Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2021-04-30 00:22:02 +00:00
parent 280ad1ddc4
commit 57ee8b46b7
215 changed files with 50593 additions and 53849 deletions
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@@ -1,4 +0,0 @@
author: "Gandalf2k15"
delete-after: True
changes:
- balance: "Traitors now only get 35 TC. Bundles have been balanced accordingly."
@@ -1,6 +0,0 @@
author: "RatFromTheJungle"
delete-after: True
changes:
- balance: "Heretic sickle-sword now does 7 more damage, and has slight armor pen."
- balance: "Doubled the stamina damage of the abyssal mask."
- balance: "Gives another starting point to their book."
@@ -1,4 +0,0 @@
author: "Gandalf2k15"
delete-after: True
changes:
- rscadd: "Combat has once again been modified slightly."
@@ -1,4 +0,0 @@
author: "Guidesu"
delete-after: True
changes:
- rscadd: "Exo-suit like coats/winter coats/lab coats in general any exo suit can store two small itmes"
@@ -1,4 +0,0 @@
author: "Swiftfeather"
delete-after: True
changes:
- bugfix: "Replaces Oz'tek boomerangs with ones that don't act as stun batons."
-11
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@@ -1,11 +0,0 @@
author: "linnpap"
delete-after: True
changes:
- rscadd: "Added THC"
- rscadd: "Added hash (along with hash bricks)"
- rscadd: "Added dabs"
- rscadd: "Added PCP"
- rscadd: "Added more distinct effects to quaaludes and opium/heroin"
- balance: "Cannabis no longer produces space drugs, it now produces THC"
- balance: "You can now no longer produce as many drugs"
- bugfix: "Fixed the ability to equip opium poppies as a mask"
@@ -1,4 +0,0 @@
author: "SpaceVampire"
delete-after: True
changes:
- refactor: "Changed Bubblegum Loot Drops, so that it drops other stuff."
@@ -1,5 +0,0 @@
author: "The Army Council"
delete-after: True
changes:
- rscadd: "skin tight bandanas"
- rscadd: "three hole balaclava"
@@ -1,4 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- balance: "The Cybersun captain now gets thermal vision goggles instead of a mutator."
@@ -1,4 +0,0 @@
author: "Gandalf2k15"
delete-after: True
changes:
- rscadd: "Armadyne has recently received stock of the G11."
@@ -1,4 +0,0 @@
author: "linnpap"
delete-after: True
changes:
- bugfix: "Makes the colorable leather jacket sprite actually show up"
@@ -1,5 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- rscadd: "Several Ambition Templates have been added."
- bugfix: "All chameleon items (Minus the PDA) Now show up in the cafe."
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "The explosive compressor and blastcannon now actually use the bombs they are given. Both have experienced slight changes to their response times as a result."
- code_imp: "The explosion severity definitions are now the right way round."
- code_imp: "Most explosions now use named arguments and occur at the exploding object instead of its turf."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixes service borg drinking glass duplicating reagents that it shouldn't."
@@ -1,4 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- bugfix: "Vault door panels no longer lead to the matrix."
@@ -1,4 +0,0 @@
author: "Weblure"
delete-after: True
changes:
- rscadd: "A new item -- the Messenger Belt Bag -- has been added to the loadout menu under the backpack tab. Comes in three varieties. Start delivering in style!"
@@ -1,4 +0,0 @@
author: "ZephyrTFA"
delete-after: True
changes:
- spellcheck: "There is no longer a 'medical cell' inside of Research."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixes misc js and py issues in the codebase (TGUI, CBT, mapmerge) (closes every issue made by ZeWaka, bye felicia)"
@@ -1,4 +0,0 @@
author: "Gandalf2k15"
delete-after: True
changes:
- bugfix: "You should actually get midround antag notifications now."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Mechs can move in space if near a wall again."
- bugfix: "Mech thrusters no longer incorrectly fail if the mech is near a wall."
@@ -1,4 +0,0 @@
author: "KathrinBailey"
delete-after: True
changes:
- bugfix: "fixes prison gardening patches from aggressively power-topping items."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- balance: "HFR has more interactions with different gases, meltdown slighly more dangerous
qol: damage is now calculated using cooling temperature to make it easier to control"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- spellcheck: "The Kelvin scale is no longer regarded in degrees"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Gas canisters now sell for the correct value."
@@ -1,4 +0,0 @@
author: "Pepsiman0"
delete-after: True
changes:
- bugfix: "fixed the ce gloves having no mob icons"
@@ -1,5 +0,0 @@
author: "Xen"
delete-after: True
changes:
- rscadd: "Blind people no longer get hallucinations from supermatter crystals."
- refactor: "Refactored the code responsible for supermatter causing hallucinations and psychologists calming the supermatter crystal."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Due to a stabilization in mail uncertainty, crew should see SIGNIFIGANTLY less mail per minute arriving in cargo.
qol: Close Examine text has been added to letters to inform players they can be used with destination taggers."
@@ -1,4 +0,0 @@
author: "carshalash, Sprites borrowed/stolen from Aurora's Synnono"
delete-after: True
changes:
- rscadd: "Risotto is now a cookable recipe in the misc category."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixes building things on top of objects that shouldn't be built upon."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- admin: "There is now a menu that allows admins to give players spells that execute SDQL queries. New users of this menu should study it and its tooltips to figure out how to make the most of it."
@@ -1,4 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- code_imp: "Heretic Ascension now calls \"ANNOUNCER_SPOOKY\" instead of \"ANNOUNCER_SPANOMALIES\"."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscdel: "No more crystal invasion event"
@@ -1,4 +0,0 @@
author: "Gandalf2k15"
delete-after: True
changes:
- balance: "Ashlizards now spawn every time lavaland loads."
@@ -1,4 +0,0 @@
author: "PositiveEntropy"
delete-after: True
changes:
- imageadd: "Holding a chemistry/science plumbing device and a Rapid Service Fabricator now displays actual in-hand icons for them!"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Silverscale pirates can now access their turrets."
@@ -1,4 +0,0 @@
author: "Guidesu"
delete-after: True
changes:
- imageadd: "Xeno Tail now have a wagging animation."
@@ -1,5 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- bugfix: "The alternate prisoner jumpsuits now work for digitigrade sprites."
- bugfix: "The protective custody jumpskirt is no longer a copy of the original jumpsuit."
@@ -1,4 +0,0 @@
author: "Sam Sepiol"
delete-after: True
changes:
- rscadd: "Two new traitor ambitions, one for the Chef, and one for Scientists since I wasn't sure who'd get it and we don't have enough for a green goblin."
@@ -1,4 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- bugfix: "Power cell sprites are now properly aligned."
@@ -1,6 +0,0 @@
author: "GoldenAlpharex"
delete-after: True
changes:
- bugfix: "Felinids can now speak Nekomimetic again, the sudden widespread amnesia related to how to speak it is now over."
- bugfix: "Plasmamen can now speak Calcic again, like the skeletons they were always meant to be."
- bugfix: "Primal Podpeople momentarily forgot how to speak Sylvan, while their station equivalent could. Now they can all understand each other."
@@ -1,5 +0,0 @@
author: "Send Help"
delete-after: True
changes:
- rscadd: "Two colourable shoes."
- rscadd: "listen please he's refusing to leave you need to do something I live at 1-"
@@ -1,4 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- bugfix: "Only one Interdyne outpost can exist at a time."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Anesthetic Tank holders will now always render when loaded with an anesthetic tank and upon round load."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- admin: "reagent transferring now logs purity"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The sheetifier now accepts photos containing hauntium."
@@ -1,4 +0,0 @@
author: "werewolfboyfriend"
delete-after: True
changes:
- rscadd: "Bunny suits are now available in the loadout and dorms time vendors."
@@ -1,4 +0,0 @@
author: "Balky Goat"
delete-after: True
changes:
- rscdel: "Removed unused sprites in robots.dmi."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixes lithium glitching you out of mechs, and more!"
@@ -1,4 +0,0 @@
author: "Twaticus, maxymax13"
delete-after: True
changes:
- imageadd: "Resprites x-large & metamaterial beaker. Normal beaker & reagent color sprite tweaks. Adds 1u reagent sprites back to beakers."
@@ -1,4 +0,0 @@
author: "Ryll/Shaps"
delete-after: True
changes:
- bugfix: "Wizard shielded hardsuit recharge runes are now properly consumed upon use"
@@ -1,4 +0,0 @@
author: "Ryll/Shaps"
delete-after: True
changes:
- bugfix: "Disco's Dead, Baby- and by that I mean, the Shuttle Catastrophe random event will no longer select Disco Inferno every single time it triggers (or selecting it at all, in fact, as it was before)"
@@ -1,4 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- balance: "The blueshield has been given their own office on the NSS Journey."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- balance: "Multiplies corazargh's metabolization by 100x so it's no longer hilariously overpowered and only slightly overpowered now. No more 4u deathmixes."
@@ -1,4 +0,0 @@
author: "Gandalf2k15"
delete-after: True
changes:
- rscdel: "The Norwind and G11 have been taken out of service."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Some foods from sandwiches to donk pockets to candies and snowcones can now be eaten while walking."
@@ -1,4 +0,0 @@
author: "itseasytosee"
delete-after: True
changes:
- balance: "The hallucination virus symptom has had its stats buffed, check the wiki if you are interested."
@@ -1,4 +0,0 @@
author: "Nari Harimoto"
delete-after: True
changes:
- tweak: "The PDA Painter can now reset the economy account registered to the ID, allowing for ID recycling"
@@ -1,4 +0,0 @@
author: "Foxtrot (Funce)"
delete-after: True
changes:
- bugfix: "Changelog no longer runtimes when it force opens on join."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- server: "the Total Hard Deletes section of garbage logging is now separated by a :, in the same format as all the other qdel log items. Be made aware"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- imageadd: "Some hidden debug content got some new sprites, should you ever find it."
@@ -1,4 +0,0 @@
author: "DuffCreeper"
delete-after: True
changes:
- rscdel: "Removed a suspicious plush"
@@ -1,5 +0,0 @@
author: "tf-4"
delete-after: True
changes:
- bugfix: "Cryo is connected to the grid shift start on icebox"
- bugfix: "Medbay storage is connected to the grid shift start on tram"
@@ -1,4 +0,0 @@
author: "tf-4"
delete-after: True
changes:
- bugfix: "Blue shoes are now visible once more"
@@ -1,4 +0,0 @@
author: "tf-4"
delete-after: True
changes:
- bugfix: "Dorm vendors no longer deconstruct into custom vendors"
@@ -1,4 +0,0 @@
author: "tf-4"
delete-after: True
changes:
- bugfix: "Fixes broken curator suit mutant variant"
@@ -1,4 +0,0 @@
author: "DuffCreeper"
delete-after: True
changes:
- bugfix: "Reattached Icebox distro to the air tank, supplying the station with much needed air"
@@ -1,4 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- bugfix: "NSS Journey's atmos is now properly hooked up."
@@ -1,4 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- bugfix: "Interdyne's base control now actually... affects the turrets."
@@ -1,4 +0,0 @@
author: "tf-4"
delete-after: True
changes:
- bugfix: "Plasmamen can now join as Security Medics, CDOs, and Security Sergeants without bursting into flame."
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2009-01-05:
/tg/station ss13 team:
- unknown: You can choose to be a nudist now.
- unknown: Facial hair!
- unknown: Added constructable flamethrowers.
- unknown: Redid internal naming scheme for human/uniform sprites.
- unknown: Helmet visors are now translucent.
- unknown: Held item graphics corrected for basically everything, internally only
uses one dmi file instead of two.
- unknown: Config settings reorganized for.. organization.
- unknown: Seperated male and female names.
- unknown: Females have pink underwear.
- unknown: Guests can no longer save/load profiles, as this just created useless
profiles that weren't used again.
2009-01-07:
/tg/station ss13 team:
- unknown: Syndicate Uplink has been changed up, allowing traitor more freedom in
his ability to be... traitorus.
- unknown: Syndicate Uplink can now spawn a ammo-357, syndicate card, energy sword,
or timer bomb.
- unknown: Fixed an issue where Syndicate Uplink looked different than a normal
radio.
2009-01-10:
/tg/station ss13 team:
- unknown: Freedom implant has been changed so that it will have a random emote
associated with it to activate it rather than always chuckle.
- unknown: There is now a pinpointer tool for use in Nuclear Emergency. It works
similar to the existing locator, in that it will detect the presence of nuclear
disks and in what direction it is.
- unknown: The nuke being detonated in Nuclear Emergency should now properly end
the game.
- unknown: Spacesuits now cause you to move slower when not in space.
- unknown: Syndicate in Nuclear Emergency now have syndicate-themed spacesuits.
- unknown: Blob mode should properly end now.
2009-01-29:
/tg/station ss13 team:
- unknown: Added traitor menu for admins - The ability to turn people into "traitors"
as well as keep track of their objectives.
- unknown: Implemented Keelins revive system - Primary Admins can now revive people.
- unknown: Moved and redid security to prevent clusterfucks and everyone just crowding
around security.
- unknown: Redid the brig to make it bigger and so that people can break others
more easily out since it isn't right in security.
- unknown: Moved and redid captains quarters/heads quarters. Captains made much
smaller and heads is now more of a meeting room.
- unknown: Added Stungloves and an axe - right now only admin spawnable.
- unknown: Implemented Persh's adminjump back in - admins can now jump to set locations.
- unknown: Added a feature that if someone logs off their character moves around
and says things - Change what they say from the config/names/loggedsay.txt file.
- unknown: Added in adminwho verb - tells the user if there are any admins on and
who they are.
2009-01-31:
/tg/station ss13 team:
- unknown: Added a bartender job + Bar
- unknown: Captains panic room
- unknown: Voice changer traitor item
- unknown: Bartender suit
- unknown: Made taking a table apart take longer
- unknown: Balanced beer a bit more.
- unknown: Assistants can no longer open external air locks and maint tunnels, sorry
guys. Get a job you bums.
- unknown: Engineers CAN access external air locks and maint tunnels.
- unknown: Fixed traitor AI bug
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2009-02-02:
/tg/station ss13 team:
- unknown: Moved bar due to popular demand
- unknown: Captains room is now a security checkpoint
- unknown: Assistants now have access to maint tunnels again
- unknown: Courtroom
- unknown: Engine has been redone slightly to make it easier to load
- unknown: Nerfed beer a lot more
2009-02-03:
/tg/station ss13 team:
- unknown: Added 'Make AI' Option for Admins
- unknown: Added dissolving pills in beer (cyanide and sleeping pills)
- unknown: Modified engine AGAIN, but personally I love it now
2009-02-05:
/tg/station ss13 team:
- unknown: Fixed a couple of bugs
- unknown: Improved bar ;)
- unknown: Beer acts like pills and syringes
2009-02-06:
/tg/station ss13 team:
- unknown: Doors now close after 15 seconds
- unknown: Fixed some p cool bugs
- unknown: Cakehat
- unknown: Added another suit
- unknown: Walls now take 5 seconds to build
- unknown: Added sam0rz, thesoldierlljk and kelson's revolution gamemode. Thanks
guys!
2009-02-08:
/tg/station ss13 team:
- unknown: Modified doors in engineering so that they do not autoclose - Autoclose
now handled by a variable
- unknown: Fixed toxin researcher spawn bug
- unknown: Changed the "You hear a faint voice" message.
- unknown: Gave the host new commands to disable admin jumping, admin reviving and
admin item spawning
- unknown: Fixed some airlock autoclose bugs
- unknown: Changed some doors to not autoclose.
- unknown: Nerfed the toolbox down.
2009-02-10:
/tg/station ss13 team:
- unknown: Fixed all the autoclose bugs
- unknown: Due to it being myself and Keelin's 100th revision we have added a super-secret
special item. Don't ask because we won't tell! Figure it out!
2009-02-13:
/tg/station ss13 team:
- unknown: Fixed Cakehat
- unknown: Dead people can now see all turfs, mobs and objs not in their line of
sight.
- unknown: Modified the map slightly
- unknown: Stungloves can now be "made"
- unknown: Flashes can now have their bulbs burning out.
- unknown: Batons can now be turned on and off for different effects. They also
now have 10 uses before they need to be recharged.
2009-02-17:
/tg/station ss13 team:
- unknown: Added a new game mode into rotation.
- unknown: Added an AI satellite
- unknown: Lockdowns can be disabled with the communications console
- unknown: Prison shuttle can be called on the comm console, but only if its enabled
by admins first
- unknown: When you slip into space you'll have a 50% chance of going to z=4 instead
of z=3
2009-02-19:
/tg/station ss13 team:
- unknown: New DNA system. 200th Revision special.
- unknown: Various bugfixes
- unknown: Maze
2009-02-22:
/tg/station ss13 team:
- unknown: Implemented unstable's "observer" mode
- unknown: Halerina's wizard mode
- unknown: Non-interesting stuff
- unknown: Began addition to the new admin system - right now only available to
coders for testing
- unknown: Admins can now click on the multikeying offenders name to pm them, instead
of hunting for them in the pm list
- unknown: Halerina's chemistry system
- unknown: You can now deathgasp without being dead, hopefully so people can fake
their own deaths.
- unknown: Redid Medlab
- unknown: New chemist job
2009-02-24:
/tg/station ss13 team:
- unknown: Ghosts no longer able to open secret doors
- unknown: Suicide vests now work as armor
- unknown: Blood no longer comes out of the guy if you pull him due to lag
- unknown: Admin panel has been touched up to include html tables
- unknown: Mines now added, only spawnable right now however
- unknown: Fixed the syndicate nuclear victory bug
- unknown: Wizard now spawns with wizard outfit which he must wear to cast spells
- unknown: Blood bug fixes
- unknown: Fixed a stupid bug that meant I didn't have the power to kick admins
- unknown: THUNDERDOME!
- unknown: Several new facial hair options and a bitchin' mohawk
- unknown: Blood by Culka
- unknown: Nuke disk now spawns in ALL game modes so that during secret rounds the
syndicate now have the element of surprise!
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@@ -0,0 +1,52 @@
2009-03-07:
/tg/station ss13 team:
- unknown: Wizard now needs his staff for spells
- unknown: Be careful with APCs now okay?!
- unknown: Fixed Memory and made it more efficient in the code
- unknown: Crowbars now open apcs, not screwdrivers. They do something else entirely
- unknown: Hackable APCs
- unknown: When APCs are emagged they now stay unlocked
- unknown: Re-did a shit tonne of admin stuff
- unknown: New admin system is pretty much finished
- unknown: FINALLY backpacks can now be looked in while on the ground.
2009-03-14:
/tg/station ss13 team:
- unknown: Janitor job complete! Report any bugs to adminhelp
2009-03-17:
/tg/station ss13 team:
- unknown: Medals! MEDALS!
- unknown: Trimmed the excessively long changelog.
2009-03-19:
/tg/station ss13 team:
- unknown: Job banning.
- unknown: Genetic Researcher renamed to Geneticist.
- unknown: Toxins Researcher renamed to Scientist.
- unknown: Help reformatted.
- unknown: Fixed a bug where combining bruise packs or ointments resulted in an
incorrectly combined amount.
- unknown: Renamed memory and add memory commands to Notes and Add Note.
2009-03-21:
/tg/station ss13 team:
- unknown: Added a command to list your medals.
- unknown: ETA no longer shows when it doesn't matter.
- unknown: Nerfed the ability to spam shuttle restabalization.
- unknown: Fixed the 'Ow My Balls!' medal to only apply from brute damage rather
than both brute and burn damage.
2009-03-23:
/tg/station ss13 team:
- unknown: Random station names.
- unknown: Changes to the message stylesheet.
- unknown: Admin messages in OOC will now be colored red.
2009-03-24:
/tg/station ss13 team:
- unknown: GALOSHES!
- unknown: A certain item will now protect you from stun batons, tasers and stungloves
when worn.
2009-03-26:
/tg/station ss13 team:
- unknown: The brig is now pimped out with special new gadgets.
- unknown: Upgraded the admin traitor menu.
2009-03-27:
/tg/station ss13 team:
- unknown: Fixed a bug where monkeys couldn't be stunned.
- unknown: Change mode votes before game starts delays the game.
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2009-04-01:
/tg/station ss13 team:
- unknown: 'Constructable rocket launchers: 10 rods, 10 metal, 5 thermite and heated
plasma from the prototype.'
- unknown: Emergency closets have randomized contents now.
- unknown: Fixed a bug where someone who was jobbaned from being Captain could still
be picked randomly
2009-04-04:
/tg/station ss13 team:
- unknown: Emergency closets now spawn an 'emergency gas mask' which are just recolored
gas masks, no other difference other than making it obvious where the gas mask
came from.
2009-04-05:
/tg/station ss13 team:
- unknown: A large icon for the headset, no reason it should be so small.
2009-04-07:
/tg/station ss13 team:
- unknown: Sounds. Turn on your speakers & sound downloads.
- unknown: Scan something with blood on it detective.
2009-04-09:
/tg/station ss13 team:
- unknown: "Medical redone, doctors do your jobs! (Tell me what you think of this\
\ \n compared to the old one)"
- unknown: Clickable tracking for the AI
- unknown: Only the heads can launch the shuttle early now. Or an emag.
2009-04-10:
/tg/station ss13 team:
- unknown: Admins are now notified when the traitor is dead.
- unknown: Unprison verb (again, for admins).
2009-04-18:
/tg/station ss13 team:
- unknown: Weld an open closet (only the normal kind), gayes.
- unknown: Chaplin has a higher chance of hearing the dead.
- unknown: New traitor objective
- unknown: Power traitor objective removed
- unknown: New job system implemented for latecomers.
- unknown: Head of Research quits forever and ever, is replaced by Head of Security
(who gets his own office)
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2009-05-04:
/tg/station ss13 team:
- unknown: Does anyone update this anymore?
- unknown: New atmos computer promises to make atmos easier
- unknown: Autolathe
- unknown: Couple of map changes
- unknown: Some computer code reorganised.
- unknown: I'm pretty sure theres a couple things
2009-05-06:
/tg/station ss13 team:
- unknown: Crematorium
- unknown: Goon? button makes all your dreams come true.
- unknown: Restructured medbay
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2009-06-01:
/tg/station ss13 team:
- unknown: Ghosts can no longer wander from space into the dread blackness that
lies beyond.
- unknown: Those other losers probably did a bunch of other stuff since May 6th
but they don't comment their revisions so fuck 'em.
2009-06-03:
/tg/station ss13 team:
- unknown: Death commando deathmatch mode added.
2009-06-12:
/tg/station ss13 team:
- unknown: Looking back through the SVN commit log, I spy...
- unknown: Keelin doing some more performance enhancements
- unknown: Fixed one person being all 3 revs at once (hopefully)
- unknown: Some gay fixes
- unknown: New admin system installed
- unknown: Fixed a bug where mass drivers could be used to crash the server
- unknown: Various pipe changes and fixes
2009-06-27:
/tg/station ss13 team:
- unknown: The Michael Jackson Memorial Changelog Update
- unknown: Pipe filters adjusted for more ideal environmentals //Pantaloons
- unknown: Added in job tracking //Showtime
- unknown: Crew Manifest and Security Records now automagically update when someone
joins //Nannek
- unknown: Fixed a bug where sometimes you get a screwdriver stuck in your hand
//Pantaloons
- unknown: Flamethrowers can now be disassembled //Pantaloons
- unknown: OBJECTION! Added suits and briefcases //stuntwaffle
- unknown: Added automatic brig lockers //Nannek
- unknown: Added brig door control authorization and redid brig layout //Nannek
- unknown: Emergency toolboxes now have radios and flashlights, and mechanical toolboxes
now have crowbars //Pantaloons
- unknown: New whisper system //lallander
- unknown: Some more gay fixes //everybody
- unknown: Some really cool fixes //everybody
- unknown: Really boring code cleanup //Pantaloons
- unknown: ~~In Loving Memory of MJ~~ Sham on!
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2009-07-29:
/tg/station ss13 team:
- unknown: Multitools can now be used to measure the power in cables.
- unknown: "Fixed a bug where the canister message would repeat and spam the user\
\ when \n attackby analyzer. Fixed an admin formatting error."
- unknown: "Replaced all range checks with a in_range proc. pretty good chance I\
\ broke \n something or everything."
- unknown: Mutations use bitfields
- unknown: Fixed a bug with my traitor panel.
- unknown: "Fixed the turrets, ruined Pantaloons map (test map). Did some things\
\ with \n turrets and added a few areas."
- unknown: Some stuff in here you know the usual shit. Bugfixes, formatting etc.
- unknown: Stunbaton nerf.
- unknown: Tempban longer than 1 year -> permaban.
- unknown: Turfs > spawnable.
- unknown: Shaking someone now slowly removes paralysis, stuns and the 'weakened'
stuff.
- unknown: "CTF flags now check if someone has them equipped every 20 seconds, if\
\ they are \n not then they delete themselves and respawn. "
- unknown: Fixed the r-wall-welder-message-thing.
- unknown: "Change to the CTF code, flag captures can now only happen if your team\
\ has their \n flag in the starting position."
- unknown: Pruning my test room.
- unknown: Instead of the red and green team its now the American and Irish teams!
- unknown: "BACKUP BACKUP TELL ME WHAT YOU GONNA DO NOW Changed the monkey name\
\ code. Re-did \n my antimatter engine code so it actually puts out power\
\ now"
- unknown: "dumb as fuck change, whoever did that, it already spawn ()'s\
\ inside the proc \n code, whoever did that, you are a fool and should\
\ read code before you modify \n it"
- unknown: Fixed a bug that gave everyone modify ticker variables you silly sausage.
- unknown: Sorted the AIs track list.
- unknown: Constructable filter inlets and filter controls.
- unknown: Added in admin messages for when someone is banned.
- unknown: Bannana and honk honk.
2009-07-31:
/tg/station ss13 team:
- unknown: I'm really sorry everyone I just HAD to add a gib all verb.
- unknown: Decided to add the creation of bombs to bombers list
- unknown: Made the new bombing list EVEN BETTER!!!
- unknown: Fixed a bug with admin jumping AND the traitor death message
- unknown: "Oops, fixed a bug that returned the right click pm thing thinking the\
\ admin was \n muted."
- unknown: 'Made a new improved way of tracking who bombs shit. '
- unknown: 'More formatting shit. '
- unknown: "Fixed up some mute code and made it so that if a player is muted they\
\ cannot PM \n us."
- unknown: Adminhelps now logged in the admin file not ooc
- unknown: "Changed the way admin reviving is dealt with. (It was coded kind of\
\ weirdly \n before)"
- unknown: "Added a few areas to the observe teleport. Fixed some adminjump things.\
\ Modified \n the paths of some areas."
- unknown: "You can now ban people who have logged out and admins can now jump to\
\ people \n using the player panel."
- unknown: Added in jump to key coded in a much better way than showtime originally
did it.
- unknown: Fixed magical wind when laying pipes. They start out empty!!
- unknown: Made blink safer. Fixed the crew-quarters to ai sattelite teleport problem.
- unknown: Forgot the message again. Added an emp spell. thanks copy&paste.
- unknown: OH MY GOD I HAVE RUINED ASAY
- unknown: 'Added electronic items to the pipe dispenser '
- unknown: fixed a formatting error with the changelog (I didn't break it,
it was showtime)
- unknown: Fixed a formatting error
- unknown: Cleaned up sandbox object spawn code
- unknown: New and improved admin log so we can keep an eye on these fuckers
- unknown: Fixed adminjump because I realise most people use it for the right click
option
- unknown: Mushed together jump to mob and jump to key
- unknown: Fixed a compilation error and made my test room more secure!
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2009-08-29:
/tg/station ss13 team:
- unknown: "\n \t<strong>AI laws update:</strong> Nanotrasen has updated its AI\
\ laws to better reflect how they wish AIs to \n operate their stations.\n\
\ "
- unknown: "\n \t<strong>Traitor item change:</strong> E-mag renamed to Cryptographic\
\ Sequencer.\n "
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2009-09-28:
/tg/station ss13 team:
- unknown: "\n\t<strong>New position: Chef</strong>\n\t<ul>\n\t <li>\n Maintains\
\ the Cafeteria, has access to Kitchen and Freezer, Food creation will be in\
\ shortly.\n\t </li>\n\t</ul>\n "
- unknown: "\n\t<strong>Food update</strong>: Food items now heal Brute/Burn damage.\
\ The amount recovered varies between items.\n "
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2009-10-12:
/tg/station ss13 team:
- unknown: "\n\t<strong>Feature:</strong> Emergency oxygen bottles can be clipped\
\ to your belt now.\n "
- unknown: "\n\t<strong>Clothing update:</strong> Bedsheets are now wearable.\n\
\ "
- unknown: "\n\t<strong>Updated HUD:</strong> A few minor tweaks to the inventory\
\ panel. Things might not be exactly where you're used to them being.\n "
2009-10-16:
/tg/station ss13 team:
- unknown: "\n\t<strong>Poo v1.0~:</strong> This has caused many ragequits.\n "
- unknown: "\n\t<strong>Flushable toilets:</strong> You can now use toilets to place\
\ your vile, disgusting and irreprehensible excretions (you disgusting children).\
\ Just be careful what you flush!\n "
2009-10-19:
/tg/station ss13 team:
- unknown: "\n <strong>Gibbing update:</strong> Gibbing stuff has been rewritten,\
\ robots now gib nicer.\n "
- unknown: "\n <strong>LIGHTING!!!:</strong> The station now has dynamic lighting\
\ and associated items.\n "
2009-10-24:
/tg/station ss13 team:
- unknown: "\n <strong>Bug fix:</strong> PDAs had their code cleaned up. Notice\
\ any problems? Report them.\n "
- unknown: "\n <strong>New syndicate item:</strong> Detomatix Cartridge, allows\
\ remote detonation of PDAs (rather weak explosion)!\n "
- unknown: "\n <strong>Feature:</strong> Remotely detonating PDAs has a chance\
\ of failure depending on the PDA target, a critical failure will result in\
\ the detonation of your own PDA.\n "
2009-10-25:
/tg/station ss13 team:
- unknown: "\n <strong>Randomized naming:</strong> Names for Central Command\
\ and Syndicate are now randomized.\n "
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2009-11-03:
/tg/station ss13 team:
- unknown: "\n <strong>Bug fix:</strong> Made most pop-up windows respect the\
\ close button.\n "
2009-11-27:
/tg/station ss13 team:
- unknown: "\n\t<strong>Monkey AI 2.0:</strong> Monkeys will now get angry, going\
\ after random human targets with the ability to wield weapons, throw random\
\ objects, open doors, and break through glass/grilles. They're basically terminators.\n\
\ "
- unknown: "\n\t<strong>New gamemode: Monkey Survival</strong>\n\t<ul>\n\t <li>\n\
\ Survive a horde of angry monkeys busting through the station's airvents\
\ and rampaging through the station for 25 minutes.\n\t </li>\n\t</ul>\n "
- unknown: "\n\t<strong>New robots: Cleanbot and Floorbot</strong>\n\t<ul>\n\t \
\ <li>\n Cleanbots automatically clean up messes and Floorbots repair\
\ floors.\n\t </li>\n\t</ul>\n "
- unknown: "\n\t<strong>New spell: Mindblast</strong>\n\t<ul>\n\t <li>\n \
\ Causes brain damage, progressively causing other players to become even more\
\ brain damaged.\n\t </li>\n\t</ul>\n "
- unknown: "\n\t<strong>Alien Races</strong>\n\t<ul>\n\t <li>\n Wizards\
\ may randomly spawn as illithids, who gain Mind Blast for free, and nuke agents\
\ may randomly spawn as lizardmen.\n\t </li>\n\t</ul>\n "
- unknown: "\n\t<strong>Station shields:</strong> The station now has a toggleable\
\ forcefield that can only be destroyed by meteors or bombs. Takes a lot of\
\ station power to use.\n "
- unknown: "\n\t<strong>Traitor scaling:</strong> Number of traitors/wizards/agents\
\ now scales to number of players.\n "
- unknown: "\n\t<strong>New food item: Donk pockets</strong>\n\t<ul>\n\t <li>\n\t\
Delicious and microwavable, gives a bigger health boost for traitors.\n\t </li>\n\
\t</ul>\n "
- unknown: "\n\t<strong>Cigarettes:</strong> Now you can fulfill your horrible nicotine\
\ cravings. The detective starts with a zippo lighter and pack of cigarettes.\
\ Other packs can be be obtained via vending machines.\n "
- unknown: "\n\t<strong>Warning signs:</strong> The station is now filled with various\
\ warning signs and such.\n "
- unknown: "\n\t<strong>Updated graphics:</strong> Many, many objects have had their\
\ graphics updated including pipes, windows, tables, and closets. HUD graphics\
\ have been updated to be easier to understand.\n "
- unknown: "\n\t<strong>Lighting fixes:</strong> New turf is now correctly lit instead\
\ of being completely dark.\n "
- unknown: "\n\t<strong>Meteor fixes:</strong> The code and graphics for meteors\
\ has been fixed so the meteor gametype is more playable, sort of.\n "
- unknown: "\n\t<strong>Escape shuttle fix:</strong> The shuttle can now be called\
\ in Revolution and Malfunction, but the shuttle will be recalled before it\
\ arrives. This way players can no longer call the shuttle to figure out the\
\ game mode during secret.\n "
- unknown: "\n\t<strong>Changelog updated:</strong> New changelog entry for Thanksgiving\
\ thanks to Haruhi who will probably update the changelog from now on after\
\ almost a month of neglect.\n "
2009-11-30:
/tg/station ss13 team:
- unknown: "\n\t<strong>Supply Shuttle 1.0:</strong> Now you can order new supplies\
\ using Cargo Bay north of the autolathe.\n "
- unknown: "\n\t<strong>New containers:</strong> The game now features a variety\
\ of crates to hold all sorts of imaginary space supplies.\n "
- unknown: "\n\t<strong>New position: Quartermaster</strong>\n\t<ul>\n\t <li>\n\
\ A master of supplies. Manages the cargo bay by taking shipments and\
\ distributing them to the crew.\n\t </li>\n\t</ul>\n "
- unknown: "\n\t<strong>New position: Research Director</strong>\n\t<ul>\n\t <li>\n\
\ The head of the SS13 research department. He directs research and makes\
\ sure that the research crew are working.\n\t </li>\n\t</ul>\n "
- unknown: "\n\t<strong>New position: Chief Engineer</strong>\n\t<ul>\n\t <li>\n\
\ Boss of all the engineers. Makes sure the engine is loaded and that\
\ the station has the necessary amount of power to run.\n\t </li>\n\t</ul>\n\
\ "
- unknown: "\n\t<strong>New robot: Securibot</strong>\n\t<ul>\n\t <li>\n \
\ Automatically stuns and handcuffs criminals listed in the security records.\
\ It's also really goddamn slow.\n\t </li>\n\t</ul>\n "
- unknown: "\n\t<strong>New jumpsuits:</strong> Engineers and Atmos Techs have new\
\ jumpsuits to distinguish between them easier.\n "
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2009-12-04:
/tg/station ss13 team:
- unknown: "\n\t<strong>Supply Dock 2.0:</strong> The Supply Dock has been redesigned\
\ and now features conveyer belts! Amazing!\n "
- unknown: "\n\t<strong>New uniforms:</strong> The Research Director, Chief Engineer,\
\ and the research jobs have new uniforms. The Head of Security has a cool new\
\ hat which happens to be his most prized possession.\n "
- unknown: "\n\t<strong>Merged research:</strong> The first act of the Research\
\ Director is to merge Toxins and Chemistry into a single Chemical Lab. Hooray!\n\
\ "
- unknown: "\n\t<strong>Robot tweak:</strong> You can now observe robots using the\
\ observe command.\n "
- unknown: "\n\t<strong>Stamps:</strong> The heads now have stamps to stamp papers\
\ with, for whatever reason.\n "
2009-12-05:
/tg/station ss13 team:
- unknown: "\n <strong>Traitor tweak:</strong> Agent cards can now be forged\
\ into a fake ID.\n "
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2010-02-02:
/tg/station ss13 team:
- unknown: "\n <strong>New item:</strong> Drinking glasses that you can fill\
\ with water.\n "
- unknown: "\n <strong>Feature:</strong> Sounds now pan in stereo depending on\
\ your position from the source.\n "
2010-02-05:
/tg/station ss13 team:
- unknown: "\n <strong>AI:</strong> Added 30 second cooldown to prevent spamming\
\ lockdowns.\n "
2010-02-14:
/tg/station ss13 team:
- unknown: "\n <strong>New feature:</strong> Station destruction cinematic if\
\ the crew loses in AI Malfunction or Nuclear Emergency.\n "
- unknown: "\n <strong>New Position: Tourist</strong>\n\t<ul>\n\t <li>\n \
\ Centcom has entered the lucrative business of space tourism! Enjoy an\
\ event-filled vacation on the station, and try not to get killed.\n\t </li>\n\
\t <li>\n\t\tGuest accounts are now restricted to selecting Tourist in Character\
\ Setup.\n\t </li>\n\t</ul>\n "
2010-02-18:
/tg/station ss13 team:
- unknown: "\n <strong>New feature:</strong> Obesity from overeating in a short\
\ period of time.\n "
2010-02-21:
/tg/station ss13 team:
- unknown: "\n <strong>Cloning Machine:</strong> The Geneticist spilled coffee\
\ on the Genetics Machine's revival module and it was too costly to replace!\n\
\t<ul>\n\t <li>\n Clones may or may not have horrible genetic defects.\n\
\t </li>\n\t</ul>\n "
2010-02-23:
/tg/station ss13 team:
- unknown: "\n <strong>OH NO STRANGLING GOT NERFED:</strong> Insta-strangling\
\ (hopefully) removed. Victim no longer instantly loses consciousness.\n "
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2010-03-10:
/tg/station ss13 team:
- unknown: "\n <strong>Changes:</strong>\n <ul>\n <li>\n\t <strong>Atmos\
\ system GREATLY OPTIMIZED!</strong>\n\t </li>\n\t <li>\n\t <strong>Brand\
\ new station layout!</strong>\n\t </li>\n\t <li>\n\t <strong>Robust chemical\
\ interaction system!</strong>\n\t </li>\n\t <li>\n\t <strong><u><i><font\
\ color=\"red\">HOLY FUCK PLAYING THIS GAME ISN'T LIKE TRODDING THROUGH MOLASSES\
\ ANYMORE</font></i></u></strong>\n\t </li>\n\t <li>\n\t <strong>Feature:</strong>\
\ If two players collide with \"Help\" intent, they swap positions.\n\t </li>\n\
\t</ul>\n "
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2010-04-19:
/tg/station ss13 team:
- unknown: "\n\t<strong>New features:</strong>\n\t<ul>\n\t <li>\n \t <strong>Disposal\
\ System:</strong> The station now has a fully functional disposal system for\
\ throwing away nuclear authentication disks and old, dirty clowns.\n \t </li>\n\
\t <li>\n\t <strong>Breakable Windows:</strong> Windows are breakable by projectiles\
\ and thrown items (including people), shards hurt your feet.\n \t </li>\n\
\ \t <li>\n\t <strong>Status Display:</strong> Station escape shuttle timers\
\ now function as status displays modifiable from the bridge.\n \t </li>\n\
\ \t <li>\n\t <strong>Space Heater:</strong> Space heaters for heating up\
\ cold spaces, in space.\n\t</li></ul>\n "
- unknown: "\n\t<strong>New items:</strong>\n\t<ul>\n\t <li> \n\t <strong>Welding\
\ Mask:</strong> Helps engineers shield their eyes when welding.\n \t </li>\n\
\ \t <li>\n\t <strong>Utility Belt:</strong> Function as toolboxes equippable\
\ in the belt slot.\n \t </li>\n <li>\n\t <strong>Mouse Trap:</strong>\
\ Hurt your feet, especially if you aren't wearing shoes!\n \t </li>\n\t \
\ <li>\n\t <strong>Power Sink:</strong> Traitor item that rapidly drains power.\n\
\t </li>\n\t</ul>\n "
- unknown: "\n\t<strong>New graphics:</strong>\n\t<ul>\n\t <li>\n\t <strong>North\
\ Facing Sprites:</strong> Player sprites will now face north when moving north.\n\
\t </li>\n\t <li>\n\t <strong>Hidden Pipes:</strong> Pipes are now hidden\
\ underneath floor tiles.\n\t </li>\n\t</ul>\n "
- unknown: "\n\t<strong>New robot: Medibot</strong>\n\t<ul>\n\t <li>\n Automatically\
\ attempts to keep crewmembers alive by injecting them with stuff.\n\t </li>\n\
\t</ul>\n "
- unknown: "\n\t<strong>New robot: Mulebot</strong>\n\t<ul>\n\t <li>\n Allows\
\ quartermasters to automatically ship crates to different parts of the station.\n\
\t </li>\n\t</ul>\n "
2010-04-25:
/tg/station ss13 team:
- unknown: "\n\t<strong>New graphics:</strong>\n<ul>\n\t <li>\n\t <strong>Side\
\ Facing Sprites:</strong> Player sprites will now face in all directions when\
\ moving. Holy shit!\n\t </li>\n\t</ul>\n "
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2010-07-06:
/tg/station ss13 team:
- unknown: Prayer command added.
- unknown: State Laws command for AI added.
- unknown: Disabled Lockdown command for AI. Too server heavy.
- unknown: Crew manifest and various station databases should properly update when
late arrivals join the game, now.
- unknown: Quartermasters will receive 10 points every five minutes. This will probably
be nerfed heavily, but we'll give it a shot anyhow.
- unknown: Fixed a bug with doors/airlocks. (Thanks Mport2004)
2010-07-09:
/tg/station ss13 team:
- unknown: Tweaked crate costs for Quartermaster.
- unknown: Increased metal available in Robotics.
- unknown: <b>Added department-specific headsets.</b> Engineering, Medical, Command,
and Security all receive special headsets capable of broadcasting on a standard
frequency PLUS a secure frequency only available to headsets of the same type.
Precede say messages with ":h" to use.
2010-07-10:
/tg/station ss13 team:
- unknown: Examining a player will now tell you if their client has disconnected.
- unknown: Examining a brain will now tell you if it's owner is still connected
to the game.
- unknown: Alien Queens can make facehuggers. Facehuggers can make larva. Larva
can grow into xenos! Xenos can become queens! The circle of life~
- unknown: 'Some powernet bug fixes: Bad list and division by zero.'
2010-07-13:
/tg/station ss13 team:
- unknown: <strong>Singularity Engine Added</strong> Oh God we're all going to die
(All credit on this one goes to Mport2004)
- unknown: '''Purge'' AI module added - purges ALL laws (except for law 0). Will
probably change this to a Syndicate only item'
- unknown: Cyborgs now spawn with a power cell. Should prevent stupid cyborg deaths
(and also pave the way for starting as a cyborg once more bugs are fixed)
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2010-08-06:
/tg/station ss13 team:
- unknown: <strong>Hydroponics/Botany Added</strong> Credit goes to Skie and the
folks over at the independent opensource SS13 branch, this is their code. It's
lacking a lot, but it's a great start!
- unknown: Way more tweaks than I can remember. Shouldn't wait so long between changelog
updates.
2010-08-26:
/tg/station ss13 team:
- unknown: <strong>Open Source Release</strong> Thanks to Mport for releasable
singularity code.
- unknown: <strong>Cyborgs redone</strong> Thanks again to Mport for this, cyborgs
are totally different now.
- unknown: Engine Monitor PDA app is now Power Monitor PDA app, and actually works.
- unknown: AI State Laws verb now allows the AI to choose which laws to state, in
case of traitor AIs or laws ordering it not to state them. Hopefully this will
cut down on 'OMG THE AI IS COPYING AND PASTING' metagaming.
- unknown: Power Monitor circuitboard isn't mislabeled as Mass Driver Control any
more.
- unknown: <strong>Traitor and Rev-head clowns lose the clumsiness gene</strong>
- this should make trying to flash people in Rev mode less of an exercise in
frustration.
- unknown: A sink has been added to the Fitness room - this lets you wash dirty
and bloodstained clothing and equipment.
- unknown: Blast doors and firedoors no longer open by just bumping into them.
- unknown: The bar and kitchen now open onto the same seating area. The old cafeteria
area is now used as a lockerroom to replace the old one which was displaced
by Hydroponics.
- unknown: The bar now has a space piano with which you can entertain and annoy
the crew.
- unknown: <strong>LIBRARY</strong> A library has been added to the station in
the escape arm in order to educate the crew. The new Librarian job is available
to manage it. Crewmembers can request and read books, or write and bind their
own books for upload to a persistent database.
- unknown: The supply of flashbangs available from Security has been reduced to
cut down on people constantly flashbanging the escape shuttle.
- unknown: InteliCards are available in various locations to allow the retrieval
of valuable AI personality data in the event of catastrophic station damage.
2010-08-29:
/tg/station ss13 team:
- unknown: The Robotics Crate no longer exists. Quartermasters can now order a
MULEbot crate for 20 points, or a Robotics Assembly crate for 10 points. The
latter provides 4 flashes, 3 proximity sensors, two 10k charge power cells and
an electrical toolbox, and requires a roboticist or a head of staff to open.
- unknown: Traitor AIs no longer lose their Law 0 in the event of power loss.
- unknown: Administrators can now toggle the availiabilty of their right-click verbs
to prevent accidental usage while playing.
- unknown: Tool Storage vending machine is now a proper object. (code cleanup)
- unknown: Buckets are now available from autolathes.
- unknown: Four generic remote signaller PDA cartridges are now stocked in the Tool
Storage vending machine.
- unknown: AI status display density adjusted.
2010-08-30:
/tg/station ss13 team:
- unknown: <b>PDA user interface has been given a graphical overhaul.</b> Please
report any problems with it on the issue tracker.
- unknown: Personal lockers are once again available in the lockerroom
- unknown: 'BUGFIX: Xenoburger iconstate was accidentally removed in an earlier
revision. This has been fixed.'
- unknown: Some of the default messages have been changed.
- unknown: Additional sprites added for plants and weeds in preparation for an expansion
of Hydroponics.
- unknown: A schema script is now available for setting up the SQL database.
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2010-09-02:
/tg/station ss13 team:
- unknown: Ghosts can no longer release the singularity.
- unknown: Sprites added in preparation for a Hydroponics update
- unknown: A decoy AI now spawns in the AI core during Malfunction rounds to reduce
metagaming.
- unknown: libmysql.dll added to distribution.
- unknown: Aircode options restored to default configuration.
- unknown: AIs properly enter powerloss mode if the APC in their area loses equipment
power.
- unknown: Hydroponics crates added to Hydroponics, containing Weed-B-Gone
- unknown: Airlock electrification now actually works properly.
- unknown: Karma database error message updated.
- unknown: Cyborgs choosing the standard module no longer become invisible except
for a pair of glowing red eyes.
- unknown: <b>Aliens now have a hivemind channel, accessed like departmental radio
channels or robot talk with ':a'.</b>
- unknown: Full donut boxes no longer eat whatever item is used on them and disappear.
2010-09-12:
/tg/station ss13 team:
- unknown: "New kitchen stuff: New recipes (Meatbread, Cheese, Omelette Du Fromage,\
\ Muffins), new chef's knife and trays (Spawn in the meat locker) and milk (spawns\
\ in the fridge). Recipes are as follows:\n\t\t-Cheese: milk on food processor\n\
\t\t-Cheese wedge: Slice the cheese wheel with the chef's knife\n\t\t-Omelette\
\ Du Fromage: 2 eggs 2 cheese wedges\n\t\t-Muffin: 2 eggs 1 flour 1 carton of\
\ milk\n\t\t-Meatbread: 3 meats (whatever meats) 3 flour 3 cheese. Can be sliced.\n\
\tCheese_amount is actually displayed on the microwave."
- unknown: ' Profession-special radio channels now have color.'
- unknown: ' AI card not stupidly lethal anymore, for anyone that didn''t notice'
- unknown: ' HYDROPONICS OVERHAUL, credit goes to Skie and Numbers. Wood doesn''t
have the entity so the tower caps cannot be harvested. For now.'
- unknown: ' Bar is now barman-only, access-wise. No more shall the entire station
trump inside the bar and choke the monkey.'
- unknown: ' Prepping ground for Barman update (SPRITE ME SOME GODDAMN BOTTLES)'
2010-09-13:
/tg/station ss13 team:
- unknown: ' Bunch of new announcer sounds added'
- unknown: ' Minor lag fix implementation in the pipe system'
- unknown: ' You can now hear ghosts... sometimes'
- unknown: ' Seed bags and nutrients can now be pocketed'
2010-09-16:
/tg/station ss13 team:
- unknown: Added the Lawyer job.
- unknown: Doors can now be constructed and deconstructed. This is being playtested,
expect the specifics to change.
- unknown: Fixed certain jobs which were supposed to have stuff spawning in their
backpack that just wasn't getting spawned.
2010-09-17:
/tg/station ss13 team:
- unknown: The Lawyer now starts in his snazzy new office.
- unknown: Law Office accesslevel added. Currently, the Lawyer and the HoP begin
with this.
- unknown: Robotics access can now be added or removed from the HoP's computer.
- unknown: Robotics, the captain's quarters, the cargo lobby and the staff heads
office now have APCs and can lose power like the rest of the station.
- unknown: Toxins mixing room is now a separate area for power and fire alarm purposes,
as it already had its own APC.
2010-09-21:
/tg/station ss13 team:
- unknown: New experimental UI for humans by Skie. Voice out if it has problems
or you don't like it.
- unknown: 'Hydroponics: Now you can inject chemicals into plants with a syringe.
Every reagent works differently.'
- unknown: 'Hydroponics: Added a small hoe for uprooting weeds safely. Botanists
now have sissy aprons.'
- unknown: New random station/command names and verbs.
- unknown: Dead AIs can no longer be intellicarded and the steal AI objective is
now working.
- unknown: Aliens now bleed when you hit them, as well as monkeys.
- unknown: Hurt people and bodies leave blood behind if dragged around when they
are lying. Sprites to be updated soon...
- unknown: Fixed several run-time errors in the code. Also food doesn't deal damage
anylonger in some cases.
- unknown: Blobs and alien weeds slowed down some. Plant-b-gone buffed some.
- unknown: Fixed monkeys and aliens not being able to deal damage to humans with
items.
- unknown: Monkeys now slip on wet floor.
2010-09-26:
/tg/station ss13 team:
- unknown: Riot shields! One in every security closet, and a few in armory. Also
orderable from QM.
2010-09-29:
/tg/station ss13 team:
- unknown: <b>Bartender update!</b> Bartender now has a Booze-O-Mat vending machine
dispensing spirits and glasses, which he can use to mix cocktails. Recipes
for cocktails are available on the wiki.
- unknown: The barman also now has a shotgun hidden under a table in the bar. He
spawns with beanbag shells and blanks. Lethal ammo is obtainable from hacked
autolathes.
- unknown: Dead AIs can once more be intelicarded, however in order to be restored
to functionality they must be repaired using a machine in the RD office.
- unknown: Silicon-based lifeforms have metal gibs and motor oil instead of blood.
- unknown: Aliens now have a death message.
- unknown: Intelicarded AIs can now have their ability to interact with things within
their view range reactivated by the person carrying the card.
- unknown: New AI cores can be constructed from <strike>victims</strike>volunteers.
- unknown: Verbs tweaked.
- unknown: Intelicarded AIs can be deleted.
- unknown: RD office redesigned, and the RD now spawns there.
- unknown: The AI can now choose to destroy the station on winning a Malf round.
- unknown: General bugfixes to AIs, constructed AIs and decoy AIs.
- unknown: Hats no longer prevent choking.
- unknown: Some extra gimmick costumes are now adminspawnable.
- unknown: AI health is now displayed on their status tab.
- unknown: AI upload module now requires you to select which AI to upload laws to
in case of multiple AIs.
- unknown: Cyborgs now choose an AI to sync laws with upon creation.
- unknown: Law office redesigned.
- unknown: Roboticists no longer have Engineering access.
- unknown: More fixes to areas which had infinite power due to having no assosciated
APC.
- unknown: Meatbread slices are no longer infinite.
- unknown: Malf rounds no longer end if a non-malfunctioning AI is killed.
- unknown: Cigarettes now have directional sprites.
- unknown: AI Core circuitboard spawns in the RD office.
- unknown: AI Satellite now has cameras and properly-wired SMES batteries.
- unknown: Decoy AIs can no longer be moved.
- unknown: Several runtime errors have been fixed.
- unknown: Nuke rounds will now end properly on a station or neutral victory.
- unknown: Riot shields have been nerfed and are now only available in the armory
and in riot crates.
- unknown: Foam dart crossbows, cap guns and caps can now be won as arcade prizes.
- unknown: AI Malfunction has been redesigned - the AI must now hack APCs in order
to win. More APCs hacked makes the timer tick faster.
- unknown: Hydroponics now has a MULEbot station.
- unknown: <b>Changeling mode has been added to the game and is now in testing.</b>
- unknown: <b>Electrified airlocks should now only zap you once if you bump into
them while running.</b>
- unknown: Chemistry and Toxins access has been removed from Botanists.
- unknown: General bugfixes and map tweaks.
+117
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2010-10-05:
/tg/station ss13 team:
- unknown: Fixes to various nonworking cocktails.
- unknown: More map and runtime error fixes.
- unknown: Nuke operative headsets should be on an unreachable frequency like department
headsets.
- unknown: 'Another AI Malfunction change: Now once the AI thinks enough APCs have
been hacked, it must press a button to start the timer, which alerts the station
to its treachery.'
- unknown: Blob reskinned to magma and increased in power.
- unknown: The HoS now has an armored greatcoat instead of a regular armor vest.
- unknown: Admin logs now show who killswitched a cyborg.
- unknown: The roboticist terminal now lets you see which AI a cyborg is linked
to.
- unknown: Malf AIs are no longer treated as inactive for the purpose of law updates
and cyborg sync while hacking APCs.
- unknown: Traitor AIs are now affected by Reset/Purge/Asimov modules, except law
0.
- unknown: AI core construction sprites updated.
- unknown: Securitrons removed from the Thunderdome.
- unknown: An APC now supplies power to the bomb testing area, and has external
cabling to supply it in turn.
- unknown: A new variant freeform module has been added to the AI Upload room.
- unknown: The changeling's neurotoxic dart has been made more powerful - this will
likely be an optional upgrade from a set of choices, akin to wizard spells.
- unknown: Some gimmick clothes moved to a different object path.
- unknown: <b>The chameleon jumpsuit should now be more useful - it includes job-specific
jumpsuits as well as flat colours.</b>
2010-10-06:
/tg/station ss13 team:
- unknown: Fixed the Librarian's suit - its worn iconstate wasn't set.
- unknown: Fixed some typos.
- unknown: Monkey crates are now available from the quartermasters for 20 points.
- unknown: Corpse props removed from zlevel 8 as they were causing issues with admin
tools and the communications intercept.
- unknown: Cleaned up the default config.txt
- unknown: Added a readme.txt with installation instructions.
- unknown: Changed the ban appeals link to point to our forums for now - this'll
be a config file setting soon.
2010-10-10:
/tg/station ss13 team:
- unknown: Scrubbers in the area can be controlled by air alarms. Air alarm interface
must be unlocked with an ID card (minimum access level - atmospheric technician),
usable only by humans and AI. Panic syphon drains the air from affected room
(simple syphoning does too, but much slower).
- unknown: Sleeper consoles inject soporific and track the amounts of rejuvination
chemicals and sleep toxins in occupants bloodstream.
- unknown: Flashlights can be used to check if mob is dead, blind or has certain
superpower. Aim for the eyes.
- unknown: Radiation collectors and collector controls can be moved. Secured\unsecured
with a wrench.
- unknown: Air sensors report nitrogen and carbon dioxide in air composition(if
set to).
- unknown: Air Control console in Toxins.
- unknown: Additional DNA console in genetics
- unknown: Enough equipment to build another singularity engine can be found in
engineering secure storage
- unknown: Air scrubber, vent and air alarm added to library
- unknown: Air alarm added to brig
- unknown: Air scrubbers in Toxins turned on, set to filter toxins
- unknown: Empty tanks, portable air pumps and similar can be filled with air in
Aft Primary Hallway, just connect them to the port. Target pressure is set by
Mixed Air Supply console in Atmospherics (defaults to 4000kPa).
2010-10-13:
/tg/station ss13 team:
- unknown: Crawling through vents (alien) now takes time. The farther destination
vent is, the more time it takes.
- unknown: Cryo cell healing ability depends on wound severity. Grave wounds will
heal slower. Use proper chemicals to speed up the process.
- unknown: 'Added sink to the medbay. '
- unknown: "Bugfixes:\n \t<ul class=\"sec\">\n \t<li>- Some reagents were\
\ not metabolized, remaining in mob indefinitely (this includes Space Cola,\
\ Cryoxadone and cocktails Kahlua, Irish Cream and The Manly Dorf).</li>\n \
\ <li>- Fixed placement bug with container contents window. Also,\
\ utility belt window now doesn't obscure view.</li>\n\t\t</ul> \n "
2010-10-18:
/tg/station ss13 team:
- unknown: Added virology profession with a cosy lab in northwestern part of medbay.
- unknown: Virology related things, like taking blood samples, making vaccines,
splashing contagious blood all over the station and so on.
- unknown: Added one pathetic disease.
- unknown: Virus crates are now available from the quartermasters for 20 points.
- unknown: 'The DNA console bug (issue #40) was fixed, but I still made the DNA
pod to lock itself while mutating someone.'
- unknown: Added icons for unpowered CheMaster and Pandemic computers
- unknown: Added some sign decals. The icons were already there, but unused for
reasons unknown.
- unknown: Some map-related changes.
2010-10-28:
/tg/station ss13 team:
- unknown: Sleepers and disposals now require two seconds to climb inside
- unknown: Hydroponics crate ordered in QMs doesnt spawn too many items
- unknown: Replacement lights crate can be ordered in QM.
- unknown: Added space cleaner and hand labeler to Virology.
- unknown: Welder fuel tanks now explode when you try to refuel a lit welder.
- unknown: Made clown's mask work as a gas mask.
- unknown: '9 new cocktails: Irish Coffee, B-52, Margarita, Long Island Iced Tea,
Whiskey Soda, Black Russian, Manhattan, Vodka and Tonic, Gin Fizz. Refer to
the wiki for the recipes.'
- unknown: "Kitchen update:\n \t<ul class=\"sec\">\n <li>-New Microwave\
\ Recipies: Carrot Cake (3 Flour, 3 egg, 1 milk, 1 Carrot), Soylen Viridians\
\ (3 flour, 1 soybeans), Eggplant Parmigania (2 cheese, 1 eggplant), and Jelly\
\ Donuts (1 flour, 1 egg, 1 Berry Jam), Regular Cake (3 flour, 3 egg, 1 milk),\
\ Cheese Cake (3 flour, 3 egg, 1 milk), Meat Pies (1 meat of any kind, 2 flour),\
\ Wing Fang Chu (1 soysauce, 1 xeno meat), and Human and Monkey Kabob (2 human\
\ or monkey meat, metal rods). </li>\n <li>- Ingredients from Processor:\
\ Soysauce, Coldsauce, Soylent Green, Berry Jam.</li>\n <li>- Sink\
\ added to kitchen to clean all the inevitable blood stains and as preperation\
\ for future cooking changes.</li>\n <li>- The food processor can't\
\ be abused to make tons of food now.</li>\n \n\t\t</ul> \n "
- unknown: "Multiple tweaks to virology and diseases:\n \t<ul class=\"sec\">\n\
\t <li>- Added wizarditis disease.</li>\n <li>- Spaceacillin no\
\ longer heals all viruses. </li>\n <li>- Some diseases must be cured\
\ with two or more chemicals simultaneously.</li>\n\t <li>- New Virology\
\ design including an airlock and quarantine chambers.</li>\n\t <li>- Made\
\ vaccine bottles contain 3 portions of vaccine.</li>\n <li>- Lots\
\ of minor bug fixes.</li>\n \n\t\t</ul> \n \n"
+95
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2010-11-02:
/tg/station ss13 team:
- unknown: Finished work on the "cult" gamemode. I'll still add features to it later,
but it is safe to be put on secret rotation now.
- unknown: Added an energy cutlass and made a pirate version of the space suit in
preparation for a later nuke update.
- unknown: Changeling now ends 15 minutes after changeling death, unless he's ressurected.
- unknown: Further fixing of wizarditis teleporting into space.
- unknown: Fixed the wise beard sprite.
- unknown: Fixed missing sprite for monkeyburgers.
- unknown: Fixed Beepsky automatically adding 2 treason points to EVERYONE.
2010-11-05:
/tg/station ss13 team:
- unknown: The ban appeals URL can now be set in config.txt
- unknown: Secret mode default probabilities in config.txt made sane
- unknown: Admin send-to-thunderdome command fixed to no longer send people to the
other team's spawn.
- unknown: Having another disease no longer makes you immune to facehuggers.
- unknown: Magboots are now available from EVA.
- unknown: Changeling death timer shortened. Destroying the changeling's body no
longer stops the death timer.
- unknown: Cult mode fixes.
- unknown: Fixed cyborgs pressing Cancel when choosing AIs.
- unknown: The play MIDIs setting now carries over when ghosting.
- unknown: Admins can now see if a cyborg is emagged via the player panel.
- unknown: "<b>PAPERWORK UPDATE v1:</b> Supply crates contain manifest slips, in\
\ a later update these will be returnable for supply points.\n\t"
- unknown: The Supply Ordering Console (Request computer in the QM lobby) can now
print requisition forms for ordering crates. In conjunction with the rubber
stamps, these can be used to demonstrate proper authorisation for supply orders.
- unknown: Rubber stamps now spawn for each head of staff.
- unknown: The use of DNA Injectors and fueltank detonations are now admin-logged.
- unknown: Removed old debug code from gib()
2010-11-14:
/tg/station ss13 team:
- unknown: Major food/drink code overhaul. Food items heal for more but not instantly.
Poison, Drug, and "Heat" effects from food items are also non-instant.
- unknown: Preperation for one-way containers and condiments.
- unknown: 'New Reagents: Nutriment, Ketchup, Soysauce, Salt, Pepper, Capsaicin
Oil, Frost Oil, Amatoxin, Psilocybin, Sprinkles'
- unknown: 'New Food Item: Chaos Donut: 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1
Egg. Has a variable effect. NOT DEADLY (usually).'
- unknown: 'New Drug: Ethylredoxrazine: Carbon + Oxygen + Anti-Toxin. Binds strongly
with Ethanol.'
- unknown: Tape Recorders added! Now you can actually PROVE someone said something!
- unknown: 'Amospherics Overhaul Started: It actually works now. You can also build
pipes and create function air and disposal systems!'
- unknown: Walls are now smooth.
- unknown: Alcohol no longer gets you as wasted or for as long.
- unknown: QM job split into QM and Cargo Technicians. QM has his own office.
- unknown: Doors can no longer be disassembled unless powered down and unbolted.
- unknown: 'New Job: Chief Medical Officer. Counts as a head of staff and is in
charge of medbay. Has his/her own office and coat.'
- unknown: Wizarditis Bottle no longer in virus crate.
2010-11-16:
/tg/station ss13 team:
- unknown: <b>Cruazy Guest's map is now live.</b>
- unknown: Entire station has been rearranged.
- unknown: Prison Station added, with Prison Shuttle to transport to and from.
- unknown: 'New Job: Warden. Distributes security items.'
- unknown: The new map is still in testing, so please report any bugs or suggestions
you have to the forums.
- unknown: AI Liquid Dispensers, Codename SLIPPER, have been added to the AI core.
They dispense cleaning foam twenty times each with a cooldown of ten seconds
between uses. Mounted flashes have also been included.
- unknown: Clown stamp added to clown's backpack.
2010-11-21:
/tg/station ss13 team:
- unknown: Bug fixes, not going into detail. Lots and lots of bug fixes, mostly
regarding the new map
- unknown: CMO has a more obvious lab coat, that looks nicer than the original
- unknown: CMO also has a stamp now
- unknown: QM has a denied stamp
- unknown: Cyborgs got tweaked. Laws only update when checked. Also have wires that
can be toyed
- unknown: Second construction site similar to the original
- unknown: Prison station has been tweaked, now includes a lounge, and toilets
- unknown: Detective's revolver starts with a reasonable number of bullets
- unknown: Prison teleporter to the courtroom now exists
- unknown: 'AI related stuff: More cameras, oh, and bug fixes!'
- unknown: Emergency storage moved
- unknown: Random AI law changes. New law templates, and variables. Old variables
were tweaked and some of the crappy templates were removed
- unknown: Ghosts can teleport to the derelict now
- unknown: Respriting of a bunch of stuff as well as graphical fixes
- unknown: Kitchen is attached to the bar again
- unknown: General map tweaks and fixes
- unknown: Wardens fixed for rev rounds
- unknown: 5-unit pills now work
- unknown: APCs added and moved
- unknown: Cola machine added. Contains various flavours of soda. Also added new
snacks to the now named snack machine. Water cooler added, just apply an empty
glass to it
- unknown: Salt &amp; Pepper have been added, as part of the food overhaul
- unknown: More bug fixes. There was a lot
+10
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2010-12-17:
/tg/station ss13 team:
- unknown: You need an agressive grip to table now, as well as being within one
tile of the table (to nerf teletabling).
- unknown: Teleport only runs once at the beginning of the round, hopefully reducing
the lag in wizard rounds.
- unknown: Wizards can't telepot back to their shuttle to afk now.
- unknown: Someone added it a while ago and forgot to update the changelog - syndies
in nuke need to move their shuttle to the station's zlevel first.
- unknown: Bunch of other stuff.
+129
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2011-01-08:
/tg/station ss13 team:
- unknown: "Holograms (AI controled psudo-mobs) added. Currently only admin spawn.\n\
\t"
- unknown: "Pre-spawned pills no longer have randomized image.\n\t"
- unknown: "Bridge reorganized.\n\t"
- unknown: "Automated turrets now less dumb. Additionally, turrets won't target\
\ people laying down.\n\t"
- unknown: "Cultists now automatically start known words for add cultist ritual.\
\ Also, converted cultists start knowning a word.\n\t"
- unknown: "Supply ship no longer can transport monkeys. Also, monkeys are no longer\
\ orderable from QM.\n\t"
- unknown: "Meat Crate added to QM.\n\t"
- unknown: "Corn can now be blended in a blender to produce corn oil which is used\
\ to create glycern.\n\t"
- unknown: "Request Consoles added across the station. Can be used to request things\
\ from departments (and slightly easier to notice then the radio).\n\t"
- unknown: "Centcom reoragnized a fair bit. Not that players care but admins might\
\ enjoy it.\n\t"
- unknown: "There is now a toggable verb that changes whether you'll turn into an\
\ alium or not.\n\t"
- unknown: "Hair sprited modified.\n\t"
- unknown: "Napalm and Incendiary Grenades both work now. Have fun setting things\
\ on fire.\n\t"
- unknown: "Binary Translater traitor item added. It allows traitors to hear the\
\ AI (it functions like a headset).\n\t"
- unknown: "New Disease: Pierrot's Throat. Enjoy, HONK!\n\t"
- unknown: "Robotic Transformation (from Robrugers) and Xenomorph Transformation\
\ (from xenoburgers) now curable.\n\t"
- unknown: "Mining added. Only accessible by admins (and those sent by admins).\
\ Very much WIP.\n\t"
- unknown: "Alium Overhaul. Divided into multiple castes with distinct abilities.\n\
\t"
- unknown: "New AI Modules: The goody two-shoes P.A.L.A.D.I.N. module and it's evil\
\ twin T.Y.R.A.N.T. Only the former actually spawns on the station.\n\t"
- unknown: "Lizards added. They run away and shit.\n\t"
- unknown: "PDA overhaul. Doesn't change anything for humans, just makes coders\
\ happy.\n\t"
- unknown: "Firesuits redone to look less like pajamas and instead like firesuits.\
\ Fire lockers also added.\n\t"
- unknown: "New Mecha: H.O.N.K.\n\t"
- unknown: "Deployable barriers added. Can be locked and unlocked.\n\t"
- unknown: "Mecha bay (with recharging stations) added.\n\t"
- unknown: "Bunny Ears, Security Backpacks, Medical Backpacks, Clown Backpacks,\
\ and skirt added.\n\t"
- unknown: "Various wizard changes. New Wizard Spell: Mind Swap. Swap your mind\
\ with the targets. Be careful, however: You may lose one of your spells. Wizards\
\ are no longer part of the crew and get a random name like the AI does. Wizards\
\ can change their known spells with their spellbook but only while on the wizard\
\ shuttle.\n\t"
- unknown: "Circuit Imprinter: Using disks from the various deparments, new circuit\
\ boards and AI modules can be produced.\n\t"
- unknown: "Heat Exchanging pipes added and various pipe/atmos changes.\n\t"
- unknown: 'Ghost/Observer teleport now works 100% of the time.
'
2011-01-14:
/tg/station ss13 team:
- unknown: "Changlings Overhauled. Now function kinda like alium (using an internal\
\ chemical reserve instead of plasma) with each ability requiring a certain\
\ amount of chemicals to activate. Both venoms removed. Several \"Dart\" abiliites\
\ added. They allow the changling to deafen, blind, mute, paralyze, or even\
\ transform (dead) targets.\n\t"
- unknown: "Carp meat now contaminated with Carpotoxin. Anti-toxin negates the poison,\
\ however.\n\t"
- unknown: "New Reagent: Zombie Powder: Puts subjects into a deathlike state (they\
\ remain aware, though). Each unit of Zombie Powder requires 5 units of Carpotoxin,\
\ Sleeping Toxin, and Copper.\n\t"
- unknown: "Various alium fixes.\n\t"
- unknown: "Matches now available from smokes machine.\n\t"
- unknown: "Megabomb bug fixed. Bombs with timers/signalers won't detonate after\
\ the timer/ signaler is removed.\n\t"
- unknown: "New Disease: Rhumba Beat. Functions like GBS with a few exceptions.\
\ Not only available by admindickery.\n\t"
- unknown: "More mining fixes/changes.\n\t"
- unknown: "Ghost can now teleport to AI sat, Thunderdome, and Derelict.\n\t"
- unknown: "New gimmick clothes\n\t"
- unknown: "Constructing Glass Airlocks now use one sheet of R.Glass.\n\t"
- unknown: "Windows mow always appear above grills and pipes always above lattices.\n\
\t"
- unknown: "Added FireFighter mecha and various mecha fixes.\n\t"
- unknown: "Deconstructed walls now leave proper floor tiles (that can be pried\
\ up like normal) and remember what kind of floor they were before the wall\
\ was made.\n\t"
- unknown: "Carded AIs no longer take damage while in unpowered areas.\n\t"
- unknown: "Chaplains can now name their religion at round start.\n\t"
- unknown: "New Recipies: Clown Burger (1 Clown wig, 5 flour), Mime Burger (1 beret,\
\ 5 flour), Cuban Carp (1 carp fillet, 1 chili, 5 flour).\n\t"
- unknown: "Napalm nerfed a bit. Produces ~25% less plasma but it's all concentrated\
\ in a single tile (will still spread, though).\n\t"
- unknown: "Reagent bottles can, once again, be put into grenades.\n\t"
- unknown: 'Various minor map changes.
'
2011-01-20:
/tg/station ss13 team:
- unknown: "Pipes can now be removed and re-attached by wrenching them.\n\t"
- unknown: "Mining system continues to develop. Still unaccessible to players.\n\
\t"
- unknown: "Various map changes. Some minor lag causing things were fixed.\n\t"
- unknown: "Admins have a new tool: They can now give any spell to anyone. Hurray!\n\
\t"
- unknown: "Imadolazine now works. Maybe?\n\t"
- unknown: "Singularity now releases itself if fed too much and will potentially\
\ explode.\n\t"
- unknown: "Magboots now successfully prevent you from getting pulled into the singularity.\n\
\t"
- unknown: "Strike teams immune to facehuggers. Why? I dunno.\n\t"
- unknown: "Many reagent containers are adjustable so you can pour the exact amount\
\ you need.\n\t"
- unknown: "No more emitters working in space, Collectors and collector controllers\
\ now ID lockable.\n\t"
- unknown: "Christmas Contest plaque finally added. It's near the armor/warden's\
\ office.\n\t"
- unknown: "Rocks fall, everyone dies.\n\t"
- unknown: "All cyborgs and robots can now be named. Just use a pen on the cyborg's\
\ frame before the brain is inserted.\n\t"
- unknown: "Knock spell now unbolts doors as well as opens them.\n\t"
- unknown: "New cultist runs and other changes.\n\t"
- unknown: "Added surgery tools for eventual surgery system.\n\t"
- unknown: "Autolathe and Circuit Printer animations redone. Yay pretty icons.\n\
\t"
- unknown: "AI law changes/uploads are now tracked (admin viewable).\n\t"
- unknown: "Revheads now get a PDA uplink instead of a headset one.\n\t"
- unknown: "Added a penlight.\n\t"
- unknown: 'Science Research and Development tech tree uploaded. Not really accessible
by anyone yet, though.
'
+256
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2011-02-05:
/tg/station ss13 team:
- unknown: "This really needs to be updated more often.\n\t"
- unknown: "Various map updates have been applied with many more to come. Expect\
\ overhauls! \n\t"
- unknown: "Mining system nearing completion.\n\t"
- unknown: "Massive overhaul to the electricity systems, the way singularity makes\
\ power, and various related functions.\n\t"
- unknown: "Mime spawns with White Gloves instead of Latex Gloves (apparently there's\
\ a difference!)\n\t"
- unknown: "A new event has been- CLANG! What the fuck was that?\n\t"
- unknown: "Ion storm laws should be much more interesting.\n\t"
- unknown: "Security reports should no longer list traitor heads/AIs as possible\
\ revs/cultists, nor should nuke operatives ever get named for anything.\n\t"
- unknown: "Pens are much more versatile and user friendly.\n\t"
- unknown: "Mech building is rapidly on its way! Ripleys can be built, consult your\
\ quartermasters.\n\t"
- unknown: "Traitors now have several new things they can steal.\n\t"
- unknown: "Some surgeries coded to accompany the new operating room and surgery\
\ tools.\n\t"
- unknown: "Research and Design is continuing development and should be rolled out\
\ shortly.\n\t"
- unknown: 'Various sprites added, tweaked, scrapped and fixed.
'
2011-02-06:
/tg/station ss13 team:
- unknown: "Jesus christ it's a new map what the fuck\n\t"
- unknown: "Just kidding, it's only minor changes to medbay/mechbay/cybernetics/R&amp;D/toxins/robotics/chapel/theatre\n\
\t"
- unknown: "Okay so there's too many changes to list completely, but basically:\
\ toxins/R&amp;D/virology/xenobiology are south <i>through</i> medbay; robotics/cybernetics/mechbay\
\ are where toxins used to be, the theatre and chapel are above medbay.\n\t"
- unknown: "Theatre is a new place for the Clown and Mime to play, there are some\
\ costumes available, a stage and backstage, and seating for the audience.\n\
\t"
- unknown: "R&amp;D and Toxins have been combined together. R&amp;D is still work\
\ in progress. You need to head south through medbay to get there.\n\t"
- unknown: "Medbay has been re-arranged slightly. Honestly, it's nothing, I bet\
\ you won't even notice anything different. There's also a new surgery suite,\
\ complete with pre-op and post-op rooms. \n\t"
- unknown: "Virology's been rearranged, but it is mostly in the same place still.\n\
\t"
- unknown: "Xenobiology is work in progress. [There's some fun stuff still being\
\ coded]\n\t"
- unknown: "The Chapel is now to the north. You'll probably be thinking something\
\ like \"Goddamn, this place is fucking huge\", but it's actually smaller than\
\ the previous chapel.\n\t"
- unknown: "Robotics and related stuff is also work in progress - however, everything\
\ needed for making borgs is there. Note: de-braining will now be done by surgeons\
\ in medbay, rather than roboticists in robotics, in case you're wondering where\
\ your optable went.\n\t"
- unknown: "I added color-coded pipes in the areas I was working on. Red pipes run\
\ from air siphons and feed into the waste loop; blue pipes run from air vents\
\ and pump whatever atmos is set to pump. Yeah, there's TWO pipe networks on\
\ the station, who knew? Well, some of you probably did, but I didn't!\n\t"
- unknown: "Please bring all complaints/ideas/suggestions/bugfixes to: <a href=\"\
http://tgstation13.servehttp.com/phpBB3/viewtopic.php?p=14971#p14971\">This\
\ awesome thread on our forums</a>\n\t"
- unknown: 'This update brought to you by: veyveyr and Rookie, with help from friends!
[Now you know who to strangle, please be gentle q_q]
'
2011-02-08:
/tg/station ss13 team:
- unknown: "The amount of power the station uses should be lower.\n\t"
- unknown: "The singularity now changes size based upon how much energy it has\n\
\t"
- unknown: "New Machine: Particle Accelerator.\n\t"
- unknown: "It might need a better name/sprite but when put together properly and\
\ turned on it will shoot Accelerated Particles.\n\t"
- unknown: "The particles irradiate mobs who get in the way and move through solid\
\ objects for a short time.\n\t"
- unknown: "The Particle Accelerator parts are set up by using a Wrench followed\
\ by a Cable Coil, then finished with a screwdriver.\n\t"
- unknown: "When you shoot the Singularity Generator with Accelerated Particles\
\ it will spawn a Singularity.\n\t"
- unknown: 'New layout for Engineering, might be changed up slightly in the next
few days.
'
2011-02-11:
/tg/station ss13 team:
- unknown: "Headsets upgraded. Shortcuts for channels are: :command :security scie:nce\
\ :engineering :medical. Also there is :binary :whisper :traitor and old good\
\ :h for your department.\n\t"
- unknown: "\"One Click Queue\" added: When you quickly click on two things in a\
\ row, it will automatically queue the second click and execute it after the\
\ default 'action delay' of 1 second after the first click. Previously you had\
\ to spam-click until 1 second had passed. <b>THIS AFFECTS EVERYTHING. NEEDS\
\ TESTING.</b> - Skie\n\t"
- unknown: "EMP effects added for further revisions. - Darem\n\t"
- unknown: "Goon stuff removed, AI/Bots leave behind hidden fingerprints, firedoors\
\ fixed, powersinks eat more, small map changes. - Mport\n\t"
- unknown: "Big map changes in engineering/robotics/science wing. - errorage\n\t"
- unknown: "Welder Fixed. Now burns your eyes again. - errorage\n\t"
- unknown: "9x9 singularity sprite added. - Skie/Mport\n\t"
- unknown: "Ghetto surgery added. - Neophyte\n\t"
- unknown: "Nasty vent pump lag fixed. - Neophyte\n\t"
- unknown: 'Mech gameplay and building updates. - ConstantA
'
2011-02-12:
/tg/station ss13 team:
- unknown: Added Durand combat exosuit.
- unknown: Players can modify operation permissions of newly constructed civilian
mechs. Click on mech with ID card or PDA with ID inside.
- unknown: Added robotics access to default mecha maintenance permissions (all mechs)
and operation permissions (civilian models only).
- unknown: Fixed double adminlog message of explosion proc.
- unknown: Fixed accidental mecha wreckage deletion.
- unknown: Tweaked mecha internal fire processing.
- unknown: Added some mecha-related sounds.
- unknown: Moved GaussRand to helpers.dm and added GaussRandRound helper proc.
- unknown: Other small changes.
2011-02-14:
/tg/station team:
- unknown: ' Valentine''s day'
ConstantA:
- unknown: <b>Slight speed up for combat mechs..</b>
- unknown: <b><font color="red">Added H.O.N.K construction</font></b>
- unknown: <b>Fixed bug with switching intent while in mecha.</b>
Errorage:
- unknown: <b><font color="red">New Job!</font> - Shaft Miners have finally been
added and are available to play.</b>
- unknown: <b><font color="red">Mining outpost</font> - A new mining outpost has
been built, the mining dock on SS13 has been updated.</b>
2011-02-15:
/tg/station team:
- unknown: ' Tuesday'
Errorage:
- unknown: <b>Mining station will now charge properly.</b>
- unknown: <b>Duffle bags (Money bags) can now be emptied.</b>
Rastaf0:
- unknown: <b>Added radio channels and headsets for miners (<tt>:h</tt> or <tt>:d</tt>
("diggers" lol)) and for cargo techs (<tt>:h</tt> or <tt>:q</tt> )</b>
- unknown: <b>Added a personal headsets to HoP and QM.</b>
- unknown: <b>Aliens now attack bots instead of opening control window.</b>
- unknown: <b>All bots can be damaged and repaired.</b>
- unknown: <b>All bots are effected to EMP now.</b>
- unknown: <b>Atmos now starts with nitrous oxide in storage tank.</b>
Veyveyr:
- unknown: <b>New look for the pipe dispenser.</b>
2011-02-18:
/tg/station team:
- unknown: ' Friday'
AtomicTroop:
- unknown: <b><font color="red">Mail Sorter job added.</font></b>
- unknown: <b><font color="red">Disposal system redone to allow for package transfers.
Packages are routed to mail sorter room and then routed to the rest of the station</font></b>
- unknown: <b>Disposal area moved. Old disposal area now just an incinerator and
a small disposal into space.</b>
- unknown: <b>New wrapping paper for sending packages.</b>
'Darem updates:':
- unknown: <b><font color="red">Research and Development system is LIVE.</font>
Scientists can now research new advancements in technology. Not much can be
made, right now, but the system is there. Technologies are researched by shoving
items into the destructive analyzer. Circuit Imprinter, Destructive Analyzer,
and Protolathe are controlled from the R&amp;D console.</b>
- unknown: <b>Autolathe, Protolathe, Destructive Analyzer, and Circuit Imprinter
can now be built, taken apart, and upgraded. The basic frame for all of the
above requires 5 metal.</b>
Errorage:
- unknown: <b>New look for the bio suits. (Biosuit and hood sprites by Cheridan)</b>
- unknown: <b>New radiation suits added along with radiation hoods and masks. Must
wear complete set to get full protection.</b>
Rastaf0:
- unknown: <b>Binary translator cost reduced to 1 telecrystal.</b>
'Veyveyr updates:':
- unknown: <b>New machine frame sprite.</b>
- unknown: <b>Braincase sprites for mechs added. Not actually used, yet.</b>
2011-02-20:
/tg/station team:
- unknown: ' Sunday'
Darem:
- unknown: <b>Mass Spectrometer added to R&amp;D. Load it with a syringe of blood
and it will tell you the chemicals in it. Low reliability devices may yield
false information.</b>
- unknown: <b>Not all devices have a 100% reliability now.</b>
- unknown: <b>Miners now have access to mint foyer and loading area. Only captain
has access to the vault.</b>
- unknown: <b>More stuff can be analyzed in the destructive analyzer, protolathe
can produce intelicards.</b>
Errorage:
- unknown: <b>Slight updates to processing unit and stacking machine at the mining
outpost.</b>
- unknown: <b>Digging now yields sand, which can be smelted into glass.</b>
- unknown: <b>Stacking machine can now stack reinforced metal, regular and reinforced
glass too.</b>
- unknown: <b>Engineers now have two copies of the singularity safety manual.</b>
Neo:
- unknown: <b>Magboots now have a verb toggle like jumpsuit sensors.</b>
- unknown: <b>Jumpsuit sensors are now in all jumpsuits, except tactical turtlenecks.</b>
- unknown: <b>Tweaks to the AI report at round start.</b>
- unknown: <b>Syndi-cakes now heal traitors/rev heads/etc much more than anyone
else.</b>
- unknown: <b>Containment fields zap once again.</b>
- unknown: <b>Fire damage meter no longer lies about fire damage.</b>
Rastaf0:
- unknown: <b>Added blast door button to atmospherics.</b>
- unknown: <b>Toxins timer-igniter assemblies fixed.</b>
- unknown: <b>Engineering secure storage expanded.</b>
- unknown: <b>Added singularity telescreen.</b>
2011-02-23:
/tg/station team:
- unknown: ' Red Army Day'
Errorage:
- unknown: <b>Added cloning manual. (Written by Perapsam)</b>
K0000:
- unknown: <b><font color="red">Cult mode updates.</font></b>
- unknown: <b>You can now read the arcane tome. It contains a simple guide for making
runes.</b>
- unknown: <b>Converting people doesnt give them word knowledge.</b>
- unknown: <b>Sacrifice monkeys or humans to gain new words.</b>
- unknown: <b>Total number of rune words set to 10</b>
- unknown: <b>Some minor bugfixes.</b>
Neo:
- unknown: <b>Fixed the 'be syndicate' choice to actually work on nuke rounds.</b>
- unknown: <b><font color="red">Syndicates no longer win if they detonate the nuke
on their ship.</font></b>
Rastaf0:
- unknown: <b>Secbot interface updated.</b>
- unknown: <b>Syringe auto-toggels mode when full.</b>
- unknown: <b>Captain's flask volume increased.</b>
Uhangi:
- unknown: <b>Antitox and Inaprovaline now mixable via chemistry.</b>
- unknown: <b>Explosive Ordinance Disosal (EOD) suits added to armory and security.</b>
- unknown: <b>Large beaker now holds 100 units of chemicals. (code by Slith)</b>
2011-02-24:
/tg/station team:
- unknown: ' Thursday'
Darem:
- unknown: <b>Lighting code fixed for mining and thermite.</b>
- unknown: <b>R&amp;D instruction manual added to the R&amp;D lab.</b>
- unknown: <b>Fixed R&amp;D disk commands not working.</b>
- unknown: <b>Added portable power generators which run on solid plasma.</b>
- unknown: <b>You can now set the numer of coins to produce in the mint.</b>
- unknown: <b>Added two more portable power generators to R&amp;D.</b>
Deeyach:
- unknown: <b>New uniform for roboticists</b>
Errorage:
- unknown: <b>Slight mapping change to arrival hallway.</b>
Neo:
- unknown: <b>Game speed increased</b>
- unknown: <b>Mining stacking machine no longer devours stacks larger than 1 sheet
(it was only increasing its stock by 1 when given a stacked stack)</b>
- unknown: <b>Stackable uranium ore added (a better sprite is needed, contributions
are welcome)</b>
- unknown: <b>Made Meteor gamemode actually do stuff</b>
- unknown: <b>Made a bigger class of meteor</b>
- unknown: '<b>New R&amp;D item: Advanced Energy Gun</b>'
- unknown: <b>Law priority clarified with regards to ion laws and law 0.</b>
Uhangi:
- unknown: <b>New red bomb suit for security.</b>
Veyveyr:
- unknown: <b>Minor mapping fixes</b>
+200
View File
@@ -0,0 +1,200 @@
2011-03-02:
/tg/station team:
- unknown: ' Wednesday'
ConstantA:
- unknown: <b>Added mecha control console and mecha tracking beacons.</b>
- unknown: <b>Some changes to gygax construction.</b>
Darem:
- unknown: <b>R&amp;D minor bugfixes.</b>
- unknown: <b>AI computer can now be deconstructed (right click and select 'accessinternals').</b>
- unknown: <b>Server room updated, added server equipment to use with R&amp;D.</b>
- unknown: <b>Wizard and ghost teleport lists are now in alphabetical order, ghosts
can now teleport to the mining station.</b>
- unknown: <b>Rightclicking and examining a constructable frame now tells you what
parts still need to be finished.</b>
- unknown: <b>Large grenades added to R&amp;D.</b>
Deeyach:
- unknown: <b>Mining given to the CE. (Reverted by Errorage)</b>
- unknown: <b>Clowns can now pick a new name upon entering the game (like wizards
previously).</b>
Errorage:
- unknown: <b>Mapping updates including Atmospherics department map fixes, CE's
office and some lights being added here and there.</b>
- unknown: <b><font color="red">Mining once again given to the quartermaster and
HoP. The CE has no business with mining.</font></b>
- unknown: <b>Removed the overstuffed Atmos/Engineering supply room.</b>
- unknown: <b>Replaced all 'engineering' doors in mining with maintenance doors
as they were causing confusion as to which department mining belongs to.</b>
- unknown: <b>The incinerator is now maintenance access only.</b>
Neo:
- unknown: <b>New look for the advanced energy gun. (Sprite by Cheridan)</b>
- unknown: <b>Mech fabricator accepts non-standard materials.</b>
- unknown: <b>Mules accesses fixed, so they can be unlocked once again.</b>
- unknown: <b><font color="red">Atmospherics department mapping overhaul. (Map by
Hawk_v3)</font></b>
- unknown: <b>Added more name options to arcade machines.</b>
2011-03-06:
Deeyach:
- unknown: <b>Roboticists now spawn with a lab coat and an engineering pda</b>
Errorage:
- unknown: <b><font color="red">No. I did not code on my birthday!</font></b>
- unknown: <b>Windows can now be rotated clockwise and counter clockwise.</b>
- unknown: <b>Window creating process slightly changed to make it easier.</b>
- unknown: <b>Fixed the newly made reinforced windows bug where they weren't properly
unfastened and unscrewed.</b>
- unknown: <b>Examination room has a few windows now.</b>
- unknown: <b>Can you tell I reinstalled Windows?</b>
- unknown: <b>Robotics has health analyzers.</b>
- unknown: <b>Bugfixing.</b>
Neo:
- unknown: <font color="red"><b>Neo deserves a medal for all the bugfixing he's
done!</b></font> --errorage
2011-03-15:
/tg/station team:
- unknown: ' International Day Against Police Brutality'
Constanta:
- unknown: <b>Added queueing to fabricator.</b>
Errorage:
- unknown: <b>Autolathe deconstruction fixed.</b>
- unknown: <b>Atmos Entrance fixed.</b>
- unknown: <b>AI no longer gibs themselves if they click on the singularity.</b>
- unknown: <b>Fixed all the issues I knew of about storage items.</b>
- unknown: <b>Redesigned Assembly line and surrounding maintenance shafts.</b>
- unknown: <b>Redesigned Tech storage. (Map by Veyveyr)</b>
Neo:
- unknown: '<b>New R&amp;D Item: The ''Bag of holding''. (Sprite by Cheridan)</b>'
- unknown: <b>Getting someone out of the cloner now leaves damage, which can only
be fixed in the cryo tube.</b>
- unknown: '<b>New reagent: Clonexadone, for use with the cryo tube.</b>'
- unknown: <b>Fixed using syringes on plants.</b>
Rastaf0:
- unknown: <b>Air alarms upgraded.</b>
- unknown: <b>Fixed problem with AI clicking on mulebot.</b>
- unknown: <b>Airlock controller (as in EVA) now react to commands faster.</b>
- unknown: <b>Fixed toxins mixing airlocks.</b>
TLE:
- unknown: <b><font color="red">Forum account activation added. Use the 'Activate
Forum Account' verb.</font></b>
2011-03-18:
Deeaych:
- unknown: <b>The exam room has some extra prominence and features.</b>
- unknown: <b>A new costume for the clown or mime to enjoy.</b>
- unknown: <b>Service Cyborgs can be picked! Shaker, dropper, tray, pen, paper,
and DOSH to show their class off. When emagged, the friendly butler-borg is
able to serve up a deadly last meal. </b>
- unknown: <b>It should now be possible to spawn as a cyborg at round start. Spawned
cyborgs have a lower battery life than created cyborgs and begin the round in
the AI Foyer.</b>
Errorage:
- unknown: <b>You can now use the <i>me</i> command for emotes! It works the same
as <i>say "*custom"</i> set to visible.</b>
- unknown: <b>There is now a wave emote.</b>
- unknown: <b>Enjoy your tea!</b>
Rastaf0:
- unknown: <b>Fixed an issue with examining several objects in your hands (such
as beakers).</b>
- unknown: <b>Fixed bug with random last name being empty in rare cases.</b>
hunterluthi:
- unknown: <b>It is now possible to make 3x3 sets of tables.</b>
- unknown: <b>Fixed some missplaced grilles/lattices on the port solar.</b>
- unknown: <b>There is now a breakroom for the station and atmos engineers. It has
everything an intelligent young engineer needs. Namely, Cheesy Honkers and arcade
games.</b>
2011-03-23:
/tg/station team:
- unknown: ' World Meteorological Day'
Agouri:
- unknown: New look for the Request consoles.
Errorage:
- unknown: You can now manually add coins into money bags, also fixed money bag
interaction window formatting.
- unknown: QM no longer has access to the entire mining station to stop him from
stealing supplies.
- unknown: New machine loading sprite for mining machinery. (sprites by Cheridan)
- unknown: Added a messanging server to the server room. It'll be used for messanging,
but ignore it for now.
- unknown: The delivery office now requires delivery office access. It's also no
longer called "Construction Zone"
- unknown: Almost all the mecha parts now have sprites. (Sprites by Cheridan)
- unknown: Tinted and frosted glass now look darker.
- unknown: There are now more money sprites.
- unknown: Department closets now contain the correct headsets.
Microwave:
- unknown: Bicaridine now heals a lot better than before.
- unknown: Added Diethylamine, Dry Ramen, Hot Ramen, Hell Ramen, Ice, Iced Coffee,
Iced Tea, Hot Chocolate. Each with it's own effects.
- unknown: Re-added pest spray to hydroponics.
- unknown: Carrots now contain a little imidazoline.
- unknown: HoS, Warden and Security Officer starting equipment changed.
- unknown: New crate, which contains armored vests and helmets. Requires security
access, costs 20.
- unknown: Miner lockers now contain meson scanners and mining jumpsuits.
- unknown: 'Food crate now contains milk. Lightbulb crates cost reduced to 5. Riot
crates cost reduced to 20. Emergency crate contains 2 med bots instead of floor
bots. Hydroponics crate no longer contains weed spray, pest spray. It''s latex
gloves were replaced with leather ones and an apron. '
- unknown: 'Added chef''s apron (can hold a kitchen knife) and a new service borg
sprite. '
- unknown: 'Autolathe can now construct kitchen knives. '
- unknown: 'Biosuit and syndicate space suits can now fit into backpacks. '
- unknown: 'Mime''s mask can now be used as a gas mask. '
- unknown: 'Added welding helmet ''off'' sprites. '
Neo:
- unknown: Fixed PacMan (and affiliates) generator construction.
- unknown: It is now possible to actually eat omelettes with the fork now, instead
of just stabbing yourself (or others) in the eye with it.
- unknown: Welding masks can now be flipped up or down. Note that when they're up
they don't hide your identity or protect you from welding.
- unknown: Reagent based healing should now work properly.
- unknown: Revolver has been balanced and made cheaper.
- unknown: Tasers now effect borgs.
- unknown: Plastic explosives are now bought in single bricks.
- unknown: Nuke team slightly buffed and their uplink updated with recently added
items.
- unknown: Player verbs have been reorganized into tabs.
- unknown: Energy swords now come in blue, green, purple and red.
- unknown: Cameras are now constructable and dismantlable. (Code donated by Powerful
Station 13)
- unknown: Updated the change network verb for AIs. (Code donated by Powerful Station
13)
- unknown: Added gold, silver and diamond pickaxes to R&amp;D which mine faster.
Rastaf0:
- unknown: Brig cell timers should now tick closer-to-real seconds.
- unknown: New look for food, including meat pie, carrot cake, loaded baked potato,
omelette, pie, xenopie and others. (some sprites by Farart)
- unknown: Hearing in lockers now works as intended.
- unknown: Fixed electronic blink sprite.
- unknown: Added the 'ghost ears' verb, which allows ghosts to not hear anything
but deadcast.
Veyveyr:
- unknown: Replaced nuke storage with a vault.
- unknown: Redesigned the mint, moved the public autolathe and n2o storage.
- unknown: New look for the coin press. (Sprite by Cheridan)
XSI:
- unknown: New AI core design.
- unknown: HoP now has a coffee machine!
2011-03-26:
ConstantA:
- unknown: Removed redundand steps from Gygax and HONK construction.
- unknown: Added some mecha equipment designs to R&amp;D.
Microwave:
- unknown: Armor Can hold revolvers, and so can the detective's coat.
- unknown: 'Chef''s apron is going live, it can carry a knife, and has a slight
heat
resistance (only slight don''t run into a fire).'
- unknown: Kitty Ears!
- unknown: Various food nutriment changes.
- unknown: Added RIGs to the Mine EVA.
- unknown: Night vision goggles. They have a range of five tiles.
- unknown: 'Added Foods: Very Berry Pie, Tofu Pie, Tofu Kebab.'
- unknown: 'Modified foods: Custard Pie is now banana cream pie.'
Rastaf0:
- unknown: Food sprites from Farart
- unknown: 'New food: popcorn (corn in microwave), tofuburger (tofu+flour in microwave),
carpburger (carp meat+floor in microwave)'
- unknown: Medical belts are finally in medbay (credits belong to errorage, I only
added it)
- unknown: Pill bottles now can fit in containers (boxes, medbelts, etc) and in
pockets.
- unknown: Cutting camera now leaves fingerprints.
+140
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@@ -0,0 +1,140 @@
2011-04-02:
/tg/station team:
- unknown: ' International Children''s Book Day'
ConstantA:
- unknown: You can now put Mind-machine-interface (MMI)'d brains into mecha.
Errorage:
- unknown: Added smooth lattice.
Microwave:
- unknown: New look for the mining cyborg, jackhammer, kitchen sink.
- unknown: Singularity is now enclosed again (still airless tho).
- unknown: Wizard has a new starting area.
- unknown: Chemists and CMOs now have their own jumpsuits.
2011-04-17:
/tg/station team:
- unknown: ' World Hemophilia Day'
Agouri:
- unknown: 2001 space suits added to AI Satellite!
- unknown: New look for the 2001 space suit.
- unknown: 2001 space suit jetpack added.
- unknown: Improved TRAYS!
ConstantA:
- unknown: Added mecha DNA-locking. Only the person with matching UE can operate
such mechs.
- unknown: Added two mecha armor booster modules and a repair droid module.
- unknown: Mech fabricator is now buildable.
- unknown: Gygax construction is now reversible.
Deeaych:
- unknown: Updated satchel, bananimum, shovel, jackhammer and pick-in-hand sprites.
- unknown: Many unneeded r-walls removed, detective's office reinforced.
- unknown: Captain armor now acts as a space suit, added a unique captain's space
helmet to captain's quarters.
- unknown: Golems cannot speak, but should be perfectly spawnable. Also added golem
fat sprite.
- unknown: Security borgs have side sprites.
Errorage:
- unknown: Shuttle diagonal sprites now work for any kind of floor.
- unknown: You can now make plaques from gold. Place them on a wall and engrave
an epitaph.
- unknown: Placed a single wall tile in the AI satellite so you don't have a clear
LOS of the AI from the door.
- unknown: Added arrivals lobby. (Map by Superxpdude, updated by Microwave)
- unknown: Lattice now connects to the solar shields.
- unknown: Law office maintenance is now connected with Tech storage maintenance.
(Some rewiring dont in the area)
- unknown: Xenobiology now has it's own access level. (Also fixed xeno pen access
and blast doors)
- unknown: You might soon start to see different airlocks and airlock assemblies
around the station. (Sprites donated by Baystation 12)
- unknown: Chemical storage added, discussion on which chemicals it should store
is on the forums. You're welcome to contribute.
- unknown: Hot fires will now melt floors.
- unknown: Added a pair of market stalls south of the teleporter. LET THERE BE CLOWNMART!
- unknown: Screwdrivers and wirecutters can now spawn in different colors.
- unknown: Electrical toolboxes have a 5% chance of spawning a pair of insulated
gloves. A set spawns in tech storage.
- unknown: Oxygen canisters now spawn in emergency storage, near disposal, in the
incinerator and the CE's office.
- unknown: A plasma canister now spawns in toxins, near the maintenance door.
- unknown: Wooden tables now look nicer.
HAL:
- unknown: Added air alarm to security checkpoint, added cameras to aux. arrival
docks so the AI can see everything.
- unknown: Added fire alarm, fire locks and air alarm to delivery office.
Matty406:
- unknown: AIs can now feel a little more dorfy.
- unknown: Many ores, both raw and smelted, look much better.
Microwave:
- unknown: Rabbit ears have a small tail, night vision goggle sprites updated.
- unknown: Space tea has a nice, calming effect.
- unknown: Space drugs? Liberty cap... something like that. Microwave, make your
changelog entries more understandable!
- unknown: Brobot merged with Service Borg with a Rapid Service Fabricator.
- unknown: Arcade machine prizes look and sound realistic once again.
- unknown: 'New arcade toy: Syndicate space suit costume, can hold arcade toys in
suit storage.'
- unknown: Empty cap gun loaders can be recycled in an autolathe.
- unknown: Seizure man has laying down sprites now. Update to wizard den.
- unknown: Mech bay has two more borg chargers.
- unknown: Beepsky is back!
- unknown: Detective's office grille has been electrified.
- unknown: You can now see if someone is wearing an emergency oxygen tank on their
belt on the mob itself.
- unknown: Lexorin - Now deals 3 oxygen damage per tick. Countered with Dexalin
or Dexalin Pkus, which remove 2 units of it from your body per tick.
- unknown: Bilk - Shares the effects of beer and milk. Disgusting!
- unknown: Sugar - Gives nutrition!
- unknown: Arithrazine - Now extremely good against radiation damage.
- unknown: Hyronalin - Stronger radiation removal
- unknown: Space cleaner spray bottles now contain enough cleaner for 50 uses. Making
space cleaner now yields more cleaner.
Muskets:
- unknown: Kabobs now return the bar used to make them.
Neo:
- unknown: You can now aim guns at body parts, armor and helmets properly protect
you from projectiles.
- unknown: Cat ears now match the hair color of the wearer.
- unknown: Robots can no longer stick their items onto/into things.
- unknown: Meson, thermal and x-ray vision are now modules for borgs.
- unknown: Welding now uses less fuel when on and idle but more when welding.
- unknown: Hopefully fixed the bug when running into airlocks didn't open them and
running into objects didn't push them.
Noise:
- unknown: Thermals and mesons no longer give slightly better night vision.
- unknown: NINJAS! (Too many things to list)
- unknown: Wizards are no longer trackable by the AI when in their den.
- unknown: Removed all old notes, except for the last one.
- unknown: Nuke team now cannot return with their shuttle until the bomb is armed
and counting down.
- unknown: Energy blades can no longer cut through r-walls, walls take 7 seconds
to cut through.
- unknown: Turrets are now destructible. Bash them with stuff when they pop out
or (more likely) die trying.
- unknown: Updated Ripley Mech sprite.
Rastaf0 and Farart:
- unknown: Ghosts should now always properly hear people.
- unknown: Monkeyized people (genetics or jungle fever disease) no longer lose their
genetic mutations and diseases.
- unknown: People who get bitten by monkeys get jungle fever.
- unknown: Most chemicals should now heal and harm humans properly.
- unknown: Many new (and updated) recipes for the microwave including Pizza, Meatball
Soup, Hot Chili and many more.
- unknown: Items should no longer spawn under vendomats and microwaves.
- unknown: Runes are now drawn under doors and tables.
- unknown: Penlights fit in medical belts.
- unknown: People will scream if they get cremated while still alive.
- unknown: Diseases should now properly make you loose health.
- unknown: Monkeys wearing masks now get acid protection too.
- unknown: You should probably turn off your stun baton before washing it.
- unknown: latex loves + short piece of wire + some air from tank = balloon!
- unknown: Kitchen was expanded, also a new look for the kitchen sink.
- unknown: New dishware vending machine - dispenses knives, forks, trays and drinking
glasses.
- unknown: Water cooler was added to kitchen.
- unknown: New uniform - Waiter Outfit. Chef can give it to his assistant.
Urist_McDorf:
- unknown: You can now light other people's cigarettes by targeting their mouth
with a lighter.
Veyveyr:
- unknown: New tool sprites.
- unknown: New sprites for smooth-lattice.
+129
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2011-05-06:
/tg/station team:
- unknown: ' AMURRICA FUCK YEAH day - Dangercon update'
Agouri and Erro updated(I'm in the DangerCon team now, nyoro~n :3):
- unknown: Backpacks removed from all players. It was unrealistic. You can now had
to the living quarters to get one from the personal closets there.
- unknown: Any firearms now send you to critical in 1-2 shots. Doctors need to get
the wounded man to surgery to provide good treatment. Guide for bullet removal
is up on the wiki.
- unknown: Brute packs and kelotane removed altogether to encourage use of surgery
for heavy injury.
- unknown: Just kidding
- unknown: Fireaxe cabinets and Extinguisher wall-mounted closets now added around
the station, thank Nanotransen for that.
- unknown: Because of Nanotransen being Nanotransen, the fire cabinets are electrically
operated. AIs can lock them and you can hack them if you want the precious axe
inside and it's locked. The axe itself uses an experimental two-handed system,
so while it's <u><font color="red">FUCKING ROBUST</font></u> you need to wield
it to fully unlock its capabilities. Pick up axe and click it in your hand to
wield it, click it again or drop to unwield and carry it.You can also use it
as a crowbar for cranking doors and firedoors open when wielded, utilising the
lever on the back of the blade. And I didn't lie to you. It's fucking robust.
- unknown: "Fireaxe, when wielded, fully takes up your other hand as well. You can't\
\ switch hands and the fireaxe itself is unwieldy and won't fit anywhere. \n\
\t\t"
- unknown: A fireaxe cabinet can also be smashed if you've got a strong enough object
in your hand.
- unknown: "\n\t\t"
- unknown: "<b>EXTINGUISHER CLOSETS</b>, made by dear Erro, can be found in abundance\
\ around the station. Click once to open them, again to retrieve the extinguisher,\
\ attack with extinguisher to place it back. Limited uses, but we've got plans\
\ for our little friend.\n\t\t"
- unknown: '<u>Sprite kudos go to: Cheridan for most of them, Khodoque for the fantastic
fireaxe head. I merged those two. Also thanks to matty and Arcalane for giving
it a shot.</u>'
- unknown: <font size="2"><i>Has the piano got TOO annoying? Try the fire axe...</i></font>
- unknown: 'Oh, and tou can now construct Light floors! To do it: Use wires on glass,
then metal on the produced assembly, then place it on an uncovered floor like
you would when replacing broken floor tiles. To deconstruct: Crowbar on light
floor, use crowbar on produced assembly to remove metal, wirecutters to seperate
the wires from the glass. Sprites by delicious Hempuli.'
- unknown: "Got something to bitch about? Got a bug to report? Want to create drama?\
\ Did the clown destroy your piano while you were playing an amazing space remix\
\ of the moonlight sonata? Give it <a href=\"http://code.google.com/p/tgstation13/source/detail?r=1543\"\
>here</a>\n\n\t"
ConstantA:
- unknown: Mech pilots are now immune to zapping, thank you very much.
Rastaf.Zero:
- unknown: New uniforms added for captain and chaplain, in their respective lockers.
Credits to Farart.
Urist McDorf:
- unknown: Mime and Clown now spawn with Crayons. You can eat those crayons. And
use them for other nefarious purposes.
- unknown: Health Scanners (A new type of Goggles) now spawn in medbay. Use them,
doctors!
- unknown: New Arcade toy.
- unknown: Glowshrooms! What other lifeform will threaten the welfare of the station
now?!
- unknown: Bananas growable in hydroponics. Also soap is now on-board.
- unknown: Added new "Lights out!" random event.
2011-05-07:
/tg/station team:
- unknown: ' Mother''s day?'
Agouri:
- unknown: Fireaxes now work. Derp.
Erro:
- unknown: New sprites for thermited walls and girders. Rework of thermited walls.
Thermited walls leave a remnant damaged wall, crowbar it to scrap it.
- unknown: More colors for the lightfloors <b>CANCELLED/POSTPONED</b>
Noise:
- unknown: Codephrases for traitors. More details <a href="http://code.google.com/p/tgstation13/source/detail?r=1558">here</a>
- unknown: New mech sprite
2011-05-14:
/tg/station team:
- unknown: ' late friday 13 update.'
Darem:
- unknown: Chemistry update
- unknown: In containers where there isn't a perfect ratio of reagents, reactions
won't consume ALL of the related reagents (so if you mix 10 anti-toxin with
20 inaprovaline, you get 10 tricordrazine and 10 inaprovaline rather then just
10 tricodrazine)
- unknown: '<font color="red">Catalysts</font>: some reactions might need presence
of an element, while not directly consuming it.'
- unknown: "Reactions changed to use catalysts: all recipes that require Universal\
\ Enzyme now require 5 units of the enzyme but the enzyme isn't consumed (So\
\ Tofu, Cheese, Moonshine, Wine, Vodka, and Kahlua recipes). \n\t"
Errorage:
- unknown: '<font color="red">Smooth tables</font>: Tables now automatically determine
which direction and sprite they''ll use. They will connect to any adjacent table
unless there is a window between them (regular, reinforced, tinted, whichever)'
K0000:
- unknown: <font color="red">Cult updates:</font>
- unknown: <b>New rune!</b> Stun rune. When used as rune, briefly stuns everyone
around (including cultists). When imbued into a talisman, hit someone to stun
and briefly mute them. Spawnable with the starter talisman.
- unknown: Imbue rune doesnt disappear after succesful invocation, only the source
rune.
- unknown: Chaplain's bible now has 20% chance to convert a cultist (was 10%), and
gives a message on success.
- unknown: Also, wrapping paper is back! Find it in the mailroom.
NEO:
- unknown: Beginning of armor overhaul. Armor now has slightly better defence against
melee, and weaker against shots. More coming soon...someday
- unknown: Cyborgs finally drop their MMI when gibbed like they were supposed to
back when I added MMIs. Round- start cyborgs use whatever name you have selected
for your character for the brain that gets spawned for them.
2011-05-19:
Errorage:
- unknown: Asteroid floors can be built on by adding tiles
- unknown: Mining satchels now fit in rig suit storage, on belts and in pockets.
- unknown: 'Cables now come in four colors: Red, yellow, green and blue.'
NEO:
- unknown: <font color="red">Armour overhaul, phase 3. See <a href="http://code.google.com/p/tgstation13/source/detail?r=1588">rev
notes</a> for details.</font>
- unknown: AI cores should now block movement.
- unknown: MMIs are now properly buildable with the mecha fabricator.
Urist:
- unknown: Added sandstone and mineral doors. Mineral boors cannot be opened by
the AI or NPCs.
- unknown: Removed Imperium robes from map.
- unknown: Added the ability to draw letters and graffiti with crayons.
- unknown: Removed fire axes except for bridge and atmospherics.
Veyveyr:
- unknown: New serviceborg sprite option.
- unknown: Map changes to robotics; removed borg fabricators and added second exosuit
fabricator.
- unknown: <font color="red">Cyborg parts are now built from exosuit fabricators
and benefit from research.</font>
- unknown: New exosuit fabricator and borg frame sprites.
+80
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2011-06-01:
/tg/station team:
- unknown: ' Canadian Day Against Homophobia'
Cheridan:
- unknown: Updated mine floor and wall edge sprites.
ConstantA:
- unknown: 'Added exosuit energy relay equipment. Uses area power (any power channel
available) instead of powercell for movement and actions, recharges powercell.'
- unknown: Exosuits can be renamed. Command is in Permissions &amp; Logging menu.
- unknown: Lowered construction time for Ripley parts.
- unknown: Exosuit wreckage can be salvaged for exosuit parts (torso, limbs etc).
- unknown: Speed-up for mecha.
- unknown: New malf-AI sprite. (Sprite donated by the D2K5 server)
Deuryn:
- unknown: Meteors now do a bit more damage and they're not stopped by grills.
Errorage:
- unknown: Fixed twohanded weapon throwing, which left the 'off-hand' object in
your other hand.
- unknown: Doors now hide items under them when closed, mobs are still always above.
- unknown: Singularity engine emitter is now much quieter.
- unknown: Mining station redesigned.
- unknown: Atmospherics' misc gasses tank now starts with N2O.
- unknown: Hitting the resist button while handcuffed and buckled to something will
make you attempt to free yourself. The process is the same as trying to remove
handcuffs. When the 2 minutes pass you will be unbuckled but still handcuffed.
Microwave:
- unknown: Barman renamed to Bartender.
- unknown: The amount of drink you get when mixing things in the bar has been rebalanced.
- unknown: Fixed arrivals maintenance shaft not having air at round start.
Neo:
- unknown: Department radio chat now shows with the department name instead of the
frequency.
Noise:
- unknown: Changed holopad speaking to :h on request.
- unknown: Ninja fixes, changes, etc. Refer to the <a href="http://code.google.com/p/tgstation13/source/list"
target="_blank">code changelog</a> for more info.
TLE:
- unknown: Added personal AIs (pAI).
Urist McDorf:
- unknown: AIs no longer bleed when they reach 0HP (Critical health).
- unknown: Added 2 more security HUDs to security.
- unknown: Security HUDs now show if a person has a tracking implant.
Veyveyr:
- unknown: Spent casing sprites + SMG sprite.
- unknown: Sprites for 1x4 and 1x2 pod doors.
2011-06-07:
Darem:
- unknown: Gun Code Overhaul Phase 1.
- unknown: Taser guns shoot ONE WHOLE SHOT more then they do now.
- unknown: Energy Crossbow has a slightly higher shot capacity (still automatically
recharges).
- unknown: Revolvers can either be loaded one shell at a time or all at once with
an ammo box.
- unknown: 'Shotguns no longer need to be pumped before firing (will change back
in phase 2). '
K0000:
- unknown: Arcane tome now has a "notes" option. Set English translations for runewords
which come up when scribing runes. Attack an arcane tome with another arcane
tome to copy your notes to the target tome.
- unknown: Stun rune buffed considerably. Its a 1-use item so it deserved longer
stun time.
- unknown: 'Tome text: Added missing word description for stun rune.'
Neo:
- unknown: Nar-sie is now a more vengeful eldritch being. When summoned into our
world, he first rewards his loyal cultists by chasing down and eating them first,
then turns his attention to any remaining humans.
TLE:
- unknown: 'Wiped/suicided pAIs should be eligible for being candidates again (5
minute cooldown between prompts.) '
- unknown: 'pAIs are now affected by EMP bursts. pAIs hit with a burst will be silenced
(no speech or PDA messaging) for two minutes and may have their directives or
master modified. A sufficiently powerful EMP burst will have a 20% chance of
killing a pAI. '
2011-06-18:
Agouri:
- unknown: 'Bugfixes: The reagent grinding now works, allowing the miners to FINALLY
bring plasma to the chemistry.'
- unknown: 'Bugfixes: Pill bottles and clipboards can now be removed from the pockets
once placed there.'
+161
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2011-07-04:
Agouri:
- unknown: Sleepers are now able to heal every kind of damage. Drag your ass to
medbay and ask a doctor to get you in one.
- unknown: A lil' bit faster cloning (about 30% faster) due to popular demand.
- unknown: Sleepers are now all located in the inner part of medbay, except for
the examination room one.
- unknown: Added Dermaline, burn-healing drug that outpowers kelotane (and kelotane
is getting a major nerf, so be sure to know how to get this). Recipe is on the
wiki if you need to make it.
- unknown: Drugs no longer heal or metabolise when injected in dead bodies, fuck.
Thank god you guys missed this major bug or we'd have cloning-by-injecting-healing-drugs.
- unknown: "Reminder to coders: Goddamn, update the changelog.\n\t"
Doohl:
- unknown: '<font color="red">A new alien race: Metroids!</font> They are a mostly
non-sentient race of jellyfish-like organisms that float in the air and feed
on the life energy of other organisms. While most Metroids have never shown
signs of self-awareness, they do exhibit signs of basic logic and reasoning
skills as well as very sophisticated perception. Nanotrasen has shipped two
baby Metroids for the xenobiology department. They should be handled with the
utmost care - they are some of the deadliest beings in the known universe!'
- unknown: 'R&amp;D gets a new toy: the freeze gun. Despite popular belief, this
will not literally freeze things!'
- unknown: Every single chemical reagent has been assigned a color.
- unknown: You can now see beakers fill up with chemicals. You can also observe
how the colors mix inside the beakers. Spray bottles also will also show the
color of whatever you're spraying.
- unknown: Added a timestamp to combat logs.
- unknown: Non-insulated gloves now need to be wrapped in wire in order to be electrified.
- unknown: You can now shoot at people on the ground by simply clicking on the tile
they're on.
- unknown: 'Changeling husks are now uncloneable. To clarify: when a changeling
sucks out a victim''s DNA, the victim is said to become a "husk".'
Errorage:
- unknown: Increased environmental damage by a factor of 1.5.
- unknown: Made firesuits a lot more resistant to heat. Previously, they stopped
protecting at around 4,500 degrees. They now go up to around 10,000 (which is
also the temperature which the floor starts melting)
- unknown: Edited the quartermaster's office a bit.
- unknown: Cargo technicians now have access to a cargo ordering console.
- unknown: Added different-colored hardhats. The CE gets a white hardhat.
Firecage:
- unknown: A whole bunch of new drinks and food. Seriously, there's alot!
- unknown: New weapons such as the shock revolver and large energy crossbow.
- unknown: Hydroponics can now grow a bunch more stuff. A lot of these new crops
have some very interesting mutations.
- unknown: Added a command for AIs to change their icon.
- unknown: New costumes to the costume room.
Matty:
- unknown: New engineering backpacks. Enjoy!
Microwave:
- unknown: 'Monkey boxes:'
- unknown: Contains a score of monkey cubes, which you apply water to create monkies.
Nanotrasen provides only the finest technology!
- unknown: You can order monkey crates from the cargo bay. They contain monkey boxes.
- unknown: Changed the amount of labels labelers have to 30. 10 was too low and
30 should not be <i>too</i> griefy.
- unknown: Maximum label text length increased from 10 to 64.
- unknown: You can no longer label people because they can just peel the labels
off. Sorry, clowns!
- unknown: Jelly dooonnuuuutsss! Happy birthday, officers!
- unknown: Made xenomeat not give any nutrition.
- unknown: Added some new reagents.
- unknown: Made it possible to feed monkies and xenos things, as well as making
it possible for them to eat themselves (please don't read that too literally).
- unknown: Added in synthiflesh.
- unknown: Plasma is now not used in reactions, instead, is treated as a catalyst
that is not used up. This only applies to certain reactions.
- unknown: Made it possible to grind more things in the chemistry grinder.
Muskets:
- unknown: The prepackaged songs (Space Asshole, Cuban Pete, Darkest Honk, etc)
have been removed. This doesn't mean admins can't play midis, this just gets
rid of a lot of unnecessary download time.
Rastaf.Zero:
- unknown: 'Botanists get a new toy: Biogenerator. Insert biological items, recieve
biological items.'
- unknown: Added roller beds, otherwise known as stretchers, to medbay. You can
buckle people onto them and pull them.
- unknown: Added egg-smashing and tomato-smashing decals.
Superxpdude updated:
- unknown: Added in the Submachine Gun to R&amp;D.
- unknown: Syndicate agents now have Mini-Uzis.
- unknown: Added an exosuit recharged to the mining station.
- unknown: New labcoats for scientists, virologists, chemists, and genetecists.
- unknown: Moved the vault and added a bridge meeting room next to the HoP's office.
- unknown: Deathsquad armor now functions like a space suit.
- unknown: Added in security jackboots.
Trubble Bass updated:
- unknown: Hat crates. Hat Station 13.
Uhangi:
- unknown: Traitors can now purchase syndicate balloons, which serve no purpose
other than to blow your cover. For a limited time only, you can get them at
a bargain price - just 10 telecrystals!
- unknown: Removed security shotguns from the armory. No fun allowed.
- unknown: Changed some bullet damage stuff.
Urist McDorf:
- unknown: Adding shading to pills.
- unknown: Detective's office noir look has been removed. The icon operations required
to render everything in monochrome was too heavy on the players.
- unknown: Added in an uplink implant.
2011-07-29:
/tg/station team:
- unknown: ' Day of Forum revival!'
Agouri updated:
- unknown: I was always bothered by how unprofessional it was of Nanotransen (in
before &gt;Nanotransen &gt;professionalism) to just lay expensive spacesuits
in racks and just let them be. Well, no more. Introducing...
- unknown: Suit Storage Units. Rumored to actually be repurposed space radiators,
these wondrous machines will store any kind of spacesuit in a clean and sterile
environment.
- unknown: The user can interact with the unit in various ways. You can start a
UV cauterisation cycle to disinfect its contents, effectively sterilising and
cleaning eveyrthing from the suits/helmets stored inside.
- unknown: A sneaky yordle can also hide in it, if he so desires, or hack it, or
lock it or do a plethora of shady stuff with it. Beware, though, there's plenty
of dangerous things you can do with it, both to you and your target.
- unknown: The Unit's control panel can be accessed by screwdriving it. That's all
I'm willing to say, I'd like to let the players find out what each hack option
does and doesn't. Will add more stuff later.
- unknown: Added Command Space suit, Chief Engineer space suit and Chief Medical
Officer spacesuit (In a new space that you'll probably notice by yourself) to
make it easier for you to look like a special snowflake.
- unknown: EVA and CMO office modified to accomodate the new suits and SSUs. Look,
I'm not a competent mapper, okay? Fuck you too. A mapper is strongly recommended
to rearrange my half assed shit.
- unknown: Soda cans, cigarette packets, cigarettes and cigars as well as bullet
casings are now considered trash and can be picked up by the trashbag. Now you
can annoy the janitor even more!
- unknown: 'Sprite credit goes to Alex Jones, his portfolio can be found here: <a
href="http://bspbox.com/">http://bspbox.com</a>. Thanks a lot, bro.'
- unknown: With the recent forum fuss and all that, I've got a thread to specifically
contain rants and bug reports about this update. <a href="http://tgstation13.servehttp.com/phpBB3/viewtopic.php?f=3&amp;t=5569&amp;p=45549&amp;sid=a4a96f5b0e896cd3e3f7c1db73f09f1b#p45549">Click
me</a>
Doohl updated:
- unknown: 'Bugfix: Metroids should never "shut down" and just die in a corner when
they begin starving. And so, hungry Metroids are a force to be feared.'
- unknown: The Cargo computers now have the ability to cancel pending orders to
refund credits. This was put in place so that idiots couldn't waste all the
cargo points and run off. However, if the shuttle is en route to the station
you won't be able to cancel orders.
- unknown: 'Bugfix: the manifest has been fixed! Additionally, the manfiest is now
updated realtime; job changes and new arrivals will be automatically updated
into the manifest. Joy!'
- unknown: Metroids, when wrestled off of someone's head or beaten off, now get
stunned for a few seconds.
Errorage updated:
- unknown: Hopefully fixed the derelict 'hotspots'. Derelict medbay has also been
fixed.
Uhangi updated:
- unknown: EVA redesigned
- unknown: An electropack is now available once again on the prison station
2011-07-30:
Doohl updated:
- unknown: 'New virus: Retrovirus. It basically screws over your DNA.'
- unknown: "You can now do CTRL+MOVEMENT to face any direction you want. See those\
\ chairs in Medbay and the Escape Wing? You can do CTRL+EAST to actually RP\
\ that you're sitting on them. Is this cool or what?!\n\t"
Rockdtben updated:
- unknown: 'Bugfix: Fixed a bug where you could dupe diamonds'
Superxpdude Updated:
- unknown: Engineer and CE space helmets now have built-in lights.
+72
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2011-08-02:
/tg/station team:
- unknown: ' The day the earth stood still.'
Agouri updated:
- unknown: SSUs now correctly cycle and dump the unlucky occupant when designated
to supercycle, when the criteria to do so are met.
- unknown: Fixed bugshit
- unknown: You can now make normal martinis again, removed a silly recipe conflict
(Thanks, muskets.). Good barmen are urged to blend the good ol' recipes since
the new ones have sprites that SUCK ASS JESUS CHRIST
2011-08-03:
Superxpdude updated:
- unknown: Virology Airlock changed to no longer cycle air. Should work faster and
prevent virologists from suffocating.
- unknown: Server Room APC is now connected to the power grid.
- unknown: Stun Batons now start OFF. Make sure to turn them on before hitting people
with them.
2011-08-05:
Mport updated:
- unknown: The various assemblies should be working now.
- unknown: Old style bombs and suicide vests temporarily removed.
2011-08-09:
Mport updated:
- unknown: Cyborgs once again have open cover/cell icons.
- unknown: To override a cyborg's laws you must emag it when the cover is open.
- unknown: Emags can unlock a cyborgs cover.
- unknown: Xbow radiation damage has been lowered from 100 to 20 a hit
2011-08-15:
Superxpdude updated:
- unknown: 'NEW MINING STATION, POST YOUR OPINIONS AND BUGS <a href="http://nanotrasen.com/phpBB3/viewtopic.php?f=7&amp;t=5733">HERE</a> '
- unknown: Added some new awesome mining-related sprites by Petethegoat. All credit
for the sprites goes to him.
2011-08-16:
Superxpdude updated:
- unknown: 'Traitor item bundles: Contains a random selection of traitor gear'
2011-08-20:
Doohl:
- unknown: The smoke chemistry recipe has been upgraded! You can lace smoke with
chemicals that can bathe people or enter their lungs through inhalation. Yes,
this means you can make chloral hydrate smoke bombs. No, this doesn't mean you
can make napalm smoke or foam smoke.
2011-08-26:
Mport:
- unknown: 'Rev:'
- unknown: 'Cult:'
2011-08-28:
Doohl:
- unknown: Chaplains can now select different bible icons when they start. The selection
is applied globally and the library's bible printer will print the same bibles.
- unknown: Joy to the world! The Library's bible-printing function now has a one-minute
cooldown. One minute may seem a little extreme, but it is necessary to prevent
people from spamming the fuck out of everything with 100,000,000,000,000 carbon-copy
bibles.
- unknown: Tweaked Metroids a bit; they are slightly more aggressive and become
hungrier faster. To compensate, they now move slightly slower.
2011-08-31:
Lasty:
- unknown: The costumes that spawn in the theatre are now randomized.
- unknown: The kitchen now has a Smartfridge which can be directly loaded from the
Botanist? plantbags. No more crates! (credit to Rolan7).
- unknown: Snappops can now be acquired from the arcade machines. Amaze your friends!
(credit to Petethegoat)
- unknown: Bangindonk.ogg added to random end sounds list.
Superpxdude:
- unknown: The mail system actually works properly now! Probably!
- unknown: Most hats had their ?eadspace?tag removed, meaning they will no longer
substitute for a space helmet in protecting you from the dangers of space.
Urist McDorf:
- unknown: Players can no longer be randomly assigned to Librarian, Atmospherics
Technician, Chaplain, and Lawyer unless all other non-assisstant job slots are
full or they have those jobs in their preferences.
- unknown: Changeling mode now has multiple changelings.

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