[MIRROR] Cooked meat no longer spreads blood around. [MDB IGNORE] (#24492)

* Cooked meat no longer spreads blood around. (#79124)

## About The Pull Request
See the title.

## Why It's Good For The Game
Someone pointed it out on #78743. I'd like to consider this a fix, even
though carlarc has actually set blood decals for cooked xeno and killer
tomato meat toos, because meat generally loses blood as it gets
griddled, and doneness really isn't a feature yet.

## Changelog

🆑
fix: Cooked meat no longer spreads blood around as if it weren't cooked.
/🆑

* Cooked meat no longer spreads blood around.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-10-21 15:13:22 -04:00
committed by GitHub
co-authored by Ghom
parent c29af876c8
commit 57b907bc6e
+4 -6
View File
@@ -26,7 +26,6 @@
diseases = null,\
)
/obj/item/food/meat/slab
name = "meat"
desc = "A slab of meat."
@@ -380,6 +379,7 @@
tastes = list("bacon" = 1)
foodtypes = MEAT | BREAKFAST
crafting_complexity = FOOD_COMPLEXITY_1
blood_decal_type = null
/obj/item/food/meat/slab/gondola
name = "gondola meat"
@@ -442,6 +442,7 @@
tastes = list("crab" = 1)
foodtypes = SEAFOOD
crafting_complexity = FOOD_COMPLEXITY_1
blood_decal_type = null
/obj/item/food/meat/slab/chicken
name = "chicken meat"
@@ -500,6 +501,7 @@
foodtypes = MEAT
tastes = list("meat" = 1)
crafting_complexity = FOOD_COMPLEXITY_1
blood_decal_type = null
/obj/item/food/meat/steak/Initialize(mapload)
. = ..()
@@ -544,12 +546,10 @@
/obj/item/food/meat/steak/xeno
name = "xeno steak"
tastes = list("meat" = 1, "acid" = 1)
blood_decal_type = /obj/effect/decal/cleanable/xenoblood
/obj/item/food/meat/steak/spider
name = "spider steak"
tastes = list("cobwebs" = 1)
blood_decal_type = /obj/effect/decal/cleanable/insectguts
/obj/item/food/meat/steak/goliath
name = "goliath steak"
@@ -720,6 +720,7 @@
tastes = list("meat" = 1)
foodtypes = MEAT
crafting_complexity = FOOD_COMPLEXITY_1
blood_decal_type = null
/obj/item/food/meat/cutlet/Initialize(mapload)
. = ..()
@@ -756,7 +757,6 @@
name = "killer tomato cutlet"
tastes = list("tomato" = 1)
foodtypes = FRUIT
blood_decal_type = /obj/effect/decal/cleanable/food/tomato_smudge
/obj/item/food/meat/cutlet/bear
name = "bear cutlet"
@@ -765,12 +765,10 @@
/obj/item/food/meat/cutlet/xeno
name = "xeno cutlet"
tastes = list("meat" = 1, "acid" = 1)
blood_decal_type = /obj/effect/decal/cleanable/xenoblood
/obj/item/food/meat/cutlet/spider
name = "spider cutlet"
tastes = list("cobwebs" = 1)
blood_decal_type = /obj/effect/decal/cleanable/insectguts
/obj/item/food/meat/cutlet/gondola
name = "gondola cutlet"