Automatic changelog compile, [ci skip]

This commit is contained in:
tgstation-server
2019-11-17 01:36:58 +00:00
parent 738bda22f3
commit 5b6eb488e1
24 changed files with 160 additions and 147 deletions
+87 -38
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@@ -51,6 +51,93 @@
-->
<div class="commit sansserif">
<h2 class="date">17 November 2019</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The additional effects of the coughing symptom (including its ability to spread viruses) don't trigger in hosts who have the TRAIT_SOOTHED_THROAT trait (which normally keeps you from coughing).</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical Kiosks now have more functionality available, including showing blood levels, virus information, and cumulative total health.</li>
<li class="rscadd">You now now alt-click a Medical Kiosk to remove a medical scanner wand, so that you can scan someone else.</li>
<li class="rscadd">Medical Kiosks now use TGUI-next.</li>
<li class="tweak">Now, the information in the medical kiosk is split up between 4 different scan types, General, Symptom based, Neuro/Radiologic, and Chemical Analysis scans.</li>
<li class="balance">Each medical kiosk scan costs a base 10 credits minimum.</li>
<li class="bugfix">Medical Kiosks don't runtime on ghosts and borgs anymore.</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">keybindings should now update properly</li>
<li class="tweak">hotkey mode is the new default preference</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added logging for portable atmos wrenching and tank swapping.</li>
<li class="bugfix">Kilostation's teleporter airlocks now use the correct access check.</li>
</ul>
<h3 class="author">Dingo-Dongler updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adding a genetics disk to a dna console that already contains a disk will remove the old disk.</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The charge overlays of m1911 pulse pistols, scatter shot laser rifles, and instakill rifles now works as intended.</li>
<li class="bugfix">The mini flashlight overlay of the mini energy gun now works properly.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed floodlights not turning off properly when they're underpowered.</li>
<li class="bugfix">Fixed emitters not changing icons properly when they're underpowered.</li>
<li class="bugfix">Fixed liquid pumps turning on unintentionally when underpowered.</li>
<li class="bugfix">Fixed the surgery APC on donut station.</li>
<li class="bugfix">Fixed an exploit allowing you to adjust the explosion delay of IED's.</li>
<li class="bugfix">The carp space suit will no longer make the carp face mask invisible.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">PDA can now sort by owner name or job instead of item name.</li>
<li class="bugfix">Dynamic midround rulesets should now respect the repeatable setting.</li>
<li class="bugfix">Dynamic midround/latejoin rulesets now look for enemy roles in the right place.</li>
<li class="bugfix">Split personalities will no longer steal your body when cloned.</li>
</ul>
<h3 class="author">TheChosenEvilOne updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added an option to set the next map to a custom map.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">turret tasers cant be fired anymore</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nanite research-boosting programs are now available in the Basic Nanite Programming techweb node.</li>
<li class="rscadd">Nanite public chambers can now swap Cloud IDs on existing nanites.</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">As corazone no longer stabilizes the heart, It's been renamed to Higadrite.</li>
<li class="bugfix">Fixes heart disease telling you to utilize corazone, and injecting you with it during its final stages. It now injects Penthrite.</li>
<li class="bugfix">Abductor surgery table injects a replacement chemical for old Corazone.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Held items that slow you down now affect all mobs instead of just humanoids</li>
<li class="bugfix">Equipment with slowdown now affects you from any slot instead of just suits, shoes, and back slots</li>
<li class="balance">Items that slow you down no longer only apply when there's gravity, they now apply any time you aren't floating. This means your inconvenient suit will slow you down in 0 gravity as long as you're using magboots</li>
<li class="bugfix">Gravity slowdown applies to all mobs instead of just humanoids</li>
<li class="tweak">If you're floating in high gravity somehow you're no longer slowed down</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Improved tgui error reporting.</li>
<li class="rscadd">You can now control your character and use hotkeys while tgui windows are open.</li>
<li class="rscadd">New Rapid Pipe Dispenser interface.</li>
<li class="rscadd">New NtOS theme.</li>
<li class="rscadd">New NtOS Menu interface.</li>
<li class="rscadd">New Power Monitor interface.</li>
<li class="rscadd">New Supermatter Monitor interface.</li>
</ul>
<h2 class="date">15 November 2019</h2>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
@@ -1687,44 +1774,6 @@
<ul class="changes bgimages16">
<li class="bugfix">the donut station supermatter engine doesn't delam roundstart.</li>
</ul>
<h2 class="date">15 September 2019</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">dead livers no longer runtime</li>
</ul>
<h2 class="date">14 September 2019</h2>
<h3 class="author">ATH1909 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the default name of /datum/reagent/colorful_reagent/powder to "mundane powder" (from "crayon powder"), to better reflect that it can't color anything (its subtypes still can, of course) and that /datum/reagent/colorful_reagent/powder isn't found in most crayons anymore.</li>
<li class="tweak">Changed the names of the subtypes of /datum/reagent/colorful_reagent/powder so that they no longer mention crayons/"crayon powder".</li>
<li class="tweak">Changes the wordings of the descriptions of /datum/reagent/colorful_reagent/powder and its subtypes to be less weird (and to mention that invisible powder and mundane powder can't color anything). This change should also make the description of mundane powder no longer state that it can color things the "none" color.</li>
</ul>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Omega weed has lost its haloperidol, capsaicin, barber's aid, itching powder, and histamine chemical production traits. In exchange, it's received the nicotine production trait as an additional chemical production trait. The chemical production traits that were in omega weed before this change but were not mentioned in the above list are still in omega weed.</li>
<li class="balance">The list of chemical production traits of rainbow weed has been changed from 15% mindbreaker toxin and 35% lipolicide to 5% colorful reagent, 3% psicodine, 10% happiness, 10% mindbreaker toxin, and 15% lipolicide. This should make ingesting rainbow weed change your character's color, but should also make 100 potency rainbow weed highly addictive.</li>
<li class="balance">The extradimensional orange has received the 15% haloperidol chemical production trait that omega weed used to have.</li>
<li class="balance">The base damage dealt (before modifiers) by stepping on a d4 without shoes on is now 1d4 damage (dropped from just a flat 4 damage).</li>
</ul>
<h3 class="author">Dingo-Dongler updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slimes and jellypeople pass nanites to their offspring.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="balance">the bone spear is an itty bitty tiny bit stronger</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical staff now spawns with a first aid kit with increased capacity and basic surgery tools</li>
<li class="bugfix">Fixes fire extinguisher being able to be emptied from storage slots</li>
</ul>
<h3 class="author">qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds Knight's Armour made out of any materials add; new ruin found in lavaland protected by dark wizards, I wonder what they're guarding</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+73
View File
@@ -28501,3 +28501,76 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: You can keybind any emote
py01:
- bugfix: Used mime books won't give vow of silence.
2019-11-17:
ATHATH:
- tweak: The additional effects of the coughing symptom (including its ability to
spread viruses) don't trigger in hosts who have the TRAIT_SOOTHED_THROAT trait
(which normally keeps you from coughing).
ArcaneMusic:
- rscadd: Medical Kiosks now have more functionality available, including showing
blood levels, virus information, and cumulative total health.
- rscadd: You now now alt-click a Medical Kiosk to remove a medical scanner wand,
so that you can scan someone else.
- rscadd: Medical Kiosks now use TGUI-next.
- tweak: Now, the information in the medical kiosk is split up between 4 different
scan types, General, Symptom based, Neuro/Radiologic, and Chemical Analysis
scans.
- balance: Each medical kiosk scan costs a base 10 credits minimum.
- bugfix: Medical Kiosks don't runtime on ghosts and borgs anymore.
Couls:
- bugfix: keybindings should now update properly
- tweak: hotkey mode is the new default preference
Denton:
- admin: Added logging for portable atmos wrenching and tank swapping.
- bugfix: Kilostation's teleporter airlocks now use the correct access check.
Dingo-Dongler:
- tweak: Adding a genetics disk to a dna console that already contains a disk will
remove the old disk.
Firecage:
- bugfix: The charge overlays of m1911 pulse pistols, scatter shot laser rifles,
and instakill rifles now works as intended.
- bugfix: The mini flashlight overlay of the mini energy gun now works properly.
ShizCalev:
- bugfix: Fixed floodlights not turning off properly when they're underpowered.
- bugfix: Fixed emitters not changing icons properly when they're underpowered.
- bugfix: Fixed liquid pumps turning on unintentionally when underpowered.
- bugfix: Fixed the surgery APC on donut station.
- bugfix: Fixed an exploit allowing you to adjust the explosion delay of IED's.
- bugfix: The carp space suit will no longer make the carp face mask invisible.
Skoglol:
- rscadd: PDA can now sort by owner name or job instead of item name.
- bugfix: Dynamic midround rulesets should now respect the repeatable setting.
- bugfix: Dynamic midround/latejoin rulesets now look for enemy roles in the right
place.
- bugfix: Split personalities will no longer steal your body when cloned.
TheChosenEvilOne:
- admin: Added an option to set the next map to a custom map.
Tlaltecuhtli:
- bugfix: turret tasers cant be fired anymore
XDTM:
- balance: Nanite research-boosting programs are now available in the Basic Nanite
Programming techweb node.
- rscadd: Nanite public chambers can now swap Cloud IDs on existing nanites.
carlarctg:
- tweak: As corazone no longer stabilizes the heart, It's been renamed to Higadrite.
- bugfix: Fixes heart disease telling you to utilize corazone, and injecting you
with it during its final stages. It now injects Penthrite.
- bugfix: Abductor surgery table injects a replacement chemical for old Corazone.
ninjanomnom:
- bugfix: Held items that slow you down now affect all mobs instead of just humanoids
- bugfix: Equipment with slowdown now affects you from any slot instead of just
suits, shoes, and back slots
- balance: Items that slow you down no longer only apply when there's gravity, they
now apply any time you aren't floating. This means your inconvenient suit will
slow you down in 0 gravity as long as you're using magboots
- bugfix: Gravity slowdown applies to all mobs instead of just humanoids
- tweak: If you're floating in high gravity somehow you're no longer slowed down
stylemistake:
- rscadd: Improved tgui error reporting.
- rscadd: You can now control your character and use hotkeys while tgui windows
are open.
- rscadd: New Rapid Pipe Dispenser interface.
- rscadd: New NtOS theme.
- rscadd: New NtOS Menu interface.
- rscadd: New Power Monitor interface.
- rscadd: New Supermatter Monitor interface.
@@ -1,4 +0,0 @@
author: "Tlaltecuhtli"
delete-after: True
changes:
- bugfix: "turret tasers cant be fired anymore"
@@ -1,9 +0,0 @@
author: "ArcaneMusic"
delete-after: True
changes:
- rscadd: "Medical Kiosks now have more functionality available, including showing blood levels, virus information, and cumulative total health."
- rscadd: "You now now alt-click a Medical Kiosk to remove a medical scanner wand, so that you can scan someone else."
- rscadd: "Medical Kiosks now use TGUI-next."
- tweak: "Now, the information in the medical kiosk is split up between 4 different scan types, General, Symptom based, Neuro/Radiologic, and Chemical Analysis scans."
- balance: "Each medical kiosk scan costs a base 10 credits minimum."
- bugfix: "Medical Kiosks don't runtime on ghosts and borgs anymore."
@@ -1,4 +0,0 @@
author: "ATHATH"
delete-after: True
changes:
- tweak: "The additional effects of the coughing symptom (including its ability to spread viruses) don't trigger in hosts who have the TRAIT_SOOTHED_THROAT trait (which normally keeps you from coughing)."
@@ -1,4 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- balance: "Nanite research-boosting programs are now available in the Basic Nanite Programming techweb node."
@@ -1,4 +0,0 @@
author: "Skoglol"
delete-after: True
changes:
- rscadd: "PDA can now sort by owner name or job instead of item name."
@@ -1,4 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- rscadd: "Nanite public chambers can now swap Cloud IDs on existing nanites."
@@ -1,10 +0,0 @@
author: "stylemistake"
delete-after: True
changes:
- rscadd: "Improved tgui error reporting."
- rscadd: "You can now control your character and use hotkeys while tgui windows are open."
- rscadd: "New Rapid Pipe Dispenser interface."
- rscadd: "New NtOS theme."
- rscadd: "New NtOS Menu interface."
- rscadd: "New Power Monitor interface."
- rscadd: "New Supermatter Monitor interface."
@@ -1,5 +0,0 @@
author: "Firecage"
delete-after: True
changes:
- bugfix: "The charge overlays of m1911 pulse pistols, scatter shot laser rifles, and instakill rifles now works as intended."
- bugfix: "The mini flashlight overlay of the mini energy gun now works properly."
@@ -1,5 +0,0 @@
author: "Skoglol"
delete-after: True
changes:
- bugfix: "Dynamic midround rulesets should now respect the repeatable setting."
- bugfix: "Dynamic midround/latejoin rulesets now look for enemy roles in the right place."
@@ -1,4 +0,0 @@
author: "Dingo-Dongler"
delete-after: True
changes:
- tweak: "Adding a genetics disk to a dna console that already contains a disk will remove the old disk."
@@ -1,6 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Fixed floodlights not turning off properly when they're underpowered."
- bugfix: "Fixed emitters not changing icons properly when they're underpowered."
- bugfix: "Fixed liquid pumps turning on unintentionally when underpowered."
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Fixed the surgery APC on donut station."
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "Fixed an exploit allowing you to adjust the explosion delay of IED's."
@@ -1,4 +0,0 @@
author: "ShizCalev"
delete-after: True
changes:
- bugfix: "The carp space suit will no longer make the carp face mask invisible."
@@ -1,6 +0,0 @@
author: "carlarctg"
delete-after: True
changes:
- tweak: "As corazone no longer stabilizes the heart, It's been renamed to Higadrite."
- bugfix: "Fixes heart disease telling you to utilize corazone, and injecting you with it during its final stages. It now injects Penthrite."
- bugfix: "Abductor surgery table injects a replacement chemical for old Corazone."
@@ -1,4 +0,0 @@
author: "TheChosenEvilOne"
delete-after: True
changes:
- admin: "Added an option to set the next map to a custom map."
@@ -1,6 +0,0 @@
author: "ninjanomnom"
delete-after: True
changes:
- bugfix: "Held items that slow you down now affect all mobs instead of just humanoids"
- bugfix: "Equipment with slowdown now affects you from any slot instead of just suits, shoes, and back slots"
- balance: "Items that slow you down no longer only apply when there's gravity, they now apply any time you aren't floating. This means your inconvenient suit will slow you down in 0 gravity as long as you're using magboots"
@@ -1,4 +0,0 @@
author: "Denton"
delete-after: True
changes:
- admin: "Added logging for portable atmos wrenching and tank swapping."
@@ -1,4 +0,0 @@
author: "Denton"
delete-after: True
changes:
- bugfix: "Kilostation's teleporter airlocks now use the correct access check."
@@ -1,5 +0,0 @@
author: "Couls"
delete-after: True
changes:
- bugfix: "keybindings should now update properly"
- tweak: "hotkey mode is the new default preference"
@@ -1,5 +0,0 @@
author: "ninjanomnom"
delete-after: True
changes:
- bugfix: "Gravity slowdown applies to all mobs instead of just humanoids"
- tweak: "If you're floating in high gravity somehow you're no longer slowed down"
@@ -1,4 +0,0 @@
author: "Skoglol"
delete-after: True
changes:
- bugfix: "Split personalities will no longer steal your body when cloned."