mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 06:00:16 +01:00
Merge branch 'master' of https://github.com/tgstation/-tg-station into warnstandardization
Conflicts: code/_onclick/telekinesis.dm
This commit is contained in:
@@ -47,6 +47,30 @@ CREATE TABLE `erro_admin_log` (
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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||||
/*!40101 SET character_set_client = @saved_cs_client */;
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||||
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||||
--
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-- Table structure for table `erro_admin_ranks`
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||||
--
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DROP TABLE IF EXISTS `erro_admin_ranks`;
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||||
/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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||||
CREATE TABLE `erro_admin_ranks` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`rank` varchar(40) NOT NULL,
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`flags` int(16) NOT NULL DEFAULT '0',
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=latin1;
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||||
/*!40101 SET character_set_client = @saved_cs_client */;
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||||
|
||||
insert into erro_admin_ranks (rank, flags) values ('Moderator',2);
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insert into erro_admin_ranks (rank, flags) values ('Admin Candidate',2);
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insert into erro_admin_ranks (rank, flags) values ('Trial Admin',5638);
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insert into erro_admin_ranks (rank, flags) values ('Badmin',5727);
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insert into erro_admin_ranks (rank, flags) values ('Game Admin',8063);
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insert into erro_admin_ranks (rank, flags) values ('Game Master',65535);
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insert into erro_admin_ranks (rank, flags) values ('Host',65535);
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insert into erro_admin_ranks (rank, flags) values ('Coder',5168);
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|
||||
--
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-- Table structure for table `erro_ban`
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--
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -6455,7 +6455,7 @@
|
||||
"cug" = (/obj/structure/sign/map/right{pixel_y = -32},/obj/structure/rack{icon = 'icons/obj/stationobjs.dmi'; icon_state = "minibar_right"; name = "skeletal minibar"},/obj/item/weapon/reagent_containers/food/drinks/bottle/gin,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/syndicate_mothership)
|
||||
"cuh" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"; name = "Equipment Room"; req_access_txt = "150"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
|
||||
"cui" = (/obj/machinery/atmospherics/pipe/simple{dir = 10},/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/syndicate_station/start)
|
||||
"cuj" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
|
||||
"cuj" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate/black/red,/obj/item/clothing/head/helmet/space/syndicate/black/red,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/syndicate_station/start)
|
||||
"cuk" = (/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "snow"},/turf/unsimulated/floor{icon = 'icons/turf/snow.dmi'; icon_state = "gravsnow_corner"; dir = 10},/area/syndicate_mothership)
|
||||
"cul" = (/turf/unsimulated/wall,/area/wizard_station)
|
||||
"cum" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows2"; dir = 8},/area/tdome/tdomeobserve)
|
||||
@@ -6693,7 +6693,7 @@
|
||||
"cyK" = (/obj/structure/cable,/obj/structure/computerframe{anchored = 1},/obj/item/stack/cable_coil/cut,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cyL" = (/obj/structure/rack,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cyM" = (/obj/structure/rack,/obj/item/clothing/suit/space/rig/medical,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/medical,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cyN" = (/obj/structure/rack,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cyN" = (/obj/structure/table,/obj/item/weapon/screwdriver,/obj/machinery/light,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cyO" = (/obj/machinery/power/apc{cell_type = 5000; dir = 8; environ = 0; equipment = 0; lighting = 0; locked = 0; name = "Worn-out APC"; pixel_x = -24; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cyP" = (/obj/machinery/light/small,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cyQ" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/derelict/ship)
|
||||
@@ -6705,7 +6705,7 @@
|
||||
"cyW" = (/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cyX" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/derelict/ship)
|
||||
"cyY" = (/obj/machinery/computer/pod{id = "oldship_gun"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cyZ" = (/obj/structure/table,/obj/item/weapon/screwdriver,/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cyZ" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate/black/med,/obj/item/clothing/head/helmet/space/syndicate/black/med,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"cza" = (/obj/structure/table,/obj/item/device/radio/off,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"czb" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/space)
|
||||
"czc" = (/turf/simulated/wall/r_wall,/area/space)
|
||||
@@ -6897,7 +6897,7 @@
|
||||
"cCG" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 0; name = "Worn-out APC"; pixel_y = -24},/turf/simulated/floor/plating,/area/djstation)
|
||||
"cCH" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/storage/box/lights/mixed,/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 0; pixel_y = -32},/turf/simulated/floor/plating,/area/djstation)
|
||||
"cCI" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/djstation)
|
||||
"cCJ" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/item/clothing/mask/breath,/turf/simulated/floor/plating,/area/djstation)
|
||||
"cCJ" = (/obj/structure/rack,/obj/item/clothing/head/helmet/swat,/turf/simulated/floor,/area/derelict/bridge/access)
|
||||
"cCK" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"},/turf/simulated/floor/plating,/area/djstation)
|
||||
"cCL" = (/obj/structure/closet/emcloset,/turf/simulated/floor{icon_state = "cafeteria"},/area/djstation)
|
||||
"cCM" = (/obj/machinery/vending/snack,/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"},/area/djstation)
|
||||
@@ -7088,7 +7088,7 @@
|
||||
"cGp" = (/obj/item/stack/rods,/turf/space,/area/space)
|
||||
"cGq" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"cGr" = (/obj/item/weapon/shard,/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
|
||||
"cGs" = (/obj/item/clothing/suit/space/syndicate,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"cGs" = (/obj/item/clothing/head/helmet/space/syndicate/black/engie,/turf/simulated/floor/airless{icon_state = "damaged5"},/area/derelict/singularity_engine)
|
||||
"cGt" = (/obj/item/stack/rods,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"cGu" = (/obj/item/weapon/shard,/turf/simulated/floor/airless{icon_state = "damaged5"},/area/derelict/singularity_engine)
|
||||
"cGv" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
@@ -7100,7 +7100,7 @@
|
||||
"cGB" = (/obj/structure/table,/obj/machinery/power/apc{dir = 0; name = "Worn-out APC"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor,/area/derelict/bridge)
|
||||
"cGC" = (/obj/structure/table,/obj/machinery/light/small,/turf/simulated/floor,/area/derelict/bridge)
|
||||
"cGD" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/singularity_engine)
|
||||
"cGE" = (/obj/item/clothing/head/helmet/swat,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"cGE" = (/obj/item/clothing/suit/space/syndicate/black/engie,/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"cGF" = (/obj/item/weapon/shard{icon_state = "small"},/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"cGG" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
"cGH" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/airless,/area/derelict/singularity_engine)
|
||||
@@ -7457,12 +7457,12 @@
|
||||
"cNu" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable,/obj/machinery/power/solar_control{id = "derelictsolar"; name = "Primary Solar Control"; track = 0},/turf/simulated/floor/airless,/area/derelict/bridge/ai_upload)
|
||||
"cNv" = (/obj/structure/cable,/obj/machinery/power/apc{dir = 8; environ = 0; equipment = 0; lighting = 0; locked = 0; name = "Worn-out APC"; pixel_x = -24; pixel_y = 0},/turf/simulated/floor/plating/airless,/area/derelict/bridge/ai_upload)
|
||||
"cNw" = (/obj/item/weapon/paper{desc = ""; info = "The Syndicate have cunningly disguised a Syndicate Uplink as your PDA. Simply enter the code \"678 Bravo\" into the ringtone select to unlock its hidden features. <br><br><b>Objective #1</b>. Kill the God damn AI in a fire blast that it rocks the station. <b>Success!</b> <br><b>Objective #2</b>. Escape alive. <b>Failed.</b>"; name = "Mission Objectives"},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/derelict/bridge/ai_upload)
|
||||
"cNx" = (/obj/machinery/light/small{dir = 4},/obj/item/clothing/head/helmet/space/syndicate,/turf/simulated/floor/airless,/area/derelict/bridge/ai_upload)
|
||||
"cNx" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate/orange,/obj/item/clothing/head/helmet/space/syndicate/orange,/obj/item/clothing/mask/breath,/turf/simulated/floor/plating,/area/djstation)
|
||||
"cNy" = (/obj/item/stack/rods,/turf/simulated/floor/plating/airless,/area/derelict/hallway/secondary)
|
||||
"cNz" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"},/turf/simulated/floor/airless,/area/space)
|
||||
"cNA" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/light/small,/turf/simulated/floor/airless,/area/derelict/bridge/ai_upload)
|
||||
"cNB" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"},/turf/simulated/floor/airless,/area/derelict/bridge/ai_upload)
|
||||
"cNC" = (/obj/item/clothing/suit/space/syndicate,/turf/simulated/floor/airless,/area/derelict/bridge/ai_upload)
|
||||
"cNC" = (/obj/item/clothing/suit/space/syndicate/black/red,/turf/simulated/floor/airless,/area/derelict/bridge/ai_upload)
|
||||
"cND" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/turf/simulated/floor/airless,/area/derelict/bridge/ai_upload)
|
||||
"cNE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/wall/r_wall,/area/derelict/bridge/ai_upload)
|
||||
"cNF" = (/obj/structure/cable,/turf/simulated/floor/plating/airless,/area/solar/derelict_aft)
|
||||
@@ -7709,15 +7709,15 @@
|
||||
"cSm" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating,/area/mine/laborcamp/security)
|
||||
"cSn" = (/turf/simulated/mineral/random/labormineral,/area/mine/explored)
|
||||
"cSo" = (/turf/space,/area/mine/unexplored)
|
||||
"cSp" = (/obj/structure/alien/resin,/turf/simulated/floor/airless,/area/mine/abandoned)
|
||||
"cSp" = (/obj/machinery/light/small{dir = 4},/obj/item/clothing/head/helmet/space/syndicate/black/red,/turf/simulated/floor/airless,/area/derelict/bridge/ai_upload)
|
||||
"cSq" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 9},/area/mine/north_outpost)
|
||||
"cSr" = (/obj/structure/lattice,/obj/structure/window/reinforced{dir = 1},/turf/space,/area/mine/explored)
|
||||
"cSs" = (/obj/machinery/door/airlock/external{name = "Mining North Outpost Airlock"; req_access_txt = "54"},/turf/simulated/floor/airless{icon_state = "asteroidfloor"},/area/mine/north_outpost)
|
||||
"cSt" = (/obj/structure/disposalpipe/segment,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/mine/explored)
|
||||
"cSu" = (/obj/item/weapon/shard{icon_state = "small"},/obj/item/clothing/suit/xenos,/turf/simulated/floor/plating/airless,/area/mine/abandoned)
|
||||
"cSu" = (/obj/item/clothing/suit/space/syndicate/black/red,/obj/item/clothing/head/helmet/space/syndicate/black/red,/turf/simulated/floor/airless{icon_state = "damaged4"},/area/mine/abandoned)
|
||||
"cSv" = (/turf/simulated/floor{icon_state = "white"; temperature = 273.15},/area/mine/laborcamp)
|
||||
"cSw" = (/obj/machinery/door/airlock/external{name = "Mining Bridge"; req_access_txt = "54"},/turf/simulated/floor/airless{icon_state = "asteroidfloor"},/area/mine/north_outpost)
|
||||
"cSx" = (/obj/item/clothing/head/xenos,/turf/simulated/floor/plating/airless,/area/mine/abandoned)
|
||||
"cSx" = (/obj/item/weapon/storage/toolbox/syndicate,/turf/simulated/floor/airless{icon_state = "floorgrime"},/area/mine/abandoned)
|
||||
"cSy" = (/turf/simulated/wall,/area/mine/laborcamp)
|
||||
"cSz" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
|
||||
"cSA" = (/turf/simulated/floor{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
|
||||
@@ -8334,6 +8334,7 @@
|
||||
"den" = (/obj/machinery/door/airlock/highsecurity{name = "Gravity Generator Foyer"; req_access_txt = "19;23"},/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/engine/engineering)
|
||||
"deo" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/engine/gravity_generator)
|
||||
"dep" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor,/area/engine/engineering)
|
||||
"deq" = (/obj/item/clothing/suit/xenos,/obj/item/clothing/head/xenos,/turf/simulated/floor{icon_state = "dark"},/area/mine/abandoned)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -8891,11 +8892,11 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacxVcxmcxmcxmcxmcxmcxJcxmcxmcxpcxicxicxScxlcxmcxmcxJcxmcxmcxmcxRcxvcywaaacyxcxqcxicxicxicxicxicxicxicxqcywaaaaaaaafcyncyycypcypcypcypcyzcypcypcyAcyraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyBcxmcxmcxmcxmcyCcxBcxzcxmcxmcxmcxmcxmcxmcxmcxmcxJcxmcxRcxjcxqcywaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaaacyDcyEcyhcyhcyhcyhcyhcyhcyhcyEcyFaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacxJcyGcyHcyIcxmcxRcxvcxqcxicxicxjcxzcxmcxmcxmcxmcxBcxicxvcywaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacxBcxzcyJcyKcxRcxvcxlcyLcyMcyNcxpcxscyOcxmcxLcyPcxMcxCcyQcxicxraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacxBcxzcyJcyKcxRcxvcxlcyLcyMcyZcxpcxscyOcxmcxLcyPcxMcxCcyQcxicxraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyxcxqcxjcxicxvcxlcxmcxmcxmcxmcxmcxJcxmcxmcxRcxjcxscxCcxCcxxcxyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyRaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyScyTcyUcxmcxmcxmcxmcxmcxmcyVcyWcxRcxvcywcyxcyXcxCcxxcxyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyxcxicxscyYcxmcxmcxmcxmcxmcxBcxjcxvcywaaaaaacyxcyXcxxcxyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyxcxjcxzcxmcyZczacxRcxvcxqcywaaaaaaaaaaaacyxcxjcxOaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyxcxjcxzcxmcyNczacxRcxvcxqcywaaaaaaaaaaaacyxcxjcxOaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacyxcxqcxicxicxicxqcywaaaaaaaaaaaaaaaaaaaaacyxcywaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -9141,7 +9142,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczbcCscC
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczbcCrcCrcCrcCrcCtcCxcCxcCAcCBcCCcCtcCrcCrcCrcCrczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczbcCscCscCscCscCwcCDcCxcCEcCxcCxcCwcCscCscCscCsczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczbcCrcCrcCrcCrcCzcCxcCxcCFcCxcCxcCzcCrcCrcCrcCrczbaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczbczbczbczbczbcCtcCGcCHcCIcCxcCJcCtczbczbczbczbczbaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczbczbczbczbczbcCtcCGcCHcCIcCxcNxcCtczbczbczbczbczbaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacCtcCtcCtcCKcCtcCtcCtaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacCtcCtcCtcCtcCtcCtcCLcCMcCNcCOcCPcCtcCtcCtcCtcCtcCtaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacCQcCRcCScCScCScCTcCNcCNcCNcCNcCNcCTcCUcCVcCWcCXcCYaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -9178,7 +9179,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacDIcEkcElcElcEmcDJcEncEocEpcEqcErcEscEpcEpcEpcEtcEucEuczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacDIcDZcDJcDJcDJcDJcDJcEvaaaaaaaaacEjaaaaaaaaacEjaaaaaaczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEwcEwcEwcEwcEwcEwcEwcEwcExcEwcEwcEwcEwcEycEwaaaaaacDQcDYcDSaaacDQcDYcDSaaaczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEwcEzcEzcEAcEBcECcECcEwcEDcEzcEzcEwcEzcEzcEwaaaaaacDQcDYcDSaaacDQcDYcDSaaaczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEwcEzcEzcEAcEBcCJcECcEwcEDcEzcEzcEwcEzcEzcEwaaaaaacDQcDYcDSaaacDQcDYcDSaaaczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEwcEzcEzcEEcEFcEFcEGcEHcEIcEzcEzcEwcEwcEycEwaaaaaacDQcEJcDSaaacDQcEJcDSaaaczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaafaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEwcEzcEzcEDcEzcEzcEKcEwcELcEzcEMcEwcEzcEzcEwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaaaaaaaaaaaaaaaaafaafaagaagaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEwcENcENcEOcEPcEQcEwcEwcEzcEzcELcEwcEwcERcEwaaaczbczbczbczbczbczbczbczbczbczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -9190,9 +9191,9 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacFacFacFEcFFcFGcFHcFGcFtcFIcFhcFxcFxcFycFJcFtcFtcFtcFKcFLcFaczcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEwcFbcFccFMcFbcFbcFNcFAcFAcFBcFAcFAcFAcFBcFAcFOcFPaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacFacFacFQcFQcFQcFQcFRcFxcFScFacFycFTcFacFxcFUcFvcFUcFUcFxcFaczcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacEwcEzcELcFVcEzcEzcFWcFAcFAcFAcFAcFXcFAcFAcFYcFZczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacFacFacFxcFUcFUcFUcGacFucFtcGbcFUcFxcFUcFUcFtcFucFucFUcFUcFaczcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcEwcEzcEzcGccGdcGecGfcGgcGgcGhcGicFBcFAcFAcFAcFOczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcFacFacFUcFucFvcFtcGjcFtcFvcFtcFxcFxcFUcFtcFtcFtcFtcFvcFtcFaczcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafcEwcEzcEzcFVcEzcEzcGkcFncFncFAcGlcGmcFAcGmcGncGoaagcGpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafcFacFacFtcFvcFtcGqcGrcGscGtcFxcGucFxcFxcGvcGwcGxcFUcFucFvcFaczcaafaaaaaaaaaaaaaaacEUaaaaaaaafaafaafcEwcEwcEwcEDcEwcEzcFkcGycGzcGAcGBcGCcFlcFlcFncFDcFPaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafcFacFacFUcFtcGqcGDcGEcGFcFxcFxcFxcFxcFxcGGcGGcGHcGxcFtcFucFaczcaafaafaaaczccEwcEwcEwcEwcEwcEwcEwcEwcEwcEwcEwcGIcEwcEwcEwcGJcGJcGKcGJcGJcGJcFecFecFeczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcFacFacFUcFucFvcFtcGjcFtcGscFtcFxcFxcFUcFtcFtcFtcFtcFvcFtcFaczcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafcEwcEzcEzcFVcEzcEzcGkcFncFncFAcGlcGmcFAcGmcGncGoaagcGpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafcFacFacFtcFvcFtcGqcGrcGEcGtcFxcGucFxcFxcGvcGwcGxcFUcFucFvcFaczcaafaaaaaaaaaaaaaaacEUaaaaaaaafaafaafcEwcEwcEwcEDcEwcEzcFkcGycGzcGAcGBcGCcFlcFlcFncFDcFPaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafcFacFacFUcFtcGqcGDcFxcGFcFxcFxcFxcFxcFxcGGcGGcGHcGxcFtcFucFaczcaafaafaaaczccEwcEwcEwcEwcEwcEwcEwcEwcEwcEwcEwcGIcEwcEwcEwcGJcGJcGKcGJcGJcGJcFecFecFeczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcFacFacFacFUcFUcGLcGMcFucFxcFxcFxcFxcFxcFxcFxcFxcGNcGOcFUcGPcFaczcczcaafaafczccEwcGQcGQcGQcGRcGScGTcGUcEwcGQcGQcGVcGQcGQcEwczcaafaagaagaaaczcczdaagbLQczbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacFacFacFacFacFacFUcFUcGLcGDcFucFxcGWcGWcGWcGWcGWcFxcFxcGXcGOcFxcFUcFacFacFacFacFaaaacEwcGYcGZcGZcGZcGZcGZcGZcHacGZcGZcHbcGQcHccEwaafaaaaaaaaaaaaaafaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcFacFacFUcHdcHecFUcFUcHfcHgcFxcHhaaaaaaaaaaaaaaacGWcFxcGXcFRcFxcFUcFtcFUcFxcFacFaaafcEwcHicGQcGQcGQcGQcGQcGQcEwcHjcGQcGVcGQcGQcEwaafaaaaaaaaaaaaaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -9245,7 +9246,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacDFaagaagcMZcNicNjcNkcMZcNlcNlcMgcNmcMgcNmcMgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaafaagcMZcNncMZcNocNpcNqcNqcMgcNmcMgcNmcMgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaagaagcMZcNrcNscNocNqcNtcNqcMgcNmcMgcNmcMgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcLHaagcIdcMZcNucMZcNvcNqcNwcNxcMgcNycMgcNmcMgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafcLHaagcIdcMZcNucMZcNvcNqcNwcSpcMgcNycMgcNmcMgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaagcIdcNzcNqcNAcNBcNqcNCcNDcNqcMgcNmcMgcNmcMgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafaagcDEcDEcMZcNEcMZcNqcNqcNscNqcMgcNmcMgcNycMgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaczcczcczcaaacMZcMZcNEcMZcMZcMZcMZcMZcMgcNmcMgcNycMgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -9426,21 +9427,21 @@ cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcO
|
||||
cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOZcOZcTHcPbcPccPdcOWcOTcOTcOTcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOTcOTcOTcOTcOTcOTcOUcOUcOUcOUcOUcOUcOUcOUcOUcRjcRjcRjcRjcRjcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRjcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOU
|
||||
cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOZcOZcPecPfcPgcOWcPhcPicOWcOWcOWcOWcOEcOEcOEcOEcOEcOEcVscOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOTcOTcOTcOTcOTcOTcOUcOUcOUcOUcOUcOUcOUcOUcOUcRjcRjcRjcRjcRjcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRjcRjcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOU
|
||||
cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOZcUhcPkcONcPlcPmcPncOFcORcPocOWcPpcPqcOWcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOTcOTcOTcOTcOTcOTcOUcOUcOUcOUcOUcOUcOUcOUcOUcRjcRjcRjcRjcRjcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOU
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|
||||
cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcRjcRjcRjcRjcRjcRjcSncSncRjcRjcRjcRjcRjcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOTcOTcOTcOTcOTcOTcOTcOTcOTcOTcOEcOEcOEcOEcOEcOEcOEcOWcRocOWcPCcPtcOPcPVcPRcPCcPvcOWcRocOWcOWcPUcOIcRIcRQcRRcRKcRKcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcVscOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOTcOTcRjcRjcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcRScRTcRUcRVcRVcRVcRVcRVcRVcTpcRScRTcQlcQlcRXcRYcRZcPNcSacQDcSbcPNcRicQlcQlcQlcQlcQlcQlcQlcRjcRjcRjcRjcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOU
|
||||
cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcSccSccSccSccSccSccSncSncSncSncSncSncRjcRjcRjcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOTcOTcOTcOTcOTcOTcOTcOTcOTcOEcOEcOEcOEcOEcOEcOEcOEcOWcRocOWcOWcOWcOWcOWcOWcOWcOWcOWcRocOWcPUcOIcSdcOIcRJcSecRKcRKcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOTcOTcOTcRjcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcSwcSgcSgcSgcSgcSgcSgcSgcSgcSwcQlcQlcQlcShcShcShcPNcSicSjcSkcPNcRicQlcQlcQlcQlcQlcQlcQlcRjcRjcRjcRjcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOU
|
||||
cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcSccSccSccSccSccScdcVdcVdcVdcWcSccSncSncSncSncSncSncSncSncSncRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOTcOTcOTcOTcOTcOTcOTcOTcOEcOEcOEcOEcOEcOEcOEcOEcOEcOWcRocRocRocRocSpcRocRocRocRocRocRocOWcPUcSdcSdcSdcPWcOWcRKcRKcRKcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOTcOTcOTcRjcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcRScRTcSHcSrcSrcSrcSrcSrcSrcSrcRScRTcQlcQlcQlcQlcQlcPNcRNcSscRNcPNcStcQlcQlcQlcQlcQlcQlcQlcRjcRjcRjcRjcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOU
|
||||
cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcSccSccSccSccSccScdcVdcVdcVdcWcSccSncSncSncSncSncSncSncSncSncRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOTcOTcOTcOTcOTcOTcOTcOTcOEcOEcOEcOEcOEcOEcOEcOEcOEcOWcRocRocRocSxcPicSucRocRocRocRocRocOWcPUcSdcSdcSdcPWcOWcRKcRKcRKcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOTcOTcOTcRjcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcRScRTcSHcSrcSrcSrcSrcSrcSrcSrcRScRTcQlcQlcQlcQlcQlcPNcRNcSscRNcPNcStcQlcQlcQlcQlcQlcQlcQlcRjcRjcRjcRjcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOU
|
||||
cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcSccPscPJcPJcSfcSycSzcSAcSAcSAcSccRacRacRacRacSBcSncSncSncSncSncSncRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOTcOTcOTcOTcOTcOTcOTcOTcOTcOEcOEcOEcOEcOEcOEcOEcOEcOEcOWcOWcOWcOWcOWcOWcOWcOWcOWcOWcOWcOWcOWcOWcRBcSCcSDcOWcOWcRKcRKcRKcRKcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOTcOTcOTcRjcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcRjcOUcOUcOUcOUcOUcOUcOUcOUcRjcRjcRjcQlcQlcQlcQlcQlcQlcSEcSFcSGcSqcSIcSJcQlcQlcQlcQlcRjcRjcRjcRjcRjcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOU
|
||||
cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOZcOUcOUcOUcOUcOUcOUcOUcSccSvcSLcSMcSNcSydcUcSAcSPcSQcSRcSScSTcSTcRacSBcSUcSncSncSncSncSncSncSncRjcRjcRjcOUcOUcOUcOUcOUcOUcOTcOTcOTcOTcOTcOTcOTcOTcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcRKcRKcRKcOWcRIcRIcSdcOWcRKcRKcRKcRKcRKcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOTcOTcOTcRjcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcRjcOUcOUcOUcOUcOUcOUcOUcRjcRjcRjcRjcRjcRjcRjcRjcQlcQlcQlcQlcQlcQlcSEcSVcSGcQlcQlcQlcRjcRjcRjcRjcRjcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOU
|
||||
cOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOZcOUcOUcOUcOUcOUcSccSccSccSycSWcSXcSWcSycSYcSZcSycSycSccSccSccTacTbcTccSncSncSncSncSncSncSncSncSncRjcRjcRjcOUcOUcOUcOUcOTcOTcOTcOTcOTcOTcOTcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcRKcRKcRKcOWcTdcTecTdcOWcRKcRKcRKcRKcRKcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOEcOTcOTcRjcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcQlcRjcOUcOUcOUcOUcOUcOUcOUcRjcRjcRjcRjcRjcRjcRjcRjcRjcRjcQlcQlcQlcQlcQlcTfcQlcQlcQlcQlcRjcRjcRjcRjcRjcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRkcRjcRjcRjcRjcRjcRjcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOUcOU
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,8 +1,8 @@
|
||||
#if !defined(MAP_FILE)
|
||||
|
||||
#include "map_files\MetaStation.v39I.dmm"
|
||||
#include "map_files\MetaStation.v39K.dmm"
|
||||
|
||||
#define MAP_FILE "MetaStation.v39I.dmm"
|
||||
#define MAP_FILE "MetaStation.v39K.dmm"
|
||||
#define MAP_NAME "MetaStation"
|
||||
|
||||
#elif !defined(MAP_OVERRIDE)
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
#if !defined(MAP_FILE)
|
||||
|
||||
#include "map_files\tgstation.2.1.2.dmm"
|
||||
#include "map_files\tgstation.2.1.3.dmm"
|
||||
|
||||
#define MAP_FILE "tgstation.2.1.2.dmm"
|
||||
#define MAP_FILE "tgstation.2.1.3.dmm"
|
||||
#define MAP_NAME "TGstation 2"
|
||||
|
||||
#elif !defined(MAP_OVERRIDE)
|
||||
|
||||
@@ -222,7 +222,7 @@ turf/CanPass(atom/movable/mover, turf/target, height=1.5,air_group=0)
|
||||
T.atmos_spawn_air(text, amount)
|
||||
|
||||
var/const/SPAWN_HEAT = 1
|
||||
|
||||
var/const/SPAWN_20C = 2
|
||||
var/const/SPAWN_TOXINS = 4
|
||||
var/const/SPAWN_OXYGEN = 8
|
||||
var/const/SPAWN_CO2 = 16
|
||||
@@ -238,6 +238,9 @@ var/const/SPAWN_AIR = 256
|
||||
|
||||
var/datum/gas_mixture/G = new
|
||||
|
||||
if(flag & SPAWN_20C)
|
||||
G.temperature = T20C
|
||||
|
||||
if(flag & SPAWN_HEAT)
|
||||
G.temperature += 1000
|
||||
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#define CANWEAKEN 2
|
||||
#define CANPARALYSE 4
|
||||
#define CANPUSH 8
|
||||
#define GOTTAGOFAST 16
|
||||
#define GODMODE 4096
|
||||
#define FAKEDEATH 8192 //Replaces stuff like changeling.changeling_fakedeath
|
||||
#define DISFIGURED 16384 //I'll probably move this elsewhere if I ever get wround to writing a bitflag mob-damage system
|
||||
|
||||
@@ -249,6 +249,19 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
if(C.dna)
|
||||
C.dna.real_name = real_name
|
||||
|
||||
if(isAI(src))
|
||||
var/mob/living/silicon/ai/AI = src
|
||||
if(oldname != real_name)
|
||||
for(var/mob/living/silicon/robot/Slave in AI.connected_robots)
|
||||
Slave.show_laws()
|
||||
|
||||
if(isrobot(src))
|
||||
var/mob/living/silicon/robot/R = src
|
||||
if(oldname != real_name)
|
||||
R.notify_ai(3, oldname, newname)
|
||||
if(R.camera)
|
||||
R.camera.c_tag = real_name
|
||||
|
||||
if(oldname)
|
||||
//update the datacore records! This is goig to be a bit costly.
|
||||
for(var/list/L in list(data_core.general,data_core.medical,data_core.security,data_core.locked))
|
||||
@@ -330,6 +343,10 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
A.aiPDA.owner = newname
|
||||
A.aiPDA.name = newname + " (" + A.aiPDA.ownjob + ")"
|
||||
|
||||
// Notify Cyborgs
|
||||
for(var/mob/living/silicon/robot/Slave in A.connected_robots)
|
||||
Slave.show_laws()
|
||||
|
||||
if(cmptext("cyborg",role))
|
||||
if(isrobot(src))
|
||||
var/mob/living/silicon/robot/A = src
|
||||
|
||||
@@ -24,9 +24,37 @@ var/list/scarySounds = list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.
|
||||
// Reference list for disposal sort junctions. Set the sortType variable on disposal sort junctions to
|
||||
// the index of the sort department that you want. For example, sortType set to 2 will reroute all packages
|
||||
// tagged for the Cargo Bay.
|
||||
|
||||
/* List of sortType codes for mapping reference
|
||||
0 Waste
|
||||
1 Disposals
|
||||
2 Cargo Bay
|
||||
3 QM Office
|
||||
4 Engineering
|
||||
5 CE Office
|
||||
6 Atmospherics
|
||||
7 Security
|
||||
8 HoS Office
|
||||
9 Medbay
|
||||
10 CMO Office
|
||||
11 Chemistry
|
||||
12 Research
|
||||
13 RD Office
|
||||
14 Robotics
|
||||
15 HoP Office
|
||||
16 Library
|
||||
17 Chapel
|
||||
18 Theatre
|
||||
19 Bar
|
||||
20 Kitchen
|
||||
21 Hydroponics
|
||||
22 Janitor
|
||||
23 Genetics
|
||||
*/
|
||||
|
||||
var/list/TAGGERLOCATIONS = list("Disposals",
|
||||
"Cargo Bay", "QM Office", "Engineering", "CE Office",
|
||||
"Atmospherics", "Security", "HoS Office", "Medbay",
|
||||
"CMO Office", "Chemistry", "Research", "RD Office",
|
||||
"Robotics", "HoP Office", "Library", "Chapel", "Theatre",
|
||||
"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics")
|
||||
"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics")
|
||||
@@ -35,6 +35,9 @@
|
||||
return
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["ctrl"])
|
||||
CtrlShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["middle"])
|
||||
MiddleClickOn(A)
|
||||
return
|
||||
@@ -83,6 +86,9 @@
|
||||
than anything else in the game, atoms have separate procs
|
||||
for AI shift, ctrl, and alt clicking.
|
||||
*/
|
||||
|
||||
/mob/living/silicon/ai/CtrlShiftClickOn(var/atom/A)
|
||||
A.AICtrlShiftClick(src)
|
||||
/mob/living/silicon/ai/ShiftClickOn(var/atom/A)
|
||||
A.AIShiftClick(src)
|
||||
/mob/living/silicon/ai/CtrlClickOn(var/atom/A)
|
||||
@@ -94,6 +100,17 @@
|
||||
The following criminally helpful code is just the previous code cleaned up;
|
||||
I have no idea why it was in atoms.dm instead of respective files.
|
||||
*/
|
||||
/atom/proc/AICtrlShiftClick()
|
||||
return
|
||||
|
||||
/obj/machinery/door/airlock/AICtrlShiftClick() // Sets/Unsets Emergency Access Override
|
||||
if(emagged)
|
||||
return
|
||||
if(!emergency)
|
||||
Topic("aiEnable=11", list("aiEnable"="11"), 1) // 1 meaning no window (consistency!)
|
||||
else
|
||||
Topic("aiDisable=11", list("aiDisable"="11"), 1)
|
||||
return
|
||||
|
||||
/atom/proc/AIShiftClick()
|
||||
return
|
||||
@@ -122,6 +139,10 @@
|
||||
/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs.
|
||||
toggle_breaker()
|
||||
|
||||
/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets
|
||||
src.enabled = !src.enabled
|
||||
src.updateTurrets()
|
||||
|
||||
|
||||
/atom/proc/AIAltClick(var/mob/living/silicon/ai/user)
|
||||
AltClick(user)
|
||||
@@ -138,6 +159,10 @@
|
||||
Topic("aiDisable=5", list("aiDisable"="5"), 1)
|
||||
return
|
||||
|
||||
/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
|
||||
src.lethal = !src.lethal
|
||||
src.updateTurrets()
|
||||
|
||||
//
|
||||
// Override TurfAdjacent for AltClicking
|
||||
//
|
||||
|
||||
@@ -43,6 +43,9 @@
|
||||
return
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["ctrl"])
|
||||
CtrlShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["middle"])
|
||||
MiddleClickOn(A)
|
||||
return
|
||||
@@ -242,6 +245,17 @@
|
||||
/mob/proc/TurfAdjacent(var/turf/T)
|
||||
return T.Adjacent(src)
|
||||
|
||||
/*
|
||||
Control+Shift click
|
||||
Unused except for AI
|
||||
*/
|
||||
/mob/proc/CtrlShiftClickOn(var/atom/A)
|
||||
A.CtrlShiftClick(src)
|
||||
return
|
||||
|
||||
/atom/proc/CtrlShiftClick(var/mob/user)
|
||||
return
|
||||
|
||||
/*
|
||||
Misc helpers
|
||||
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
return
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["ctrl"])
|
||||
CtrlShiftClickOn(A)
|
||||
return
|
||||
if(modifiers["middle"])
|
||||
MiddleClickOn(A)
|
||||
return
|
||||
@@ -87,6 +90,53 @@
|
||||
cycle_modules()
|
||||
return
|
||||
|
||||
//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
|
||||
// for non-doors/apcs
|
||||
/mob/living/silicon/robot/CtrlShiftClickOn(var/atom/A)
|
||||
A.BorgCtrlShiftClick(src)
|
||||
/mob/living/silicon/robot/ShiftClickOn(var/atom/A)
|
||||
A.BorgShiftClick(src)
|
||||
/mob/living/silicon/robot/CtrlClickOn(var/atom/A)
|
||||
A.BorgCtrlClick(src)
|
||||
/mob/living/silicon/robot/AltClickOn(var/atom/A)
|
||||
A.BorgAltClick(src)
|
||||
|
||||
/atom/proc/BorgCtrlShiftClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden
|
||||
CtrlShiftClick(user)
|
||||
|
||||
/obj/machinery/door/airlock/BorgCtrlShiftClick() // Sets/Unsets Emergency Access Override Forwards to AI code.
|
||||
AICtrlShiftClick()
|
||||
|
||||
|
||||
/atom/proc/BorgShiftClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden
|
||||
ShiftClick(user)
|
||||
|
||||
/obj/machinery/door/airlock/BorgShiftClick() // Opens and closes doors! Forwards to AI code.
|
||||
AIShiftClick()
|
||||
|
||||
|
||||
/atom/proc/BorgCtrlClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden
|
||||
CtrlClick(user)
|
||||
|
||||
/obj/machinery/door/airlock/BorgCtrlClick() // Bolts doors. Forwards to AI code.
|
||||
AICtrlClick()
|
||||
|
||||
/obj/machinery/power/apc/BorgCtrlClick() // turns off/on APCs. Forwards to AI code.
|
||||
AICtrlClick()
|
||||
|
||||
/obj/machinery/turretid/BorgCtrlClick() //turret control on/off. Forwards to AI code.
|
||||
AICtrlClick()
|
||||
|
||||
/atom/proc/BorgAltClick(var/mob/living/silicon/robot/user)
|
||||
AltClick(user)
|
||||
return
|
||||
|
||||
/obj/machinery/door/airlock/BorgAltClick() // Eletrifies doors. Forwards to AI code.
|
||||
AIAltClick()
|
||||
|
||||
/obj/machinery/turretid/BorgAltClick() //turret lethal on/off. Forwards to AI code.
|
||||
AIAltClick()
|
||||
|
||||
/*
|
||||
As with AI, these are not used in click code,
|
||||
because the code for robots is specific, not generic.
|
||||
|
||||
@@ -65,7 +65,11 @@ var/const/tk_maxrange = 15
|
||||
desc = "Magic"
|
||||
icon = 'icons/obj/magic.dmi'//Needs sprites
|
||||
icon_state = "2"
|
||||
<<<<<<< HEAD
|
||||
flags = NOBLUDGEON
|
||||
=======
|
||||
flags = NOBLUDGEON | ABSTRACT
|
||||
>>>>>>> d212022b8b06bc7e5b01912d990e7a1f57dd6bcf
|
||||
//item_state = null
|
||||
w_class = 10.0
|
||||
layer = 20
|
||||
@@ -197,3 +201,7 @@ var/const/tk_maxrange = 15
|
||||
var/Z = source:z
|
||||
|
||||
*/
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
|
||||
>>>>>>> d212022b8b06bc7e5b01912d990e7a1f57dd6bcf
|
||||
|
||||
@@ -99,6 +99,7 @@
|
||||
var/revival_brain_life = -1
|
||||
|
||||
var/rename_cyborg = 0
|
||||
var/ooc_during_round = 0
|
||||
|
||||
//Used for modifying movement speed for mobs.
|
||||
//Unversal modifiers
|
||||
@@ -281,6 +282,8 @@
|
||||
config.revival_brain_life = text2num(value)
|
||||
if("rename_cyborg")
|
||||
config.rename_cyborg = 1
|
||||
if("ooc_during_round")
|
||||
config.ooc_during_round = 1
|
||||
if("run_delay")
|
||||
config.run_speed = text2num(value)
|
||||
if("walk_delay")
|
||||
|
||||
@@ -164,6 +164,7 @@ var/list/advance_cures = list(
|
||||
//world << "[src.name] \ref[src] - REFRESH!"
|
||||
var/list/properties = GenerateProperties()
|
||||
AssignProperties(properties)
|
||||
id = null
|
||||
|
||||
if(!archive_diseases[GetDiseaseID()])
|
||||
if(new_name)
|
||||
@@ -286,14 +287,14 @@ var/list/advance_cures = list(
|
||||
|
||||
// Return a unique ID of the disease.
|
||||
/datum/disease/advance/GetDiseaseID()
|
||||
|
||||
var/list/L = list()
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
L += S.id
|
||||
L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in.
|
||||
var/result = list2text(L, ":")
|
||||
id = result
|
||||
return result
|
||||
if(!id)
|
||||
var/list/L = list()
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
L += S.id
|
||||
L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in.
|
||||
var/result = list2text(L, ":")
|
||||
id = result
|
||||
return id
|
||||
|
||||
|
||||
// Add a symptom, if it is over the limit (with a small chance to be able to go over)
|
||||
|
||||
@@ -6,7 +6,7 @@ DNA Saboteur
|
||||
Very noticable.
|
||||
Lowers resistance tremendously.
|
||||
No changes to stage speed.
|
||||
Decreases transmittablity temrendously.
|
||||
Decreases transmittablity tremendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
@@ -28,7 +28,7 @@ Bonus
|
||||
|
||||
/datum/symptom/genetic_mutation/Activate(var/datum/disease/advance/A)
|
||||
..()
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB))
|
||||
if(prob(SYMPTOM_ACTIVATION_PROB * 5)) // 15% chance
|
||||
var/mob/living/M = A.affected_mob
|
||||
switch(A.stage)
|
||||
if(4, 5)
|
||||
@@ -58,10 +58,10 @@ Bonus
|
||||
|
||||
DNA Aide
|
||||
|
||||
Very very noticable.
|
||||
Very very very very noticable.
|
||||
Lowers resistance tremendously.
|
||||
No changes to stage speed.
|
||||
Decreases transmittablity temrendously.
|
||||
Decreases stage speed tremendously.
|
||||
Decreases transmittablity tremendously.
|
||||
Fatal Level.
|
||||
|
||||
Bonus
|
||||
@@ -73,9 +73,9 @@ Bonus
|
||||
/datum/symptom/genetic_mutation/powers
|
||||
|
||||
name = "Deoxyribonucleic Acid Aide"
|
||||
stealth = -3
|
||||
resistance = -4
|
||||
stage_speed = 0
|
||||
transmittable = -4
|
||||
stealth = -7
|
||||
resistance = -7
|
||||
stage_speed = -7
|
||||
transmittable = -7
|
||||
level = 6
|
||||
good_mutations = 1
|
||||
@@ -62,22 +62,19 @@ STI KALY - blind
|
||||
if(!istype(H.head, /obj/item/clothing/head/wizard))
|
||||
if(!H.unEquip(H.head))
|
||||
qdel(H.head)
|
||||
H.head = new /obj/item/clothing/head/wizard(H)
|
||||
H.head.layer = 20
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(H), slot_head)
|
||||
return
|
||||
if(prob(chance))
|
||||
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
|
||||
if(!H.unEquip(H.wear_suit))
|
||||
qdel(H.wear_suit)
|
||||
H.wear_suit = new /obj/item/clothing/suit/wizrobe(H)
|
||||
H.wear_suit.layer = 20
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(H), slot_wear_suit)
|
||||
return
|
||||
if(prob(chance))
|
||||
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
|
||||
if(!H.unEquip(H.shoes))
|
||||
qdel(H.shoes)
|
||||
H.shoes = new /obj/item/clothing/shoes/sandal(H)
|
||||
H.shoes.layer = 20
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H), slot_shoes)
|
||||
return
|
||||
else
|
||||
var/mob/living/carbon/H = affected_mob
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
//wrapper
|
||||
/proc/do_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
|
||||
new /datum/teleport/instant/science(arglist(args))
|
||||
return
|
||||
var/datum/teleport/instant/science/D = new
|
||||
if(D.start(arglist(args)))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/teleport
|
||||
var/atom/movable/teleatom //atom to teleport
|
||||
@@ -14,172 +16,160 @@
|
||||
var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
|
||||
|
||||
|
||||
New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
|
||||
..()
|
||||
if(!Init(arglist(args)))
|
||||
return 0
|
||||
return 1
|
||||
/datum/teleport/proc/start(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
|
||||
if(!Init(arglist(args)))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
proc/Init(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout)
|
||||
if(!setTeleatom(ateleatom))
|
||||
return 0
|
||||
if(!setDestination(adestination))
|
||||
return 0
|
||||
if(!setPrecision(aprecision))
|
||||
return 0
|
||||
setEffects(aeffectin,aeffectout)
|
||||
setForceTeleport(afteleport)
|
||||
setSounds(asoundin,asoundout)
|
||||
return 1
|
||||
/datum/teleport/proc/Init(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout)
|
||||
if(!setTeleatom(ateleatom))
|
||||
return 0
|
||||
if(!setDestination(adestination))
|
||||
return 0
|
||||
if(!setPrecision(aprecision))
|
||||
return 0
|
||||
setEffects(aeffectin,aeffectout)
|
||||
setForceTeleport(afteleport)
|
||||
setSounds(asoundin,asoundout)
|
||||
return 1
|
||||
|
||||
//must succeed
|
||||
proc/setPrecision(aprecision)
|
||||
if(isnum(aprecision))
|
||||
precision = aprecision
|
||||
return 1
|
||||
//must succeed
|
||||
/datum/teleport/proc/setPrecision(aprecision)
|
||||
if(isnum(aprecision))
|
||||
precision = aprecision
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//must succeed
|
||||
/datum/teleport/proc/setDestination(atom/adestination)
|
||||
if(istype(adestination))
|
||||
destination = adestination
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//must succeed in most cases
|
||||
/datum/teleport/proc/setTeleatom(atom/movable/ateleatom)
|
||||
if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon))
|
||||
qdel(ateleatom)
|
||||
return 0
|
||||
if(istype(ateleatom))
|
||||
teleatom = ateleatom
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//custom effects must be properly set up first for instant-type teleports
|
||||
//optional
|
||||
/datum/teleport/proc/setEffects(datum/effect/effect/system/aeffectin=null,datum/effect/effect/system/aeffectout=null)
|
||||
effectin = istype(aeffectin) ? aeffectin : null
|
||||
effectout = istype(aeffectout) ? aeffectout : null
|
||||
return 1
|
||||
|
||||
//optional
|
||||
/datum/teleport/proc/setForceTeleport(afteleport)
|
||||
force_teleport = afteleport
|
||||
return 1
|
||||
|
||||
//optional
|
||||
/datum/teleport/proc/setSounds(asoundin=null,asoundout=null)
|
||||
soundin = isfile(asoundin) ? asoundin : null
|
||||
soundout = isfile(asoundout) ? asoundout : null
|
||||
return 1
|
||||
|
||||
//placeholder
|
||||
/datum/teleport/proc/teleportChecks()
|
||||
return 1
|
||||
|
||||
/datum/teleport/proc/playSpecials(atom/location,datum/effect/effect/system/effect,sound)
|
||||
if(location)
|
||||
if(effect)
|
||||
spawn(-1)
|
||||
src = null
|
||||
effect.attach(location)
|
||||
effect.start()
|
||||
if(sound)
|
||||
spawn(-1)
|
||||
src = null
|
||||
playsound(location,sound,60,1)
|
||||
return
|
||||
|
||||
//do the monkey dance
|
||||
/datum/teleport/proc/doTeleport()
|
||||
|
||||
var/turf/destturf
|
||||
var/turf/curturf = get_turf(teleatom)
|
||||
var/area/destarea = get_area(destination)
|
||||
if(precision)
|
||||
var/list/posturfs = circlerangeturfs(destination,precision)
|
||||
destturf = safepick(posturfs)
|
||||
else
|
||||
destturf = get_turf(destination)
|
||||
|
||||
if(!destturf || !curturf)
|
||||
return 0
|
||||
|
||||
//must succeed
|
||||
proc/setDestination(atom/adestination)
|
||||
if(istype(adestination))
|
||||
destination = adestination
|
||||
return 1
|
||||
return 0
|
||||
playSpecials(curturf,effectin,soundin)
|
||||
|
||||
//must succeed in most cases
|
||||
proc/setTeleatom(atom/movable/ateleatom)
|
||||
if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon))
|
||||
qdel(ateleatom)
|
||||
return 0
|
||||
if(istype(ateleatom))
|
||||
teleatom = ateleatom
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//custom effects must be properly set up first for instant-type teleports
|
||||
//optional
|
||||
proc/setEffects(datum/effect/effect/system/aeffectin=null,datum/effect/effect/system/aeffectout=null)
|
||||
effectin = istype(aeffectin) ? aeffectin : null
|
||||
effectout = istype(aeffectout) ? aeffectout : null
|
||||
return 1
|
||||
|
||||
//optional
|
||||
proc/setForceTeleport(afteleport)
|
||||
force_teleport = afteleport
|
||||
return 1
|
||||
|
||||
//optional
|
||||
proc/setSounds(asoundin=null,asoundout=null)
|
||||
soundin = isfile(asoundin) ? asoundin : null
|
||||
soundout = isfile(asoundout) ? asoundout : null
|
||||
return 1
|
||||
|
||||
//placeholder
|
||||
proc/teleportChecks()
|
||||
return 1
|
||||
|
||||
proc/playSpecials(atom/location,datum/effect/effect/system/effect,sound)
|
||||
if(location)
|
||||
if(effect)
|
||||
spawn(-1)
|
||||
src = null
|
||||
effect.attach(location)
|
||||
effect.start()
|
||||
if(sound)
|
||||
spawn(-1)
|
||||
src = null
|
||||
playsound(location,sound,60,1)
|
||||
return
|
||||
|
||||
//do the monkey dance
|
||||
proc/doTeleport()
|
||||
|
||||
var/turf/destturf
|
||||
var/turf/curturf = get_turf(teleatom)
|
||||
var/area/destarea = get_area(destination)
|
||||
if(precision)
|
||||
var/list/posturfs = circlerangeturfs(destination,precision)
|
||||
destturf = safepick(posturfs)
|
||||
else
|
||||
destturf = get_turf(destination)
|
||||
|
||||
if(!destturf || !curturf)
|
||||
return 0
|
||||
|
||||
playSpecials(curturf,effectin,soundin)
|
||||
|
||||
if(force_teleport)
|
||||
teleatom.forceMove(destturf)
|
||||
if(force_teleport)
|
||||
teleatom.forceMove(destturf)
|
||||
playSpecials(destturf,effectout,soundout)
|
||||
else
|
||||
if(teleatom.Move(destturf))
|
||||
playSpecials(destturf,effectout,soundout)
|
||||
else
|
||||
if(teleatom.Move(destturf))
|
||||
playSpecials(destturf,effectout,soundout)
|
||||
|
||||
destarea.Entered(teleatom)
|
||||
destarea.Entered(teleatom)
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
proc/teleport()
|
||||
if(teleportChecks())
|
||||
return doTeleport()
|
||||
return 0
|
||||
/datum/teleport/proc/teleport()
|
||||
if(teleportChecks())
|
||||
return doTeleport()
|
||||
return 0
|
||||
|
||||
/datum/teleport/instant //teleports when datum is created
|
||||
|
||||
New(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
|
||||
start(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
|
||||
if(..())
|
||||
teleport()
|
||||
return
|
||||
if(teleport())
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/teleport/instant/science
|
||||
|
||||
setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout)
|
||||
if(aeffectin==null || aeffectout==null)
|
||||
var/datum/effect/effect/system/spark_spread/aeffect = new
|
||||
aeffect.set_up(5, 1, teleatom)
|
||||
effectin = effectin || aeffect
|
||||
effectout = effectout || aeffect
|
||||
return 1
|
||||
/datum/teleport/instant/science/setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout)
|
||||
if(aeffectin==null || aeffectout==null)
|
||||
var/datum/effect/effect/system/spark_spread/aeffect = new
|
||||
aeffect.set_up(5, 1, teleatom)
|
||||
effectin = effectin || aeffect
|
||||
effectout = effectout || aeffect
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/datum/teleport/instant/science/setPrecision(aprecision)
|
||||
..()
|
||||
if(istype(teleatom, /obj/item/weapon/storage/backpack/holding))
|
||||
precision = rand(1,100)
|
||||
|
||||
var/list/bagholding = teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding)
|
||||
if(bagholding.len)
|
||||
precision = max(rand(1,100)*bagholding.len,100)
|
||||
if(istype(teleatom, /mob/living))
|
||||
var/mob/living/MM = teleatom
|
||||
MM << "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>"
|
||||
return 1
|
||||
|
||||
/datum/teleport/instant/science/teleportChecks()
|
||||
if(istype(teleatom, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite
|
||||
teleatom.visible_message("<span class='warning'>The portal rejects [teleatom]!</span>")
|
||||
return 0
|
||||
|
||||
if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/disk/nuclear)))
|
||||
if(istype(teleatom, /mob/living))
|
||||
var/mob/living/MM = teleatom
|
||||
MM.visible_message("<span class='warning'>The portal rejects [MM]!","<span class='warning'>The nuclear disk that you're carrying seems to be unable to pass through the portal. Better drop it if you want to go through.</span>")
|
||||
else
|
||||
return ..()
|
||||
teleatom.visible_message("<span class='warning'>The portal rejects [teleatom]!</span>")
|
||||
return 0
|
||||
|
||||
setPrecision(aprecision)
|
||||
..()
|
||||
if(istype(teleatom, /obj/item/weapon/storage/backpack/holding))
|
||||
precision = rand(1,100)
|
||||
|
||||
var/list/bagholding = teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding)
|
||||
if(bagholding.len)
|
||||
precision = max(rand(1,100)*bagholding.len,100)
|
||||
if(istype(teleatom, /mob/living))
|
||||
var/mob/living/MM = teleatom
|
||||
MM << "\red The Bluespace interface on your Bag of Holding interferes with the teleport!"
|
||||
return 1
|
||||
|
||||
teleportChecks()
|
||||
if(istype(teleatom, /obj/item/weapon/disk/nuclear)) // Don't let nuke disks get teleported --NeoFite
|
||||
teleatom.visible_message("\red <B>The [teleatom] bounces off of the portal!</B>")
|
||||
return 0
|
||||
|
||||
if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/disk/nuclear)))
|
||||
if(istype(teleatom, /mob/living))
|
||||
var/mob/living/MM = teleatom
|
||||
MM.visible_message("\red <B>The [MM] bounces off of the portal!</B>","\red Something you are carrying seems to be unable to pass through the portal. Better drop it if you want to go through.")
|
||||
else
|
||||
teleatom.visible_message("\red <B>The [teleatom] bounces off of the portal!</B>")
|
||||
return 0
|
||||
|
||||
if(destination.z == 2) //centcom z-level
|
||||
if(istype(teleatom, /obj/mecha))
|
||||
var/obj/mecha/MM = teleatom
|
||||
MM.occupant << "\red <B>The mech would not survive the jump to a location so far away!</B>"
|
||||
return 0
|
||||
if(!isemptylist(teleatom.search_contents_for(/obj/item/weapon/storage/backpack/holding)))
|
||||
teleatom.visible_message("\red <B>The Bag of Holding bounces off of the portal!</B>")
|
||||
return 0
|
||||
|
||||
|
||||
if(destination.z == 7) //Away mission z-levels
|
||||
return 0
|
||||
return 1
|
||||
return 1
|
||||
|
||||
+1
-8
@@ -598,14 +598,7 @@ datum/mind
|
||||
log_admin("[key_name(usr)] has de-cult'ed [current].")
|
||||
if("cultist")
|
||||
if(!(src in ticker.mode.cult))
|
||||
ticker.mode.cult += src
|
||||
ticker.mode.update_cult_icons_added(src)
|
||||
special_role = "Cultist"
|
||||
current << "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>"
|
||||
current << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
||||
var/datum/game_mode/cult/cult = ticker.mode
|
||||
if (istype(cult))
|
||||
cult.memorize_cult_objectives(src)
|
||||
ticker.mode.add_cultist(src)
|
||||
message_admins("[key_name_admin(usr)] has cult'ed [current].")
|
||||
log_admin("[key_name(usr)] has cult'ed [current].")
|
||||
if("tome")
|
||||
|
||||
@@ -135,7 +135,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/spell/proc/start_recharge()
|
||||
while(charge_counter < charge_max && !isnull(gc_destroyed))
|
||||
while(charge_counter < charge_max && isnull(gc_destroyed))
|
||||
sleep(1)
|
||||
charge_counter++
|
||||
|
||||
|
||||
@@ -123,7 +123,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate
|
||||
containername = "firefighting crate"
|
||||
|
||||
|
||||
/datum/supply_packs/emergency/atmostank
|
||||
name = "Firefighting Watertank"
|
||||
contains = list(/obj/item/weapon/watertank/atmos)
|
||||
@@ -748,7 +748,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
cost = 15
|
||||
containertype = /obj/structure/closet/crate/hydroponics
|
||||
containername = "hydroponics crate"
|
||||
|
||||
|
||||
/datum/supply_packs/misc/hydroponics/hydrotank
|
||||
name = "Hydroponics Watertank Backpack Crate"
|
||||
contains = list(/obj/item/weapon/watertank)
|
||||
@@ -900,7 +900,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
|
||||
/datum/supply_packs/misc/lasertag
|
||||
name = "LaserTag Crate"
|
||||
contains = list(/obj/item/weapon/gun/energy/laser/redtag,
|
||||
contains = list(/obj/item/weapon/gun/energy/laser/redtag,
|
||||
/obj/item/weapon/gun/energy/laser/redtag,
|
||||
/obj/item/weapon/gun/energy/laser/redtag,
|
||||
/obj/item/weapon/gun/energy/laser/bluetag,
|
||||
@@ -917,10 +917,24 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
cost = 15
|
||||
containername = "LaserTag Crate"
|
||||
|
||||
/datum/supply_packs/misc/religious_supplies
|
||||
name = "Religious Supplies Crate"
|
||||
contains = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater,
|
||||
/obj/item/weapon/storage/bible/booze,
|
||||
/obj/item/weapon/storage/bible/booze,
|
||||
/obj/item/clothing/suit/chaplain_hoodie,
|
||||
/obj/item/clothing/head/chaplain_hood,
|
||||
/obj/item/clothing/suit/chaplain_hoodie,
|
||||
/obj/item/clothing/head/chaplain_hood)
|
||||
cost = 40 // it costs so much because the Space Church is ran by Space Jews
|
||||
containername = "religious supplies crate"
|
||||
|
||||
|
||||
///////////// Paper Work
|
||||
|
||||
/datum/supply_packs/misc/paper
|
||||
name = "Bureaucracy crate"
|
||||
name = "Bureaucracy Crate"
|
||||
contains = list(/obj/structure/filingcabinet/chestdrawer/wheeled,
|
||||
/obj/item/device/camera_film,
|
||||
/obj/item/weapon/hand_labeler,
|
||||
@@ -936,7 +950,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
/obj/item/weapon/clipboard,
|
||||
/obj/item/weapon/clipboard)
|
||||
cost = 15
|
||||
containername = "Bureaucracy crate"
|
||||
containername = "bureaucracy crate"
|
||||
|
||||
/datum/supply_packs/misc/toner
|
||||
name = "Toner Cartridges"
|
||||
@@ -977,7 +991,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
cost = 10
|
||||
containertype = /obj/structure/largecrate
|
||||
containername = "janitorial cart crate"
|
||||
|
||||
|
||||
/datum/supply_packs/misc/janitor/janitank
|
||||
name = "Janitor Watertank Backpack Crate"
|
||||
contains = list(/obj/item/weapon/watertank/janitor)
|
||||
|
||||
@@ -334,7 +334,7 @@ var/list/uplink_items = list()
|
||||
|
||||
/datum/uplink_item/device_tools/space_suit
|
||||
name = "Syndicate Space Suit"
|
||||
desc = "The red syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crewmembers are trained to report red space suit sightings."
|
||||
desc = "The red and black syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crewmembers are trained to report red space suit sightings."
|
||||
item = /obj/item/weapon/storage/box/syndie_kit/space
|
||||
cost = 3
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/datum/wires/alarm
|
||||
holder_type = /obj/machinery/alarm
|
||||
wire_count = 5
|
||||
@@ -12,7 +11,7 @@ var/const/AALARM_WIRE_AALARM = 16
|
||||
|
||||
/datum/wires/alarm/CanUse(var/mob/living/L)
|
||||
var/obj/machinery/alarm/A = holder
|
||||
if(A.wiresexposed)
|
||||
if(A.panel_open)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -55,7 +55,10 @@ var/const/BORG_WIRE_CAMERA = 16
|
||||
switch(index)
|
||||
if (BORG_WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI
|
||||
if(!R.emagged)
|
||||
R.connected_ai = select_active_ai()
|
||||
var/new_ai = select_active_ai(R)
|
||||
if(new_ai && (new_ai != R.connected_ai))
|
||||
R.connected_ai = new_ai
|
||||
R.notify_ai(1)
|
||||
|
||||
if (BORG_WIRE_CAMERA)
|
||||
if(!isnull(R.camera) && R.camera.can_use() && !R.scrambledcodes)
|
||||
|
||||
@@ -405,7 +405,7 @@
|
||||
icon_state = "RPED"
|
||||
item_state = "RPED"
|
||||
w_class = 5
|
||||
can_hold = list("/obj/item/weapon/stock_parts")
|
||||
can_hold = list(/obj/item/weapon/stock_parts)
|
||||
storage_slots = 14
|
||||
use_to_pickup = 1
|
||||
allow_quick_gather = 1
|
||||
|
||||
@@ -610,6 +610,10 @@ proc/process_ghost_teleport_locs()
|
||||
name = "Waste Disposal"
|
||||
icon_state = "disposal"
|
||||
|
||||
/area/maintenance/electrical
|
||||
name = "Electrical Maintenance"
|
||||
icon_state = "yellow"
|
||||
|
||||
//Hallway
|
||||
|
||||
/area/hallway/primary/fore
|
||||
@@ -1008,13 +1012,17 @@ proc/process_ghost_teleport_locs()
|
||||
icon_state = "sec_prison"
|
||||
|
||||
/area/security/processing
|
||||
name = "\improper Prisoner Processing"
|
||||
name = "\improper Labor Shuttle Dock"
|
||||
icon_state = "sec_prison"
|
||||
|
||||
/area/security/warden
|
||||
name = "\improper Armory"
|
||||
name = "\improper Brig Control"
|
||||
icon_state = "Warden"
|
||||
|
||||
/area/security/armory
|
||||
name = "\improper Armory"
|
||||
icon_state = "armory"
|
||||
|
||||
/area/security/hos
|
||||
name = "\improper Head of Security's Office"
|
||||
icon_state = "sec_hos"
|
||||
@@ -1147,7 +1155,7 @@ proc/process_ghost_teleport_locs()
|
||||
icon_state = "toxmix"
|
||||
|
||||
/area/toxins/misc_lab
|
||||
name = "\improper Miscellaneous Research"
|
||||
name = "\improper Testing Lab"
|
||||
icon_state = "toxmisc"
|
||||
|
||||
/area/toxins/server
|
||||
@@ -1340,6 +1348,9 @@ proc/process_ghost_teleport_locs()
|
||||
icon_state = "yellow"
|
||||
|
||||
//AI
|
||||
/area/ai_monitored/security/armory
|
||||
name = "\improper Armory"
|
||||
icon_state = "armory"
|
||||
|
||||
/area/ai_monitored/storage/eva
|
||||
name = "EVA Storage"
|
||||
|
||||
@@ -76,6 +76,7 @@ Radio:
|
||||
1443 - Confession Intercom
|
||||
1349 - Miners
|
||||
1347 - Cargo techs
|
||||
1447 - AI Private
|
||||
|
||||
Devices:
|
||||
1451 - tracking implant
|
||||
@@ -108,6 +109,7 @@ var/list/radiochannels = list(
|
||||
"Syndicate" = 1213,
|
||||
"Supply" = 1347,
|
||||
"Service" = 1349,
|
||||
"AI Private" = 1447,
|
||||
)
|
||||
//depenging helpers
|
||||
var/const/SYND_FREQ = 1213 //nuke op frequency, coloured dark brown in chat window
|
||||
@@ -119,6 +121,7 @@ var/const/MED_FREQ = 1355 //medical, coloured blue in chat window
|
||||
var/const/ENG_FREQ = 1357 //engineering, coloured orange in chat window
|
||||
var/const/SEC_FREQ = 1359 //security, coloured red in chat window
|
||||
var/const/DSQUAD_FREQ = 1441 //death squad frequency, coloured grey in chat window
|
||||
var/const/AIPRIV_FREQ = 1447 //AI private, colored magenta in chat window
|
||||
|
||||
#define TRANSMISSION_WIRE 0
|
||||
#define TRANSMISSION_RADIO 1
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
var/list/datum/mind/cult = list()
|
||||
var/list/allwords = list("travel","self","see","hell","blood","join","tech","destroy", "other", "hide")
|
||||
var/list/grantwords = list("travel", "see", "hell", "tech", "destroy", "other", "hide")
|
||||
var/list/cult_objectives = list()
|
||||
|
||||
|
||||
/proc/iscultist(mob/living/M as mob)
|
||||
return istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.cult)
|
||||
@@ -13,6 +15,8 @@
|
||||
if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Chaplain"))) return 0
|
||||
if(isloyal(mind.current))
|
||||
return 0
|
||||
if (ticker.mode.name == "cult") //redundent?
|
||||
if(mind.current == ticker.mode.sacrifice_target) return 0
|
||||
return 1
|
||||
|
||||
|
||||
@@ -20,16 +24,15 @@
|
||||
name = "cult"
|
||||
config_tag = "cult"
|
||||
antag_flag = BE_CULTIST
|
||||
restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain")
|
||||
restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
|
||||
protected_jobs = list()
|
||||
required_players = 15
|
||||
required_enemies = 3
|
||||
recommended_enemies = 4
|
||||
required_players = 20
|
||||
required_enemies = 6
|
||||
recommended_enemies = 6
|
||||
|
||||
uplink_welcome = "Nar-Sie Uplink Console:"
|
||||
uplink_uses = 10
|
||||
|
||||
var/datum/mind/sacrifice_target = null
|
||||
var/finished = 0
|
||||
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
|
||||
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
|
||||
@@ -37,11 +40,9 @@
|
||||
var/list/startwords = list("blood","join","self","hell")
|
||||
var/list/secondwords = list("travel", "see", "tech", "destroy", "other", "hide")
|
||||
|
||||
var/list/objectives = list()
|
||||
|
||||
var/eldergod = 1 //for the summon god objective
|
||||
|
||||
var/const/acolytes_needed = 5 //for the survive objective
|
||||
var/acolytes_needed = 10 //for the survive objective
|
||||
var/acolytes_survived = 0
|
||||
|
||||
|
||||
@@ -52,11 +53,15 @@
|
||||
|
||||
/datum/game_mode/cult/pre_setup()
|
||||
if(prob(50))
|
||||
objectives += "survive"
|
||||
objectives += "sacrifice"
|
||||
cult_objectives += "survive"
|
||||
cult_objectives += "sacrifice"
|
||||
else
|
||||
objectives += "eldergod"
|
||||
objectives += "sacrifice"
|
||||
cult_objectives += "eldergod"
|
||||
cult_objectives += "sacrifice"
|
||||
|
||||
if(num_players() >= 30)
|
||||
recommended_enemies = 9 // 3+3+3 - d' magic number o' magic numbars mon
|
||||
acolytes_needed = 15
|
||||
|
||||
if(config.protect_roles_from_antagonist)
|
||||
restricted_jobs += protected_jobs
|
||||
@@ -79,7 +84,7 @@
|
||||
|
||||
/datum/game_mode/cult/post_setup()
|
||||
modePlayer += cult
|
||||
if("sacrifice" in objectives)
|
||||
if("sacrifice" in cult_objectives)
|
||||
var/list/possible_targets = get_unconvertables()
|
||||
|
||||
if(!possible_targets.len)
|
||||
@@ -110,9 +115,9 @@
|
||||
|
||||
|
||||
/datum/game_mode/cult/proc/memorize_cult_objectives(var/datum/mind/cult_mind)
|
||||
for(var/obj_count = 1,obj_count <= objectives.len,obj_count++)
|
||||
for(var/obj_count = 1,obj_count <= cult_objectives.len,obj_count++)
|
||||
var/explanation
|
||||
switch(objectives[obj_count])
|
||||
switch(cult_objectives[obj_count])
|
||||
if("survive")
|
||||
explanation = "Our knowledge must live on. Make sure at least [acolytes_needed] acolytes escape on the shuttle to spread their work on an another station."
|
||||
if("sacrifice")
|
||||
@@ -124,11 +129,12 @@
|
||||
explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
|
||||
cult_mind.current << "<B>Objective #[obj_count]</B>: [explanation]"
|
||||
cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
|
||||
cult_mind.current << "The Geometer of Blood grants you the knowledge to convert non-believers. (Join Blood Self)"
|
||||
cult_mind.memory += "The Geometer of Blood grants you the knowledge to convert non-believers. (Join Blood Self)<BR>"
|
||||
grant_runeword(cult_mind.current,"join")
|
||||
grant_runeword(cult_mind.current,"blood")
|
||||
grant_runeword(cult_mind.current,"self")
|
||||
cult_mind.current << "The Geometer of Blood grants you the knowledge to sacrifice non-believers. (Hell Blood Join)"
|
||||
cult_mind.memory += "The Geometer of Blood grants you the knowledge to sacrifice non-believers. (Hell Blood Join)<BR>"
|
||||
for(var/startingword in startwords)
|
||||
grant_runeword(cult_mind.current,startingword)
|
||||
// grant_runeword(cult_mind.current,"blood")
|
||||
// grant_runeword(cult_mind.current,"hell")
|
||||
|
||||
/datum/game_mode/proc/equip_cultist(mob/living/carbon/human/mob)
|
||||
if(!istype(mob))
|
||||
@@ -214,6 +220,7 @@
|
||||
return 0
|
||||
if(!(cult_mind in cult) && is_convertable_to_cult(cult_mind))
|
||||
cult += cult_mind
|
||||
cult_mind.current.cult_add_comm()
|
||||
update_cult_icons_added(cult_mind)
|
||||
cult_mind.current.attack_log += "\[[time_stamp()]\] <font color='red'>Has been converted to the cult!</font>"
|
||||
return 1
|
||||
@@ -228,6 +235,7 @@
|
||||
/datum/game_mode/proc/remove_cultist(datum/mind/cult_mind, show_message = 1)
|
||||
if(cult_mind in cult)
|
||||
cult -= cult_mind
|
||||
cult_mind.current.verbs -= /mob/living/proc/cult_innate_comm
|
||||
cult_mind.current << "\red <FONT size = 3><B>An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it.</B></FONT>"
|
||||
cult_mind.memory = ""
|
||||
cult_mind.cult_words = initial(cult_mind.cult_words)
|
||||
@@ -294,11 +302,11 @@
|
||||
|
||||
/datum/game_mode/cult/proc/check_cult_victory()
|
||||
var/cult_fail = 0
|
||||
if(objectives.Find("survive"))
|
||||
if(cult_objectives.Find("survive"))
|
||||
cult_fail += check_survive() //the proc returns 1 if there are not enough cultists on the shuttle, 0 otherwise
|
||||
if(objectives.Find("eldergod"))
|
||||
if(cult_objectives.Find("eldergod"))
|
||||
cult_fail += eldergod //1 by default, 0 if the elder god has been summoned at least once
|
||||
if(objectives.Find("sacrifice"))
|
||||
if(cult_objectives.Find("sacrifice"))
|
||||
if(sacrifice_target && !sacrificed.Find(sacrifice_target)) //if the target has been sacrificed, ignore this step. otherwise, add 1 to cult_fail
|
||||
cult_fail++
|
||||
|
||||
@@ -331,11 +339,11 @@
|
||||
|
||||
var/text = "<b>Cultists escaped:</b> [acolytes_survived]"
|
||||
|
||||
if(objectives.len)
|
||||
if(cult_objectives.len)
|
||||
text += "<br><b>The cultists' objectives were:</b>"
|
||||
for(var/obj_count=1, obj_count <= objectives.len, obj_count++)
|
||||
for(var/obj_count=1, obj_count <= cult_objectives.len, obj_count++)
|
||||
var/explanation
|
||||
switch(objectives[obj_count])
|
||||
switch(cult_objectives[obj_count])
|
||||
if("survive")
|
||||
if(!check_survive())
|
||||
explanation = "Make sure at least [acolytes_needed] acolytes escape on the shuttle. <font color='green'><B>Success!</B></font>"
|
||||
|
||||
@@ -24,6 +24,51 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
runerandom()
|
||||
usr << "[wordtravel] is travel, [wordblood] is blood, [wordjoin] is join, [wordhell] is Hell, [worddestr] is destroy, [wordtech] is technology, [wordself] is self, [wordsee] is see, [wordother] is other, [wordhide] is hide."
|
||||
|
||||
/mob/proc/cult_add_comm()
|
||||
verbs += /mob/living/proc/cult_innate_comm
|
||||
|
||||
/mob/living/proc/cult_innate_comm()
|
||||
set category = "Cultist"
|
||||
set name = "Communicate"
|
||||
|
||||
#define CHECK_STATUS (usr.stat || usr.restrained() || usr.paralysis || usr.stunned || usr.weakened)
|
||||
|
||||
if(!iscultist(usr)) //they shouldn't have this verb, but just to be sure...
|
||||
return
|
||||
|
||||
if(CHECK_STATUS)
|
||||
return //dead men tell no tales
|
||||
|
||||
var/input = stripped_input(usr, "Please choose a message to tell to the other acolytes.", "Voice of Blood", "")
|
||||
if(!input) // TO-DO: Add some kind of filter to corrupt the inputted text
|
||||
return
|
||||
|
||||
if(ishuman(usr) || ismonkey(usr)) //Damage only applies to humans and monkeys, to allow constructs to communicate
|
||||
usr.visible_message("<span class='warning'>[usr.name] starts clawing at his arms like a mad man!")
|
||||
apply_damage(25,BRUTE, "l_arm")
|
||||
apply_damage(25,BRUTE, "r_arm")
|
||||
sleep(50)
|
||||
if(CHECK_STATUS)
|
||||
return //Hard to drawn intrinsic symbols when you're bleeding out in your cell.
|
||||
var/turf/location = loc
|
||||
if(istype(location, /turf/simulated)) // tearing your arms apart is going to spill a bit of blood, in fact thats the idea
|
||||
location.add_blood(usr) // TO-DO change this to a badly drawn rune
|
||||
apply_damage(15,BRUTE, "l_arm") // does a metric fuck ton of damage because this meant to be an emergency method of communication.
|
||||
apply_damage(15,BRUTE, "r_arm")
|
||||
if(CHECK_STATUS)
|
||||
return //dead men tell no tales
|
||||
usr.visible_message("<span class='warning'>[usr.name] paints strange symbols with their own blood")
|
||||
sleep(20)
|
||||
|
||||
usr.say("O bidai nabora se[pick("'","`")]sma!")
|
||||
sleep(10)
|
||||
usr.say("[input]")
|
||||
for(var/datum/mind/H in ticker.mode.cult)
|
||||
if (H.current)
|
||||
H.current << "\red \b [input]"
|
||||
return
|
||||
#undef CHECK_STATUS
|
||||
|
||||
|
||||
/proc/runerandom() //randomizes word meaning
|
||||
var/list/runewords=list("ire","ego","nahlizet","certum","veri","jatkaa","mgar","balaq", "karazet", "geeri") ///"orkan" and "allaq" removed.
|
||||
@@ -134,7 +179,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
return
|
||||
|
||||
|
||||
attack_hand(mob/living/user as mob)
|
||||
attack_hand(mob/living/user as mob) // OH GOD this is horrible
|
||||
if(!iscultist(user))
|
||||
user << "<span class='notice'>You can't mouth the arcane scratchings without fumbling over them.</span>"
|
||||
return
|
||||
@@ -193,6 +238,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
return itemport(src.word3)
|
||||
if(word1 == wordjoin && word2 == wordhide && word3 == wordtech)
|
||||
return runestun()
|
||||
if(word1 == wordtravel && word2 == wordhell && word3 == wordtech)
|
||||
return summon_shell()
|
||||
else
|
||||
user.take_overall_damage(30, 0)
|
||||
user << "\red You feel the life draining from you, as if Lord Nar-Sie is displeased with you."
|
||||
@@ -311,6 +358,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
var/tomedat = ""
|
||||
var/list/words = list("ire" = "ire", "ego" = "ego", "nahlizet" = "nahlizet", "certum" = "certum", "veri" = "veri", "jatkaa" = "jatkaa", "balaq" = "balaq", "mgar" = "mgar", "karazet" = "karazet", "geeri" = "geeri")
|
||||
|
||||
|
||||
tomedat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
@@ -416,6 +464,11 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
switch(href_list["action"])
|
||||
if("clear")
|
||||
words[words[number]] = words[number]
|
||||
if("read")
|
||||
if(usr.get_active_hand() != src)
|
||||
return
|
||||
usr << browse("[tomedat]", "window=Arcane Tome")
|
||||
return
|
||||
if("change")
|
||||
words[words[number]] = input("Enter the translation for [words[number]]", "Word notes") in engwords
|
||||
for (var/entry in words)
|
||||
@@ -473,6 +526,11 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
if(!iscultist(user))
|
||||
return ..()
|
||||
if(iscultist(M))
|
||||
if(M.reagents && M.reagents.has_reagent("holywater")) //allows cultists to be rescued from the clutches of ordained religion
|
||||
user << "\blue You remove the taint from [M]."
|
||||
var/holy2unholy = M.reagents.get_reagent_amount("holywater")
|
||||
M.reagents.del_reagent("holywater")
|
||||
M.reagents.add_reagent("unholywater",holy2unholy)
|
||||
return
|
||||
M.take_organ_damage(0,rand(5,20)) //really lucky - 5 hits for a crit
|
||||
for(var/mob/O in viewers(M, null))
|
||||
@@ -502,113 +560,123 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
alert("The cloth of reality can't take that much of a strain. Remove some runes first!")
|
||||
return
|
||||
else
|
||||
switch(alert("You open the tome",,"Read it","Scribe a rune", "Notes")) //Fuck the "Cancel" option. Rewrite the whole tome interface yourself if you want it to work better. And input() is just ugly. - K0000
|
||||
switch(alert("You open the tome",,"Commune","Scribe a rune", "Notes")) //Fuck the "Cancel" option. Rewrite the whole tome interface yourself if you want it to work better. And input() is just ugly. - K0000
|
||||
if("Cancel")
|
||||
return
|
||||
if("Read it")
|
||||
if("Commune")
|
||||
if(usr.get_active_hand() != src)
|
||||
return
|
||||
user << browse("[tomedat]", "window=Arcane Tome")
|
||||
var/input = stripped_input(usr, "Please choose a message to tell to the other acolytes.", "Voice of Blood", "")
|
||||
if(!input)
|
||||
return
|
||||
usr.whisper("O bidai nabora se[pick("'","`")]sma!")
|
||||
usr.whisper("[input]")
|
||||
for(var/datum/mind/H in ticker.mode.cult)
|
||||
if (H.current)
|
||||
H.current << "\red \b [input]"
|
||||
return
|
||||
if("Notes")
|
||||
if(usr.get_active_hand() != src)
|
||||
return
|
||||
notedat = {"
|
||||
<br><b>Word translation notes</b> <br>
|
||||
[words[1]] is <a href='byond://?src=\ref[src];number=1;action=change'>[words[words[1]]]</A> <A href='byond://?src=\ref[src];number=1;action=clear'>Clear</A><BR>
|
||||
[words[2]] is <A href='byond://?src=\ref[src];number=2;action=change'>[words[words[2]]]</A> <A href='byond://?src=\ref[src];number=2;action=clear'>Clear</A><BR>
|
||||
[words[3]] is <a href='byond://?src=\ref[src];number=3;action=change'>[words[words[3]]]</A> <A href='byond://?src=\ref[src];number=3;action=clear'>Clear</A><BR>
|
||||
[words[4]] is <a href='byond://?src=\ref[src];number=4;action=change'>[words[words[4]]]</A> <A href='byond://?src=\ref[src];number=4;action=clear'>Clear</A><BR>
|
||||
[words[5]] is <a href='byond://?src=\ref[src];number=5;action=change'>[words[words[5]]]</A> <A href='byond://?src=\ref[src];number=5;action=clear'>Clear</A><BR>
|
||||
[words[6]] is <a href='byond://?src=\ref[src];number=6;action=change'>[words[words[6]]]</A> <A href='byond://?src=\ref[src];number=6;action=clear'>Clear</A><BR>
|
||||
[words[7]] is <a href='byond://?src=\ref[src];number=7;action=change'>[words[words[7]]]</A> <A href='byond://?src=\ref[src];number=7;action=clear'>Clear</A><BR>
|
||||
[words[8]] is <a href='byond://?src=\ref[src];number=8;action=change'>[words[words[8]]]</A> <A href='byond://?src=\ref[src];number=8;action=clear'>Clear</A><BR>
|
||||
[words[9]] is <a href='byond://?src=\ref[src];number=9;action=change'>[words[words[9]]]</A> <A href='byond://?src=\ref[src];number=9;action=clear'>Clear</A><BR>
|
||||
[words[10]] is <a href='byond://?src=\ref[src];number=10;action=change'>[words[words[10]]]</A> <A href='byond://?src=\ref[src];number=10;action=clear'>Clear</A><BR>
|
||||
"}
|
||||
<a href='byond://?src=\ref[src];action=read'>Read the Arcane Tome.</A></BR>
|
||||
<br><b>Word translation notes</b> <br>
|
||||
[words[1]] is <a href='byond://?src=\ref[src];number=1;action=change'>[words[words[1]]]</A> <A href='byond://?src=\ref[src];number=1;action=clear'>Clear</A><BR>
|
||||
[words[2]] is <A href='byond://?src=\ref[src];number=2;action=change'>[words[words[2]]]</A> <A href='byond://?src=\ref[src];number=2;action=clear'>Clear</A><BR>
|
||||
[words[3]] is <a href='byond://?src=\ref[src];number=3;action=change'>[words[words[3]]]</A> <A href='byond://?src=\ref[src];number=3;action=clear'>Clear</A><BR>
|
||||
[words[4]] is <a href='byond://?src=\ref[src];number=4;action=change'>[words[words[4]]]</A> <A href='byond://?src=\ref[src];number=4;action=clear'>Clear</A><BR>
|
||||
[words[5]] is <a href='byond://?src=\ref[src];number=5;action=change'>[words[words[5]]]</A> <A href='byond://?src=\ref[src];number=5;action=clear'>Clear</A><BR>
|
||||
[words[6]] is <a href='byond://?src=\ref[src];number=6;action=change'>[words[words[6]]]</A> <A href='byond://?src=\ref[src];number=6;action=clear'>Clear</A><BR>
|
||||
[words[7]] is <a href='byond://?src=\ref[src];number=7;action=change'>[words[words[7]]]</A> <A href='byond://?src=\ref[src];number=7;action=clear'>Clear</A><BR>
|
||||
[words[8]] is <a href='byond://?src=\ref[src];number=8;action=change'>[words[words[8]]]</A> <A href='byond://?src=\ref[src];number=8;action=clear'>Clear</A><BR>
|
||||
[words[9]] is <a href='byond://?src=\ref[src];number=9;action=change'>[words[words[9]]]</A> <A href='byond://?src=\ref[src];number=9;action=clear'>Clear</A><BR>
|
||||
[words[10]] is <a href='byond://?src=\ref[src];number=10;action=change'>[words[words[10]]]</A> <A href='byond://?src=\ref[src];number=10;action=clear'>Clear</A><BR>
|
||||
"} // whoever screwed the tabbing on this originally is an asshole.
|
||||
// call(/obj/item/weapon/tome/proc/edit_notes)()
|
||||
user << browse("[notedat]", "window=notes")
|
||||
return
|
||||
if(usr.get_active_hand() != src)
|
||||
return
|
||||
if("Scribe a rune") //fixed more assbackward tabbing
|
||||
if(usr.get_active_hand() != src)
|
||||
return
|
||||
|
||||
var/list/dictionary = list(
|
||||
"convert" = list("join","blood","self"),
|
||||
"wall" = list("destroy","travel","self"),
|
||||
"blood boil" = list("destroy","see","blood"),
|
||||
"blood drain" = list("travel","blood","self"),
|
||||
"raise dead" = list("blood","join","hell"),
|
||||
"summon narsie" = list("hell","join","self"),
|
||||
"communicate" = list("self","other","technology"),
|
||||
"emp" = list("destroy","see","technology"),
|
||||
"manifest" = list("blood","see","travel"),
|
||||
"summon tome" = list("see","blood","hell"),
|
||||
"see invisible" = list("see","hell","join"),
|
||||
"hide" = list("hide","see","blood"),
|
||||
"reveal" = list("blood","see","hide"),
|
||||
"astral journey" = list("hell","travel","self"),
|
||||
"imbue" = list("hell","technology","join"),
|
||||
"sacrifice" = list("hell","blood","join"),
|
||||
"summon cultist" = list("join","other","self"),
|
||||
"free cultist" = list("travel","technology","other"),
|
||||
"deafen" = list("hide","other","see"),
|
||||
"blind" = list("destroy","see","other"),
|
||||
"stun" = list("join","hide","technology"),
|
||||
"armor" = list("hell","destroy","other"),
|
||||
"teleport" = list("travel","self"),
|
||||
"teleport other" = list("travel","other")
|
||||
)
|
||||
var/list/dictionary = list(
|
||||
"convert" = list("join","blood","self"),
|
||||
"wall" = list("destroy","travel","self"),
|
||||
"blood boil" = list("destroy","see","blood"),
|
||||
"blood drain" = list("travel","blood","self"),
|
||||
"raise dead" = list("blood","join","hell"),
|
||||
"summon narsie" = list("hell","join","self"),
|
||||
"communicate" = list("self","other","technology"),
|
||||
"emp" = list("destroy","see","technology"),
|
||||
"manifest" = list("blood","see","travel"),
|
||||
"summon tome" = list("see","blood","hell"),
|
||||
"see invisible" = list("see","hell","join"),
|
||||
"hide" = list("hide","see","blood"),
|
||||
"reveal" = list("blood","see","hide"),
|
||||
"astral journey" = list("hell","travel","self"),
|
||||
"imbue" = list("hell","technology","join"),
|
||||
"sacrifice" = list("hell","blood","join"),
|
||||
"summon cultist" = list("join","other","self"),
|
||||
"free cultist" = list("travel","technology","other"),
|
||||
"deafen" = list("hide","other","see"),
|
||||
"blind" = list("destroy","see","other"),
|
||||
"stun" = list("join","hide","technology"),
|
||||
"armor" = list("hell","destroy","other"),
|
||||
"teleport" = list("travel","self"),
|
||||
"teleport other" = list("travel","other"),
|
||||
"summon shell" = list("travel","hell","technology")
|
||||
)
|
||||
|
||||
|
||||
var/list/scribewords = list("none")
|
||||
var/list/scribewords = list("none")
|
||||
|
||||
var/list/english = list()
|
||||
var/list/english = list()
|
||||
|
||||
for (var/entry in words)
|
||||
if (words[entry] != entry)
|
||||
english+=list(words[entry] = entry)
|
||||
for (var/entry in words)
|
||||
if (words[entry] != entry)
|
||||
english+=list(words[entry] = entry)
|
||||
|
||||
for (var/entry in dictionary)
|
||||
var/list/required = dictionary[entry]
|
||||
if (length(english&required) == required.len)
|
||||
scribewords += entry
|
||||
for (var/entry in dictionary)
|
||||
var/list/required = dictionary[entry]
|
||||
if (length(english&required) == required.len)
|
||||
scribewords += entry
|
||||
|
||||
var/chosen_rune = null
|
||||
var/chosen_rune = null
|
||||
|
||||
|
||||
if(usr)
|
||||
chosen_rune = input ("Choose a rune to scribe.") in scribewords
|
||||
if (!chosen_rune)
|
||||
return
|
||||
if (chosen_rune == "none")
|
||||
user << "\red You decide against scribing a rune, perhaps you should take this time to study your notes."
|
||||
return
|
||||
if (chosen_rune == "teleport")
|
||||
dictionary[chosen_rune] += input ("Choose a destination word") in english
|
||||
if (chosen_rune == "teleport other")
|
||||
dictionary[chosen_rune] += input ("Choose a destination word") in english
|
||||
if(usr)
|
||||
chosen_rune = input ("Choose a rune to scribe.") in scribewords
|
||||
if (!chosen_rune)
|
||||
return
|
||||
if (chosen_rune == "none")
|
||||
user << "\red You decide against scribing a rune, perhaps you should take this time to study your notes."
|
||||
return
|
||||
if (chosen_rune == "teleport")
|
||||
dictionary[chosen_rune] += input ("Choose a destination word") in english
|
||||
if (chosen_rune == "teleport other")
|
||||
dictionary[chosen_rune] += input ("Choose a destination word") in english
|
||||
|
||||
if(user.get_active_hand() != src)
|
||||
return
|
||||
if(user.get_active_hand() != src)
|
||||
return
|
||||
|
||||
for (var/mob/V in viewers(src))
|
||||
V.show_message("\red [user] slices open a finger and begins to chant and paint symbols on the floor.", 3, "\red You hear chanting.", 2)
|
||||
user << "\red You slice open one of your fingers and begin drawing a rune on the floor whilst chanting the ritual that binds your life essence with the dark arcane energies flowing through the surrounding world."
|
||||
user.take_overall_damage((rand(9)+1)/10) // 0.1 to 1.0 damage
|
||||
if(do_after(user, 50))
|
||||
if(usr.get_active_hand() != src)
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/effect/rune/R = new /obj/effect/rune(user.loc)
|
||||
user << "\red You finish drawing the arcane markings of the Geometer."
|
||||
var/list/required = dictionary[chosen_rune]
|
||||
R.word1 = english[required[1]]
|
||||
R.word2 = english[required[2]]
|
||||
R.word3 = english[required[3]]
|
||||
R.check_icon()
|
||||
R.blood_DNA = list()
|
||||
R.blood_DNA[H.dna.unique_enzymes] = H.dna.blood_type
|
||||
return
|
||||
for (var/mob/V in viewers(src))
|
||||
V.show_message("\red [user] slices open a finger and begins to chant and paint symbols on the floor.", 3, "\red You hear chanting.", 2)
|
||||
user << "\red You slice open one of your fingers and begin drawing a rune on the floor whilst chanting the ritual that binds your life essence with the dark arcane energies flowing through the surrounding world."
|
||||
user.take_overall_damage((rand(9)+1)/10) // 0.1 to 1.0 damage
|
||||
if(do_after(user, 50))
|
||||
if(usr.get_active_hand() != src)
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/effect/rune/R = new /obj/effect/rune(user.loc)
|
||||
user << "\red You finish drawing the arcane markings of the Geometer."
|
||||
var/list/required = dictionary[chosen_rune]
|
||||
R.word1 = english[required[1]]
|
||||
R.word2 = english[required[2]]
|
||||
R.word3 = english[required[3]]
|
||||
R.check_icon()
|
||||
R.blood_DNA = list()
|
||||
R.blood_DNA[H.dna.unique_enzymes] = H.dna.blood_type
|
||||
return
|
||||
else
|
||||
user << "The book seems full of illegible scribbles. Is this a joke?"
|
||||
return
|
||||
@@ -648,7 +716,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
var/r
|
||||
if (!istype(user.loc,/turf))
|
||||
user << "\red You do not have enough space to write a proper rune."
|
||||
var/list/runes = list("teleport", "itemport", "tome", "armor", "convert", "tear in reality", "emp", "drain", "seer", "raise", "obscure", "reveal", "astral journey", "manifest", "imbue talisman", "sacrifice", "wall", "freedom", "cultsummon", "deafen", "blind", "bloodboil", "communicate", "stun")
|
||||
var/list/runes = list("teleport", "itemport", "tome", "armor", "convert", "tear in reality", "emp", "drain", "seer", "raise", "obscure", "reveal", "astral journey", "manifest", "imbue talisman", "sacrifice", "wall", "freedom", "cultsummon", "deafen", "blind", "bloodboil", "communicate", "stun", "summon shell")
|
||||
r = input("Choose a rune to scribe", "Rune Scribing") in runes //not cancellable.
|
||||
var/obj/effect/rune/R = new /obj/effect/rune
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
@@ -808,3 +876,9 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
R.word3=wordtech
|
||||
R.loc = user.loc
|
||||
R.check_icon()
|
||||
if("summon shell")
|
||||
R.word1=wordtravel
|
||||
R.word2=wordhell
|
||||
R.word3=wordtech
|
||||
R.loc = user.loc
|
||||
R.check_icon()
|
||||
|
||||
@@ -99,40 +99,52 @@ var/list/sacrificed = list()
|
||||
/////////////////////////////////////////THIRD RUNE
|
||||
|
||||
convert()
|
||||
var/list/mob/living/carbon/human/cultsinrange = list()
|
||||
for(var/mob/living/carbon/M in src.loc)
|
||||
if(iscultist(M))
|
||||
continue
|
||||
if(M.stat==2)
|
||||
continue
|
||||
usr.say("Mah[pick("'","`")]weyh pleggh at e'ntrath!")
|
||||
M.visible_message("\red [M] writhes in pain as the markings below him glow a bloody red.", \
|
||||
"\red AAAAAAHHHH!.", \
|
||||
"\red You hear an anguished scream.")
|
||||
if(is_convertable_to_cult(M.mind))
|
||||
ticker.mode.add_cultist(M.mind)
|
||||
M.mind.special_role = "Cultist"
|
||||
M << "<font color=\"purple\"><b><i>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root.</b></i></font>"
|
||||
M << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
||||
//picking which word to use
|
||||
if(usr.mind.cult_words.len != ticker.mode.allwords.len) // No point running if they already know everything
|
||||
var/convert_word
|
||||
for(var/i=1, i<=3, i++)
|
||||
convert_word = pick(ticker.mode.grantwords)
|
||||
if(convert_word in usr.mind.cult_words)
|
||||
if(i==3) convert_word = null //NOTE: If max loops is changed ensure this condition is changed to match /Mal
|
||||
for(var/mob/living/carbon/C in orange(1,src))
|
||||
if(iscultist(C) && !C.stat) //converting requires three cultists
|
||||
cultsinrange += C
|
||||
C.say("Mah[pick("'","`")]weyh pleggh at e'ntrath!")
|
||||
if(cultsinrange.len >= 3)
|
||||
M.visible_message("\red [M] writhes in pain as the markings below him glow a bloody red.", \
|
||||
"\red AAAAAAHHHH!.", \
|
||||
"\red You hear an anguished scream.")
|
||||
if(is_convertable_to_cult(M.mind))
|
||||
ticker.mode.add_cultist(M.mind)
|
||||
M.mind.special_role = "Cultist"
|
||||
M << "<font color=\"purple\"><b><i>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root.</b></i></font>"
|
||||
M << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
||||
/* //convert no longer gives words
|
||||
//picking which word to use
|
||||
if(usr.mind.cult_words.len != ticker.mode.allwords.len) // No point running if they already know everything
|
||||
var/convert_word
|
||||
for(var/i=1, i<=3, i++)
|
||||
convert_word = pick(ticker.mode.grantwords)
|
||||
if(convert_word in usr.mind.cult_words)
|
||||
if(i==3) convert_word = null //NOTE: If max loops is changed ensure this condition is changed to match /Mal
|
||||
else
|
||||
break
|
||||
if(!convert_word)
|
||||
usr << "\red This Convert was unworthy of knowledge of the other side!"
|
||||
else
|
||||
break
|
||||
if(!convert_word)
|
||||
usr << "\red This Convert was unworthy of knowledge of the other side!"
|
||||
else
|
||||
usr << "\red The Geometer of Blood is pleased to see his followers grow in numbers."
|
||||
ticker.mode.grant_runeword(usr, convert_word)
|
||||
return 1
|
||||
usr << "\red The Geometer of Blood is pleased to see his followers grow in numbers."
|
||||
ticker.mode.grant_runeword(usr, convert_word)
|
||||
return 1 */
|
||||
else
|
||||
M << "<font color=\"purple\"><b><i>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root.</b></i></font>"
|
||||
M << "<font color=\"red\"><b>And not a single fuck was given, exterminate the cult at all costs.</b></font>"
|
||||
if(ticker.mode.name == "cult")
|
||||
if(M.mind == ticker.mode.sacrifice_target)
|
||||
for(var/mob/living/carbon/human/cultist in cultsinrange)
|
||||
cultist << "<span class='h2.userdanger'>The Chosen One!! <BR>KILL THE CHOSEN ONE!!! </span>"
|
||||
return 0
|
||||
else
|
||||
M << "<font color=\"purple\"><b><i>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind something sinister takes root.</b></i></font>"
|
||||
M << "<font color=\"red\"><b>And not a single fuck was given, exterminate the cult at all costs.</b></font>"
|
||||
return 0
|
||||
|
||||
for(var/mob/living/carbon/human/cultist in cultsinrange)
|
||||
cultist << "<span class='warning'>You need more brothers to overcome their lies and make them see Truth. </span>"
|
||||
return fizzle()
|
||||
|
||||
|
||||
@@ -140,12 +152,21 @@ var/list/sacrificed = list()
|
||||
/////////////////////////////////////////FOURTH RUNE
|
||||
|
||||
tearreality()
|
||||
var/cultist_count = 0
|
||||
var/list/mob/living/carbon/human/cultist_count = list()
|
||||
for(var/mob/M in range(1,src))
|
||||
if(iscultist(M) && !M.stat)
|
||||
M.say("Tok-lyr rqa'nap g[pick("'","`")]lt-ulotf!")
|
||||
cultist_count += 1
|
||||
if(cultist_count >= 9)
|
||||
cultist_count += M
|
||||
if(cultist_count.len >= 9)
|
||||
if(ticker.mode.name == "cult")
|
||||
if("eldergod" in ticker.mode.cult_objectives)
|
||||
ticker.mode:eldergod = 0
|
||||
else
|
||||
message_admins("[usr.real_name]([usr.ckey]) tried to summon a god when she didn't want to come out to play.") // Admin alert because you *KNOW* dickbutts are going to abuse this.
|
||||
for(var/mob/M in cultist_count)
|
||||
M.reagents.add_reagent("hell_water", 10)
|
||||
M << "<span class='h2.userdanger'>YOUR SOUL BURNS WITH YOUR ARROGANCE!!!</span>"
|
||||
return
|
||||
var/narsie_type = /obj/machinery/singularity/narsie/large
|
||||
// Moves narsie if she was already summoned.
|
||||
var/obj/her = locate(narsie_type, machines)
|
||||
@@ -154,8 +175,6 @@ var/list/sacrificed = list()
|
||||
return
|
||||
// Otherwise...
|
||||
new narsie_type(src.loc) // Summon her!
|
||||
if(ticker.mode.name == "cult")
|
||||
ticker.mode:eldergod = 0
|
||||
qdel(src) // Stops cultists from spamming the rune to summon narsie more than once.
|
||||
// Might actually be wise to straight up del() this
|
||||
return
|
||||
@@ -584,107 +603,91 @@ var/list/sacrificed = list()
|
||||
if(iscultist(C) && !C.stat)
|
||||
cultsinrange += C
|
||||
C.say("Barhah hra zar[pick("'","`")]garis!")
|
||||
if(cultsinrange.len >= 3) break //we only need to check for three alive cultists, loop breaks so their aren't extra cultists getting word rewards
|
||||
for(var/mob/H in victims)
|
||||
if (ticker.mode.name == "cult")
|
||||
if(H.mind == ticker.mode:sacrifice_target)
|
||||
if(cultsinrange.len >= 3)
|
||||
sacrificed += H.mind
|
||||
if(isrobot(H))
|
||||
H.dust()//To prevent the MMI from remaining
|
||||
else
|
||||
H.gib()
|
||||
usr << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete."
|
||||
usr << "\red He is pleased!"
|
||||
sac_grant_word()
|
||||
sac_grant_word()
|
||||
sac_grant_word() //Little reward for completing the objective
|
||||
stone_or_gib(H)
|
||||
for(var/mob/living/carbon/C in cultsinrange)
|
||||
C << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete."
|
||||
C << "\red He is pleased!"
|
||||
sac_grant_word(C)
|
||||
sac_grant_word(C)
|
||||
sac_grant_word(C) //Little reward for completing the objective
|
||||
else
|
||||
usr << "\red Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual."
|
||||
else
|
||||
if(cultsinrange.len >= 3)
|
||||
if(H.stat !=2)
|
||||
usr << "\red The Geometer of Blood accepts this sacrifice."
|
||||
sac_grant_word()
|
||||
if(isrobot(H))
|
||||
H.dust()//To prevent the MMI from remaining
|
||||
else
|
||||
H.gib()
|
||||
for(var/mob/living/carbon/C in cultsinrange)
|
||||
C << "\red The Geometer of Blood accepts this sacrifice."
|
||||
sac_grant_word(C)
|
||||
stone_or_gib(H)
|
||||
else
|
||||
if(prob(60))
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
sac_grant_word()
|
||||
sac_grant_word(usr)
|
||||
else
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
usr << "\red However, a mere dead body is not enough to satisfy Him."
|
||||
if(isrobot(H))
|
||||
H.dust()//To prevent the MMI from remaining
|
||||
else
|
||||
H.gib()
|
||||
stone_or_gib(H)
|
||||
else
|
||||
if(H.stat !=2)
|
||||
usr << "\red The victim is still alive, you will need more cultists chanting for the sacrifice to succeed."
|
||||
else
|
||||
if(prob(60))
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
sac_grant_word()
|
||||
sac_grant_word(usr)
|
||||
else
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
usr << "\red However, a mere dead body is not enough to satisfy Him."
|
||||
if(isrobot(H))
|
||||
H.dust()//To prevent the MMI from remaining
|
||||
else
|
||||
H.gib()
|
||||
stone_or_gib(H)
|
||||
else
|
||||
if(cultsinrange.len >= 3)
|
||||
if(H.stat !=2)
|
||||
usr << "\red The Geometer of Blood accepts this sacrifice."
|
||||
sac_grant_word()
|
||||
if(isrobot(H))
|
||||
H.dust()//To prevent the MMI from remaining
|
||||
else
|
||||
H.gib()
|
||||
for(var/mob/living/carbon/C in cultsinrange)
|
||||
C << "\red The Geometer of Blood accepts this sacrifice."
|
||||
sac_grant_word(C)
|
||||
stone_or_gib(H)
|
||||
else
|
||||
if(prob(60))
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
sac_grant_word()
|
||||
sac_grant_word(usr)
|
||||
else
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
usr << "\red However, a mere dead body is not enough to satisfy Him."
|
||||
if(isrobot(H))
|
||||
H.dust()//To prevent the MMI from remaining
|
||||
else
|
||||
H.gib()
|
||||
stone_or_gib(H)
|
||||
else
|
||||
if(H.stat !=2)
|
||||
usr << "\red The victim is still alive, you will need more cultists chanting for the sacrifice to succeed."
|
||||
else
|
||||
if(prob(60))
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
sac_grant_word()
|
||||
sac_grant_word(usr)
|
||||
else
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
usr << "\red However, a mere dead body is not enough to satisfy Him."
|
||||
if(isrobot(H))
|
||||
H.dust()//To prevent the MMI from remaining
|
||||
else
|
||||
H.gib()
|
||||
stone_or_gib(H)
|
||||
for(var/mob/living/carbon/monkey/M in src.loc)
|
||||
if (ticker.mode.name == "cult")
|
||||
if(M.mind == ticker.mode:sacrifice_target)
|
||||
if(cultsinrange.len >= 3)
|
||||
sacrificed += M.mind
|
||||
usr << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete."
|
||||
usr << "\red He is pleased!"
|
||||
sac_grant_word()
|
||||
sac_grant_word()
|
||||
sac_grant_word() //Little reward for completing the objective
|
||||
for(var/mob/living/carbon/C in cultsinrange)
|
||||
C << "\red The Geometer of Blood accepts this sacrifice, your objective is now complete."
|
||||
C << "\red He is pleased!"
|
||||
sac_grant_word(C)
|
||||
sac_grant_word(C)
|
||||
sac_grant_word(C) //Little reward for completing the objective
|
||||
else
|
||||
usr << "\red Your target's earthly bonds are too strong. You need more cultists to succeed in this ritual."
|
||||
continue
|
||||
else
|
||||
if(prob(30))
|
||||
usr << "\red The Geometer of Blood accepts your meager sacrifice."
|
||||
sac_grant_word()
|
||||
sac_grant_word(usr)
|
||||
else
|
||||
usr << "\red The Geometer of blood accepts this sacrifice."
|
||||
usr << "\red However, a mere monkey is not enough to satisfy Him."
|
||||
@@ -692,7 +695,9 @@ var/list/sacrificed = list()
|
||||
usr << "\red The Geometer of Blood accepts your meager sacrifice."
|
||||
if(prob(30))
|
||||
ticker.mode.grant_runeword(usr)
|
||||
M.gib()
|
||||
stone_or_gib(M)
|
||||
for(var/mob/victim in src.loc) //TO-DO: Move the shite above into the mob's own sac_act - see /mob/living/simple_animal/corgi/sac_act for an example
|
||||
victim.sac_act(src, victim) //Sacrifice procs are now seperate per mob, this allows us to allow sacrifice on as many mob types as we want without making an already clunky system worse
|
||||
/* for(var/mob/living/carbon/alien/A)
|
||||
for(var/mob/K in cultsinrange)
|
||||
K.say("Barhah hra zar'garis!")
|
||||
@@ -709,12 +714,22 @@ var/list/sacrificed = list()
|
||||
return
|
||||
return fizzle() */
|
||||
|
||||
sac_grant_word() //The proc that which chooses a word rewarded for a successful sacrifice, sacrifices always give a currently unknown word if the normal checks pass
|
||||
if(usr.mind.cult_words.len != ticker.mode.allwords.len) // No point running if they already know everything
|
||||
sac_grant_word(var/mob/living/C) //The proc that which chooses a word rewarded for a successful sacrifice, sacrifices always give a currently unknown word if the normal checks pass
|
||||
if(C.mind.cult_words.len != ticker.mode.allwords.len) // No point running if they already know everything
|
||||
var/convert_word
|
||||
var/pick_list = ticker.mode.allwords - usr.mind.cult_words
|
||||
var/pick_list = ticker.mode.allwords - C.mind.cult_words
|
||||
convert_word = pick(pick_list)
|
||||
ticker.mode.grant_runeword(usr, convert_word)
|
||||
ticker.mode.grant_runeword(C, convert_word)
|
||||
|
||||
stone_or_gib(var/mob/T)
|
||||
var/obj/item/device/soulstone/stone = new /obj/item/device/soulstone(get_turf(src))
|
||||
if(!stone.transfer_soul("FORCE", T, usr)) //if it fails to add soul
|
||||
qdel(stone)
|
||||
if(T)
|
||||
if(isrobot(T))
|
||||
T.dust()//To prevent the MMI from remaining
|
||||
else
|
||||
T.gib()
|
||||
|
||||
|
||||
/////////////////////////////////////////SIXTEENTH RUNE
|
||||
@@ -1070,3 +1085,15 @@ var/list/sacrificed = list()
|
||||
|
||||
qdel(src)
|
||||
|
||||
summon_shell() // Summons a construct shell
|
||||
for(var/obj/item/stack/sheet/plasteel/PS in src.loc) //I could probably combine the amounts but I'm too lazy to compensate for others' lazyness
|
||||
if(PS.amount >= 4) // may need increasing?
|
||||
usr.say("Eth ra p'ni[pick("'","`")]dedo ol!") //I have no idea if these are written in a proper made up language or just Urist smacking his face on the keyboard
|
||||
new /obj/structure/constructshell(src.loc)
|
||||
//? PS.remove_amount(4) //TO-DO: Write a proc for removing sheets from a stack and deleting when stack is empty... why doesnt this exist yet??
|
||||
PS.amount -= 4
|
||||
if(PS.amount <= 0)
|
||||
qdel(PS)
|
||||
qdel(src)
|
||||
return 1
|
||||
return fizzle()
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
attack(mob/living/carbon/T as mob, mob/living/user as mob)
|
||||
if(iscultist(user))
|
||||
if(imbue == "runestun")
|
||||
user.take_organ_damage(5, 0)
|
||||
user.take_organ_damage(10, 0)
|
||||
call(/obj/effect/rune/proc/runestun)(T)
|
||||
user.drop_item(src)
|
||||
qdel(src)
|
||||
@@ -130,4 +130,4 @@
|
||||
|
||||
/obj/item/weapon/paper/talisman/supply
|
||||
imbue = "supply"
|
||||
uses = 5
|
||||
uses = 3
|
||||
@@ -31,6 +31,7 @@
|
||||
var/uplink_welcome = "Syndicate Uplink Console:"
|
||||
var/uplink_uses = 10
|
||||
var/antag_flag = null //preferences flag such as BE_WIZARD that need to be turned on for players to be antag
|
||||
var/datum/mind/sacrifice_target = null
|
||||
|
||||
|
||||
/datum/game_mode/proc/announce() //to be calles when round starts
|
||||
@@ -47,9 +48,13 @@
|
||||
if(playerC < required_players)
|
||||
return 0
|
||||
antag_candidates = get_players_for_role(antag_flag)
|
||||
if(antag_candidates.len < required_enemies)
|
||||
return 0
|
||||
return 1
|
||||
if(!Debug2)
|
||||
if(antag_candidates.len < required_enemies)
|
||||
return 0
|
||||
return 1
|
||||
else
|
||||
world << "<span class='notice'>DEBUG: GAME STARTING WITHOUT PLAYER NUMBER CHECKS, THIS WILL PROBABLY BREAK SHIT."
|
||||
return 1
|
||||
|
||||
|
||||
///pre_setup()
|
||||
|
||||
@@ -94,12 +94,15 @@ var/global/datum/controller/gameticker/ticker
|
||||
job_master.DivideOccupations() //Distribute jobs
|
||||
if (!src.mode.pre_setup_before_jobs) can_continue = src.mode.pre_setup()
|
||||
|
||||
if(!can_continue)
|
||||
del(mode)
|
||||
current_state = GAME_STATE_PREGAME
|
||||
world << "<B>Error setting up [master_mode].</B> Reverting to pre-game lobby."
|
||||
job_master.ResetOccupations()
|
||||
return 0
|
||||
if(!Debug2)
|
||||
if(!can_continue)
|
||||
del(mode)
|
||||
current_state = GAME_STATE_PREGAME
|
||||
world << "<B>Error setting up [master_mode].</B> Reverting to pre-game lobby."
|
||||
job_master.ResetOccupations()
|
||||
return 0
|
||||
else
|
||||
world << "<span class='notice'>DEBUG: Bypassing prestart checks..."
|
||||
|
||||
if(hide_mode)
|
||||
var/list/modes = new
|
||||
@@ -139,6 +142,7 @@ var/global/datum/controller/gameticker/ticker
|
||||
|
||||
if(!admins.len)
|
||||
send2irc("Server", "Round just started with no admins online!")
|
||||
auto_toggle_ooc(0) // Turn it off
|
||||
|
||||
if(config.sql_enabled)
|
||||
spawn(3000)
|
||||
@@ -153,7 +157,7 @@ var/global/datum/controller/gameticker/ticker
|
||||
//Plus it provides an easy way to make cinematics for other events. Just use this as a template
|
||||
proc/station_explosion_cinematic(var/station_missed=0, var/override = null)
|
||||
if( cinematic ) return //already a cinematic in progress!
|
||||
|
||||
auto_toggle_ooc(1) // Turn it on
|
||||
//initialise our cinematic screen object
|
||||
cinematic = new(src)
|
||||
cinematic.icon = 'icons/effects/station_explosion.dmi'
|
||||
@@ -283,7 +287,7 @@ var/global/datum/controller/gameticker/ticker
|
||||
|
||||
if(!mode.explosion_in_progress && mode.check_finished())
|
||||
current_state = GAME_STATE_FINISHED
|
||||
|
||||
auto_toggle_ooc(1) // Turn it on
|
||||
spawn
|
||||
declare_completion()
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = traitor
|
||||
kill_objective.target = target_list[traitor]
|
||||
kill_objective.explanation_text = "Assassinate [kill_objective.target.current.real_name], the [kill_objective.target.special_role]."
|
||||
kill_objective.explanation_text = "Assassinate [kill_objective.target.current.real_name], the [kill_objective.target.assigned_role], the double agent."
|
||||
traitor.objectives += kill_objective
|
||||
|
||||
// Escape
|
||||
|
||||
@@ -91,9 +91,30 @@
|
||||
|
||||
/obj/item/proc/transfer_soul(var/choice as text, var/target, var/mob/U as mob).
|
||||
switch(choice)
|
||||
if("FORCE")
|
||||
if(!iscarbon(target)) //TO-DO: Add sacrifice stoning for non-organics, just because you have no body doesnt mean you dont have a soul
|
||||
return 0
|
||||
var/mob/living/carbon/T = target
|
||||
var/obj/item/device/soulstone/C = src
|
||||
if(T.client != null)
|
||||
if(C.contents.len)
|
||||
return 0
|
||||
else
|
||||
for(var/obj/item/W in T)
|
||||
T.unEquip(W)
|
||||
init_shade(C, T, U)
|
||||
//qdel T //Gib instead
|
||||
return 1
|
||||
return 0
|
||||
if("VICTIM")
|
||||
var/mob/living/carbon/human/T = target
|
||||
var/obj/item/device/soulstone/C = src
|
||||
if(ticker.mode.name == "cult" && T.mind == ticker.mode:sacrifice_target)
|
||||
if(iscultist(U))
|
||||
U << "\red The Geometer of blood wants this mortal sacrificed with the rune."
|
||||
else
|
||||
U << "\red The soul stone doesn't work for no apparent reason."
|
||||
return 0
|
||||
if(C.imprinted != "empty")
|
||||
U << "\red <b>Capture failed!</b>: \black The soul stone has already been imprinted with [C.imprinted]'s mind!"
|
||||
else
|
||||
@@ -108,29 +129,7 @@
|
||||
else
|
||||
for(var/obj/item/W in T)
|
||||
T.unEquip(W)
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = T
|
||||
flick("dust-h", animation)
|
||||
qdel(animation)
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc )
|
||||
S.loc = C //put shade in stone
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.canmove = 0//Can't move out of the soul stone
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
if (T.client)
|
||||
T.client.mob = S
|
||||
S.cancel_camera()
|
||||
C.icon_state = "soulstone2"
|
||||
C.name = "Soul Stone: [S.real_name]"
|
||||
S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
|
||||
U << "\blue <b>Capture successful!</b>: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
|
||||
U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
|
||||
C.imprinted = "[S.name]"
|
||||
init_shade(C, T, U, vic = 1)
|
||||
qdel(T)
|
||||
if("SHADE")
|
||||
var/mob/living/simple_animal/shade/T = target
|
||||
@@ -150,7 +149,8 @@
|
||||
T.health = T.maxHealth
|
||||
C.icon_state = "soulstone2"
|
||||
T << "Your soul has been recaptured by the soul stone, its arcane energies are reknitting your ethereal form"
|
||||
U << "\blue <b>Capture successful!</b>: \black [T.name]'s has been recaptured and stored within the soul stone."
|
||||
if(U != T)
|
||||
U << "\blue <b>Capture successful!</b>: \black [T.name]'s has been recaptured and stored within the soul stone."
|
||||
if("CONSTRUCT")
|
||||
var/obj/structure/constructshell/T = target
|
||||
var/obj/item/device/soulstone/C = src
|
||||
@@ -205,3 +205,29 @@
|
||||
else
|
||||
U << "\red <b>Creation failed!</b>: \black The soul stone is empty! Go kill someone!"
|
||||
return
|
||||
|
||||
obj/item/proc/init_shade(var/obj/item/device/soulstone/C, var/mob/living/carbon/human/T, var/mob/U as mob, var/vic = 0)
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new /atom/movable/overlay( T.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = T
|
||||
flick("dust-h", animation)
|
||||
qdel(animation)
|
||||
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade( T.loc )
|
||||
S.loc = C //put shade in stone
|
||||
S.status_flags |= GODMODE //So they won't die inside the stone somehow
|
||||
S.canmove = 0//Can't move out of the soul stone
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
S.key = T.key
|
||||
ticker.mode.add_cultist(S.mind,2)
|
||||
S.cancel_camera()
|
||||
C.icon_state = "soulstone2"
|
||||
C.name = "Soul Stone: [S.real_name]"
|
||||
S << "Your soul has been captured! You are now bound to [U.name]'s will, help them suceed in their goals at all costs."
|
||||
C.imprinted = "[S.name]"
|
||||
if(vic)
|
||||
U << "\blue <b>Capture successful!</b>: \black [T.real_name]'s soul has been ripped from their body and stored within the soul stone."
|
||||
U << "The soulstone has been imprinted with [S.real_name]'s mind, it will no longer react to other souls."
|
||||
|
||||
@@ -226,7 +226,7 @@
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back)
|
||||
if(H.backbag == 2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/mime(H), slot_back)
|
||||
if(H.backbag == 3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/mime(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
|
||||
|
||||
@@ -58,7 +58,6 @@
|
||||
var/datum/radio_frequency/radio_connection
|
||||
var/locked = 1
|
||||
var/datum/wires/alarm/wires = null
|
||||
var/wiresexposed = 0 // If it's been screwdrivered open.
|
||||
var/aidisabled = 0
|
||||
var/shorted = 0
|
||||
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
|
||||
@@ -126,7 +125,7 @@
|
||||
|
||||
if(nbuild)
|
||||
buildstage = 0
|
||||
wiresexposed = 1
|
||||
panel_open = 1
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
|
||||
@@ -185,7 +184,7 @@
|
||||
popup.open()
|
||||
refresh_all()
|
||||
|
||||
if(wiresexposed && (!istype(user, /mob/living/silicon)))
|
||||
if(panel_open && (!istype(user, /mob/living/silicon)))
|
||||
wires.Interact(user)
|
||||
|
||||
return
|
||||
@@ -654,7 +653,7 @@ table tr:first-child th:first-child { border: none;}
|
||||
))
|
||||
|
||||
/obj/machinery/alarm/update_icon()
|
||||
if(wiresexposed)
|
||||
if(panel_open)
|
||||
switch(buildstage)
|
||||
if(2)
|
||||
if(wires.wires_status == (2 ** wires.wire_count) - 1) // All wires cut
|
||||
@@ -777,12 +776,12 @@ table tr:first-child th:first-child { border: none;}
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver)) // Opening that Air Alarm up.
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
wiresexposed = !wiresexposed
|
||||
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
|
||||
panel_open = !panel_open
|
||||
user << "The wires have been [panel_open ? "exposed" : "unexposed"]"
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if (wiresexposed && ((istype(W, /obj/item/device/multitool) || istype(W, /obj/item/weapon/wirecutters))))
|
||||
if (panel_open && ((istype(W, /obj/item/device/multitool) || istype(W, /obj/item/weapon/wirecutters))))
|
||||
return src.attack_hand(user)
|
||||
else if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
@@ -927,12 +926,11 @@ FIRE ALARM
|
||||
active_power_usage = 6
|
||||
power_channel = ENVIRON
|
||||
var/last_process = 0
|
||||
var/wiresexposed = 0
|
||||
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
|
||||
|
||||
/obj/machinery/firealarm/update_icon()
|
||||
|
||||
if(wiresexposed)
|
||||
if(panel_open)
|
||||
switch(buildstage)
|
||||
if(2)
|
||||
icon_state="fire_b2"
|
||||
@@ -975,11 +973,13 @@ FIRE ALARM
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if (istype(W, /obj/item/weapon/screwdriver) && buildstage == 2)
|
||||
wiresexposed = !wiresexposed
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
panel_open = !panel_open
|
||||
user << "The wires have been [panel_open ? "exposed" : "unexposed"]"
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(wiresexposed)
|
||||
if(panel_open)
|
||||
switch(buildstage)
|
||||
if(2)
|
||||
if (istype(W, /obj/item/device/multitool))
|
||||
@@ -1171,7 +1171,7 @@ FIRE ALARM
|
||||
|
||||
if(building)
|
||||
buildstage = 0
|
||||
wiresexposed = 1
|
||||
panel_open = 1
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
|
||||
@@ -1301,4 +1301,4 @@ Code shamelessly copied from apc_frame
|
||||
return
|
||||
for(var/area/RA in A.related)
|
||||
RA.partyalert()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -231,8 +231,6 @@ Auto Patrol: []"},
|
||||
continue
|
||||
if (istype(C, /mob/living/carbon/human))
|
||||
threatlevel = src.assess_perp(C)
|
||||
else if ((istype(C, /mob/living/carbon/monkey)) && (C.client) && (ticker.mode.name == "monkey"))
|
||||
threatlevel = 4
|
||||
//src.speak(C.real_name + text(": threat: []", threatlevel))
|
||||
if (threatlevel < 4 )
|
||||
continue
|
||||
@@ -638,8 +636,6 @@ Auto Patrol: []"},
|
||||
|
||||
if (istype(C, /mob/living/carbon/human))
|
||||
src.threatlevel = src.assess_perp(C)
|
||||
else if ((istype(C, /mob/living/carbon/monkey)) && (C.client) && (ticker.mode.name == "monkey"))
|
||||
src.threatlevel = 4
|
||||
|
||||
if (!src.threatlevel)
|
||||
continue
|
||||
|
||||
@@ -416,9 +416,6 @@ var/global/mulebot_count = 0
|
||||
|
||||
if(get_dist(C, src) > 1 || load || !on)
|
||||
return
|
||||
for(var/obj/structure/plasticflaps/P in src.loc)//Takes flaps into account
|
||||
if(!CanPass(C,P))
|
||||
return
|
||||
mode = 1
|
||||
|
||||
// if a create, close before loading
|
||||
|
||||
@@ -113,6 +113,8 @@
|
||||
deactivate(user,0)
|
||||
|
||||
/obj/machinery/camera/attackby(W as obj, mob/living/user as mob)
|
||||
var/msg = "<span class='notice'>You attach [W] into the assembly inner circuits.</span>"
|
||||
var/msg2 = "<span class='notice'>The camera already has that upgrade!</span>"
|
||||
|
||||
// DECONSTRUCTION
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
@@ -132,7 +134,28 @@
|
||||
assembly.loc = src.loc
|
||||
assembly.state = 1
|
||||
qdel(src)
|
||||
else if(istype(W, /obj/item/device/analyzer) && panel_open) //XRay
|
||||
if(!isXRay())
|
||||
upgradeXRay()
|
||||
qdel(W)
|
||||
user << "[msg]"
|
||||
else
|
||||
user << "[msg2]"
|
||||
|
||||
else if(istype(W, /obj/item/stack/sheet/mineral/plasma) && panel_open)
|
||||
if(!isEmpProof())
|
||||
upgradeEmpProof()
|
||||
user << "[msg]"
|
||||
qdel(W)
|
||||
else
|
||||
user << "[msg2]"
|
||||
else if(istype(W, /obj/item/device/assembly/prox_sensor) && panel_open)
|
||||
if(!isMotion())
|
||||
upgradeMotion()
|
||||
user << "[msg]"
|
||||
qdel(W)
|
||||
else
|
||||
user << "[msg2]"
|
||||
|
||||
// OTHER
|
||||
else if ((istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/device/pda)) && isliving(user))
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
g_amt = 300
|
||||
|
||||
// Motion, EMP-Proof, X-Ray
|
||||
var/list/obj/item/possible_upgrades = list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/weapon/reagent_containers/food/snacks/grown/carrot)
|
||||
var/list/obj/item/possible_upgrades = list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/device/analyzer)
|
||||
var/list/upgrades = list()
|
||||
var/state = 0
|
||||
var/busy = 0
|
||||
@@ -163,4 +163,4 @@
|
||||
return 0
|
||||
return 1
|
||||
busy = 0
|
||||
return 0
|
||||
return 0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
var/list/motionTargets = list()
|
||||
var/detectTime = 0
|
||||
var/area/ai_monitored/area_motion = null
|
||||
var/alarm_delay = 100 // Don't forget, there's another 10 seconds in queueAlarm()
|
||||
var/alarm_delay = 30 // Don't forget, there's another 3 seconds in queueAlarm()
|
||||
|
||||
|
||||
/obj/machinery/camera/process()
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
return O
|
||||
|
||||
/obj/machinery/camera/proc/isXRay()
|
||||
var/O = locate(/obj/item/weapon/reagent_containers/food/snacks/grown/carrot) in assembly.upgrades
|
||||
var/O = locate(/obj/item/device/analyzer) in assembly.upgrades
|
||||
return O
|
||||
|
||||
/obj/machinery/camera/proc/isMotion()
|
||||
@@ -70,8 +70,8 @@
|
||||
assembly.upgrades.Add(new /obj/item/stack/sheet/mineral/plasma(assembly))
|
||||
|
||||
/obj/machinery/camera/proc/upgradeXRay()
|
||||
assembly.upgrades.Add(new /obj/item/weapon/reagent_containers/food/snacks/grown/carrot(assembly))
|
||||
assembly.upgrades.Add(new /obj/item/device/analyzer(assembly))
|
||||
|
||||
// If you are upgrading Motion, and it isn't in the camera's New(), add it to the machines list.
|
||||
/obj/machinery/camera/proc/upgradeMotion()
|
||||
assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly))
|
||||
assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly))
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
var/frame_desc = null
|
||||
|
||||
/obj/item/weapon/circuitboard/large_tank_control
|
||||
name = "cirquir board (Large Tank Control)"
|
||||
name = "circuit board (Large Tank Control)"
|
||||
build_path = /obj/machinery/computer/general_air_control/large_tank_control
|
||||
origin_tech = "programming=2;engineering=3;materials=2"
|
||||
/obj/item/weapon/circuitboard/turbine_computer
|
||||
@@ -271,8 +271,9 @@
|
||||
if(0)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start wrenching the frame into place.</span>"
|
||||
if(do_after(user, 20))
|
||||
user << "<span class='notice'>You wrench the frame into place.</span>"
|
||||
user << "<span class='notice'>You've wrenched the frame into place.</span>"
|
||||
anchored = 1
|
||||
state = 1
|
||||
if(istype(P, /obj/item/weapon/weldingtool))
|
||||
@@ -281,17 +282,19 @@
|
||||
user << "<span class='warning'>The welding tool must be on to complete this task.</span>"
|
||||
return
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start deconstructing the frame.</span>"
|
||||
if(do_after(user, 20))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "<span class='notice'>You deconstruct the frame.</span>"
|
||||
user << "<span class='notice'>You've deconstructed the frame.</span>"
|
||||
var/obj/item/stack/sheet/metal/M = new (loc, 5)
|
||||
M.add_fingerprint(user)
|
||||
qdel(src)
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start to unfasten the frame.</span>"
|
||||
if(do_after(user, 20))
|
||||
user << "<span class='notice'>You unfasten the frame.</span>"
|
||||
user << "<span class='notice'>You've unfastened the frame.</span>"
|
||||
anchored = 0
|
||||
state = 0
|
||||
if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
|
||||
@@ -329,13 +332,16 @@
|
||||
var/obj/item/stack/cable_coil/C = P
|
||||
if(C.amount >= 5)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start adding cables to the frame.</span>"
|
||||
if(do_after(user, 20))
|
||||
if(C && C.amount >= 5)
|
||||
C.amount -= 5
|
||||
if(C.amount <= 0) qdel(C)
|
||||
user << "<span class='notice'>You add cables to the frame.</span>"
|
||||
user << "<span class='notice'>You've added cables to the frame.</span>"
|
||||
src.state = 3
|
||||
src.icon_state = "3"
|
||||
else
|
||||
user << "<span class='warning'>You need more cable to do that.</span>"
|
||||
if(3)
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
@@ -349,12 +355,15 @@
|
||||
if(istype(P, /obj/item/stack/sheet/glass))
|
||||
if(P:amount >= 2)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start to put in the glass panel.</span>"
|
||||
if(do_after(user, 20))
|
||||
if(P)
|
||||
P:use(2)
|
||||
user << "<span class='notice'>You put in the glass panel.</span>"
|
||||
user << "<span class='notice'>You've put in the glass panel.</span>"
|
||||
src.state = 4
|
||||
src.icon_state = "4"
|
||||
else
|
||||
user << "<span class='warning'>You need more glass to do that.</span>"
|
||||
if(4)
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
|
||||
@@ -95,6 +95,7 @@
|
||||
/obj/machinery/computer/attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'> You start to disconnect the monitor.</span>"
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
@@ -103,12 +104,12 @@
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
user << "<span class='notice'> The broken glass falls out.</span>"
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
user << "<span class='notice'> You disconnect the monitor.</span>"
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
qdel(src)
|
||||
|
||||
@@ -271,6 +271,11 @@
|
||||
icon = 'icons/obj/doors/hightechsecurity.dmi'
|
||||
doortype = 33
|
||||
|
||||
/obj/machinery/door/airlock/shuttle
|
||||
name = "shuttle airlock"
|
||||
icon = 'icons/obj/doors/doorshuttle.dmi'
|
||||
doortype = 34
|
||||
|
||||
/*
|
||||
About the new airlock wires panel:
|
||||
* An airlock wire dialog can be accessed by the normal way or by using wirecutters or a multitool on the door while the wire-panel is open. This would show the following wires, which you can either wirecut/mend or send a multitool pulse through. There are 9 wires.
|
||||
@@ -935,6 +940,7 @@ About the new airlock wires panel:
|
||||
if(31) new/obj/structure/door_assembly/door_assembly_science( src.loc )
|
||||
if(32) new/obj/structure/door_assembly/door_assembly_science/glass( src.loc )
|
||||
if(33) new/obj/structure/door_assembly/door_assembly_highsecurity(src.loc)
|
||||
if(34) new/obj/structure/door_assembly/door_assembly_shuttle(src.loc)
|
||||
if(emagged)
|
||||
user << "<span class='warning'>You discard the damaged electronics.</span>"
|
||||
qdel(src)
|
||||
@@ -944,7 +950,11 @@ About the new airlock wires panel:
|
||||
var/obj/item/weapon/airlock_electronics/ae
|
||||
if(!electronics)
|
||||
ae = new/obj/item/weapon/airlock_electronics( src.loc )
|
||||
ae.conf_access = src.req_access
|
||||
if(req_one_access)
|
||||
ae.use_one_access = 1
|
||||
ae.conf_access = src.req_one_access
|
||||
else
|
||||
ae.conf_access = src.req_access
|
||||
else
|
||||
ae = electronics
|
||||
electronics = null
|
||||
@@ -984,6 +994,8 @@ About the new airlock wires panel:
|
||||
|
||||
/obj/machinery/door/airlock/plasma/attackby(C as obj, mob/user as mob)
|
||||
if(C)
|
||||
message_admins("Plasma airlock ignited by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Plasma airlock ignited by [user.ckey]([user]) in ([x],[y],[z])")
|
||||
ignite(is_hot(C))
|
||||
..()
|
||||
|
||||
|
||||
@@ -11,89 +11,106 @@
|
||||
req_access = list(access_maint_tunnels)
|
||||
|
||||
var/list/conf_access = null
|
||||
var/use_one_access = 0 //If the door should require ALL or only ONE of the listed accesses.
|
||||
var/last_configurator = null
|
||||
var/locked = 1
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if (!ishuman(user))
|
||||
return ..(user)
|
||||
/obj/item/weapon/airlock_electronics/attack_self(mob/user as mob)
|
||||
if (!ishuman(user))
|
||||
return ..(user)
|
||||
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.getBrainLoss() >= 60)
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.getBrainLoss() >= 60)
|
||||
return
|
||||
|
||||
var/t1 = text("<B>Access control</B><br>\n")
|
||||
var/t1 = text("")
|
||||
|
||||
|
||||
if (last_configurator)
|
||||
t1 += "Operator: [last_configurator]<br>"
|
||||
if (last_configurator)
|
||||
t1 += "Operator: [last_configurator]<br>"
|
||||
|
||||
if (locked)
|
||||
t1 += "<a href='?src=\ref[src];login=1'>Swipe ID</a><hr>"
|
||||
if (locked)
|
||||
t1 += "<a href='?src=\ref[src];login=1'>Swipe ID</a><hr>"
|
||||
else
|
||||
t1 += "<a href='?src=\ref[src];logout=1'>Lock Interface</a><hr>"
|
||||
|
||||
if(use_one_access)
|
||||
t1 += "Restriction Type: <a href='?src=\ref[src];access=one'>At least one access required</a><br>"
|
||||
else
|
||||
t1 += "<a href='?src=\ref[src];logout=1'>Block</a><hr>"
|
||||
t1 += "Restriction Type: <a href='?src=\ref[src];access=one'>All accesses required</a><br>"
|
||||
|
||||
t1 += "<a href='?src=\ref[src];access=all'>Remove All</a><br>"
|
||||
|
||||
t1 += conf_access == null ? "<font color=red>All</font><br>" : "<a href='?src=\ref[src];access=all'>All</a><br>"
|
||||
|
||||
t1 += "<br>"
|
||||
|
||||
var/list/accesses = get_all_accesses()
|
||||
for (var/acc in accesses)
|
||||
var/aname = get_access_desc(acc)
|
||||
|
||||
if (!conf_access || !conf_access.len || !(acc in conf_access))
|
||||
t1 += "<a href='?src=\ref[src];access=[acc]'>[aname]</a><br>"
|
||||
var/accesses = ""
|
||||
accesses += "<div align='center'><b>Access</b></div>"
|
||||
accesses += "<table style='width:100%'>"
|
||||
accesses += "<tr>"
|
||||
for(var/i = 1; i <= 7; i++)
|
||||
accesses += "<td style='width:14%'><b>[get_region_accesses_name(i)]:</b></td>"
|
||||
accesses += "</tr><tr>"
|
||||
for(var/i = 1; i <= 7; i++)
|
||||
accesses += "<td style='width:14%' valign='top'>"
|
||||
for(var/A in get_region_accesses(i))
|
||||
if(A in conf_access)
|
||||
accesses += "<a href='?src=\ref[src];access=[A]'><font color=\"red\">[replacetext(get_access_desc(A), " ", " ")]</font></a> "
|
||||
else
|
||||
t1 += "<a style='color: red' href='?src=\ref[src];access=[acc]'>[aname]</a><br>"
|
||||
accesses += "<a href='?src=\ref[src];access=[A]'>[replacetext(get_access_desc(A), " ", " ")]</a> "
|
||||
accesses += "<br>"
|
||||
accesses += "</td>"
|
||||
accesses += "</tr></table>"
|
||||
t1 += "<tt>[accesses]</tt>"
|
||||
|
||||
t1 += text("<p><a href='?src=\ref[];close=1'>Close</a></p>\n", src)
|
||||
t1 += text("<p><a href='?src=\ref[];close=1'>Close</a></p>\n", src)
|
||||
|
||||
user << browse(t1, "window=airlock_electronics")
|
||||
onclose(user, "airlock")
|
||||
var/datum/browser/popup = new(user, "airlock_electronics", "Access Control", 900, 500)
|
||||
popup.set_content(t1)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
onclose(user, "airlock")
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained() || !ishuman(usr))
|
||||
return
|
||||
if (href_list["close"])
|
||||
usr << browse(null, "window=airlock")
|
||||
return
|
||||
/obj/item/weapon/airlock_electronics/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained() || !ishuman(usr))
|
||||
return
|
||||
if (href_list["close"])
|
||||
usr << browse(null, "window=airlock")
|
||||
return
|
||||
|
||||
if (href_list["login"])
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/pda = I
|
||||
I = pda.id
|
||||
if (I && src.check_access(I))
|
||||
src.locked = 0
|
||||
src.last_configurator = I:registered_name
|
||||
if (href_list["login"])
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if (istype(I, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/pda = I
|
||||
I = pda.id
|
||||
if (I && src.check_access(I))
|
||||
src.locked = 0
|
||||
src.last_configurator = I:registered_name
|
||||
|
||||
if (locked)
|
||||
return
|
||||
if (locked)
|
||||
return
|
||||
|
||||
if (href_list["logout"])
|
||||
locked = 1
|
||||
if (href_list["logout"])
|
||||
locked = 1
|
||||
|
||||
if (href_list["access"])
|
||||
toggle_access(href_list["access"])
|
||||
if (href_list["access"])
|
||||
toggle_access(href_list["access"])
|
||||
|
||||
attack_self(usr)
|
||||
attack_self(usr)
|
||||
|
||||
proc
|
||||
toggle_access(var/acc)
|
||||
if (acc == "all")
|
||||
/obj/item/weapon/airlock_electronics/proc/toggle_access(var/acc)
|
||||
if (acc == "all")
|
||||
conf_access = null
|
||||
else if(acc == "one")
|
||||
use_one_access = !use_one_access
|
||||
else
|
||||
var/req = text2num(acc)
|
||||
|
||||
if (conf_access == null)
|
||||
conf_access = list()
|
||||
|
||||
if (!(req in conf_access))
|
||||
conf_access += req
|
||||
else
|
||||
conf_access -= req
|
||||
if (!conf_access.len)
|
||||
conf_access = null
|
||||
else
|
||||
var/req = text2num(acc)
|
||||
|
||||
if (conf_access == null)
|
||||
conf_access = list()
|
||||
|
||||
if (!(req in conf_access))
|
||||
conf_access += req
|
||||
else
|
||||
conf_access -= req
|
||||
if (!conf_access.len)
|
||||
conf_access = null
|
||||
|
||||
|
||||
@@ -14,9 +14,7 @@
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/igniter/attack_paw(mob/user as mob)
|
||||
if ((ticker && ticker.mode.name == "monkey"))
|
||||
return src.attack_hand(user)
|
||||
return
|
||||
return src.attack_hand(user)
|
||||
|
||||
/obj/machinery/igniter/attack_hand(mob/user as mob)
|
||||
if(..())
|
||||
|
||||
@@ -204,7 +204,7 @@ Class Procs:
|
||||
return 1
|
||||
if(usr.restrained() || usr.lying || usr.stat)
|
||||
return 1
|
||||
if(!(ishuman(usr) || issilicon(usr) || (ismonkey(usr) && ticker && ticker.mode.name == "monkey")))
|
||||
if(!(ishuman(usr) || issilicon(usr)))
|
||||
usr << "<span class='notice'>You don't have the dexterity to do this!</span>"
|
||||
return 1
|
||||
|
||||
@@ -245,7 +245,7 @@ Class Procs:
|
||||
return 1
|
||||
if ( ! (istype(usr, /mob/living/carbon/human) || \
|
||||
istype(usr, /mob/living/silicon) || \
|
||||
istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
|
||||
istype(usr, /mob/living/carbon/monkey)) )
|
||||
usr << "<span class='danger'>You don't have the dexterity to do this!</span>"
|
||||
return 1
|
||||
/*
|
||||
|
||||
@@ -533,7 +533,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
|
||||
for(var/datum/feed_channel/F in news_network.network_channels)
|
||||
if( (!F.locked || F.author == scanned_user) && !F.censored)
|
||||
available_channels += F.channel_name
|
||||
src.channel_name = strip_html(input(usr, "Choose receiving Feed Channel", "Network Channel Handler") in available_channels )
|
||||
src.channel_name = input(usr, "Choose receiving Feed Channel", "Network Channel Handler") in available_channels
|
||||
src.updateUsrDialog()
|
||||
|
||||
else if(href_list["set_new_message"])
|
||||
|
||||
@@ -32,16 +32,19 @@ var/const/SAFETY_COOLDOWN = 100
|
||||
|
||||
|
||||
/obj/machinery/recycler/attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/weapon/card/emag) && !emagged)
|
||||
emagged = 1
|
||||
if(safety_mode)
|
||||
safety_mode = 0
|
||||
if(istype(I, /obj/item/weapon/card/emag))
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
if(safety_mode)
|
||||
safety_mode = 0
|
||||
update_icon()
|
||||
playsound(src.loc, "sparks", 75, 1, -1)
|
||||
user << "<span class='notice'>You use the [I.name] on the [src.name].</span>"
|
||||
else if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(emagged)
|
||||
emagged = 0
|
||||
update_icon()
|
||||
playsound(src.loc, "sparks", 75, 1, -1)
|
||||
else if(istype(I, /obj/item/weapon/screwdriver) && emagged)
|
||||
emagged = 0
|
||||
update_icon()
|
||||
user << "<span class='notice'>You reset the crusher to its default factory settings.</span>"
|
||||
user << "<span class='notice'>You reset the crusher to its default factory settings.</span>"
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -412,9 +412,11 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
/obj/machinery/requests_console/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob)
|
||||
if (istype(O, /obj/item/weapon/crowbar))
|
||||
if(open)
|
||||
user << "You close the maintenance panel."
|
||||
open = 0
|
||||
icon_state="req_comp0"
|
||||
else
|
||||
user << "You open the maintenance panel."
|
||||
open = 1
|
||||
if(hackState == 0)
|
||||
icon_state="req_comp_open"
|
||||
@@ -423,9 +425,11 @@ var/list/obj/machinery/requests_console/allConsoles = list()
|
||||
if (istype(O, /obj/item/weapon/screwdriver))
|
||||
if(open)
|
||||
if(hackState == 0)
|
||||
user << "You modify the wiring."
|
||||
hackState = 1
|
||||
icon_state="req_comp_rewired"
|
||||
else if(hackState == 1)
|
||||
user << "You reset the wiring."
|
||||
hackState = 0
|
||||
icon_state="req_comp_open"
|
||||
else
|
||||
|
||||
@@ -352,6 +352,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
freq_text = "Service"
|
||||
if(SUPP_FREQ)
|
||||
freq_text = "Supply"
|
||||
if(AIPRIV_FREQ)
|
||||
freq_text = "AI Private"
|
||||
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
|
||||
|
||||
|
||||
@@ -386,6 +388,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
part_a = "<span class='suppradio'><span class='name'>"
|
||||
else if (display_freq==DSQUAD_FREQ)
|
||||
part_a = "<span class='dsquadradio'><span class='name'>"
|
||||
else if (display_freq==AIPRIV_FREQ)
|
||||
part_a = "<span class='aiprivradio'><span class='name'>"
|
||||
|
||||
// --- Filter the message; place it in quotes apply a verb ---
|
||||
|
||||
@@ -647,6 +651,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
freq_text = "Service"
|
||||
if(SUPP_FREQ)
|
||||
freq_text = "Supply"
|
||||
if(AIPRIV_FREQ)
|
||||
freq_text = "AI Private"
|
||||
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
|
||||
|
||||
|
||||
@@ -685,6 +691,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
part_a = "<span class='suppradio'><span class='name'>"
|
||||
else if (display_freq==DSQUAD_FREQ)
|
||||
part_a = "<span class='dsquadradio'><span class='name'>"
|
||||
else if (display_freq==AIPRIV_FREQ)
|
||||
part_a = "<span class='aiprivradio'><span class='name'>"
|
||||
|
||||
// --- This following recording is intended for research and feedback in the use of department radio channels ---
|
||||
|
||||
|
||||
@@ -12,9 +12,13 @@
|
||||
|
||||
/obj/machinery/computer/teleporter/New()
|
||||
src.id = "[rand(1000, 9999)]"
|
||||
link_power_station()
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/teleporter/initialize()
|
||||
link_power_station()
|
||||
|
||||
/obj/machinery/computer/teleporter/proc/link_power_station()
|
||||
if(power_station)
|
||||
return
|
||||
@@ -198,6 +202,9 @@
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/teleport/hub/initialize()
|
||||
link_power_station()
|
||||
|
||||
/obj/machinery/teleport/hub/RefreshParts()
|
||||
var/A = 0
|
||||
for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
|
||||
@@ -214,10 +221,9 @@
|
||||
return power_station
|
||||
|
||||
/obj/machinery/teleport/hub/Bumped(M as mob|obj)
|
||||
spawn()
|
||||
if(power_station && power_station.engaged && !panel_open)
|
||||
teleport(M)
|
||||
use_power(5000)
|
||||
if(power_station && power_station.engaged && !panel_open)
|
||||
teleport(M)
|
||||
use_power(5000)
|
||||
return
|
||||
|
||||
/obj/machinery/teleport/hub/attackby(obj/item/W, mob/user)
|
||||
@@ -237,18 +243,16 @@
|
||||
visible_message("<span class='notice'>Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
|
||||
return
|
||||
if (istype(M, /atom/movable))
|
||||
if(prob(30 - (accurate * 10))) //oh dear a problem
|
||||
do_teleport(M, com.target)
|
||||
if(ishuman(M))//don't remove people from the round randomly you jerks
|
||||
var/mob/living/carbon/human/human = M
|
||||
if(human.dna && !human.dna.mutantrace)
|
||||
M << "<span class='danger'>You hear a buzzing in your ears.</span>"
|
||||
human.dna.mutantrace = "fly"
|
||||
human.update_body()
|
||||
human.update_hair()
|
||||
human.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), IRRADIATE, 0)
|
||||
else
|
||||
do_teleport(M, com.target)
|
||||
if(do_teleport(M, com.target))
|
||||
if(prob(30 - (accurate * 10))) //oh dear a problem
|
||||
if(ishuman(M))//don't remove people from the round randomly you jerks
|
||||
var/mob/living/carbon/human/human = M
|
||||
if(human.dna && !human.dna.mutantrace)
|
||||
M << "<span class='danger'>You hear a buzzing in your ears.</span>"
|
||||
human.dna.mutantrace = "fly"
|
||||
human.update_body()
|
||||
human.update_hair()
|
||||
human.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), IRRADIATE, 0)
|
||||
return
|
||||
|
||||
/obj/machinery/teleport/hub/update_icon()
|
||||
@@ -282,6 +286,10 @@
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(null)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
|
||||
RefreshParts()
|
||||
link_console_and_hub()
|
||||
|
||||
/obj/machinery/teleport/station/initialize()
|
||||
link_console_and_hub()
|
||||
|
||||
/obj/machinery/teleport/station/RefreshParts()
|
||||
var/E
|
||||
|
||||
@@ -87,6 +87,7 @@
|
||||
sleep(30)
|
||||
if(R)
|
||||
R.SetLockdown(0)
|
||||
R.notify_ai(1)
|
||||
|
||||
/obj/machinery/transformer/conveyor/New()
|
||||
..()
|
||||
|
||||
@@ -699,7 +699,7 @@
|
||||
icon_deny = "sec-deny"
|
||||
req_access_txt = "1"
|
||||
products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6)
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6,/obj/item/device/flashlight/seclite = 4)
|
||||
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2)
|
||||
|
||||
/obj/machinery/vending/hydronutrients
|
||||
|
||||
@@ -420,7 +420,6 @@
|
||||
P.target = target_turf
|
||||
P.creator = null
|
||||
P.icon = 'icons/obj/objects.dmi'
|
||||
P.failchance = 0
|
||||
P.icon_state = "anom"
|
||||
P.name = "wormhole"
|
||||
var/turf/T = get_turf(target)
|
||||
|
||||
@@ -333,8 +333,7 @@
|
||||
if(istype(O, /obj/effect/portal)) //derpfix
|
||||
src.anchored = 0
|
||||
O.Crossed(src)
|
||||
spawn(0)//countering portal teleport spawn(0), hurr
|
||||
src.anchored = 1
|
||||
src.anchored = 1
|
||||
else if(!O.anchored)
|
||||
step(obstacle,src.dir)
|
||||
else //I have no idea why I disabled this
|
||||
|
||||
@@ -5,22 +5,15 @@
|
||||
icon_state = "portal"
|
||||
density = 1
|
||||
unacidable = 1//Can't destroy energy portals.
|
||||
var/failchance = 5
|
||||
var/obj/item/target = null
|
||||
var/creator = null
|
||||
anchored = 1.0
|
||||
|
||||
/obj/effect/portal/Bumped(mob/M as mob|obj)
|
||||
spawn(0)
|
||||
src.teleport(M)
|
||||
return
|
||||
return
|
||||
src.teleport(M)
|
||||
|
||||
/obj/effect/portal/Crossed(AM as mob|obj)
|
||||
spawn(0)
|
||||
src.teleport(AM)
|
||||
return
|
||||
return
|
||||
src.teleport(AM)
|
||||
|
||||
/obj/effect/portal/New(loc, turf/target, creator, lifespan=300)
|
||||
portals += src
|
||||
@@ -52,9 +45,5 @@
|
||||
qdel(src)
|
||||
return
|
||||
if (istype(M, /atom/movable))
|
||||
if(prob(failchance)) //oh dear a problem, put em in deep space
|
||||
src.icon_state = "portal1"
|
||||
do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
|
||||
else
|
||||
do_teleport(M, target, 1) ///You will appear adjacent to the beacon
|
||||
do_teleport(M, target, 1) ///You will appear adjacent to the beacon
|
||||
|
||||
|
||||
@@ -122,7 +122,7 @@ move an amendment</a> to the drawing.</p>
|
||||
return
|
||||
var/area/A = new
|
||||
A.name = str
|
||||
A.tag="[A.type]_[md5(str)]" // without this dynamic light system ruin everithing
|
||||
A.tagbase="[A.type]_[md5(str)]" // without this dynamic light system ruin everithing
|
||||
//var/ma
|
||||
//ma = A.master ? "[A.master]" : "(null)"
|
||||
//world << "DEBUG: create_area: <br>A.name=[A.name]<br>A.tag=[A.tag]<br>A.master=[ma]"
|
||||
@@ -205,8 +205,6 @@ move an amendment</a> to the drawing.</p>
|
||||
return BORDER_2NDTILE
|
||||
if (locate(/obj/structure/falsewall) in T2)
|
||||
return BORDER_2NDTILE
|
||||
if (locate(/obj/structure/falserwall) in T2)
|
||||
return BORDER_2NDTILE
|
||||
|
||||
return BORDER_NONE
|
||||
|
||||
|
||||
@@ -108,6 +108,15 @@
|
||||
brightness_on = 2
|
||||
|
||||
|
||||
/obj/item/device/flashlight/seclite
|
||||
name = "seclite"
|
||||
desc = "A robust flashlight used by security."
|
||||
icon_state = "seclite"
|
||||
item_state = "seclite"
|
||||
force = 9 // Not as good as a stun baton.
|
||||
brightness_on = 5 // A little better than the standard flashlight.
|
||||
|
||||
|
||||
// the desk lamps are a bit special
|
||||
/obj/item/device/flashlight/lamp
|
||||
name = "desk lamp"
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
var/power_drained = 0 // has drained this much power
|
||||
var/max_power = 1e8 // maximum power that can be drained before exploding
|
||||
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
||||
var/admins_warned = 0 // stop spam, only warn the admins once that we are about to boom
|
||||
|
||||
var/const/DISCONNECTED = 0
|
||||
var/const/CLAMPED_OFF = 1
|
||||
@@ -133,7 +134,9 @@
|
||||
A.charging = 1 // It's no longer full
|
||||
|
||||
if(power_drained > max_power * 0.95)
|
||||
message_admins("Power sink at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>) is about to explode")
|
||||
if (!admins_warned)
|
||||
admins_warned = 1
|
||||
message_admins("Power sink at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>) is 95% full. Explosion imminent.")
|
||||
playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
|
||||
|
||||
if(power_drained >= max_power)
|
||||
|
||||
@@ -494,6 +494,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
freq_text = "Service"
|
||||
if(SUPP_FREQ)
|
||||
freq_text = "Supply"
|
||||
if(AIPRIV_FREQ)
|
||||
freq_text = "AI Private"
|
||||
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
|
||||
|
||||
if(!freq_text)
|
||||
@@ -520,7 +522,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
part_a = "<span class='suppradio'><span class='name'>"
|
||||
else if (display_freq==DSQUAD_FREQ)
|
||||
part_a = "<span class='dsquadradio'><span class='name'>"
|
||||
|
||||
else if (display_freq==AIPRIV_FREQ)
|
||||
part_a = "<span class='aiprivradio'><span class='name'>"
|
||||
var/quotedmsg = M.say_quote(message)
|
||||
|
||||
//This following recording is intended for research and feedback in the use of department radio channels.
|
||||
|
||||
@@ -13,6 +13,11 @@
|
||||
song = new("violin", src)
|
||||
song.instrumentExt = "ogg"
|
||||
|
||||
/obj/item/device/violin/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
..()
|
||||
|
||||
/obj/item/device/violin/attack_self(mob/user as mob)
|
||||
interact(user)
|
||||
|
||||
|
||||
@@ -66,7 +66,13 @@
|
||||
var/obj/item/robot_parts/r_leg/r_leg = null
|
||||
var/obj/item/robot_parts/chest/chest = null
|
||||
var/obj/item/robot_parts/head/head = null
|
||||
|
||||
var/created_name = ""
|
||||
var/mob/living/silicon/ai/forced_ai
|
||||
var/locomotion = 1
|
||||
var/lawsync = 1
|
||||
var/aisync = 1
|
||||
var/panel_locked = 1
|
||||
|
||||
/obj/item/robot_parts/robot_suit/New()
|
||||
..()
|
||||
@@ -156,6 +162,12 @@
|
||||
else
|
||||
user << "\blue You need to attach a flash to it first!"
|
||||
|
||||
if (istype(W, /obj/item/device/multitool))
|
||||
if(check_completion())
|
||||
Interact(user)
|
||||
else
|
||||
user << "<span class='notice'>The endoskeleton must be assembled before debugging can begin.</span>"
|
||||
|
||||
if(istype(W, /obj/item/device/mmi))
|
||||
var/obj/item/device/mmi/M = W
|
||||
if(check_completion())
|
||||
@@ -194,13 +206,26 @@
|
||||
user.drop_item()
|
||||
|
||||
O.invisibility = 0
|
||||
//Transfer debug settings to new mob
|
||||
O.custom_name = created_name
|
||||
O.updatename("Default")
|
||||
O.locked = panel_locked
|
||||
if(!aisync)
|
||||
lawsync = 0
|
||||
O.connected_ai = null
|
||||
O.notify_ai(1)
|
||||
else if(forced_ai)
|
||||
O.connected_ai = forced_ai
|
||||
if(!lawsync)
|
||||
O.lawupdate = 0
|
||||
O.make_laws()
|
||||
if(ticker.mode.config_tag == "malfunction") //Don't let humans get a cyborg on their side during malf, for balance reasons.
|
||||
O.set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*�&110010")
|
||||
|
||||
M.brainmob.mind.transfer_to(O)
|
||||
|
||||
if(O.mind && O.mind.special_role)
|
||||
O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
|
||||
O.mind.store_memory("As a cyborg, any objectives listed here are null and void, and will be marked as failed. They are simply here for memory purposes.")
|
||||
|
||||
O.job = "Cyborg"
|
||||
|
||||
@@ -214,18 +239,64 @@
|
||||
|
||||
src.loc = O
|
||||
O.robot_suit = src
|
||||
|
||||
if(!locomotion)
|
||||
O.lockcharge = 1
|
||||
O.update_canmove()
|
||||
O << "<span class='warning'>Error: Servo motors unresponsive.</span>"
|
||||
|
||||
else
|
||||
user << "\blue The MMI must go in after everything else!"
|
||||
user << "<span class='notice'>The MMI must go in after everything else!</span>"
|
||||
|
||||
if (istype(W, /obj/item/weapon/pen))
|
||||
var/t = stripped_input(user, "Enter new robot name", src.name, src.created_name, MAX_NAME_LEN)
|
||||
if (!t)
|
||||
return
|
||||
if (!in_range(src, usr) && src.loc != usr)
|
||||
return
|
||||
|
||||
/obj/item/robot_parts/robot_suit/proc/Interact(mob/user)
|
||||
var/t1 = text("Designation: <A href='?src=\ref[];Name=1'>[(created_name ? "[created_name]" : "Default Cyborg")]</a><br>\n",src)
|
||||
t1 += text("Master AI: <A href='?src=\ref[];Master=1'>[(forced_ai ? "[forced_ai.name]" : "Automatic")]</a><br><br>\n",src)
|
||||
|
||||
t1 += text("LawSync Port: <A href='?src=\ref[];Law=1'>[(lawsync ? "Open" : "Closed")]</a><br>\n",src)
|
||||
t1 += text("AI Connection Port: <A href='?src=\ref[];AI=1'>[(aisync ? "Open" : "Closed")]</a><br>\n",src)
|
||||
t1 += text("Servo Motor Functions: <A href='?src=\ref[];Loco=1'>[(locomotion ? "Unlocked" : "Locked")]</a><br>\n",src)
|
||||
t1 += text("Panel Lock: <A href='?src=\ref[];Panel=1'>[(panel_locked ? "Engaged" : "Disengaged")]</a><br>\n",src)
|
||||
var/datum/browser/popup = new(user, "robotdebug", "Cyborg Boot Debug", 310, 220)
|
||||
popup.set_content(t1)
|
||||
popup.open()
|
||||
|
||||
/obj/item/robot_parts/robot_suit/Topic(href, href_list)
|
||||
if(usr.lying || usr.stat || usr.stunned || !Adjacent(usr))
|
||||
return
|
||||
|
||||
var/mob/living/living_user = usr
|
||||
var/obj/item/item_in_hand = living_user.get_active_hand()
|
||||
if(!istype(item_in_hand, /obj/item/device/multitool))
|
||||
living_user << "<span class='error'>You need a multitool!</span>"
|
||||
return
|
||||
|
||||
if(href_list["Name"])
|
||||
var/new_name = reject_bad_name(input(usr, "Enter new designation. Set to blank to reset to default.", "Cyborg Debug", src.created_name))
|
||||
if(!in_range(src, usr) && src.loc != usr)
|
||||
return
|
||||
if(new_name)
|
||||
created_name = new_name
|
||||
else
|
||||
created_name = ""
|
||||
|
||||
src.created_name = t
|
||||
else if(href_list["Master"])
|
||||
forced_ai = select_active_ai(usr)
|
||||
if(!forced_ai)
|
||||
usr << "<span class='error'>No active AIs detected.</span>"
|
||||
|
||||
else if(href_list["Law"])
|
||||
lawsync = !lawsync
|
||||
else if(href_list["AI"])
|
||||
aisync = !aisync
|
||||
else if(href_list["Loco"])
|
||||
locomotion = !locomotion
|
||||
else if(href_list["Panel"])
|
||||
panel_locked = !panel_locked
|
||||
|
||||
add_fingerprint(usr)
|
||||
Interact(usr)
|
||||
return
|
||||
|
||||
/obj/item/robot_parts/chest/attackby(obj/item/W as obj, mob/user as mob)
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
R.modtype = "robot"
|
||||
R.updatename("Default")
|
||||
R.status_flags |= CANPUSH
|
||||
R.designation = "Default"
|
||||
R.notify_ai(2)
|
||||
R.updateicon()
|
||||
|
||||
return 1
|
||||
@@ -51,8 +53,10 @@
|
||||
|
||||
/obj/item/borg/upgrade/rename/action(var/mob/living/silicon/robot/R)
|
||||
if(..()) return 0
|
||||
R.notify_ai(3, R.name, heldname)
|
||||
R.name = heldname
|
||||
R.real_name = heldname
|
||||
R.camera.c_tag = heldname
|
||||
R.custom_name = heldname //Required or else if the cyborg's module changes, their name is lost.
|
||||
|
||||
return 1
|
||||
@@ -75,6 +79,8 @@
|
||||
R.key = ghost.key
|
||||
|
||||
R.stat = CONSCIOUS
|
||||
R.notify_ai(1)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
if ( ! (istype(user, /mob/living/carbon/human) || \
|
||||
istype(user, /mob/living/silicon) || \
|
||||
istype(user, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
|
||||
istype(user, /mob/living/carbon/monkey)) )
|
||||
user << "\red You don't have the dexterity to do this!"
|
||||
return 1
|
||||
|
||||
|
||||
@@ -179,4 +179,10 @@
|
||||
name = "captain's satchel"
|
||||
desc = "An exclusive satchel for Nanotrasen officers."
|
||||
icon_state = "satchel-cap"
|
||||
item_state = "captainpack"
|
||||
item_state = "captainpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/mime
|
||||
name = "Parcel Parceaux"
|
||||
desc = "A silent backpack made for those silent workers. Silence Co."
|
||||
icon_state = "mimepack"
|
||||
item_state = "mimepack"
|
||||
@@ -36,7 +36,7 @@
|
||||
max_w_class = 2
|
||||
storage_slots = 21
|
||||
can_hold = list() // any
|
||||
cant_hold = list("/obj/item/weapon/disk/nuclear")
|
||||
cant_hold = list(/obj/item/weapon/disk/nuclear)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/bag/trash/update_icon()
|
||||
@@ -72,7 +72,7 @@
|
||||
storage_slots = 50
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
|
||||
max_w_class = 3
|
||||
can_hold = list("/obj/item/weapon/ore")
|
||||
can_hold = list(/obj/item/weapon/ore)
|
||||
|
||||
|
||||
// -----------------------------
|
||||
@@ -87,7 +87,7 @@
|
||||
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
|
||||
max_w_class = 3
|
||||
w_class = 1
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/grown","/obj/item/seeds","/obj/item/weapon/grown")
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown)
|
||||
|
||||
////////
|
||||
|
||||
@@ -261,4 +261,4 @@
|
||||
max_combined_w_class = 21
|
||||
max_w_class = 3
|
||||
w_class = 4 //Bigger than a book because physics
|
||||
can_hold = list("/obj/item/weapon/book", "/obj/item/weapon/spellbook") //No bibles, consistent with bookcase
|
||||
can_hold = list(/obj/item/weapon/book, /obj/item/weapon/spellbook) //No bibles, consistent with bookcase
|
||||
|
||||
@@ -41,16 +41,16 @@
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/crowbar",
|
||||
"/obj/item/weapon/screwdriver",
|
||||
"/obj/item/weapon/weldingtool",
|
||||
"/obj/item/weapon/wirecutters",
|
||||
"/obj/item/weapon/wrench",
|
||||
"/obj/item/device/multitool",
|
||||
"/obj/item/device/flashlight",
|
||||
"/obj/item/stack/cable_coil",
|
||||
"/obj/item/device/t_scanner",
|
||||
"/obj/item/device/analyzer")
|
||||
/obj/item/weapon/crowbar,
|
||||
/obj/item/weapon/screwdriver,
|
||||
/obj/item/weapon/weldingtool,
|
||||
/obj/item/weapon/wirecutters,
|
||||
/obj/item/weapon/wrench,
|
||||
/obj/item/device/multitool,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/stack/cable_coil,
|
||||
/obj/item/device/t_scanner,
|
||||
/obj/item/device/analyzer)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/full/New()
|
||||
@@ -80,19 +80,18 @@
|
||||
icon_state = "medicalbelt"
|
||||
item_state = "medical"
|
||||
can_hold = list(
|
||||
"/obj/item/device/healthanalyzer",
|
||||
"/obj/item/weapon/dnainjector",
|
||||
"/obj/item/weapon/reagent_containers/dropper",
|
||||
"/obj/item/weapon/reagent_containers/glass/beaker",
|
||||
"/obj/item/weapon/reagent_containers/glass/bottle",
|
||||
"/obj/item/weapon/reagent_containers/pill",
|
||||
"/obj/item/weapon/reagent_containers/syringe",
|
||||
"/obj/item/weapon/reagent_containers/glass/dispenser",
|
||||
"/obj/item/weapon/lighter/zippo",
|
||||
"/obj/item/weapon/storage/fancy/cigarettes",
|
||||
"/obj/item/weapon/storage/pill_bottle",
|
||||
"/obj/item/stack/medical",
|
||||
"/obj/item/device/flashlight/pen"
|
||||
/obj/item/device/healthanalyzer,
|
||||
/obj/item/weapon/dnainjector,
|
||||
/obj/item/weapon/reagent_containers/dropper,
|
||||
/obj/item/weapon/reagent_containers/glass/beaker,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle,
|
||||
/obj/item/weapon/reagent_containers/pill,
|
||||
/obj/item/weapon/reagent_containers/syringe,
|
||||
/obj/item/weapon/lighter/zippo,
|
||||
/obj/item/weapon/storage/fancy/cigarettes,
|
||||
/obj/item/weapon/storage/pill_bottle,
|
||||
/obj/item/stack/medical,
|
||||
/obj/item/device/flashlight/pen
|
||||
)
|
||||
|
||||
|
||||
@@ -104,19 +103,24 @@
|
||||
storage_slots = 5
|
||||
max_w_class = 3 //Because the baton wouldn't fit otherwise. - Neerti
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/melee/baton",
|
||||
"/obj/item/weapon/melee/classic_baton",
|
||||
"/obj/item/weapon/grenade/flashbang",
|
||||
"/obj/item/weapon/reagent_containers/spray/pepper",
|
||||
"/obj/item/weapon/handcuffs",
|
||||
"/obj/item/device/flash",
|
||||
"/obj/item/clothing/glasses",
|
||||
"/obj/item/ammo_casing/shotgun",
|
||||
"/obj/item/ammo_box",
|
||||
"/obj/item/weapon/reagent_containers/food/snacks/donut/normal",
|
||||
"/obj/item/weapon/reagent_containers/food/snacks/donut/jelly"
|
||||
/obj/item/weapon/melee/baton,
|
||||
/obj/item/weapon/melee/classic_baton,
|
||||
/obj/item/weapon/grenade/flashbang,
|
||||
/obj/item/weapon/reagent_containers/spray/pepper,
|
||||
/obj/item/weapon/handcuffs,
|
||||
/obj/item/device/flash,
|
||||
/obj/item/clothing/glasses,
|
||||
/obj/item/ammo_casing/shotgun,
|
||||
/obj/item/ammo_box,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/normal,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/jelly,
|
||||
/obj/item/device/flashlight/seclite
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/security/New()
|
||||
..()
|
||||
new /obj/item/device/flashlight/seclite(src)
|
||||
|
||||
/obj/item/weapon/storage/belt/soulstone
|
||||
name = "soul stone belt"
|
||||
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
|
||||
@@ -124,7 +128,7 @@
|
||||
item_state = "soulstonebelt"
|
||||
storage_slots = 6
|
||||
can_hold = list(
|
||||
"/obj/item/device/soulstone"
|
||||
/obj/item/device/soulstone
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/soulstone/full/New()
|
||||
@@ -144,7 +148,7 @@
|
||||
item_state = "champion"
|
||||
storage_slots = 1
|
||||
can_hold = list(
|
||||
"/obj/item/clothing/mask/luchador"
|
||||
/obj/item/clothing/mask/luchador
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/military
|
||||
@@ -160,7 +164,7 @@
|
||||
item_state = "soulstonebelt"
|
||||
storage_slots = 6
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/gun/magic/wand"
|
||||
/obj/item/weapon/gun/magic/wand
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/wands/full/New()
|
||||
@@ -174,4 +178,19 @@
|
||||
|
||||
for(var/obj/item/weapon/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition
|
||||
W.max_charges = initial(W.max_charges)
|
||||
W.charges = W.max_charges
|
||||
W.charges = W.max_charges
|
||||
|
||||
/obj/item/weapon/storage/belt/janitor
|
||||
name = "janibelt"
|
||||
desc = "A belt used to hold most janitorial supplies."
|
||||
icon_state = "janibelt"
|
||||
item_state = "janibelt"
|
||||
storage_slots = 6
|
||||
max_w_class = 4 // Set to this so the light replacer can fit.
|
||||
can_hold = list(
|
||||
/obj/item/weapon/grenade/chem_grenade/cleaner,
|
||||
/obj/item/device/lightreplacer,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/reagent_containers/spray,
|
||||
/obj/item/weapon/soap
|
||||
)
|
||||
@@ -110,6 +110,11 @@
|
||||
var/water2holy = A.reagents.get_reagent_amount("water")
|
||||
A.reagents.del_reagent("water")
|
||||
A.reagents.add_reagent("holywater",water2holy)
|
||||
if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me
|
||||
user << "\blue You purify [A]."
|
||||
var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
|
||||
A.reagents.del_reagent("unholywater")
|
||||
A.reagents.add_reagent("cleaner",unholy2clean) //it cleans their soul, get it? I'll get my coat...
|
||||
|
||||
/obj/item/weapon/storage/bible/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
|
||||
@@ -329,7 +329,7 @@
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "monkeycubebox"
|
||||
storage_slots = 7
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube")
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
|
||||
New()
|
||||
..()
|
||||
for(var/i = 1; i <= 5; i++)
|
||||
@@ -483,7 +483,7 @@
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
storage_slots=21
|
||||
can_hold = list("/obj/item/weapon/light/tube", "/obj/item/weapon/light/bulb")
|
||||
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
|
||||
max_combined_w_class = 21
|
||||
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
icon_type = "donut"
|
||||
name = "donut box"
|
||||
storage_slots = 6
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/donut")
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/fancy/donut_box/New()
|
||||
@@ -67,7 +67,7 @@
|
||||
icon_type = "egg"
|
||||
name = "egg box"
|
||||
storage_slots = 12
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/egg")
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/egg)
|
||||
|
||||
/obj/item/weapon/storage/fancy/egg_box/New()
|
||||
..()
|
||||
@@ -153,7 +153,7 @@
|
||||
throwforce = 0
|
||||
slot_flags = SLOT_BELT
|
||||
storage_slots = 6
|
||||
can_hold = list("/obj/item/clothing/mask/cigarette")
|
||||
can_hold = list(/obj/item/clothing/mask/cigarette)
|
||||
icon_type = "cigarette"
|
||||
|
||||
/obj/item/weapon/storage/fancy/cigarettes/New()
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
item_state = "contsolid"
|
||||
w_class = 2.0
|
||||
can_hold = list("/obj/item/weapon/reagent_containers/pill","/obj/item/weapon/dice")
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/dice)
|
||||
allow_quick_gather = 1
|
||||
use_to_pickup = 1
|
||||
|
||||
|
||||
@@ -227,7 +227,7 @@
|
||||
max_w_class = 8
|
||||
anchored = 1.0
|
||||
density = 0
|
||||
cant_hold = list("/obj/item/weapon/storage/secure/briefcase")
|
||||
cant_hold = list(/obj/item/weapon/storage/secure/briefcase)
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
if(can_hold.len)
|
||||
var/ok = 0
|
||||
for(var/A in can_hold)
|
||||
if(istype(W, text2path(A) ))
|
||||
if(istype(W, A))
|
||||
ok = 1
|
||||
break
|
||||
if(!ok)
|
||||
@@ -211,7 +211,7 @@
|
||||
return 0
|
||||
|
||||
for(var/A in cant_hold) //Check for specific items which this container can't hold.
|
||||
if(istype(W, text2path(A) ))
|
||||
if(istype(W, A))
|
||||
if(!stop_messages)
|
||||
usr << "<span class='notice'>[src] cannot hold [W].</span>"
|
||||
return 0
|
||||
|
||||
@@ -19,8 +19,8 @@
|
||||
new /obj/item/device/sbeacondrop/bomb(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb(src)
|
||||
new /obj/item/device/powersink(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
return
|
||||
|
||||
if("guns")
|
||||
@@ -60,8 +60,8 @@
|
||||
|
||||
if("lordsingulo")
|
||||
new /obj/item/device/sbeacondrop(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
return
|
||||
|
||||
@@ -132,11 +132,13 @@
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/space
|
||||
name = "boxed space suit and helmet"
|
||||
can_hold = list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate)
|
||||
max_w_class = 3
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/space/New()
|
||||
..()
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/syndicate/black/red(src) // Black and red is so in right now
|
||||
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/emp
|
||||
|
||||
@@ -5,25 +5,25 @@
|
||||
icon_state = "wallet"
|
||||
w_class = 2
|
||||
can_hold = list(
|
||||
"/obj/item/weapon/spacecash",
|
||||
"/obj/item/weapon/card",
|
||||
"/obj/item/clothing/mask/cigarette",
|
||||
"/obj/item/device/flashlight/pen",
|
||||
"/obj/item/seeds",
|
||||
"/obj/item/stack/medical",
|
||||
"/obj/item/toy/crayon",
|
||||
"/obj/item/weapon/coin",
|
||||
"/obj/item/weapon/dice",
|
||||
"/obj/item/weapon/disk",
|
||||
"/obj/item/weapon/implanter",
|
||||
"/obj/item/weapon/lighter",
|
||||
"/obj/item/weapon/match",
|
||||
"/obj/item/weapon/paper",
|
||||
"/obj/item/weapon/pen",
|
||||
"/obj/item/weapon/photo",
|
||||
"/obj/item/weapon/reagent_containers/dropper",
|
||||
"/obj/item/weapon/screwdriver",
|
||||
"/obj/item/weapon/stamp")
|
||||
/obj/item/weapon/spacecash,
|
||||
/obj/item/weapon/card,
|
||||
/obj/item/clothing/mask/cigarette,
|
||||
/obj/item/device/flashlight/pen,
|
||||
/obj/item/seeds,
|
||||
/obj/item/stack/medical,
|
||||
/obj/item/toy/crayon,
|
||||
/obj/item/weapon/coin,
|
||||
/obj/item/weapon/dice,
|
||||
/obj/item/weapon/disk,
|
||||
/obj/item/weapon/implanter,
|
||||
/obj/item/weapon/lighter,
|
||||
/obj/item/weapon/match,
|
||||
/obj/item/weapon/paper,
|
||||
/obj/item/weapon/pen,
|
||||
/obj/item/weapon/photo,
|
||||
/obj/item/weapon/reagent_containers/dropper,
|
||||
/obj/item/weapon/screwdriver,
|
||||
/obj/item/weapon/stamp)
|
||||
slot_flags = SLOT_ID
|
||||
|
||||
var/obj/item/weapon/card/id/front_id = null
|
||||
|
||||
@@ -17,8 +17,9 @@
|
||||
/obj/item/weapon/watertank/New()
|
||||
..()
|
||||
create_reagents(volume)
|
||||
noz = make_noz()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/watertank/examine()
|
||||
set src in usr
|
||||
..()
|
||||
@@ -41,32 +42,32 @@
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if(on)
|
||||
//Detach the nozzle into the user's hands
|
||||
make_noz()
|
||||
var/list/L = list("left hand" = slot_l_hand,"right hand" = slot_r_hand)
|
||||
if(!user.equip_in_one_of_slots(noz, L))
|
||||
on = 0
|
||||
user << "<span class='notice'>You need a free hand to hold the mister!</span>"
|
||||
return
|
||||
noz.loc = user
|
||||
else
|
||||
//Remove from their hands and put back "into" the tank
|
||||
remove_noz(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/watertank/proc/make_noz()
|
||||
noz = new /obj/item/weapon/reagent_containers/spray/mister(src)
|
||||
return
|
||||
return new /obj/item/weapon/reagent_containers/spray/mister(src)
|
||||
|
||||
/obj/item/weapon/watertank/equipped(mob/user, slot)
|
||||
if (slot != slot_back)
|
||||
remove_noz(user)
|
||||
|
||||
/obj/item/weapon/watertank/proc/remove_noz(mob/user)
|
||||
if (noz != null)
|
||||
var/mob/living/carbon/human/M = user
|
||||
var/mob/living/carbon/human/M = user
|
||||
if(noz in get_both_hands(M))
|
||||
M.unEquip(noz)
|
||||
return
|
||||
|
||||
/obj/item/weapon/watertank/Destroy()
|
||||
if (noz)
|
||||
if (on)
|
||||
var/M = get(noz, /mob)
|
||||
remove_noz(M)
|
||||
..()
|
||||
@@ -91,23 +92,24 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/mister/New(parent_tank)
|
||||
..()
|
||||
if(check_tank_exists(parent_tank, usr, src))
|
||||
if(check_tank_exists(parent_tank, src))
|
||||
tank = parent_tank
|
||||
reagents = tank.reagents //This mister is really just a proxy for the tank's reagents
|
||||
return
|
||||
loc = tank
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/mister/dropped(mob/user as mob)
|
||||
user << "<span class='notice'>The mister snaps back onto the watertank!</span>"
|
||||
tank.on = 0
|
||||
qdel(src)
|
||||
|
||||
loc = tank
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/mister/attack_self()
|
||||
return
|
||||
|
||||
|
||||
/proc/check_tank_exists(parent_tank, var/mob/living/carbon/human/M, var/obj/O)
|
||||
if (!parent_tank || !istype(parent_tank, /obj/item/weapon/watertank) || !M || !istype(M)) //To avoid weird issues from admin spawns
|
||||
if (!parent_tank || !istype(parent_tank, /obj/item/weapon/watertank)) //To avoid weird issues from admin spawns
|
||||
M.unEquip(O)
|
||||
qdel(O)
|
||||
qdel(0)
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
@@ -118,12 +120,12 @@
|
||||
desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti."
|
||||
icon_state = "waterbackpackjani"
|
||||
item_state = "waterbackpackjani"
|
||||
|
||||
|
||||
/obj/item/weapon/watertank/janitor/New()
|
||||
..()
|
||||
reagents.add_reagent("cleaner", 250)
|
||||
|
||||
|
||||
reagents.add_reagent("cleaner", 500)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/mister/janitor
|
||||
name = "janitor spray nozzle"
|
||||
desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes."
|
||||
@@ -134,13 +136,12 @@
|
||||
possible_transfer_amounts = null
|
||||
|
||||
/obj/item/weapon/watertank/janitor/make_noz()
|
||||
noz = new /obj/item/weapon/reagent_containers/spray/mister/janitor(src)
|
||||
return
|
||||
|
||||
return new /obj/item/weapon/reagent_containers/spray/mister/janitor(src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/spray/mister/janitor/attack_self(var/mob/user)
|
||||
amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
|
||||
user << "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
|
||||
|
||||
|
||||
//Atmos tank
|
||||
/obj/item/weapon/watertank/atmos
|
||||
name = "backpack water tank"
|
||||
@@ -148,10 +149,10 @@
|
||||
icon_state = "waterbackpackatmos"
|
||||
item_state = "waterbackpackatmos"
|
||||
volume = 100
|
||||
|
||||
|
||||
/obj/item/weapon/watertank/atmos/make_noz()
|
||||
noz = new /obj/item/weapon/extinguisher/mini/nozzle(src)
|
||||
|
||||
return new /obj/item/weapon/extinguisher/mini/nozzle(src)
|
||||
|
||||
/obj/item/weapon/extinguisher/mini/nozzle
|
||||
name = "fire extinguisher nozzle"
|
||||
desc = "A fire extinguisher nozzle attached to a water tank."
|
||||
@@ -160,18 +161,19 @@
|
||||
item_state = "misteratmos"
|
||||
safety = 0
|
||||
var/obj/item/weapon/watertank/tank
|
||||
|
||||
|
||||
/obj/item/weapon/extinguisher/mini/nozzle/New(parent_tank)
|
||||
if(check_tank_exists(parent_tank, usr, src))
|
||||
if(check_tank_exists(parent_tank, src))
|
||||
tank = parent_tank
|
||||
reagents = tank.reagents
|
||||
max_water = tank.volume
|
||||
loc = tank
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/extinguisher/mini/nozzle/dropped(mob/user as mob)
|
||||
user << "<span class='notice'>The nozzle snaps back onto the watertank!</span>"
|
||||
tank.on = 0
|
||||
qdel(src)
|
||||
|
||||
loc = tank
|
||||
|
||||
/obj/item/weapon/extinguisher/mini/nozzle/attack_self()
|
||||
return
|
||||
@@ -23,12 +23,12 @@
|
||||
|
||||
if (isrobot(usr) || src.locked)
|
||||
if(istype(O, /obj/item/device/multitool))
|
||||
user << "\red Resetting circuitry..."
|
||||
user << "<span class = 'caution'> Resetting circuitry...</span>"
|
||||
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
|
||||
sleep(50) // Sleeping time~
|
||||
src.locked = 0
|
||||
user << "\blue You disable the locking modules."
|
||||
update_icon()
|
||||
if(do_after(user, 20))
|
||||
src.locked = 0
|
||||
user << "<span class = 'caution'> You disable the locking modules.</span>"
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(O, /obj/item/weapon))
|
||||
var/obj/item/weapon/W = O
|
||||
@@ -41,7 +41,7 @@
|
||||
else
|
||||
playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
|
||||
if(W.force < 15)
|
||||
user << "\blue The cabinet's protective glass glances off the hit."
|
||||
user << "<span class = 'warning'> The cabinet's protective glass glances off the hit.</span>"
|
||||
else
|
||||
src.hitstaken++
|
||||
if(src.hitstaken == 4)
|
||||
@@ -54,12 +54,12 @@
|
||||
if (istype(O, /obj/item/weapon/twohanded/fireaxe) && src.localopened)
|
||||
if(!fireaxe)
|
||||
if(O:wielded)
|
||||
user << "\red Unwield the axe first."
|
||||
user << "<span class = 'warning'> Unwield the axe first.</span>"
|
||||
return
|
||||
fireaxe = O
|
||||
user.drop_item()
|
||||
src.contents += O
|
||||
user << "\blue You place the fire axe back in the [src.name]."
|
||||
user << "<span class = 'caution'> You place the fire axe back in the [src.name].</span>"
|
||||
update_icon()
|
||||
else
|
||||
if(src.smashed)
|
||||
@@ -82,11 +82,11 @@
|
||||
spawn(10) update_icon()
|
||||
return
|
||||
else
|
||||
user << "\red Resetting circuitry..."
|
||||
sleep(50)
|
||||
src.locked = 1
|
||||
user << "\blue You re-enable the locking modules."
|
||||
user << "<span class = 'caution'> Resetting circuitry...</span>"
|
||||
playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
src.locked = 1
|
||||
user << "<span class = 'caution'> You re-enable the locking modules.</span>"
|
||||
return
|
||||
else
|
||||
localopened = !localopened
|
||||
@@ -107,13 +107,13 @@
|
||||
hasaxe = 1
|
||||
|
||||
if(src.locked)
|
||||
user <<"\red The cabinet won't budge!"
|
||||
user <<"<span class = 'warning'> The cabinet won't budge!</span>"
|
||||
return
|
||||
if(localopened)
|
||||
if(fireaxe)
|
||||
user.put_in_hands(fireaxe)
|
||||
fireaxe = null
|
||||
user << "\blue You take the fire axe from the [name]."
|
||||
user << "<span class = 'caution'> You take the fire axe from the [name].</span>"
|
||||
src.add_fingerprint(user)
|
||||
update_icon()
|
||||
else
|
||||
@@ -140,7 +140,7 @@
|
||||
attack_tk(mob/user as mob)
|
||||
if(localopened && fireaxe)
|
||||
fireaxe.loc = loc
|
||||
user << "\blue You telekinetically remove the fire axe."
|
||||
user << "<span class = 'caution'> You telekinetically remove the fire axe.</span>"
|
||||
fireaxe = null
|
||||
update_icon()
|
||||
return
|
||||
@@ -184,14 +184,14 @@
|
||||
|
||||
attack_ai(mob/user as mob)
|
||||
if(src.smashed)
|
||||
user << "\red The security of the cabinet is compromised."
|
||||
user << "<span class = 'warning'> The security of the cabinet is compromised.</span>"
|
||||
return
|
||||
else
|
||||
locked = !locked
|
||||
if(locked)
|
||||
user << "\red Cabinet locked."
|
||||
user << "<span class = 'caution'> Cabinet locked.</span>"
|
||||
else
|
||||
user << "\blue Cabinet unlocked."
|
||||
user << "<span class = 'caution'> Cabinet unlocked.</span>"
|
||||
return
|
||||
|
||||
update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers
|
||||
@@ -204,4 +204,4 @@
|
||||
return
|
||||
|
||||
close()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
new /obj/item/weapon/storage/bag/trash(src)
|
||||
new /obj/item/clothing/shoes/galoshes(src)
|
||||
new /obj/item/weapon/watertank/janitor(src)
|
||||
new /obj/item/weapon/storage/belt/janitor(src)
|
||||
|
||||
/*
|
||||
* Lawyer
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
new /obj/item/device/radio/headset/heads/ce(src)
|
||||
new /obj/item/weapon/storage/toolbox/mechanical(src)
|
||||
new /obj/item/clothing/suit/hazardvest(src)
|
||||
new /obj/item/weapon/airlock_painter(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/device/flash(src)
|
||||
|
||||
@@ -74,6 +74,7 @@
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/suit/armor/hos/jensen(src)
|
||||
new /obj/item/clothing/head/helmet/HoS/dermal(src)
|
||||
new /obj/item/weapon/cartridge/hos(src)
|
||||
new /obj/item/device/radio/headset/heads/hos(src)
|
||||
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
|
||||
|
||||
@@ -296,6 +296,16 @@ obj/structure/door_assembly
|
||||
density = 1
|
||||
state = 1
|
||||
|
||||
door_assembly_shuttle
|
||||
name = "Shuttle Airlock Assembly"
|
||||
icon_state = "door_as_shuttle1"
|
||||
typetext = "shuttle"
|
||||
icontext = "shuttle"
|
||||
airlock_type = /obj/machinery/door/airlock/shuttle
|
||||
anchored = 1
|
||||
density = 1
|
||||
state = 1
|
||||
|
||||
/obj/structure/door_assembly/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
var/t = copytext(stripped_input(user, "Enter the name for the door.", src.name, src.created_name),1,MAX_NAME_LEN)
|
||||
@@ -545,7 +555,10 @@ obj/structure/door_assembly
|
||||
door = new src.airlock_type( src.loc )
|
||||
//door.req_access = src.req_access
|
||||
door.electronics = src.electronics
|
||||
door.req_access = src.electronics.conf_access
|
||||
if(src.electronics.use_one_access)
|
||||
door.req_one_access = src.electronics.conf_access
|
||||
else
|
||||
door.req_access = src.electronics.conf_access
|
||||
if(created_name)
|
||||
door.name = created_name
|
||||
src.electronics.loc = door
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
var/mineral = "metal"
|
||||
var/opening = 0
|
||||
density = 1
|
||||
opacity = 1
|
||||
|
||||
/obj/structure/falsewall/New()
|
||||
relativewall_neighbours()
|
||||
@@ -15,17 +17,14 @@
|
||||
|
||||
/obj/structure/falsewall/Destroy()
|
||||
|
||||
var/temploc = src.loc
|
||||
var/temploc = loc
|
||||
loc = null
|
||||
|
||||
spawn(10)
|
||||
for(var/turf/simulated/wall/W in range(temploc,1))
|
||||
W.relativewall()
|
||||
for(var/turf/simulated/wall/W in range(temploc,1))
|
||||
W.relativewall()
|
||||
|
||||
for(var/obj/structure/falsewall/W in range(temploc,1))
|
||||
W.relativewall()
|
||||
|
||||
for(var/obj/structure/falserwall/W in range(temploc,1))
|
||||
W.relativewall()
|
||||
for(var/obj/structure/falsewall/W in range(temploc,1))
|
||||
W.relativewall()
|
||||
..()
|
||||
|
||||
|
||||
@@ -45,44 +44,43 @@
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falserwall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
icon_state = "[mineral][junction]"
|
||||
return
|
||||
|
||||
/obj/structure/falsewall/attack_hand(mob/user as mob)
|
||||
/obj/structure/falsewall/attack_hand(mob/user)
|
||||
if(opening)
|
||||
return
|
||||
|
||||
opening = 1
|
||||
if(density)
|
||||
opening = 1
|
||||
icon_state = "[mineral]fwall_open"
|
||||
flick("[mineral]fwall_opening", src)
|
||||
sleep(15)
|
||||
src.density = 0
|
||||
do_the_flick()
|
||||
sleep(4)
|
||||
density = 0
|
||||
SetOpacity(0)
|
||||
opening = 0
|
||||
update_icon(0)
|
||||
else
|
||||
opening = 1
|
||||
flick("[mineral]fwall_closing", src)
|
||||
icon_state = "[mineral]0"
|
||||
do_the_flick()
|
||||
density = 1
|
||||
sleep(15)
|
||||
sleep(4)
|
||||
SetOpacity(1)
|
||||
src.relativewall()
|
||||
opening = 0
|
||||
update_icon()
|
||||
opening = 0
|
||||
|
||||
/obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
|
||||
..()
|
||||
/obj/structure/falsewall/proc/do_the_flick()
|
||||
if(density)
|
||||
flick("[mineral]fwall_opening", src)
|
||||
else
|
||||
flick("[mineral]fwall_closing", src)
|
||||
|
||||
/obj/structure/falsewall/update_icon(relativewall = 1)//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
|
||||
if(density)
|
||||
icon_state = "[mineral]0"
|
||||
src.relativewall()
|
||||
if(relativewall)
|
||||
relativewall()
|
||||
else
|
||||
icon_state = "[mineral]fwall_open"
|
||||
|
||||
/obj/structure/falsewall/proc/ChangeToWall(var/delete = 1)
|
||||
/obj/structure/falsewall/proc/ChangeToWall(delete = 1)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!mineral || mineral == "metal")
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
@@ -92,91 +90,79 @@
|
||||
qdel(src)
|
||||
return T
|
||||
|
||||
/obj/structure/falsewall/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/structure/falsewall/attackby(obj/item/weapon/W, mob/user)
|
||||
if(opening)
|
||||
user << "\red You must wait until the door has stopped moving."
|
||||
user << "<span class='warning'>You must wait until the door has stopped moving.</span>"
|
||||
return
|
||||
|
||||
if(density)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T.density)
|
||||
user << "\red The wall is blocked!"
|
||||
user << "<span class='warning'>[src] is blocked!</span>"
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
user.visible_message("[user] tightens some bolts on the wall.", "You tighten the bolts on the wall.")
|
||||
if (!istype(T, /turf/simulated/floor))
|
||||
user << "<span class='warning'>[src] bolts must be tightened on the floor!</span>"
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] tightens some bolts on the wall.</span>", "<span class='warning'>You tighten the bolts on the wall.</span>")
|
||||
ChangeToWall()
|
||||
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT:welding )
|
||||
ChangeToWall(0)
|
||||
if(mineral != "plasma")//Stupid shit keeps me from pushing the attackby() to plasma walls -Sieve
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
qdel(src)
|
||||
if(WT.remove_fuel(0,user))
|
||||
dismantle(user)
|
||||
else
|
||||
user << "\blue You can't reach, close it first!"
|
||||
user << "<span class='warning'>You can't reach, close it first!</span>"
|
||||
|
||||
if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) || istype(W, /obj/item/weapon/pickaxe/diamonddrill) || istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
ChangeToWall(0)
|
||||
if(mineral != "plasma")
|
||||
var/turf/T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
qdel(src)
|
||||
if(istype(W, /obj/item/weapon/pickaxe/plasmacutter) || istype(W, /obj/item/weapon/pickaxe/diamonddrill) || istype(W, /obj/item/weapon/melee/energy/blade))
|
||||
dismantle()
|
||||
|
||||
|
||||
/obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
|
||||
..()
|
||||
if(density)
|
||||
icon_state = "[mineral]0"
|
||||
src.relativewall()
|
||||
/obj/structure/falsewall/proc/dismantle(mob/user)
|
||||
user.visible_message("<span class='notice'>[user] dismantles the false wall.</span>", "<span class='warning'>You dismantle the false wall.</span>")
|
||||
new /obj/structure/girder/displaced(loc)
|
||||
if(mineral == "metal")
|
||||
if(istype(src, /obj/structure/falsewall/reinforced))
|
||||
new /obj/item/stack/sheet/plasteel(loc)
|
||||
new /obj/item/stack/sheet/plasteel(loc)
|
||||
else
|
||||
new /obj/item/stack/sheet/metal(loc)
|
||||
new /obj/item/stack/sheet/metal(loc)
|
||||
else
|
||||
icon_state = "[mineral]fwall_open"
|
||||
var/P = text2path("/obj/item/stack/sheet/mineral/[mineral]")
|
||||
new P(loc)
|
||||
new P(loc)
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
qdel(src)
|
||||
|
||||
/*
|
||||
* False R-Walls
|
||||
*/
|
||||
|
||||
/obj/structure/falserwall
|
||||
/obj/structure/falsewall/reinforced
|
||||
name = "reinforced wall"
|
||||
desc = "A huge chunk of reinforced metal used to seperate rooms."
|
||||
icon = 'icons/turf/walls.dmi'
|
||||
icon_state = "r_wall"
|
||||
density = 1
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
var/mineral = "metal"
|
||||
var/opening = 0
|
||||
|
||||
/obj/structure/falserwall/New()
|
||||
relativewall_neighbours()
|
||||
..()
|
||||
|
||||
|
||||
/obj/structure/falserwall/attack_hand(mob/user as mob)
|
||||
if(opening)
|
||||
return
|
||||
/obj/structure/falsewall/reinforced/ChangeToWall(delete = 1)
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall/r_wall)
|
||||
if(delete)
|
||||
qdel(src)
|
||||
return T
|
||||
|
||||
/obj/structure/falsewall/reinforced/do_the_flick()
|
||||
if(density)
|
||||
opening = 1
|
||||
// Open wall
|
||||
icon_state = "frwall_open"
|
||||
flick("frwall_opening", src)
|
||||
sleep(15)
|
||||
density = 0
|
||||
SetOpacity(0)
|
||||
opening = 0
|
||||
else
|
||||
opening = 1
|
||||
icon_state = "r_wall"
|
||||
flick("frwall_closing", src)
|
||||
density = 1
|
||||
sleep(15)
|
||||
SetOpacity(1)
|
||||
relativewall()
|
||||
opening = 0
|
||||
|
||||
/obj/structure/falserwall/relativewall()
|
||||
/obj/structure/falsewall/reinforced/update_icon(relativewall = 1)
|
||||
if(density)
|
||||
icon_state = "rwall0"
|
||||
src.relativewall()
|
||||
else
|
||||
icon_state = "frwall_open"
|
||||
|
||||
/obj/structure/falsewall/reinforced/relativewall()
|
||||
|
||||
if(!density)
|
||||
icon_state = "frwall_open"
|
||||
@@ -192,58 +178,9 @@
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falserwall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
icon_state = "rwall[junction]"
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/structure/falserwall/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(opening)
|
||||
user << "\red You must wait until the door has stopped moving."
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
var/turf/T = get_turf(src)
|
||||
user.visible_message("[user] tightens some bolts on the r wall.", "You tighten the bolts on the wall.")
|
||||
T.ChangeTurf(/turf/simulated/wall) //Intentionally makes a regular wall instead of an r-wall (no cheap r-walls for you).
|
||||
qdel(src)
|
||||
|
||||
if( istype(W, /obj/item/weapon/weldingtool) )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if( WT.remove_fuel(0,user) )
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
qdel(src)
|
||||
|
||||
else if( istype(W, /obj/item/weapon/pickaxe/plasmacutter) )
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
qdel(src)
|
||||
|
||||
//DRILLING
|
||||
else if (istype(W, /obj/item/weapon/pickaxe/diamonddrill))
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
qdel(src)
|
||||
|
||||
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
|
||||
var/turf/T = get_turf(src)
|
||||
T.ChangeTurf(/turf/simulated/wall)
|
||||
T = get_turf(src)
|
||||
T.attackby(W,user)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/*
|
||||
* Uranium Falsewalls
|
||||
*/
|
||||
@@ -256,11 +193,11 @@
|
||||
var/active = null
|
||||
var/last_event = 0
|
||||
|
||||
/obj/structure/falsewall/uranium/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/structure/falsewall/uranium/attackby(obj/item/weapon/W, mob/user)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/falsewall/uranium/attack_hand(mob/user as mob)
|
||||
/obj/structure/falsewall/uranium/attack_hand(mob/user)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
@@ -304,6 +241,24 @@
|
||||
icon_state = ""
|
||||
mineral = "plasma"
|
||||
|
||||
/obj/structure/falsewall/plasma/attackby(obj/item/weapon/W, mob/user)
|
||||
if(is_hot(W) > 300)
|
||||
message_admins("Plasma falsewall ignited by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Plasma falsewall ignited by [user.ckey]([user]) in ([x],[y],[z])")
|
||||
burnbabyburn()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/structure/falsewall/plasma/proc/burnbabyburn(user)
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 400)
|
||||
new /obj/structure/girder/displaced(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/falsewall/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
burnbabyburn()
|
||||
|
||||
//-----------wtf?-----------start
|
||||
/obj/structure/falsewall/clown
|
||||
name = "bananium wall"
|
||||
|
||||
@@ -73,7 +73,9 @@
|
||||
|
||||
if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg)
|
||||
if(!anchored)
|
||||
if(S.amount < 2) return
|
||||
if(S.amount < 2)
|
||||
user << "<span class='warning'>You need at least two sheets to create a false wall.</span>"
|
||||
return
|
||||
S.use(2)
|
||||
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
|
||||
var/obj/structure/falsewall/F = new (loc)
|
||||
@@ -95,10 +97,12 @@
|
||||
|
||||
if(/obj/item/stack/sheet/plasteel)
|
||||
if(!anchored)
|
||||
if(S.amount < 2) return
|
||||
if(S.amount < 2)
|
||||
user << "<span class='warning'>You need at least two sheets to create a false wall.</span>"
|
||||
return
|
||||
S.use(2)
|
||||
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
|
||||
var/obj/structure/falserwall/FW = new (loc)
|
||||
var/obj/structure/falsewall/reinforced/FW = new (loc)
|
||||
transfer_fingerprints_to(FW)
|
||||
qdel(src)
|
||||
else
|
||||
@@ -130,7 +134,9 @@
|
||||
if(S.sheettype)
|
||||
var/M = S.sheettype
|
||||
if(!anchored)
|
||||
if(S.amount < 2) return
|
||||
if(S.amount < 2)
|
||||
user << "<span class='warning'>You need at least two sheets to create a false wall.</span>"
|
||||
return
|
||||
S.use(2)
|
||||
user << "<span class='notice'>You create a false wall! Push on it to open or close the passage.</span>"
|
||||
var/F = text2path("/obj/structure/falsewall/[M]")
|
||||
|
||||
@@ -19,172 +19,172 @@
|
||||
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
|
||||
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
|
||||
|
||||
New(location)
|
||||
..()
|
||||
icon_state = mineralType
|
||||
name = "[mineralType] door"
|
||||
air_update_turf(1)
|
||||
/obj/structure/mineral_door/New(location)
|
||||
..()
|
||||
icon_state = mineralType
|
||||
name = "[mineralType] door"
|
||||
air_update_turf(1)
|
||||
return
|
||||
|
||||
/obj/structure/mineral_door/Destroy()
|
||||
density = 0
|
||||
air_update_turf(1)
|
||||
..()
|
||||
|
||||
/obj/structure/mineral_door/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/mineral_door/Bumped(atom/user)
|
||||
..()
|
||||
if(!state)
|
||||
return TryToSwitchState(user)
|
||||
return
|
||||
|
||||
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
|
||||
if(isAI(user)) //so the AI can't open it
|
||||
return
|
||||
|
||||
Destroy()
|
||||
density = 0
|
||||
air_update_turf(1)
|
||||
..()
|
||||
|
||||
Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
move_update_air(T)
|
||||
|
||||
Bumped(atom/user)
|
||||
..()
|
||||
if(!state)
|
||||
else if(isrobot(user)) //but cyborgs can
|
||||
if(get_dist(user,src) <= 1) //not remotely though
|
||||
return TryToSwitchState(user)
|
||||
return
|
||||
|
||||
attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
|
||||
if(isAI(user)) //so the AI can't open it
|
||||
return
|
||||
else if(isrobot(user)) //but cyborgs can
|
||||
if(get_dist(user,src) <= 1) //not remotely though
|
||||
return TryToSwitchState(user)
|
||||
/obj/structure/mineral_door/attack_paw(mob/user)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
attack_paw(mob/user as mob)
|
||||
return TryToSwitchState(user)
|
||||
/obj/structure/mineral_door/attack_hand(mob/user)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
return TryToSwitchState(user)
|
||||
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group) return 0
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group) return 0
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
/obj/structure/mineral_door/CanAtmosPass()
|
||||
return !density
|
||||
|
||||
CanAtmosPass()
|
||||
return !density
|
||||
|
||||
proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates) return
|
||||
if(ismob(user))
|
||||
var/mob/M = user
|
||||
if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else
|
||||
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates) return
|
||||
if(ismob(user))
|
||||
var/mob/M = user
|
||||
if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else if(istype(user, /obj/mecha))
|
||||
SwitchState()
|
||||
else
|
||||
SwitchState()
|
||||
else if(istype(user, /obj/mecha))
|
||||
SwitchState()
|
||||
|
||||
proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
|
||||
proc/Open()
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, openSound, 100, 1)
|
||||
flick("[mineralType]opening",src)
|
||||
sleep(10)
|
||||
density = 0
|
||||
opacity = 0
|
||||
state = 1
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
if(close_delay != -1)
|
||||
spawn(close_delay)
|
||||
if(!isSwitchingStates && state == 1)
|
||||
Close()
|
||||
|
||||
proc/Close()
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/living/L in T)
|
||||
return
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, closeSound, 100, 1)
|
||||
flick("[mineralType]closing",src)
|
||||
sleep(10)
|
||||
density = 1
|
||||
opacity = 1
|
||||
state = 0
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
/obj/structure/mineral_door/proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
|
||||
/obj/structure/mineral_door/proc/Open()
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, openSound, 100, 1)
|
||||
flick("[mineralType]opening",src)
|
||||
sleep(10)
|
||||
density = 0
|
||||
opacity = 0
|
||||
state = 1
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
if(state)
|
||||
icon_state = "[mineralType]open"
|
||||
else
|
||||
icon_state = mineralType
|
||||
isSwitchingStates = 0
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/digTool = W
|
||||
user << "You start digging the [name]."
|
||||
if(do_after(user,digTool.digspeed*hardness) && src)
|
||||
user << "You finished digging."
|
||||
Dismantle()
|
||||
else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
|
||||
hardness -= W.force/100
|
||||
user << "You hit the [name] with your [W.name]!"
|
||||
CheckHardness()
|
||||
else
|
||||
attack_hand(user)
|
||||
if(close_delay != -1)
|
||||
spawn(close_delay)
|
||||
if(!isSwitchingStates && state == 1)
|
||||
Close()
|
||||
|
||||
/obj/structure/mineral_door/proc/Close()
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/living/L in T)
|
||||
return
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, closeSound, 100, 1)
|
||||
flick("[mineralType]closing",src)
|
||||
sleep(10)
|
||||
density = 1
|
||||
opacity = 1
|
||||
state = 0
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
/obj/structure/mineral_door/update_icon()
|
||||
if(state)
|
||||
icon_state = "[mineralType]open"
|
||||
else
|
||||
icon_state = mineralType
|
||||
|
||||
bullet_act(var/obj/item/projectile/Proj)
|
||||
hardness -= Proj.damage
|
||||
..()
|
||||
/obj/structure/mineral_door/attackby(obj/item/weapon/W, mob/user)
|
||||
if(istype(W,/obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/digTool = W
|
||||
user << "You start digging the [name]."
|
||||
if(do_after(user,digTool.digspeed*hardness) && src)
|
||||
user << "You finished digging."
|
||||
Dismantle()
|
||||
else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
|
||||
hardness -= W.force/100
|
||||
user << "You hit the [name] with your [W.name]!"
|
||||
CheckHardness()
|
||||
return
|
||||
else
|
||||
attack_hand(user)
|
||||
return
|
||||
|
||||
|
||||
proc/CheckHardness()
|
||||
if(hardness <= 0)
|
||||
Dismantle(1)
|
||||
/obj/structure/mineral_door/bullet_act(obj/item/projectile/Proj)
|
||||
hardness -= Proj.damage
|
||||
..()
|
||||
CheckHardness()
|
||||
return
|
||||
|
||||
proc/Dismantle(devastated = 0)
|
||||
if(!devastated)
|
||||
if (mineralType == "metal")
|
||||
var/ore = /obj/item/stack/sheet/metal
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
|
||||
/obj/structure/mineral_door/proc/CheckHardness()
|
||||
if(hardness <= 0)
|
||||
Dismantle(1)
|
||||
|
||||
/obj/structure/mineral_door/proc/Dismantle(devastated = 0)
|
||||
if(!devastated)
|
||||
if (mineralType == "metal")
|
||||
var/ore = /obj/item/stack/sheet/metal
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
if (mineralType == "metal")
|
||||
var/ore = /obj/item/stack/sheet/metal
|
||||
for(var/i = 3, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
for(var/i = 3, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
qdel(src)
|
||||
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
if (mineralType == "metal")
|
||||
var/ore = /obj/item/stack/sheet/metal
|
||||
for(var/i = 3, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
else
|
||||
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
for(var/i = 3, i <= oreAmount, i++)
|
||||
new ore(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
ex_act(severity = 1)
|
||||
switch(severity)
|
||||
if(1)
|
||||
/obj/structure/mineral_door/ex_act(severity = 1)
|
||||
switch(severity)
|
||||
if(1)
|
||||
Dismantle(1)
|
||||
if(2)
|
||||
if(prob(20))
|
||||
Dismantle(1)
|
||||
if(2)
|
||||
if(prob(20))
|
||||
Dismantle(1)
|
||||
else
|
||||
hardness--
|
||||
CheckHardness()
|
||||
if(3)
|
||||
hardness -= 0.1
|
||||
else
|
||||
hardness--
|
||||
CheckHardness()
|
||||
return
|
||||
if(3)
|
||||
hardness -= 0.1
|
||||
CheckHardness()
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -211,28 +211,28 @@
|
||||
/obj/structure/mineral_door/transparent
|
||||
opacity = 0
|
||||
|
||||
Close()
|
||||
..()
|
||||
opacity = 0
|
||||
/obj/structure/mineral_door/transparent/Close()
|
||||
..()
|
||||
opacity = 0
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma
|
||||
mineralType = "plasma"
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
TemperatureAct(100)
|
||||
..()
|
||||
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/weapon/W, mob/user)
|
||||
if(is_hot(W))
|
||||
message_admins("Plasma mineral door ignited by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Plasma mineral door ignited by [user.ckey]([user]) in ([x],[y],[z])")
|
||||
TemperatureAct(100)
|
||||
..()
|
||||
|
||||
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
TemperatureAct(exposed_temperature)
|
||||
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
TemperatureAct(exposed_temperature)
|
||||
|
||||
proc/TemperatureAct(temperature)
|
||||
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 500)
|
||||
hardness = 0
|
||||
CheckHardness()
|
||||
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct(temperature)
|
||||
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 500)
|
||||
hardness = 0
|
||||
CheckHardness()
|
||||
|
||||
/obj/structure/mineral_door/transparent/diamond
|
||||
mineralType = "diamond"
|
||||
@@ -244,11 +244,11 @@
|
||||
openSound = 'sound/effects/doorcreaky.ogg'
|
||||
closeSound = 'sound/effects/doorcreaky.ogg'
|
||||
|
||||
Dismantle(devastated = 0)
|
||||
if(!devastated)
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new/obj/item/stack/sheet/wood(get_turf(src))
|
||||
qdel(src)
|
||||
/obj/structure/mineral_door/wood/Dismantle(devastated = 0)
|
||||
if(!devastated)
|
||||
for(var/i = 1, i <= oreAmount, i++)
|
||||
new/obj/item/stack/sheet/wood(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/mineral_door/resin
|
||||
mineralType = "resin"
|
||||
@@ -257,14 +257,14 @@
|
||||
openSound = 'sound/effects/attackblob.ogg'
|
||||
closeSound = 'sound/effects/attackblob.ogg'
|
||||
|
||||
TryToSwitchState(atom/user)
|
||||
if(isalien(user))
|
||||
return ..()
|
||||
/obj/structure/mineral_door/resin/TryToSwitchState(atom/user)
|
||||
if(isalien(user))
|
||||
return ..()
|
||||
|
||||
Dismantle(devastated = 0)
|
||||
qdel(src)
|
||||
/obj/structure/mineral_door/resin/Dismantle(devastated = 0)
|
||||
qdel(src)
|
||||
|
||||
CheckHardness()
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
..()
|
||||
/obj/structure/mineral_door/resin/CheckHardness()
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
..()
|
||||
|
||||
|
||||
@@ -19,6 +19,10 @@
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
@@ -47,10 +51,14 @@
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
for(var/mob/M in hearers(15, source))
|
||||
M.playsound_local(source, file(soundfile), 100, falloff = 5)
|
||||
M.playsound_local(source, soundfile, 100, falloff = 5)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user as mob)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
@@ -309,6 +317,11 @@
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
..()
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user as mob)
|
||||
interact(user)
|
||||
|
||||
|
||||
@@ -238,7 +238,10 @@ obj/structure/windoor_assembly/Destroy()
|
||||
windoor.dir = src.dir
|
||||
windoor.density = 0
|
||||
|
||||
windoor.req_access = src.electronics.conf_access
|
||||
if(src.electronics.use_one_access)
|
||||
windoor.req_one_access = src.electronics.conf_access
|
||||
else
|
||||
windoor.req_access = src.electronics.conf_access
|
||||
windoor.electronics = src.electronics
|
||||
src.electronics.loc = windoor
|
||||
windoor.close()
|
||||
|
||||
+5
-13
@@ -15,9 +15,6 @@
|
||||
for(var/obj/structure/falsewall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falserwall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
junction |= get_dir(src,W)
|
||||
|
||||
/* Commenting this out for now until we figure out what to do with shuttle smooth walls, if anything.
|
||||
As they are now, they sort of work screwy and may need further coding. Or just be scrapped.*/
|
||||
@@ -38,11 +35,12 @@
|
||||
if(istype(src,/turf/simulated/wall))
|
||||
var/turf/simulated/wall/wall = src
|
||||
wall.icon_state = "[wall.walltype][junction]"
|
||||
else if (istype(src,/obj/structure/falserwall))
|
||||
src.icon_state = "rwall[junction]"
|
||||
else if (istype(src,/obj/structure/falsewall))
|
||||
var/obj/structure/falsewall/fwall = src
|
||||
fwall.icon_state = "[fwall.mineral][junction]"
|
||||
if(istype(src,/obj/structure/falsewall/reinforced))
|
||||
icon_state = "rwall[junction]"
|
||||
else
|
||||
var/obj/structure/falsewall/fwall = src
|
||||
fwall.icon_state = "[fwall.mineral][junction]"
|
||||
/* else if(istype(src,/turf/simulated/shuttle/wall))
|
||||
var/newicon = icon;
|
||||
var/newiconstate = icon_state;
|
||||
@@ -83,8 +81,6 @@
|
||||
for(var/obj/structure/falsewall/W in range(src,1))
|
||||
W.relativewall()
|
||||
W.update_icon()//Refreshes the wall to make sure the icons don't desync
|
||||
for(var/obj/structure/falserwall/W in range(src,1))
|
||||
W.relativewall()
|
||||
return
|
||||
|
||||
/turf/simulated/wall/New()
|
||||
@@ -145,10 +141,6 @@
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
for(var/obj/structure/falserwall/W in orange(src,1))
|
||||
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
|
||||
if(src.mineral == W.mineral)
|
||||
junction |= get_dir(src,W)
|
||||
var/turf/simulated/wall/wall = src
|
||||
wall.icon_state = "[wall.walltype][junction]"
|
||||
return
|
||||
@@ -86,6 +86,8 @@
|
||||
|
||||
/turf/simulated/wall/mineral/plasma/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(is_hot(W) > 300)//If the temperature of the object is over 300, then ignite
|
||||
message_admins("Plasma wall ignited by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Plasma wall ignited by [user.ckey]([user]) in ([x],[y],[z])")
|
||||
ignite(is_hot(W))
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -56,6 +56,17 @@
|
||||
else
|
||||
C << "<font color='[normal_ooc_colour]'><span class='ooc'><span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message'>[msg]</span></span></font>"
|
||||
|
||||
/proc/toggle_ooc()
|
||||
ooc_allowed = !( ooc_allowed )
|
||||
if (ooc_allowed)
|
||||
world << "<B>The OOC channel has been globally enabled!</B>"
|
||||
else
|
||||
world << "<B>The OOC channel has been globally disabled!</B>"
|
||||
|
||||
/proc/auto_toggle_ooc(var/on)
|
||||
if(!config.ooc_during_round && ooc_allowed != on)
|
||||
toggle_ooc()
|
||||
|
||||
var/global/normal_ooc_colour = "#002eb8"
|
||||
|
||||
/client/proc/set_ooc(newColor as color)
|
||||
|
||||
@@ -566,11 +566,7 @@ var/global/floorIsLava = 0
|
||||
set category = "Server"
|
||||
set desc="Toggle dis bitch"
|
||||
set name="Toggle OOC"
|
||||
ooc_allowed = !( ooc_allowed )
|
||||
if (ooc_allowed)
|
||||
world << "<B>The OOC channel has been globally enabled!</B>"
|
||||
else
|
||||
world << "<B>The OOC channel has been globally disabled!</B>"
|
||||
toggle_ooc()
|
||||
log_admin("[key_name(usr)] toggled OOC.")
|
||||
message_admins("[key_name_admin(usr)] toggled OOC.", 1)
|
||||
feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -3,7 +3,7 @@ var/list/admin_ranks = list() //list of all admin_rank datums
|
||||
/datum/admin_rank
|
||||
var/name = "NoRank"
|
||||
var/rights = 0
|
||||
var/list/adds
|
||||
var/list/adds
|
||||
var/list/subs
|
||||
|
||||
/datum/admin_rank/New(init_name, init_rights, list/init_adds, list/init_subs)
|
||||
@@ -74,7 +74,7 @@ var/list/admin_ranks = list() //list of all admin_rank datums
|
||||
next = findchar(line, "+-", prev+1, 0)
|
||||
R.process_keyword(copytext(line, prev, next), previous_rights)
|
||||
prev = next
|
||||
|
||||
|
||||
previous_rights = R.rights
|
||||
else
|
||||
establish_db_connection()
|
||||
@@ -117,7 +117,7 @@ var/list/admin_ranks = list() //list of all admin_rank datums
|
||||
var/list/rank_names = list()
|
||||
for(var/datum/admin_rank/R in admin_ranks)
|
||||
rank_names[R.name] = R
|
||||
|
||||
|
||||
if(config.admin_legacy_system)
|
||||
//load text from file
|
||||
var/list/Lines = file2list("config/admins.txt")
|
||||
@@ -158,7 +158,10 @@ var/list/admin_ranks = list() //list of all admin_rank datums
|
||||
while(query.NextRow())
|
||||
var/ckey = ckey(query.item[1])
|
||||
var/rank = ckeyEx(query.item[2])
|
||||
var/datum/admins/D = new(rank, ckey) //create the admin datum and store it for later use
|
||||
if(rank_names[rank] == null)
|
||||
error("Admin rank ([rank]) does not exist.")
|
||||
continue
|
||||
var/datum/admins/D = new(rank_names[rank], ckey) //create the admin datum and store it for later use
|
||||
if(!D) continue //will occur if an invalid rank is provided
|
||||
D.associate(directory[ckey]) //find the client for a ckey if they are connected and associate them with the new admin datum
|
||||
|
||||
@@ -214,7 +217,7 @@ var/list/admin_ranks = list() //list of all admin_rank datums
|
||||
return
|
||||
|
||||
var/datum/admins/D = admin_datums[adm_ckey]
|
||||
|
||||
|
||||
switch(task)
|
||||
if("remove")
|
||||
if(alert("Are you sure you want to remove [adm_ckey]?","Message","Yes","Cancel") == "Yes")
|
||||
@@ -228,57 +231,57 @@ var/list/admin_ranks = list() //list of all admin_rank datums
|
||||
|
||||
if("rank")
|
||||
var/datum/admin_rank/R
|
||||
|
||||
|
||||
var/list/rank_names = list("*New Rank*")
|
||||
for(R in admin_ranks)
|
||||
rank_names[R.name] = R
|
||||
|
||||
|
||||
var/new_rank = input("Please select a rank", "New rank", null, null) as null|anything in rank_names
|
||||
|
||||
|
||||
switch(new_rank)
|
||||
if(null) return
|
||||
if("*New Rank*")
|
||||
new_rank = ckeyEx(input("Please input a new rank", "New custom rank", null, null) as null|text)
|
||||
if(!new_rank) return
|
||||
|
||||
|
||||
R = rank_names[new_rank]
|
||||
if(!R) //rank with that name doesn't exist yet - make it
|
||||
if(D) R = new(new_rank, D.rank.rights, D.rank.adds, D.rank.subs) //duplicate our previous admin_rank but with a new name
|
||||
else R = new(new_rank) //blank new admin_rank
|
||||
admin_ranks += R
|
||||
|
||||
|
||||
if(D) //they were previously an admin
|
||||
D.disassociate() //existing admin needs to be disassociated
|
||||
D.rank = R //set the admin_rank as our rank
|
||||
else
|
||||
D = new(R,adm_ckey) //new admin
|
||||
|
||||
|
||||
var/client/C = directory[adm_ckey] //find the client with the specified ckey (if they are logged in)
|
||||
D.associate(C) //link up with the client and add verbs
|
||||
|
||||
|
||||
message_admins("[key_name_admin(usr)] edited the admin rank of [adm_ckey] to [new_rank]")
|
||||
log_admin("[key_name(usr)] edited the admin rank of [adm_ckey] to [new_rank]")
|
||||
log_admin_rank_modification(adm_ckey, new_rank)
|
||||
|
||||
if("permissions")
|
||||
if(!D) return //they're not an admin!
|
||||
|
||||
|
||||
var/keyword = input("Input permission keyword (one at a time):\ne.g. +BAN or -FUN or +/client/proc/someverb", "Permission toggle", null, null) as null|text
|
||||
if(!keyword) return
|
||||
|
||||
|
||||
D.disassociate()
|
||||
|
||||
|
||||
if(!findtext(D.rank.name, "([adm_ckey])")) //not a modified subrank, need to duplicate the admin_rank datum to prevent modifying others too
|
||||
D.rank = new("[D.rank.name]([adm_ckey])", D.rank.rights, D.rank.adds, D.rank.subs) //duplicate our previous admin_rank but with a new name
|
||||
//we don't add this clone to the admin_ranks list, as it is unique to that ckey
|
||||
|
||||
|
||||
D.rank.process_keyword(keyword)
|
||||
|
||||
|
||||
var/client/C = directory[adm_ckey] //find the client with the specified ckey (if they are logged in)
|
||||
D.associate(C) //link up with the client and add verbs
|
||||
|
||||
|
||||
message_admins("[key_name(usr)] added keyword [keyword] to permission of [adm_ckey]")
|
||||
log_admin("[key_name(usr)] added keyword [keyword] to permission of [adm_ckey]")
|
||||
log_admin_permission_modification(adm_ckey, D.rank.rights)
|
||||
|
||||
|
||||
edit_admin_permissions()
|
||||
|
||||
@@ -626,6 +626,8 @@ var/global/list/g_fancy_list_of_safe_types = null
|
||||
"tournament gangster",
|
||||
"tournament chef",
|
||||
"tournament janitor",
|
||||
"lasertag red",
|
||||
"lasertag blue",
|
||||
"pirate",
|
||||
"space pirate",
|
||||
"soviet admiral",
|
||||
@@ -745,6 +747,28 @@ var/global/list/g_fancy_list_of_safe_types = null
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
||||
|
||||
if ("lasertag red")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/red(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/red(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/redtaghelm(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/redtag(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/laser/redtag(M), slot_s_store)
|
||||
|
||||
if ("lasertag blue")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/blue(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/blue(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/blue(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/bluetaghelm(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/bluetag(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/laser/bluetag(M), slot_s_store)
|
||||
|
||||
if ("pirate")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
||||
|
||||
@@ -1,17 +1,28 @@
|
||||
#define SOUND_CHANNEL_ADMIN 777
|
||||
var/sound/admin_sound
|
||||
|
||||
/client/proc/play_sound(S as sound)
|
||||
set category = "Fun"
|
||||
set name = "Play Global Sound"
|
||||
if(!check_rights(R_SOUNDS)) return
|
||||
|
||||
var/sound/uploaded_sound = sound(S, repeat = 0, wait = 1, channel = 777)
|
||||
uploaded_sound.priority = 250
|
||||
admin_sound = sound(S, repeat = 0, wait = 1, channel = SOUND_CHANNEL_ADMIN)
|
||||
admin_sound.priority = 250
|
||||
admin_sound.status = SOUND_UPDATE|SOUND_STREAM
|
||||
|
||||
log_admin("[key_name(src)] played sound [S]")
|
||||
message_admins("[key_name_admin(src)] played sound [S]", 1)
|
||||
|
||||
if(events.holiday == "April Fool's Day")
|
||||
admin_sound.frequency = pick(0.5, 0.7, 0.8, 0.85, 0.9, 0.95, 1.1, 1.2, 1.4, 1.6, 2.0, 2.5)
|
||||
src << "You feel the Honkmother messing with your song..."
|
||||
|
||||
for(var/mob/M in player_list)
|
||||
if(M.client.prefs.toggles & SOUND_MIDI)
|
||||
M << uploaded_sound
|
||||
M << admin_sound
|
||||
|
||||
admin_sound.frequency = 1 //Remove this line when the AFD stuff above is gone
|
||||
admin_sound.wait = 0
|
||||
feedback_add_details("admin_verb","PGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
@@ -39,51 +50,4 @@
|
||||
|
||||
else
|
||||
return
|
||||
/*
|
||||
/client/proc/cuban_pete()
|
||||
set category = "Fun"
|
||||
set name = "Cuban Pete Time"
|
||||
|
||||
message_admins("[key_name_admin(usr)] has declared Cuban Pete Time!", 1)
|
||||
for(var/mob/M in world)
|
||||
if(M.client)
|
||||
if(M.client.midis)
|
||||
M << 'cubanpetetime.ogg'
|
||||
|
||||
for(var/mob/living/carbon/human/CP in world)
|
||||
if(CP.real_name=="Cuban Pete" && CP.key!="Rosham")
|
||||
CP << "Your body can't contain the rhumba beat"
|
||||
CP.gib()
|
||||
|
||||
|
||||
/client/proc/bananaphone()
|
||||
set category = "Fun"
|
||||
set name = "Banana Phone"
|
||||
|
||||
message_admins("[key_name_admin(usr)] has activated Banana Phone!", 1)
|
||||
for(var/mob/M in world)
|
||||
if(M.client)
|
||||
if(M.client.midis)
|
||||
M << 'bananaphone.ogg'
|
||||
|
||||
|
||||
client/proc/space_asshole()
|
||||
set category = "Fun"
|
||||
set name = "Space Asshole"
|
||||
|
||||
message_admins("[key_name_admin(usr)] has played the Space Asshole Hymn.", 1)
|
||||
for(var/mob/M in world)
|
||||
if(M.client)
|
||||
if(M.client.midis)
|
||||
M << 'space_asshole.ogg'
|
||||
|
||||
|
||||
client/proc/honk_theme()
|
||||
set category = "Fun"
|
||||
set name = "Honk"
|
||||
|
||||
message_admins("[key_name_admin(usr)] has creeped everyone out with Blackest Honks.", 1)
|
||||
for(var/mob/M in world)
|
||||
if(M.client)
|
||||
if(M.client.midis)
|
||||
M << 'honk_theme.ogg'*/
|
||||
#undef SOUND_CHANNEL_ADMIN
|
||||
@@ -79,11 +79,14 @@
|
||||
prefs.save_preferences()
|
||||
if(prefs.toggles & SOUND_MIDI)
|
||||
src << "You will now hear any sounds uploaded by admins."
|
||||
if(admin_sound)
|
||||
src << admin_sound
|
||||
else
|
||||
var/sound/break_sound = sound(null, repeat = 0, wait = 0, channel = 777)
|
||||
break_sound.priority = 250
|
||||
src << break_sound //breaks the client's sound output on channel 777
|
||||
src << "You will no longer hear sounds uploaded by admins; any currently playing midis have been disabled."
|
||||
if(admin_sound && !(admin_sound.status & SOUND_PAUSED))
|
||||
admin_sound.status |= SOUND_PAUSED
|
||||
src << admin_sound
|
||||
admin_sound.status ^= SOUND_PAUSED
|
||||
feedback_add_details("admin_verb","TMidi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/listen_ooc()
|
||||
|
||||
@@ -76,6 +76,7 @@ BLIND // can't see anything
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
body_parts_covered = HEAD
|
||||
slot_flags = SLOT_MASK
|
||||
var/alloweat = 0
|
||||
|
||||
|
||||
//Override this to modify speech like luchador masks.
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user