mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 23:58:07 +01:00
Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,5 +0,0 @@
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author: "Ghommie"
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delete-after: True
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changes:
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- refactor: "Genital prefs have been refactored. As a result, redundant toggle prefs of these organs have been removed."
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- qol: "\"Uses Skin Tone\" pref has been split: each visible genital now has its own \"Skin Tone\" and \"Skin Color\" pref. This means that human-er characters can now have their bits roughly of the same color of their skin without having to guess it through the color input."
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@@ -1,5 +0,0 @@
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author: "Ducky-Momo"
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delete-after: True
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changes:
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- rscadd: "Freezer of racial and otherwise unobtainable ingredients to the back of the kitchen"
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- rscadd: "Chemistry bay above the surgical bay with indestructible wooden walls, proper turfs and appropriate chemistry tools."
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@@ -1,9 +0,0 @@
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author: "theOOZ"
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delete-after: True
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changes:
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- imageadd: "Miner model for the MekaNIKA series"
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- rscadd: "Vfx for borgs resting, resting on tables launches items sat upon"
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- bugfix: "Hats work on resting borgs"
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- bugfix: "Meka Cargotech now actually has the UNIQUETIP flag"
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- soundadd: "Sfx for borg resting and smoking"
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- code_imp: "Finished a component which adds a particle effect"
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@@ -1,4 +0,0 @@
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author: "tf-4"
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delete-after: True
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changes:
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- balance: "the cash briefcase now costs 5 TC instead of 1"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "trying to store a plasma cutter while holding plasma should no longer blow you up."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed a krokodil zombie transformation"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed a very rare chance for the pressure on lavaland and icebox to be just low enough for wings to not work. Ra'Sep rejoice!"
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@@ -1,4 +0,0 @@
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author: "Fikou, sprite modified by Zhost"
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delete-after: True
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changes:
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- qol: "the sniper rifle has a new zoom system, activated by right-clicking"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Removed a stray pixel in the energy shield module sprite"
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@@ -1,4 +0,0 @@
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author: "Zonespace27"
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delete-after: True
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changes:
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- bugfix: "Guncargo crates should appear again."
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@@ -1,4 +0,0 @@
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author: "Zonespace27"
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delete-after: True
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changes:
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- bugfix: "You can now unload the honeybee's underbarrel by right clicking on it with an empty hand"
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@@ -1,4 +0,0 @@
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author: "Zonespace27"
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delete-after: True
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changes:
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- bugfix: "Skyrat guns now use the scope component"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Turning glasses colors on/off with AltClick now properly tells you that you turned it on or off."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Obsesseds don't fail the hug objective if they headpat/tail pull instead,"
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@@ -1,6 +0,0 @@
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author: "Arkatos"
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delete-after: True
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changes:
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- qol: "Civilian Bounty Console will now always bring up its UI when you insert the ID."
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- qol: "Air Alarm and APC will now always bring up its UI when you unlock their controls."
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- qol: "Portable Chem Mixer, Chem Dispenser, Chem Heater, Improvised Chem Heater, Chem Spectometer and Chem Master will now always bring up their UI when you add or replace beaker to them."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "The accounting console has been added to the HOP's office, allowing them to track purchases, and bank balances of the crew on station. It's not illegal, it's the competitive advantage!"
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@@ -1,4 +0,0 @@
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author: "Zonespace27"
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delete-after: True
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changes:
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- config: "Added a config option to enable or disable automatic permit pins"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Jumpsuit no longer able to burn while wearing nuke op mod suit"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "RnD servers will no longer permanently stop working when depowered."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Prop atmos mask now uses the correct worn sprite"
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- balance: "Getting your eardrums blown out will now properly have a low chance to make you go fully deaf, until you find some earmuffs or get a transplant"
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- refactor: "Cached some redundant operations in Life(), speeding it up by ~22%. I know that doesn't mean much to you, but cpu time go brrr ok?"
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@@ -1,4 +0,0 @@
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author: "softcerv"
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delete-after: True
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changes:
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- qol: "pillows are now craftable for 3 cloth."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Nanotrasen has declared a recall on all item stacks, due to the fact the fact they kept merging in hands and pockets. All stacks will now instead only merge in your storage containers, or on the floor."
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@@ -1,4 +0,0 @@
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author: "GoldenAlpharex"
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delete-after: True
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changes:
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- bugfix: "Ensured that the lower levels of Icebox would also get considered during the Map Compile option, so we don't get broken maps in production."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "papers are now scannable again after an oversight, and techweb now appears on all head pdas"
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- rscdel: "removes round start tablets"
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@@ -1,4 +0,0 @@
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author: "BebeYoshi"
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delete-after: True
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changes:
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- rscadd: "Adds more health HUDs, nitrile gloves and medical belts to locker in Tramstation medbay"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "The lit up rocks in the crashed ship space ruin are now dark like the others."
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@@ -1,4 +0,0 @@
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author: "timothymtorres, TheBonded"
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delete-after: True
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changes:
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- bugfix: "Fixes prescription glasses not clearing blurry vison"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Prevent bullets (most notably those fired aimed at the mouth when intended for executions) from sometimes missing if you're firing at a target diagonally adjacent to you and there's an obstacle (eg. person) between you two."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Stabilized extracts now work when placed inside modsuits"
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@@ -1,5 +0,0 @@
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author: "larentoun"
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delete-after: True
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changes:
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- code_imp: "ERP items are now disabled with DISABLE_LEWD_ITEMS config entry instead of DISABLE_ERP_PREFERENCES"
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- config: "DISABLE_LEWD_ITEMS entry added"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "NT Investors have built a new perma brig on IceBoxStation for the purpose of press releases."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "The 3rd Level of IceBox is now counted as being a part of the station."
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@@ -1,4 +0,0 @@
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author: "GoldenAlpharex"
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delete-after: True
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changes:
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- bugfix: "Fixed Blueshift spawning space that couldn't be interacted with on its bottom-most level, when a plating turf is removed."
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@@ -1,4 +0,0 @@
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author: "GoldenAlpharex"
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delete-after: True
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changes:
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- bugfix: "The Black Mesa Smartgun now uses the new scope component, which also conveniently fixes our repo's CI."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "N-Spects to the Security techfab (with Basic Security Equipment)"
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@@ -744,3 +744,94 @@
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- balance: removes armor pen and wound bonus from ppsh ammo, 22 -> 20 damage
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- balance: STG damage 40 -> 32
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- spellcheck: Suppressor no longer mentions the syndicate
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2022-04-27:
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Arkatos:
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- qol: Civilian Bounty Console will now always bring up its UI when you insert the
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ID.
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- qol: Air Alarm and APC will now always bring up its UI when you unlock their controls.
|
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- qol: Portable Chem Mixer, Chem Dispenser, Chem Heater, Improvised Chem Heater,
|
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Chem Spectometer and Chem Master will now always bring up their UI when you
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add or replace beaker to them.
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||||
BebeYoshi:
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- rscadd: Adds more health HUDs, nitrile gloves and medical belts to locker in Tramstation
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medbay
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Ducky-Momo:
|
||||
- rscadd: Freezer of racial and otherwise unobtainable ingredients to the back of
|
||||
the kitchen
|
||||
- rscadd: Chemistry bay above the surgical bay with indestructible wooden walls,
|
||||
proper turfs and appropriate chemistry tools.
|
||||
Fikou, sprite modified by Zhost:
|
||||
- qol: the sniper rifle has a new zoom system, activated by right-clicking
|
||||
Ghommie:
|
||||
- refactor: Genital prefs have been refactored. As a result, redundant toggle prefs
|
||||
of these organs have been removed.
|
||||
- qol: '"Uses Skin Tone" pref has been split: each visible genital now has its own
|
||||
"Skin Tone" and "Skin Color" pref. This means that human-er characters can now
|
||||
have their bits roughly of the same color of their skin without having to guess
|
||||
it through the color input.'
|
||||
GoldenAlpharex:
|
||||
- bugfix: Fixed Blueshift spawning space that couldn't be interacted with on its
|
||||
bottom-most level, when a plating turf is removed.
|
||||
- bugfix: The Black Mesa Smartgun now uses the new scope component, which also conveniently
|
||||
fixes our repo's CI.
|
||||
- bugfix: Ensured that the lower levels of Icebox would also get considered during
|
||||
the Map Compile option, so we don't get broken maps in production.
|
||||
SkyratBot:
|
||||
- bugfix: papers are now scannable again after an oversight, and techweb now appears
|
||||
on all head pdas
|
||||
- rscdel: removes round start tablets
|
||||
- rscadd: NT Investors have built a new perma brig on IceBoxStation for the purpose
|
||||
of press releases.
|
||||
- bugfix: Nanotrasen has declared a recall on all item stacks, due to the fact the
|
||||
fact they kept merging in hands and pockets. All stacks will now instead only
|
||||
merge in your storage containers, or on the floor.
|
||||
- bugfix: Removed a stray pixel in the energy shield module sprite
|
||||
- bugfix: The lit up rocks in the crashed ship space ruin are now dark like the
|
||||
others.
|
||||
- rscadd: The accounting console has been added to the HOP's office, allowing them
|
||||
to track purchases, and bank balances of the crew on station. It's not illegal,
|
||||
it's the competitive advantage!
|
||||
- bugfix: Stabilized extracts now work when placed inside modsuits
|
||||
- bugfix: Fixed a very rare chance for the pressure on lavaland and icebox to be
|
||||
just low enough for wings to not work. Ra'Sep rejoice!
|
||||
- bugfix: Obsesseds don't fail the hug objective if they headpat/tail pull instead,
|
||||
- bugfix: fixed a krokodil zombie transformation
|
||||
- bugfix: trying to store a plasma cutter while holding plasma should no longer
|
||||
blow you up.
|
||||
- balance: Getting your eardrums blown out will now properly have a low chance to
|
||||
make you go fully deaf, until you find some earmuffs or get a transplant
|
||||
- refactor: Cached some redundant operations in Life(), speeding it up by ~22%.
|
||||
I know that doesn't mean much to you, but cpu time go brrr ok?
|
||||
- bugfix: Prop atmos mask now uses the correct worn sprite
|
||||
- rscadd: N-Spects to the Security techfab (with Basic Security Equipment)
|
||||
- bugfix: RnD servers will no longer permanently stop working when depowered.
|
||||
- bugfix: Jumpsuit no longer able to burn while wearing nuke op mod suit
|
||||
- bugfix: Prevent bullets (most notably those fired aimed at the mouth when intended
|
||||
for executions) from sometimes missing if you're firing at a target diagonally
|
||||
adjacent to you and there's an obstacle (eg. person) between you two.
|
||||
- bugfix: Turning glasses colors on/off with AltClick now properly tells you that
|
||||
you turned it on or off.
|
||||
- bugfix: The 3rd Level of IceBox is now counted as being a part of the station.
|
||||
Zonespace27:
|
||||
- config: Added a config option to enable or disable automatic permit pins
|
||||
- bugfix: Skyrat guns now use the scope component
|
||||
- bugfix: Guncargo crates should appear again.
|
||||
- bugfix: You can now unload the honeybee's underbarrel by right clicking on it
|
||||
with an empty hand
|
||||
larentoun:
|
||||
- code_imp: ERP items are now disabled with DISABLE_LEWD_ITEMS config entry instead
|
||||
of DISABLE_ERP_PREFERENCES
|
||||
- config: DISABLE_LEWD_ITEMS entry added
|
||||
softcerv:
|
||||
- qol: pillows are now craftable for 3 cloth.
|
||||
tf-4:
|
||||
- balance: the cash briefcase now costs 5 TC instead of 1
|
||||
theOOZ:
|
||||
- imageadd: Miner model for the MekaNIKA series
|
||||
- rscadd: Vfx for borgs resting, resting on tables launches items sat upon
|
||||
- bugfix: Hats work on resting borgs
|
||||
- bugfix: Meka Cargotech now actually has the UNIQUETIP flag
|
||||
- soundadd: Sfx for borg resting and smoking
|
||||
- code_imp: Finished a component which adds a particle effect
|
||||
timothymtorres, TheBonded:
|
||||
- bugfix: Fixes prescription glasses not clearing blurry vison
|
||||
|
||||
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