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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
Fixes for f69a9634fa
This commit is contained in:
+23
-12
@@ -872,32 +872,43 @@ GLOBAL_LIST_INIT(human_heights_to_offsets, list(
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#define BODYPARTS_HIGH_LAYER 17.5
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/// ID card layer
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#define ID_LAYER 18
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// BUBBER EDIT ADDITION BEGIN
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#define BANDAGE_LAYER 19
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#define NIPPLES_LAYER 20
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#define PENIS_LAYER 21
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#define VAGINA_LAYER 22
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#define ANUS_LAYER 23
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// BUBBER EDIT ADDITION END
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/// Jumpsuit clothing layer
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#define UNIFORM_LAYER 19
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#define UNIFORM_LAYER 24
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/// The layer underneath the uniform
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#define UNDER_UNIFORM_LAYER 19.1
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#define UNDER_UNIFORM_LAYER 24.1
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// BUBBER EDIT ADDITION BEGIN
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/// This layer is used for things that shouldn't be over clothes, but should be over mutations
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#define BODY_FRONT_UNDER_CLOTHES 25
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// BUBBER EDIT ADDITION END
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/// Damage indicators (cuts and burns)
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#define DAMAGE_LAYER 20
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#define DAMAGE_LAYER 26
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/// Mutations that should appear above everything else (e.g. laser eyes)
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#define FRONT_MUTATIONS_LAYER 20.9
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#define FRONT_MUTATIONS_LAYER 26.9
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/// Eyes and eyelids
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#define EYES_LAYER 21
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#define EYES_LAYER 27
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/// Underwear, undershirts, socks
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#define BODY_LAYER 22
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#define BODY_LAYER 28
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/// Mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_ADJ_LAYER 22.9
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#define BODY_ADJ_LAYER 28.9
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/// Layer for most bodyparts, appears above BODYPARTS_LOW_LAYER and below BODYPARTS_HIGH_LAYER
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#define BODYPARTS_LAYER 23
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#define BODYPARTS_LAYER 29
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/// Layer for bodyparts that should appear behind every other bodypart - Mostly, legs when facing WEST or EAST
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#define BODYPARTS_LOW_LAYER 23.1
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#define BODYPARTS_LOW_LAYER 29.1
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/// Mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODY_BEHIND_LAYER 23.2
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#define BODY_BEHIND_LAYER 29.2
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/// Mutations layer - Tk headglows, cold resistance glow, etc. Very bottom of the mob
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#define MUTATIONS_LAYER 23.9
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#define MUTATIONS_LAYER 29.9
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/// Total number of standing overlays.
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/// KEEP THIS UP-TO-DATE OR SHIT WILL BREAK.
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/// (You ONLY need to update this if you add a standing overlay, adding an integer.)
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#define TOTAL_LAYERS 23
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#define TOTAL_LAYERS 29
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#define UPPER_BODY "upper body"
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#define LOWER_BODY "lower body"
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@@ -84,7 +84,6 @@
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#undef MIN_MCOLOR_VALUE
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human_user.update_body()
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human_user.update_mutations_overlay() // no hulk lizard
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if("gender")
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if(!(human_user.gender in list("male", "female"))) // blame the patriarchy
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@@ -106,7 +105,6 @@
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return
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human_user.dna.update_ui_block(/datum/dna_block/identity/gender)
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human_user.update_body()
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human_user.update_mutations_overlay() // (hulk male/female)
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if("hair")
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var/hairchoice = tgui_alert(human_user, "Hair style or hair color?", "Change Hair", list("Style", "Color"))
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@@ -188,7 +186,6 @@
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return
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human_user.dna.update_ui_block(/datum/dna_block/identity/gender)
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human_user.update_body()
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human_user.update_mutations_overlay() // (hulk male/female)
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if("hair")
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var/hairchoice = tgui_alert(human_user, "Hair style or hair color?", "Change Hair", list("Style", "Color"))
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@@ -9,7 +9,7 @@
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if(!isnull(alternate_worn_layer) && alternate_worn_layer < BODY_FRONT_LAYER) // if the alternate worn layer was already lower than snouts then leave it be
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return
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alternate_worn_layer = ABOVE_BODY_FRONT_GLASSES_LAYER
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alternate_worn_layer = ABOVE_BODY_FRONT_LAYER
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user.update_worn_glasses()
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/obj/item/clothing/glasses/dropped(mob/living/carbon/human/user)
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+1
-1
@@ -600,7 +600,7 @@
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if(exposed_mob)
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exposed_mob.update_body()
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if(mutations_overlay)
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exposed_mob.update_mutations_overlay()
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exposed_mob.update_appearance(UPDATE_OVERLAYS)
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#undef TAKE_DAMAGE_THRESHOLD_PENIS
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#undef TAKE_DAMAGE_THRESHOLD_BREASTS
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