mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 23:27:34 +01:00
Monkeys can now wear hats! Monkeys can now also wear all masks, instead of the select few they had icons for (which have been removed, since they are no longer needed)
This commit is contained in:
@@ -54,6 +54,7 @@
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#define ui_borg_camera "CENTER+3:21,SOUTH:5" //borgs
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#define ui_borg_album "CENTER+4:21,SOUTH:5" //borgs
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#define ui_monkey_head "CENTER-4:13,SOUTH:5" //monkey
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#define ui_monkey_mask "CENTER-3:14,SOUTH:5" //monkey
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#define ui_monkey_back "CENTER-2:15,SOUTH:5" //monkey
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@@ -73,6 +73,15 @@
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inv_box.layer = 19
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adding += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "head"
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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inv_box.screen_loc = ui_monkey_head
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inv_box.slot_id = slot_head
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inv_box.layer = 19
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adding += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "back"
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inv_box.icon = ui_style
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@@ -350,6 +350,7 @@
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<HR>
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<B><FONT size=3>[name]</FONT></B>
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<HR>
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<BR><B>Head:</B> <A href='?src=\ref[src];item=[slot_head]'> [(head && !(head.flags&ABSTRACT)) ? head : "Nothing"]</A>
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<BR><B>Mask:</B> <A href='?src=\ref[src];item=[slot_wear_mask]'> [(wear_mask && !(wear_mask.flags&ABSTRACT)) ? wear_mask : "Nothing"]</A>
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<BR><B>Left Hand:</B> <A href='?src=\ref[src];item=[slot_l_hand]'> [(l_hand && !(l_hand.flags&ABSTRACT)) ? l_hand : "Nothing"]</A>
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<BR><B>Right Hand:</B> <A href='?src=\ref[src];item=[slot_r_hand]'> [(r_hand && !(r_hand.flags&ABSTRACT)) ? r_hand : "Nothing"]</A>"}
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@@ -13,6 +13,7 @@
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var/obj/item/back = null
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var/obj/item/clothing/mask/wear_mask = null
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var/obj/item/weapon/tank/internal = null
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var/obj/item/head = null
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var/datum/dna/dna = null//Carbon
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var/heart_attack = 0
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@@ -31,7 +31,6 @@
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var/obj/item/belt = null
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var/obj/item/gloves = null
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var/obj/item/glasses = null
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var/obj/item/head = null
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var/obj/item/ears = null
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var/obj/item/wear_id = null
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var/obj/item/r_store = null
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@@ -268,11 +268,6 @@
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else if(I == glasses)
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glasses = null
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update_inv_glasses(0)
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else if(I == head)
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head = null
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if(I.flags & BLOCKHAIR)
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update_hair(0) //rebuild hair
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update_inv_head(0)
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else if(I == ears)
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ears = null
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update_inv_ears(0)
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@@ -138,7 +138,7 @@ Please contact me on #coderbus IRC. ~Carnie x
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//HAIR OVERLAY
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/mob/living/carbon/human/proc/update_hair()
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/mob/living/carbon/human/update_hair()
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//Reset our hair
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remove_overlay(HAIR_LAYER)
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@@ -4,6 +4,8 @@
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return back
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if(slot_wear_mask)
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return wear_mask
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if(slot_head)
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return head
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if(slot_handcuffed)
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return handcuffed
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if(slot_legcuffed)
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@@ -12,4 +14,17 @@
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return l_hand
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if(slot_r_hand)
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return r_hand
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return null
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return null
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/mob/living/carbon/unEquip(obj/item/I)
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. = ..()
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if(!. || !I)
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return
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if(I == head)
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head = null
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if(I.flags & BLOCKHAIR)
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update_hair(0)
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update_inv_head(0)
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@@ -3,8 +3,10 @@
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if (src.handcuffed)
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msg += "It is \icon[src.handcuffed] handcuffed!\n"
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if (src.head)
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msg += "It has \icon[src.head] \a [src.head] on its head. \n"
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if (src.wear_mask)
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msg += "It has \icon[src.wear_mask] \a [src.wear_mask] on its head.\n"
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msg += "It has \icon[src.wear_mask] \a [src.wear_mask] on its face.\n"
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if (src.l_hand)
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msg += "It has \icon[src.l_hand] \a [src.l_hand] in its left hand.\n"
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if (src.r_hand)
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@@ -14,6 +14,12 @@
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if( !(I.slot_flags & SLOT_MASK) )
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return 0
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return 1
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if(slot_head)
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if(head)
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return 0
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if( !(I.slot_flags & SLOT_HEAD) )
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return 0
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return 1
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if(slot_back)
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if(back)
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return 0
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@@ -43,6 +49,10 @@
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wear_mask = I
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I.equipped(src, slot)
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update_inv_wear_mask(redraw_mob)
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if(slot_head)
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head = I
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I.equipped(src, slot)
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update_inv_head(redraw_mob)
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if(slot_handcuffed)
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handcuffed = I
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update_inv_handcuffed(redraw_mob)
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@@ -70,3 +80,6 @@
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I.loc = src
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I.equipped(src, slot)
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I.layer = 20
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@@ -1,11 +1,12 @@
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//Monkey Overlays Indexes////////
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#define M_FIRE_LAYER 6
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#define M_MASK_LAYER 5
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#define M_FIRE_LAYER 7
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#define M_MASK_LAYER 6
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#define M_HEAD_LAYER 5
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#define M_BACK_LAYER 4
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#define M_HANDCUFF_LAYER 3
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#define M_L_HAND_LAYER 2
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#define M_R_HAND_LAYER 1
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#define M_TOTAL_LAYERS 6
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#define M_TOTAL_LAYERS 7
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/////////////////////////////////
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/mob/living/carbon/monkey
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@@ -14,6 +15,7 @@
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/mob/living/carbon/monkey/regenerate_icons()
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..()
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update_inv_wear_mask(0)
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update_inv_head(0)
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update_inv_back(0)
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update_inv_r_hand(0)
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update_inv_l_hand(0)
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@@ -39,7 +41,7 @@
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if(client && hud_used)
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client.screen += wear_mask
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overlays -= overlays_standing[M_MASK_LAYER]
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var/image/standing = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "[wear_mask.icon_state]", "layer" = -M_MASK_LAYER)
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var/image/standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]", "layer" = -M_MASK_LAYER)
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if(!istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA )
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood")
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overlays_standing[M_MASK_LAYER] = standing
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@@ -50,6 +52,21 @@
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if(update_icons) update_icons()
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/mob/living/carbon/monkey/update_inv_head(var/update_icons=1)
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if(head)
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head.screen_loc = ui_monkey_head
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if(client && hud_used)
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client.screen += head
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overlays -= overlays_standing[M_HEAD_LAYER]
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var/image/standing = image("icon" = 'icons/mob/head.dmi', "icon_state" = "[head.icon_state]", "layer" = -M_HEAD_LAYER)
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overlays_standing[M_HEAD_LAYER] = standing
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overlays += overlays_standing[M_HEAD_LAYER]
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else
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overlays -= overlays_standing[M_HEAD_LAYER]
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overlays_standing[M_HEAD_LAYER] = null
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if(update_icons) update_icons()
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/mob/living/carbon/monkey/update_inv_r_hand(var/update_icons=1)
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if (handcuffed)
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drop_r_hand()
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@@ -61,7 +78,9 @@
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var/t_state = r_hand.item_state
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if(!t_state) t_state = r_hand.icon_state
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overlays -= overlays_standing[M_R_HAND_LAYER]
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overlays_standing[M_R_HAND_LAYER] = image("icon" = r_hand.righthand_file, "icon_state" = t_state, "layer" = -M_R_HAND_LAYER)
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var/image/standing = image("icon" = r_hand.righthand_file, "icon_state" = t_state, "layer" = -M_R_HAND_LAYER)
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standing.pixel_y = 2
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overlays_standing[M_R_HAND_LAYER] = standing
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overlays += overlays_standing[M_R_HAND_LAYER]
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else
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overlays -= overlays_standing[M_R_HAND_LAYER]
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@@ -80,7 +99,9 @@
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var/t_state = l_hand.item_state
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if(!t_state) t_state = l_hand.icon_state
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overlays -= overlays_standing[M_L_HAND_LAYER]
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overlays_standing[M_L_HAND_LAYER] = image("icon" = l_hand.lefthand_file, "icon_state" = t_state, "layer" = -M_L_HAND_LAYER)
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var/image/standing = image("icon" = l_hand.lefthand_file, "icon_state" = t_state, "layer" = -M_L_HAND_LAYER)
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standing.pixel_y = 2
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overlays_standing[M_L_HAND_LAYER] = standing
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overlays += overlays_standing[M_L_HAND_LAYER]
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else
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overlays -= overlays_standing[M_L_HAND_LAYER]
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@@ -43,6 +43,9 @@
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/mob/proc/update_inv_head()
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return
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/mob/proc/update_hair()
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return
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/mob/proc/update_inv_gloves()
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return
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