mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 15:17:01 +01:00
fixed compile errors
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@@ -38,7 +38,7 @@
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/obj/item/robot_parts/r_leg = 1,
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/obj/item/stack/sheet/metal = 5,
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/obj/item/stack/cable_coil = 5,
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/obj/item/weapon/gun/energy/taser = 1,
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/obj/item/weapon/gun/energy/gun/advtaser = 1,
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/obj/item/weapon/stock_parts/cell = 1,
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/obj/item/device/assembly/prox_sensor = 1,
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/obj/item/robot_parts/r_arm = 1)
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@@ -12,46 +12,6 @@
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select_fire(user)
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update_icon()
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/obj/item/weapon/gun/energy/gun/advtaser
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name = "advanced taser"
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desc = "A hybrid taser designed to fire both short-range high-power electrodes and long-range disabler beams."
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icon_state = "advtaser"
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
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/obj/item/weapon/gun/energy/gun/advtaser/cyborg
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name = "advanced taser"
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desc = "An integrated advanced taser that draws directly from a cyborg's power cell. The weapon contains a limiter to prevent the cyborg's power cell from overheating."
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cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
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var/charge_tick = 0
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var/recharge_time = 10
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/obj/item/weapon/gun/energy/gun/advtaser/cyborg/New()
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..()
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processing_objects.Add(src)
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/obj/item/weapon/gun/energy/gun/advtaser/cyborg/Destroy()
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processing_objects.Remove(src)
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..()
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/obj/item/weapon/gun/energy/gun/advtaser/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
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charge_tick++
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if(charge_tick < recharge_time) return 0
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charge_tick = 0
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if(!power_supply) return 0 //sanity
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot
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if(R.cell.use(shot.e_cost)) //Take power from the borg...
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power_supply.give(shot.e_cost) //... to recharge the shot
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update_icon()
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return 1
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/obj/item/weapon/gun/energy/gun/nuclear
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name = "advanced energy gun"
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desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
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@@ -7,7 +7,6 @@
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ammo_type = list(/obj/item/ammo_casing/energy/electrode)
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cell_type = "/obj/item/weapon/stock_parts/cell/crap"
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/obj/item/weapon/gun/energy/stunrevolver
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name = "stun revolver"
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desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder."
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@@ -16,6 +15,44 @@
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ammo_type = list(/obj/item/ammo_casing/energy/electrode/gun)
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cell_type = "/obj/item/weapon/stock_parts/cell"
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/obj/item/weapon/gun/energy/gun/advtaser
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name = "advanced taser"
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desc = "A hybrid taser designed to fire both short-range high-power electrodes and long-range disabler beams."
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icon_state = "advtaser"
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/disabler)
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/obj/item/weapon/gun/energy/gun/advtaser/cyborg
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name = "advanced taser"
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desc = "An integrated advanced taser that draws directly from a cyborg's power cell. The weapon contains a limiter to prevent the cyborg's power cell from overheating."
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cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
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var/charge_tick = 0
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var/recharge_time = 10
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/obj/item/weapon/gun/energy/gun/advtaser/cyborg/New()
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..()
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processing_objects.Add(src)
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/obj/item/weapon/gun/energy/gun/advtaser/cyborg/Destroy()
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processing_objects.Remove(src)
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..()
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/obj/item/weapon/gun/energy/gun/advtaser/cyborg/process() //Every [recharge_time] ticks, recharge a shot for the cyborg
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charge_tick++
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if(charge_tick < recharge_time) return 0
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charge_tick = 0
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if(!power_supply) return 0 //sanity
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot
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if(R.cell.use(shot.e_cost)) //Take power from the borg...
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power_supply.give(shot.e_cost) //... to recharge the shot
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update_icon()
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return 1
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/obj/item/weapon/gun/energy/crossbow
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name = "mini energy crossbow"
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