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Update health analyzer to show blessed lobotomy (#2537)
## About The Pull Request Adds blessed lobotomy to the health analyzer output to treat soul-bound traumas. ## Why It's Good For The Game They quit showing as permanent ## Changelog 🆑 LT3 fix: Health analyzers now let you know blessed lobotomy exists /🆑
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@@ -271,8 +271,12 @@
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trauma_desc = conditional_tooltip("Deep-rooted ", "Repair via Lobotomy.", add_tooltips)
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if(TRAUMA_RESILIENCE_WOUND)
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trauma_desc = conditional_tooltip("Fracture-derived ", "Repair via treatment of wounds afflicting the head.", add_tooltips)
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if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
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// BUBBER EDIT CHANGE BEGIN - Blessed Lobotomy
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if(TRAUMA_RESILIENCE_MAGIC)
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trauma_desc = conditional_tooltip("Soul-bound ", "Repair via Blessed Lobotomy.", add_tooltips)
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if(TRAUMA_RESILIENCE_ABSOLUTE)
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trauma_desc = conditional_tooltip("Permanent ", "Irreparable under normal circumstances.", add_tooltips)
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// BUBBER EDIT CHANGE FINISH
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trauma_desc += capitalize(trauma.scan_desc)
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LAZYADD(trauma_text, trauma_desc)
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if(LAZYLEN(trauma_text))
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