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Fix map_export including projectiles in saved maps (#91878)
## About The Pull Request The map export verb was including fired projectiles from guns/lasers/magic/etc. if a map was saved at the exact time the projectile was on the screen. This is bad because when the map is loaded, the projectile is just stationary and doesn't disappear. ## Why It's Good For The Game Mapping consistency. ## Changelog 🆑 fix: Fix map export including projectiles in saved maps /🆑
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@@ -202,19 +202,20 @@ GLOBAL_LIST_INIT(save_file_chars, list(
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maxz,
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save_flag = ALL,
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shuttle_area_flag = SAVE_SHUTTLEAREA_DONTCARE,
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list/obj_blacklist = typecacheof(/obj/effect),
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list/obj_blacklist,
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)
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var/width = maxx - minx
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var/height = maxy - miny
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var/depth = maxz - minz
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if(!islist(obj_blacklist))
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if(obj_blacklist && !islist(obj_blacklist))
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CRASH("Non-list being used as object blacklist for map writing")
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// we want to keep crayon writings, blood splatters, cobwebs, etc.
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obj_blacklist -= typecacheof(/obj/effect/decal)
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obj_blacklist -= typecacheof(/obj/effect/turf_decal)
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obj_blacklist -= typecacheof(/obj/effect/landmark) // most landmarks get deleted except for latejoin arrivals shuttle
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// we want to keep decals from crayon writings, blood splatters, cobwebs, etc.
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// most landmarks get deleted except for latejoin arrivals shuttle
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var/static/list/default_blacklist = typecacheof(list(/obj/effect, /obj/projectile)) - typecacheof(list(/obj/effect/decal, /obj/effect/turf_decal, /obj/effect/landmark))
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if(!obj_blacklist)
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obj_blacklist = default_blacklist
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//Step 0: Calculate the amount of letters we need (26 ^ n > turf count)
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var/turfs_needed = width * height
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