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@@ -338,7 +338,7 @@
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M.adjustBruteLoss(5)
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M << "<span class='userdanger'>You're slammed into the floor by [user]!</span>"
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else
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PoolOrNew(sparkle_path, list(get_turf(AM), get_dir(user, AM)) //created sparkles will disappear on their own
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PoolOrNew(sparkle_path, list(get_turf(AM), get_dir(user, AM))) //created sparkles will disappear on their own
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if(isliving(AM))
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var/mob/living/M = AM
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M.Weaken(stun_amt)
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