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Some cleanup
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@@ -120,7 +120,7 @@
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//window placing begin
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else if(istype(W, /obj/item/stack/sheet/rglass) || istype(W, /obj/item/stack/sheet/glass))
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if(!destroyed)
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if (!destroyed)
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var/obj/item/stack/ST = W
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if (ST.get_amount() < 1)
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user << "<span class='warning'>You need at least one sheet of glass for that.</span>"
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@@ -165,7 +165,7 @@
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WD.state = 0
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ST.use(1)
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user << "<span class='notice'>You place the [WD] on [src].</span>"
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return
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return
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//window placing end
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else if(istype(W, /obj/item/weapon/shard))
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