Automatic changelog compile [ci skip]

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Changelogs
2021-03-03 00:14:13 +00:00
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<div class="commit sansserif">
<h2 class="date">03 March 2021</h2>
<h3 class="author">Hadza updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes TRAIT_NOBREATH crit damage being applied after death</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">French tourists now have their own audio cue</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">tgui wizard panel</li>
<li class="code_imp">Supermatter's defines have been moved into it's own file in the __DEFINES folder.</li>
<li class="bugfix">portable atmos reactions now work again</li>
</ul>
<h3 class="author">Swiftfeather updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blobs voring the station nuke no longer detonates the nuke.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plumbing reaction chambers now have connects for acidic (yellow) and basic (green) buffers! You can set the UI to indicate at what pH the reaction chamber is supposed to insert a buffer into the reaction.</li>
<li class="rscadd">Adds plumbing bufferers. Place a bunch of them next to each other, set a threshold amount with right click and screwdriver them. Once all are above the threshold, only then will they start providing chems. Great for waiting steps and carefully dosing amounts!</li>
<li class="balance">The reaction chamber no longer pulls specific chems, and instead has a set volume it works towards before being able to react.</li>
</ul>
<h3 class="author">gonenoculer5 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Syndicate contractors will notice that their batons have recieved some upgrades, and are now more capable of subduing targets more effectively, only taking three to four hits to crit rather than six to seven.</li>
</ul>
<h3 class="author">mozi_h updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Folders have a snazzy new look. (Check out those colours!) qol: Rapidly pick up paper by clicking on it with a folder. Alt-click to remove an item from a folder.</li>
<li class="refactor">Split and cleaned up folder code.</li>
</ul>
<h3 class="author">theOOZ updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Bumbles, a department pet for botany!</li>
</ul>
<h3 class="author">unit0016 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wearing a tactical skirtleneck no longer morphs your legs to plantigrade automatically.</li>
<li class="bugfix">Cybersun hardsuits now have muzzled sprites again. Honk?</li>
</ul>
<h2 class="date">02 March 2021</h2>
<h3 class="author">Dex updated:</h3>
<ul class="changes bgimages16">
@@ -2943,45 +2987,6 @@
<li class="rscadd">You may now pick Implant as a preferred uplink location, meaning that if you become a traitor, you will start with an uplink implant. The cost of the implant (4 TC) is deducted from your total starting TC, because the Syndicate doesn't give freebies.</li>
<li class="bugfix">Admins removing an uplink from a person with an uplink implant will now destroy the implant, rather than leaving an implant that does nothing.</li>
</ul>
<h2 class="date">30 December 2020</h2>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New negative quirk: 'Bad Touch'. With it, you gain a negative moodlet from being hugged instead of a positive one, and you gain a negative moodlet from headpats and grabs.</li>
<li class="bugfix">blind people can now feel headpats</li>
</ul>
<h3 class="author">Nari Harimoto updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Kilo Station white ship shuttle dock no longer spawns a redundant mining shuttle</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dead bodies with a brain but no ghost actively inside the body will once again appear dead when examined</li>
<li class="bugfix">The clown car can once again be driven</li>
<li class="bugfix">Mechs can once again open doors by bumping into them (assuming the rider has access, obviously)</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The B.E.P.I.S market has been stabilized</li>
<li class="bugfix">You are no longer able to teleport rigged power cells across the station to remotely detonate departments using the BRPED. Rigged cells will instead explode inside the BRPED when you attempt to transfer them. That's right, you can now rig BRPEDs to explode when people use them.</li>
<li class="bugfix">Fixed Space Dragon's overlay not being set properly on death</li>
<li class="bugfix">Fixed Space Dragon's color selection not limiting darker colors as it should</li>
<li class="bugfix">Replaced US Indigenous People's Day with it's international equivalent</li>
<li class="bugfix">Fixed zero damage items with set attack verbs not showing chat messages anyway.</li>
<li class="bugfix">jitteriness, melee attack animations and resting/standing up should no longer momentarily disable the floating movetype.</li>
<li class="rscdel">PubbyStation subtypes of booze-o-mat and wallmed</li>
<li class="bugfix">ERT shuttle access on Kilostation. Interns and other livestock may board again.</li>
<li class="bugfix">Misplaced solar wires on Kilo have been corrected</li>
<li class="bugfix">Some more minor decals/grille placement on Kilo</li>
<li class="bugfix">Spiders will no longer spawn in space on Kilo</li>
<li class="rscadd">The vacant offices on Ice Box and Delta are now public access.</li>
<li class="rscadd">The Ice Box vacant office airlock has been turned into a plain airlock to reflect the fact it no longer needs engineering access to open. It has also been renamed to reflect the fact that Vacant Office B no longer exists.</li>
<li class="tweak">The Meta vacant office airlock has a name now when it was unnamed before.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The "eye of god" only becomes unremovable when put in your eye.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+37
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@@ -47983,3 +47983,40 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- bugfix: You no longer get dusted going into the cafe plumbing area
- rscadd: New plumbing area in the ghost cafe
- bugfix: Some ghost cafe doors are no longer occupied by walls
2021-03-03:
Hadza:
- bugfix: Fixes TRAIT_NOBREATH crit damage being applied after death
Qustinnus:
- soundadd: French tourists now have their own audio cue
SkyratBot:
- refactor: tgui wizard panel
- code_imp: Supermatter's defines have been moved into it's own file in the __DEFINES
folder.
- bugfix: portable atmos reactions now work again
Swiftfeather:
- bugfix: Blobs voring the station nuke no longer detonates the nuke.
Time-Green:
- rscadd: Plumbing reaction chambers now have connects for acidic (yellow) and basic
(green) buffers! You can set the UI to indicate at what pH the reaction chamber
is supposed to insert a buffer into the reaction.
- rscadd: Adds plumbing bufferers. Place a bunch of them next to each other, set
a threshold amount with right click and screwdriver them. Once all are above
the threshold, only then will they start providing chems. Great for waiting
steps and carefully dosing amounts!
- balance: The reaction chamber no longer pulls specific chems, and instead has
a set volume it works towards before being able to react.
gonenoculer5:
- balance: Syndicate contractors will notice that their batons have recieved some
upgrades, and are now more capable of subduing targets more effectively, only
taking three to four hits to crit rather than six to seven.
mozi_h:
- rscadd: 'Folders have a snazzy new look. (Check out those colours!) qol: Rapidly
pick up paper by clicking on it with a folder. Alt-click to remove an item from
a folder.'
- refactor: Split and cleaned up folder code.
theOOZ:
- rscadd: Added Bumbles, a department pet for botany!
unit0016:
- bugfix: Wearing a tactical skirtleneck no longer morphs your legs to plantigrade
automatically.
- bugfix: Cybersun hardsuits now have muzzled sprites again. Honk?
@@ -1,4 +0,0 @@
author: "theOOZ"
delete-after: True
changes:
- rscadd: "Added Bumbles, a department pet for botany!"
@@ -1,4 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- bugfix: "Cybersun hardsuits now have muzzled sprites again. Honk?"
@@ -1,4 +0,0 @@
author: "Hadza"
delete-after: True
changes:
- bugfix: "Fixes TRAIT_NOBREATH crit damage being applied after death"
@@ -1,4 +0,0 @@
author: "gonenoculer5"
delete-after: True
changes:
- balance: "Syndicate contractors will notice that their batons have recieved some upgrades, and are now more capable of subduing targets more effectively, only taking three to four hits to crit rather than six to seven."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "portable atmos reactions now work again"
@@ -1,4 +0,0 @@
author: "Swiftfeather"
delete-after: True
changes:
- bugfix: "Blobs voring the station nuke no longer detonates the nuke."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "tgui wizard panel"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- code_imp: "Supermatter's defines have been moved into it's own file in the __DEFINES folder."
@@ -1,6 +0,0 @@
author: "Time-Green"
delete-after: True
changes:
- rscadd: "Plumbing reaction chambers now have connects for acidic (yellow) and basic (green) buffers! You can set the UI to indicate at what pH the reaction chamber is supposed to insert a buffer into the reaction."
- rscadd: "Adds plumbing bufferers. Place a bunch of them next to each other, set a threshold amount with right click and screwdriver them. Once all are above the threshold, only then will they start providing chems. Great for waiting steps and carefully dosing amounts!"
- balance: "The reaction chamber no longer pulls specific chems, and instead has a set volume it works towards before being able to react."
@@ -1,6 +0,0 @@
author: "mozi_h"
delete-after: True
changes:
- rscadd: "Folders have a snazzy new look. (Check out those colours!)
qol: Rapidly pick up paper by clicking on it with a folder. Alt-click to remove an item from a folder."
- refactor: "Split and cleaned up folder code."
@@ -1,4 +0,0 @@
author: "unit0016"
delete-after: True
changes:
- bugfix: "Wearing a tactical skirtleneck no longer morphs your legs to plantigrade automatically."
@@ -1,4 +0,0 @@
author: "Qustinnus"
delete-after: True
changes:
- soundadd: "French tourists now have their own audio cue"