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defibrillator gets a real power cell and also replaces attackby with item_interaction (#84683)
## About The Pull Request defibrillator gets a real power cell and also replaces attackby with item_interaction ## Why It's Good For The Game bug bad attackby bad fixes #84541 ## Changelog 🆑 fix: defibrillator no longer has an abstract cell code: defibrillator attackby replaced with item_interaction /🆑
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@@ -28,7 +28,7 @@
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/// If the cell can be removed via screwdriver
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var/cell_removable = TRUE
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var/obj/item/shockpaddles/paddles
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var/obj/item/stock_parts/power_store/cell
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var/obj/item/stock_parts/power_store/cell/cell
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/// If true, revive through space suits, allow for combat shocking
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var/combat = FALSE
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/// How long does it take to recharge
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@@ -155,24 +155,27 @@
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update_power()
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return TRUE
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/obj/item/defibrillator/attackby(obj/item/W, mob/user, params)
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if(W == paddles)
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/obj/item/defibrillator/item_interaction(mob/living/user, obj/item/item, list/modifiers)
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if(item == paddles)
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toggle_paddles()
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else if(istype(W, /obj/item/stock_parts/power_store/cell))
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var/obj/item/stock_parts/power_store/cell/C = W
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if(cell)
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to_chat(user, span_warning("[src] already has a cell!"))
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else
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if(C.maxcharge < paddles.revivecost)
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to_chat(user, span_notice("[src] requires a higher capacity cell."))
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return
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if(!user.transferItemToLoc(W, src))
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return
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cell = W
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to_chat(user, span_notice("You install a cell in [src]."))
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update_power()
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else
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return ..()
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return NONE
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if(!istype(item, /obj/item/stock_parts/power_store/cell))
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return NONE
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var/obj/item/stock_parts/power_store/cell/new_cell = item
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if(!isnull(cell))
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to_chat(user, span_warning("[src] already has a cell!"))
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return ITEM_INTERACT_BLOCKING
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if(new_cell.maxcharge < paddles.revivecost)
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to_chat(user, span_notice("[src] requires a higher capacity cell."))
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return ITEM_INTERACT_BLOCKING
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if(!user.transferItemToLoc(new_cell, src))
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return NONE
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cell = new_cell
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to_chat(user, span_notice("You install a cell in [src]."))
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update_power()
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return ITEM_INTERACT_SUCCESS
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/obj/item/defibrillator/emag_act(mob/user, obj/item/card/emag/emag_card)
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@@ -314,11 +317,6 @@
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cell = new /obj/item/stock_parts/power_store/cell/infinite(src)
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update_power()
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/obj/item/defibrillator/compact/combat/loaded/attackby(obj/item/W, mob/user, params)
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if(W == paddles)
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toggle_paddles()
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return
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/obj/item/defibrillator/compact/combat/loaded/nanotrasen
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name = "elite Nanotrasen defibrillator"
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desc = "A belt-equipped state-of-the-art defibrillator. Can revive through thick clothing, has an experimental self-recharging battery, and can be utilized as a weapon via applying the paddles while in a combat stance."
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