fixed compile errors

This commit is contained in:
paprka
2014-12-24 21:03:22 -08:00
parent 7842ff8803
commit 595ad8df58
11 changed files with 49 additions and 52 deletions
+3 -3
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@@ -219,9 +219,9 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/datum/supply_packs/security/taser
name = "Stun Guns Crate"
contains = list(/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/taser)
contains = list(/obj/item/weapon/gun/energy/gun/advtaser,
/obj/item/weapon/gun/energy/gun/advtaser,
/obj/item/weapon/gun/energy/gun/advtaser)
cost = 15
containername = "stun gun crate"
+1 -1
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@@ -31,7 +31,7 @@
if(!summon_type)
switch (randomizeguns)
if("taser")
new /obj/item/weapon/gun/energy/taser(get_turf(H))
new /obj/item/weapon/gun/energy/gun/advtaser(get_turf(H))
if("egun")
new /obj/item/weapon/gun/energy/gun(get_turf(H))
if("laser")
+1 -1
View File
@@ -179,7 +179,7 @@ Security Officer
H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
H.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/taser(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/advtaser(H), slot_s_store)
H.equip_to_slot_or_del(new /obj/item/device/flash/handheld(H), slot_l_store)
if(H.backbag == 1)
+2 -2
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@@ -418,7 +418,7 @@ Auto Patrol[]"},
new /obj/item/device/assembly/prox_sensor(Tsec)
if(!lasercolor)
var/obj/item/weapon/gun/energy/taser/G = new /obj/item/weapon/gun/energy/taser(Tsec)
var/obj/item/weapon/gun/energy/gun/advtaser/G = new /obj/item/weapon/gun/energy/gun/advtaser(Tsec)
G.power_supply.charge = 0
G.update_icon()
else if(lasercolor == "b")
@@ -645,7 +645,7 @@ Auto Patrol[]"},
return
name = "redtag ED-209 assembly"
if("")
if(!istype(W, /obj/item/weapon/gun/energy/taser))
if(!istype(W, /obj/item/weapon/gun/energy/gun/advtaser))
return
name = "taser ED-209 assembly"
else
+1 -1
View File
@@ -119,7 +119,7 @@
if(/obj/item/weapon/gun/energy/lasercannon)
iconholder = 1
if(/obj/item/weapon/gun/energy/taser)
if(/obj/item/weapon/gun/energy/gun/advtaser)
eprojectile = /obj/item/projectile/beam
eshot_sound = 'sound/weapons/Laser.ogg'
+1 -1
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@@ -168,7 +168,7 @@
O:icon_state = "flash"
// Engineering
// Security
if(istype(O,/obj/item/weapon/gun/energy/taser/cyborg))
if(istype(O,/obj/item/weapon/gun/energy/gun/advtaser/cyborg))
if(O:power_supply.charge < O:power_supply.maxcharge)
var/obj/item/weapon/gun/energy/G = O
var/obj/item/ammo_casing/energy/S = G.ammo_type[G.select]
@@ -113,7 +113,7 @@
usr << "There's no mounting point for the module!"
return 0
var/obj/item/weapon/gun/energy/taser/cyborg/T = locate() in R.module
var/obj/item/weapon/gun/energy/gun/advtaser/cyborg/T = locate() in R.module
if(!T)
T = locate() in R.module.contents
if(!T)
+1 -1
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@@ -38,7 +38,7 @@
/obj/item/robot_parts/r_leg = 1,
/obj/item/stack/sheet/metal = 5,
/obj/item/stack/cable_coil = 5,
/obj/item/weapon/gun/energy/taser = 1,
/obj/item/weapon/gun/energy/gun/advtaser = 1,
/obj/item/weapon/stock_parts/cell = 1,
/obj/item/device/assembly/prox_sensor = 1,
/obj/item/robot_parts/r_arm = 1)
@@ -12,46 +12,6 @@
select_fire(user)
update_icon()
/obj/item/weapon/gun/energy/gun/advtaser
name = "advanced taser"
desc = "A hybrid taser designed to fire both short-range high-power electrodes and long-range disabler beams."
icon_state = "advtaser"
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
/obj/item/weapon/gun/energy/gun/advtaser/cyborg
name = "advanced taser"
desc = "An integrated advanced taser that draws directly from a cyborg's power cell. The weapon contains a limiter to prevent the cyborg's power cell from overheating."
cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
var/charge_tick = 0
var/recharge_time = 10
/obj/item/weapon/gun/energy/gun/advtaser/cyborg/New()
..()
processing_objects.Add(src)
/obj/item/weapon/gun/energy/gun/advtaser/cyborg/Destroy()
processing_objects.Remove(src)
..()
/obj/item/weapon/gun/energy/gun/advtaser/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
charge_tick++
if(charge_tick < recharge_time) return 0
charge_tick = 0
if(!power_supply) return 0 //sanity
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot
if(R.cell.use(shot.e_cost)) //Take power from the borg...
power_supply.give(shot.e_cost) //... to recharge the shot
update_icon()
return 1
/obj/item/weapon/gun/energy/gun/nuclear
name = "advanced energy gun"
desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
+38 -1
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@@ -7,7 +7,6 @@
ammo_type = list(/obj/item/ammo_casing/energy/electrode)
cell_type = "/obj/item/weapon/stock_parts/cell/crap"
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder."
@@ -16,6 +15,44 @@
ammo_type = list(/obj/item/ammo_casing/energy/electrode/gun)
cell_type = "/obj/item/weapon/stock_parts/cell"
/obj/item/weapon/gun/energy/gun/advtaser
name = "advanced taser"
desc = "A hybrid taser designed to fire both short-range high-power electrodes and long-range disabler beams."
icon_state = "advtaser"
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
/obj/item/weapon/gun/energy/gun/advtaser/cyborg
name = "advanced taser"
desc = "An integrated advanced taser that draws directly from a cyborg's power cell. The weapon contains a limiter to prevent the cyborg's power cell from overheating."
cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
var/charge_tick = 0
var/recharge_time = 10
/obj/item/weapon/gun/energy/gun/advtaser/cyborg/New()
..()
processing_objects.Add(src)
/obj/item/weapon/gun/energy/gun/advtaser/cyborg/Destroy()
processing_objects.Remove(src)
..()
/obj/item/weapon/gun/energy/gun/advtaser/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
charge_tick++
if(charge_tick < recharge_time) return 0
charge_tick = 0
if(!power_supply) return 0 //sanity
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot
if(R.cell.use(shot.e_cost)) //Take power from the borg...
power_supply.give(shot.e_cost) //... to recharge the shot
update_icon()
return 1
/obj/item/weapon/gun/energy/crossbow
name = "mini energy crossbow"
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