,4 +0,0 @@
author: "tf-4"
delete-after: True
changes:
- balance: "the cash briefcase now costs 5 TC instead of 1"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "trying to store a plasma cutter while holding plasma should no longer blow you up."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed a krokodil zombie transformation"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixed a very rare chance for the pressure on lavaland and icebox to be just low enough for wings to not work. Ra'Sep rejoice!"
@@ -1,4 +0,0 @@
author: "Fikou, sprite modified by Zhost"
delete-after: True
changes:
- qol: "the sniper rifle has a new zoom system, activated by right-clicking"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Removed a stray pixel in the energy shield module sprite"
@@ -1,4 +0,0 @@
author: "Zonespace27"
delete-after: True
changes:
- bugfix: "Guncargo crates should appear again."
@@ -1,4 +0,0 @@
author: "Zonespace27"
delete-after: True
changes:
- bugfix: "You can now unload the honeybee's underbarrel by right clicking on it with an empty hand"
@@ -1,4 +0,0 @@
author: "Zonespace27"
delete-after: True
changes:
- bugfix: "Skyrat guns now use the scope component"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Turning glasses colors on/off with AltClick now properly tells you that you turned it on or off."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Obsesseds don't fail the hug objective if they headpat/tail pull instead,"
@@ -1,6 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- qol: "Civilian Bounty Console will now always bring up its UI when you insert the ID."
- qol: "Air Alarm and APC will now always bring up its UI when you unlock their controls."
- qol: "Portable Chem Mixer, Chem Dispenser, Chem Heater, Improvised Chem Heater, Chem Spectometer and Chem Master will now always bring up their UI when you add or replace beaker to them."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "The accounting console has been added to the HOP's office, allowing them to track purchases, and bank balances of the crew on station. It's not illegal, it's the competitive advantage!"
@@ -1,4 +0,0 @@
author: "Zonespace27"
delete-after: True
changes:
- config: "Added a config option to enable or disable automatic permit pins"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Jumpsuit no longer able to burn while wearing nuke op mod suit"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "RnD servers will no longer permanently stop working when depowered."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Prop atmos mask now uses the correct worn sprite"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- balance: "Getting your eardrums blown out will now properly have a low chance to make you go fully deaf, until you find some earmuffs or get a transplant"
- refactor: "Cached some redundant operations in Life(), speeding it up by ~22%. I know that doesn't mean much to you, but cpu time go brrr ok?"
@@ -1,4 +0,0 @@
author: "softcerv"
delete-after: True
changes:
- qol: "pillows are now craftable for 3 cloth."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Nanotrasen has declared a recall on all item stacks, due to the fact the fact they kept merging in hands and pockets. All stacks will now instead only merge in your storage containers, or on the floor."
@@ -1,4 +0,0 @@
author: "GoldenAlpharex"
delete-after: True
changes:
- bugfix: "Ensured that the lower levels of Icebox would also get considered during the Map Compile option, so we don't get broken maps in production."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "papers are now scannable again after an oversight, and techweb now appears on all head pdas"
- rscdel: "removes round start tablets"
@@ -1,4 +0,0 @@
author: "BebeYoshi"
delete-after: True
changes:
- rscadd: "Adds more health HUDs, nitrile gloves and medical belts to locker in Tramstation medbay"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The lit up rocks in the crashed ship space ruin are now dark like the others."
@@ -1,4 +0,0 @@
author: "timothymtorres, TheBonded"
delete-after: True
changes:
- bugfix: "Fixes prescription glasses not clearing blurry vison"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Prevent bullets (most notably those fired aimed at the mouth when intended for executions) from sometimes missing if you're firing at a target diagonally adjacent to you and there's an obstacle (eg. person) between you two."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Stabilized extracts now work when placed inside modsuits"
@@ -1,5 +0,0 @@
author: "larentoun"
delete-after: True
changes:
- code_imp: "ERP items are now disabled with DISABLE_LEWD_ITEMS config entry instead of DISABLE_ERP_PREFERENCES"
- config: "DISABLE_LEWD_ITEMS entry added"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "NT Investors have built a new perma brig on IceBoxStation for the purpose of press releases."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The 3rd Level of IceBox is now counted as being a part of the station."
@@ -1,4 +0,0 @@
author: "GoldenAlpharex"
delete-after: True
changes:
- bugfix: "Fixed Blueshift spawning space that couldn't be interacted with on its bottom-most level, when a plating turf is removed."
@@ -1,4 +0,0 @@
author: "GoldenAlpharex"
delete-after: True
changes:
- bugfix: "The Black Mesa Smartgun now uses the new scope component, which also conveniently fixes our repo's CI."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "N-Spects to the Security techfab (with Basic Security Equipment)"
+91
View File
@@ -744,3 +744,94 @@
- balance: removes armor pen and wound bonus from ppsh ammo, 22 -> 20 damage
- balance: STG damage 40 -> 32
- spellcheck: Suppressor no longer mentions the syndicate
2022-04-27:
Arkatos:
- qol: Civilian Bounty Console will now always bring up its UI when you insert the
ID.
- qol: Air Alarm and APC will now always bring up its UI when you unlock their controls.
- qol: Portable Chem Mixer, Chem Dispenser, Chem Heater, Improvised Chem Heater,
Chem Spectometer and Chem Master will now always bring up their UI when you
add or replace beaker to them.
BebeYoshi:
- rscadd: Adds more health HUDs, nitrile gloves and medical belts to locker in Tramstation
medbay
Ducky-Momo:
- rscadd: Freezer of racial and otherwise unobtainable ingredients to the back of
the kitchen
- rscadd: Chemistry bay above the surgical bay with indestructible wooden walls,
proper turfs and appropriate chemistry tools.
Fikou, sprite modified by Zhost:
- qol: the sniper rifle has a new zoom system, activated by right-clicking
Ghommie:
- refactor: Genital prefs have been refactored. As a result, redundant toggle prefs
of these organs have been removed.
- qol: '"Uses Skin Tone" pref has been split: each visible genital now has its own
"Skin Tone" and "Skin Color" pref. This means that human-er characters can now
have their bits roughly of the same color of their skin without having to guess
it through the color input.'
GoldenAlpharex:
- bugfix: Fixed Blueshift spawning space that couldn't be interacted with on its
bottom-most level, when a plating turf is removed.
- bugfix: The Black Mesa Smartgun now uses the new scope component, which also conveniently
fixes our repo's CI.
- bugfix: Ensured that the lower levels of Icebox would also get considered during
the Map Compile option, so we don't get broken maps in production.
SkyratBot:
- bugfix: papers are now scannable again after an oversight, and techweb now appears
on all head pdas
- rscdel: removes round start tablets
- rscadd: NT Investors have built a new perma brig on IceBoxStation for the purpose
of press releases.
- bugfix: Nanotrasen has declared a recall on all item stacks, due to the fact the
fact they kept merging in hands and pockets. All stacks will now instead only
merge in your storage containers, or on the floor.
- bugfix: Removed a stray pixel in the energy shield module sprite
- bugfix: The lit up rocks in the crashed ship space ruin are now dark like the
others.
- rscadd: The accounting console has been added to the HOP's office, allowing them
to track purchases, and bank balances of the crew on station. It's not illegal,
it's the competitive advantage!
- bugfix: Stabilized extracts now work when placed inside modsuits
- bugfix: Fixed a very rare chance for the pressure on lavaland and icebox to be
just low enough for wings to not work. Ra'Sep rejoice!
- bugfix: Obsesseds don't fail the hug objective if they headpat/tail pull instead,
- bugfix: fixed a krokodil zombie transformation
- bugfix: trying to store a plasma cutter while holding plasma should no longer
blow you up.
- balance: Getting your eardrums blown out will now properly have a low chance to
make you go fully deaf, until you find some earmuffs or get a transplant
- refactor: Cached some redundant operations in Life(), speeding it up by ~22%.
I know that doesn't mean much to you, but cpu time go brrr ok?
- bugfix: Prop atmos mask now uses the correct worn sprite
- rscadd: N-Spects to the Security techfab (with Basic Security Equipment)
- bugfix: RnD servers will no longer permanently stop working when depowered.
- bugfix: Jumpsuit no longer able to burn while wearing nuke op mod suit
- bugfix: Prevent bullets (most notably those fired aimed at the mouth when intended
for executions) from sometimes missing if you're firing at a target diagonally
adjacent to you and there's an obstacle (eg. person) between you two.
- bugfix: Turning glasses colors on/off with AltClick now properly tells you that
you turned it on or off.
- bugfix: The 3rd Level of IceBox is now counted as being a part of the station.
Zonespace27:
- config: Added a config option to enable or disable automatic permit pins
- bugfix: Skyrat guns now use the scope component
- bugfix: Guncargo crates should appear again.
- bugfix: You can now unload the honeybee's underbarrel by right clicking on it
with an empty hand
larentoun:
- code_imp: ERP items are now disabled with DISABLE_LEWD_ITEMS config entry instead
of DISABLE_ERP_PREFERENCES
- config: DISABLE_LEWD_ITEMS entry added
softcerv:
- qol: pillows are now craftable for 3 cloth.
tf-4:
- balance: the cash briefcase now costs 5 TC instead of 1
theOOZ:
- imageadd: Miner model for the MekaNIKA series
- rscadd: Vfx for borgs resting, resting on tables launches items sat upon
- bugfix: Hats work on resting borgs
- bugfix: Meka Cargotech now actually has the UNIQUETIP flag
- soundadd: Sfx for borg resting and smoking
- code_imp: Finished a component which adds a particle effect
timothymtorres, TheBonded:
- bugfix: Fixes prescription glasses not clearing blurry vison