mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-29 08:08:49 +01:00
[MIRROR] Cooked meat no longer spreads blood around. [MDB IGNORE] (#24492)
* Cooked meat no longer spreads blood around. (#79124) ## About The Pull Request See the title. ## Why It's Good For The Game Someone pointed it out on #78743. I'd like to consider this a fix, even though carlarc has actually set blood decals for cooked xeno and killer tomato meat toos, because meat generally loses blood as it gets griddled, and doneness really isn't a feature yet. ## Changelog 🆑 fix: Cooked meat no longer spreads blood around as if it weren't cooked. /🆑 * Cooked meat no longer spreads blood around. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
@@ -26,7 +26,6 @@
|
||||
diseases = null,\
|
||||
)
|
||||
|
||||
|
||||
/obj/item/food/meat/slab
|
||||
name = "meat"
|
||||
desc = "A slab of meat."
|
||||
@@ -380,6 +379,7 @@
|
||||
tastes = list("bacon" = 1)
|
||||
foodtypes = MEAT | BREAKFAST
|
||||
crafting_complexity = FOOD_COMPLEXITY_1
|
||||
blood_decal_type = null
|
||||
|
||||
/obj/item/food/meat/slab/gondola
|
||||
name = "gondola meat"
|
||||
@@ -442,6 +442,7 @@
|
||||
tastes = list("crab" = 1)
|
||||
foodtypes = SEAFOOD
|
||||
crafting_complexity = FOOD_COMPLEXITY_1
|
||||
blood_decal_type = null
|
||||
|
||||
/obj/item/food/meat/slab/chicken
|
||||
name = "chicken meat"
|
||||
@@ -500,6 +501,7 @@
|
||||
foodtypes = MEAT
|
||||
tastes = list("meat" = 1)
|
||||
crafting_complexity = FOOD_COMPLEXITY_1
|
||||
blood_decal_type = null
|
||||
|
||||
/obj/item/food/meat/steak/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -544,12 +546,10 @@
|
||||
/obj/item/food/meat/steak/xeno
|
||||
name = "xeno steak"
|
||||
tastes = list("meat" = 1, "acid" = 1)
|
||||
blood_decal_type = /obj/effect/decal/cleanable/xenoblood
|
||||
|
||||
/obj/item/food/meat/steak/spider
|
||||
name = "spider steak"
|
||||
tastes = list("cobwebs" = 1)
|
||||
blood_decal_type = /obj/effect/decal/cleanable/insectguts
|
||||
|
||||
/obj/item/food/meat/steak/goliath
|
||||
name = "goliath steak"
|
||||
@@ -720,6 +720,7 @@
|
||||
tastes = list("meat" = 1)
|
||||
foodtypes = MEAT
|
||||
crafting_complexity = FOOD_COMPLEXITY_1
|
||||
blood_decal_type = null
|
||||
|
||||
/obj/item/food/meat/cutlet/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -756,7 +757,6 @@
|
||||
name = "killer tomato cutlet"
|
||||
tastes = list("tomato" = 1)
|
||||
foodtypes = FRUIT
|
||||
blood_decal_type = /obj/effect/decal/cleanable/food/tomato_smudge
|
||||
|
||||
/obj/item/food/meat/cutlet/bear
|
||||
name = "bear cutlet"
|
||||
@@ -765,12 +765,10 @@
|
||||
/obj/item/food/meat/cutlet/xeno
|
||||
name = "xeno cutlet"
|
||||
tastes = list("meat" = 1, "acid" = 1)
|
||||
blood_decal_type = /obj/effect/decal/cleanable/xenoblood
|
||||
|
||||
/obj/item/food/meat/cutlet/spider
|
||||
name = "spider cutlet"
|
||||
tastes = list("cobwebs" = 1)
|
||||
blood_decal_type = /obj/effect/decal/cleanable/insectguts
|
||||
|
||||
/obj/item/food/meat/cutlet/gondola
|
||||
name = "gondola cutlet"
|
||||
|
||||
Reference in New Issue
Block a user