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Equpiment and linbs (#96958)
## About The Pull Request Fix some typos I remembered existed ## Why It's Good For The Game Words spell good ## Changelog No
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@@ -702,7 +702,7 @@
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/datum/greyscale_config/digitigrade
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name = "Digitigrade Clothes"
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icon_file = 'icons/mob/clothing/digi_template_equpiment.dmi'
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icon_file = 'icons/mob/clothing/digi_template_equipment.dmi'
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json_config = 'code/datums/greyscale/json_configs/digitigrade.json'
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/datum/greyscale_config/digitigrade_underwear
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@@ -24,7 +24,7 @@
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/// Used for preferences that rely on body setup being finalized.
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#define PREFERENCE_PRORITY_LATE_BODY_TYPE 7
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/// Equpping items based on preferences.
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/// Equipping items based on preferences.
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/// Should happen after species and body type to make sure it looks right.
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/// Mostly redundant, but a safety net for saving/loading.
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#define PREFERENCE_PRIORITY_LOADOUT 8
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@@ -152,7 +152,7 @@
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return
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if(!istype(inserted_core) || !istype(inserted_bomb))
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end_test("ERROR: Missing equpment. Items ejected.")
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end_test("ERROR: Missing equipment. Items ejected.")
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return
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if(!inserted_bomb?.tank_one || !inserted_bomb?.tank_two || !(tank_to_target == inserted_bomb?.tank_one || tank_to_target == inserted_bomb?.tank_two))
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@@ -216,7 +216,7 @@
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departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
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////////////////////////////////////////
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/////////// Mecha Equpment /////////////
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/////////// Mecha Equipment /////////////
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////////////////////////////////////////
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/datum/design/mech_scattershot
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Before Width: | Height: | Size: 706 B After Width: | Height: | Size: 706 B |
+1
-1
@@ -1197,7 +1197,7 @@
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#include "code\datums\components\defaceable.dm"
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#include "code\datums\components\dejavu.dm"
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#include "code\datums\components\deployable.dm"
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#include "code\datums\components\digitigrade_linb.dm"
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#include "code\datums\components\digitigrade_limb.dm"
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#include "code\datums\components\direct_explosive_trap.dm"
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#include "code\datums\components\earprotection.dm"
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#include "code\datums\components\echolocation.dm"
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