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Fixes runtime linked to diceroll proc
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@@ -76,7 +76,7 @@
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"<span class='notice'>You throw [src]. It lands on [result]. [comment]</span>", \
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"<span class='notice'>You hear [src] landing on [result]. [comment]</span>")
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else if(src.throwing == 0) //Dice was thrown and is coming to rest
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src.loc.visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
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visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
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/obj/item/weapon/dice/d4/Crossed(var/mob/living/carbon/human/H)
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if(istype(H) && !H.shoes)
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