[MIRROR] Converts the footstep component into an element. (#7229)

* Converts the footstep component into an element.

* Update human.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
This commit is contained in:
SkyratBot
2021-08-03 20:16:35 +01:00
committed by GitHub
co-authored by Ghom Gandalf
parent 02568202cf
commit 54f003621b
9 changed files with 163 additions and 155 deletions
@@ -15,7 +15,7 @@
var/obj/machinery/vending/vendor_pawn = new_pawn
vendor_pawn.tiltable = FALSE //Not manually tiltable by hitting it anymore. We are now agressively doing it ourselves.
vendor_pawn.AddElement(/datum/element/waddling)
vendor_pawn.AddComponent(/datum/component/footstep, FOOTSTEP_OBJ_MACHINE, 1, -6, vary = TRUE)
vendor_pawn.AddElement(/datum/element/footstep, FOOTSTEP_OBJ_MACHINE, 1, -6, vary = TRUE)
vendor_pawn.squish_damage = 15
return ..() //Run parent at end
@@ -24,7 +24,7 @@
vendor_pawn.tiltable = TRUE
vendor_pawn.RemoveElement(/datum/element/waddling)
vendor_pawn.squish_damage = initial(vendor_pawn.squish_damage)
qdel(vendor_pawn.GetComponent(/datum/component/footstep))
RemoveElement(/datum/element/footstep, FOOTSTEP_OBJ_MACHINE, 1, -6, vary = TRUE)
return ..() //Run parent at end
/datum/ai_controller/vending_machine/SelectBehaviors(delta_time)
-146
View File
@@ -1,146 +0,0 @@
///Footstep component. Plays footsteps at parents location when it is appropriate.
/datum/component/footstep
///How many steps the parent has taken since the last time a footstep was played.
var/steps = 0
///volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.
var/volume
///e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.
var/e_range
///footstep_type is a define which determines what kind of sounds should get chosen.
var/footstep_type
///This can be a list OR a soundfile OR null. Determines whatever sound gets played.
var/footstep_sounds
///Whether or not to add variation to the sounds played
var/sound_vary = FALSE
/datum/component/footstep/Initialize(footstep_type_ = FOOTSTEP_MOB_BAREFOOT, volume_ = 0.5, e_range_ = -8, vary)
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
volume = volume_
e_range = e_range_
footstep_type = footstep_type_
sound_vary = vary
switch(footstep_type)
if(FOOTSTEP_MOB_HUMAN)
if(!ishuman(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_humanstep)
return
if(FOOTSTEP_MOB_CLAW)
footstep_sounds = GLOB.clawfootstep
if(FOOTSTEP_MOB_BAREFOOT)
footstep_sounds = GLOB.barefootstep
if(FOOTSTEP_MOB_HEAVY)
footstep_sounds = GLOB.heavyfootstep
if(FOOTSTEP_MOB_SHOE)
footstep_sounds = GLOB.footstep
if(FOOTSTEP_MOB_SLIME)
footstep_sounds = 'sound/effects/footstep/slime1.ogg'
if(FOOTSTEP_OBJ_MACHINE)
footstep_sounds = 'sound/effects/bang.ogg'
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_simplestep_machine) //Note that this doesn't get called for humans.
return
if(FOOTSTEP_OBJ_ROBOT)
footstep_sounds = 'sound/effects/tank_treads.ogg'
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_simplestep_machine) //Note that this doesn't get called for humans.
return
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_simplestep) //Note that this doesn't get called for humans.
///Prepares a footstep. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open
/datum/component/footstep/proc/prepare_step()
var/turf/open/T = get_turf(parent)
if(!istype(T))
return
var/mob/living/LM = parent
if(!T.footstep || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING) || HAS_TRAIT(LM, TRAIT_IMMOBILIZED))
return
if(LM.body_position == LYING_DOWN) //play crawling sound if we're lying
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * volume, falloff_distance = 1, vary = sound_vary)
return
if(iscarbon(LM))
var/mob/living/carbon/C = LM
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
return
if(C.m_intent == MOVE_INTENT_WALK)
return// stealth
steps++
if(steps >= 6)
steps = 0
if(steps % 2)
return
if(steps != 0 && !LM.has_gravity(T)) // don't need to step as often when you hop around
return
return T
/datum/component/footstep/proc/play_simplestep()
SIGNAL_HANDLER
var/turf/open/T = prepare_step()
if(!T)
return
if(isfile(footstep_sounds) || istext(footstep_sounds))
playsound(T, footstep_sounds, volume, falloff_distance = 1, vary = sound_vary)
return
var/turf_footstep
switch(footstep_type)
if(FOOTSTEP_MOB_CLAW)
turf_footstep = T.clawfootstep
if(FOOTSTEP_MOB_BAREFOOT)
turf_footstep = T.barefootstep
if(FOOTSTEP_MOB_HEAVY)
turf_footstep = T.heavyfootstep
if(FOOTSTEP_MOB_SHOE)
turf_footstep = T.footstep
if(!turf_footstep)
return
playsound(T, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
/datum/component/footstep/proc/play_humanstep()
SIGNAL_HANDLER
if(HAS_TRAIT(parent, TRAIT_SILENT_FOOTSTEPS))
return
var/volume_multiplier = 1
var/range_adjustment = 0
if(HAS_TRAIT(parent, TRAIT_LIGHT_STEP))
volume_multiplier = 0.6
range_adjustment = -2
var/turf/open/T = prepare_step()
if(!T)
return
var/mob/living/carbon/human/H = parent
if ((H.wear_suit?.body_parts_covered | H.w_uniform?.body_parts_covered | H.shoes?.body_parts_covered) & FEET)
// we are wearing shoes
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * volume * volume_multiplier,
TRUE,
GLOB.footstep[T.footstep][3] + e_range + range_adjustment, falloff_distance = 1, vary = sound_vary)
else
if(H.dna.species.special_step_sounds)
playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE, falloff_distance = 1, vary = sound_vary)
else
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * volume * volume_multiplier,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e_range + range_adjustment, falloff_distance = 1, vary = sound_vary)
///Prepares a footstep for machine walking
/datum/component/footstep/proc/play_simplestep_machine()
SIGNAL_HANDLER
var/turf/open/T = get_turf(parent)
if(!istype(T))
return
playsound(T, footstep_sounds, 50, falloff_distance = 1, vary = sound_vary)
+155
View File
@@ -0,0 +1,155 @@
///Footstep element. Plays footsteps at parents location when it is appropriate.
/datum/element/footstep
element_flags = ELEMENT_DETACH|ELEMENT_BESPOKE
id_arg_index = 2
///A list containing living mobs and the number of steps they have taken since the last time their footsteps were played.
var/list/steps_for_living = list()
///volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.
var/volume
///e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.
var/e_range
///footstep_type is a define which determines what kind of sounds should get chosen.
var/footstep_type
///This can be a list OR a soundfile OR null. Determines whatever sound gets played.
var/footstep_sounds
///Whether or not to add variation to the sounds played
var/sound_vary = FALSE
/datum/element/footstep/Attach(datum/target, footstep_type = FOOTSTEP_MOB_BAREFOOT, volume = 0.5, e_range = -8, sound_vary = FALSE)
. = ..()
if(!ismovable(target))
return ELEMENT_INCOMPATIBLE
src.volume = volume
src.e_range = e_range
src.footstep_type = footstep_type
src.sound_vary = sound_vary
switch(footstep_type)
if(FOOTSTEP_MOB_HUMAN)
if(!ishuman(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/play_humanstep)
steps_for_living[target] = 0
return
if(FOOTSTEP_MOB_CLAW)
footstep_sounds = GLOB.clawfootstep
if(FOOTSTEP_MOB_BAREFOOT)
footstep_sounds = GLOB.barefootstep
if(FOOTSTEP_MOB_HEAVY)
footstep_sounds = GLOB.heavyfootstep
if(FOOTSTEP_MOB_SHOE)
footstep_sounds = GLOB.footstep
if(FOOTSTEP_MOB_SLIME)
footstep_sounds = 'sound/effects/footstep/slime1.ogg'
if(FOOTSTEP_OBJ_MACHINE)
footstep_sounds = 'sound/effects/bang.ogg'
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/play_simplestep_machine)
return
if(FOOTSTEP_OBJ_ROBOT)
footstep_sounds = 'sound/effects/tank_treads.ogg'
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/play_simplestep_machine)
return
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/play_simplestep)
steps_for_living[target] = 0
/datum/element/footstep/Detach(atom/movable/source)
UnregisterSignal(source, COMSIG_MOVABLE_MOVED)
steps_for_living -= source
return ..()
///Prepares a footstep for living mobs. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open
/datum/element/footstep/proc/prepare_step(mob/living/source)
var/turf/open/turf = get_turf(source)
if(!istype(turf))
return
if(!turf.footstep || source.buckled || source.throwing || source.movement_type & (VENTCRAWLING | FLYING) || HAS_TRAIT(source, TRAIT_IMMOBILIZED))
return
if(source.body_position == LYING_DOWN) //play crawling sound if we're lying
playsound(turf, 'sound/effects/footstep/crawl1.ogg', 15 * volume, falloff_distance = 1, vary = sound_vary)
return
if(iscarbon(source))
var/mob/living/carbon/carbon_source = source
if(!carbon_source.get_bodypart(BODY_ZONE_L_LEG) && !carbon_source.get_bodypart(BODY_ZONE_R_LEG))
return
if(carbon_source.m_intent == MOVE_INTENT_WALK)
return// stealth
steps_for_living[source] += 1
var/steps = steps_for_living[source]
if(steps >= 6)
steps_for_living[source] = 0
steps = 0
if(steps % 2)
return
if(steps != 0 && !source.has_gravity(turf)) // don't need to step as often when you hop around
return
return turf
/datum/element/footstep/proc/play_simplestep(mob/living/source)
SIGNAL_HANDLER
var/turf/open/source_loc = prepare_step(source)
if(!source_loc)
return
if(isfile(footstep_sounds) || istext(footstep_sounds))
playsound(source_loc, footstep_sounds, volume, falloff_distance = 1, vary = sound_vary)
return
var/turf_footstep
switch(footstep_type)
if(FOOTSTEP_MOB_CLAW)
turf_footstep = source_loc.clawfootstep
if(FOOTSTEP_MOB_BAREFOOT)
turf_footstep = source_loc.barefootstep
if(FOOTSTEP_MOB_HEAVY)
turf_footstep = source_loc.heavyfootstep
if(FOOTSTEP_MOB_SHOE)
turf_footstep = source_loc.footstep
if(!turf_footstep)
return
playsound(source_loc, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
/datum/element/footstep/proc/play_humanstep(mob/living/carbon/human/source)
SIGNAL_HANDLER
if(HAS_TRAIT(source, TRAIT_SILENT_FOOTSTEPS))
return
var/volume_multiplier = 1
var/range_adjustment = 0
if(HAS_TRAIT(source, TRAIT_LIGHT_STEP))
volume_multiplier = 0.6
range_adjustment = -2
var/turf/open/source_loc = prepare_step(source)
if(!source_loc)
return
if ((source.wear_suit?.body_parts_covered | source.w_uniform?.body_parts_covered | source.shoes?.body_parts_covered) & FEET)
// we are wearing shoes
playsound(source_loc, pick(GLOB.footstep[source_loc.footstep][1]),
GLOB.footstep[source_loc.footstep][2] * volume * volume_multiplier,
TRUE,
GLOB.footstep[source_loc.footstep][3] + e_range + range_adjustment, falloff_distance = 1, vary = sound_vary)
else
if(source.dna.species.special_step_sounds)
playsound(source_loc, pick(source.dna.species.special_step_sounds), 50, TRUE, falloff_distance = 1, vary = sound_vary)
else
playsound(source_loc, pick(GLOB.barefootstep[source_loc.barefootstep][1]),
GLOB.barefootstep[source_loc.barefootstep][2] * volume * volume_multiplier,
TRUE,
GLOB.barefootstep[source_loc.barefootstep][3] + e_range + range_adjustment, falloff_distance = 1, vary = sound_vary)
///Prepares a footstep for machine walking
/datum/element/footstep/proc/play_simplestep_machine(atom/movable/source)
SIGNAL_HANDLER
var/turf/open/source_loc = get_turf(source)
if(!istype(source_loc))
return
playsound(source_loc, footstep_sounds, 50, falloff_distance = 1, vary = sound_vary)
+1 -1
View File
@@ -44,7 +44,7 @@
/mob/living/simple_animal/hostile/mining_drone/Initialize()
. = ..()
AddComponent(/datum/component/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, vary = TRUE)
AddElement(/datum/element/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, vary = TRUE)
stored_gun = new(src)
var/datum/action/innate/minedrone/toggle_light/toggle_light_action = new()
@@ -33,7 +33,7 @@ GLOBAL_LIST_INIT(strippable_alien_humanoid_items, create_strippable_list(list(
/mob/living/carbon/alien/humanoid/Initialize()
. = ..()
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_CLAW, 0.5, -11)
AddElement(/datum/element/footstep, FOOTSTEP_MOB_CLAW, 0.5, -11)
AddElement(/datum/element/strippable, GLOB.strippable_alien_humanoid_items)
/mob/living/carbon/alien/humanoid/cuff_resist(obj/item/I)
@@ -20,8 +20,7 @@
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_FACE_ACT, .proc/clean_face)
AddComponent(/datum/component/personal_crafting)
//AddComponent(/datum/component/footstep, FOOTSTEP_MOB_HUMAN, 1, -6) //ORIGINAL
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_HUMAN, 0.6, -6) //SKYRAT EDIT CHANGE - AESTHETICS
AddElement(/datum/element/footstep, FOOTSTEP_MOB_HUMAN, 0.6, -6) //SKYRAT EDIT CHANGE - AESTHETICS
AddComponent(/datum/component/bloodysoles/feet)
AddElement(/datum/element/ridable, /datum/component/riding/creature/human)
AddElement(/datum/element/strippable, GLOB.strippable_human_items, /mob/living/carbon/human/.proc/should_strip)
@@ -26,7 +26,7 @@
ADD_TRAIT(src, TRAIT_NOMOBSWAP, INNATE_TRAIT) //dont push me bitch
ADD_TRAIT(src, TRAIT_NO_TELEPORT, INNATE_TRAIT) //dont teleport me bitch
ADD_TRAIT(src, TRAIT_STRONG_GRABBER, INNATE_TRAIT) //strong arms bitch
AddComponent(/datum/component/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, vary = TRUE)
AddElement(/datum/element/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, vary = TRUE)
var/datum/customer_data/customer_info = SSrestaurant.all_customers[customer_data]
clothes_set = pick(customer_info.clothing_sets)
ai_controller = customer_info.ai_controller_used
@@ -192,7 +192,7 @@
if(damage_coeff)
damage_coeff = string_assoc_list(damage_coeff)
if(footstep_type)
AddComponent(/datum/component/footstep, footstep_type)
AddElement(/datum/element/footstep, footstep_type)
if(!isnull(unsuitable_cold_damage))
unsuitable_cold_damage = unsuitable_atmos_damage
if(!isnull(unsuitable_heat_damage))
+1 -1
View File
@@ -559,7 +559,6 @@
#include "code\datums\components\electrified_buckle.dm"
#include "code\datums\components\embedded.dm"
#include "code\datums\components\explodable.dm"
#include "code\datums\components\footstep.dm"
#include "code\datums\components\forensics.dm"
#include "code\datums\components\fullauto.dm"
#include "code\datums\components\gas_leaker.dm"
@@ -757,6 +756,7 @@
#include "code\datums\elements\empprotection.dm"
#include "code\datums\elements\eyestab.dm"
#include "code\datums\elements\firestacker.dm"
#include "code\datums\elements\footstep.dm"
#include "code\datums\elements\forced_gravity.dm"
#include "code\datums\elements\haunted.dm"
#include "code\datums\elements\item_scaling.dm"