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https://github.com/Bubberstation/Bubberstation.git
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Titlescreen
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@@ -6,6 +6,8 @@ Names of z-level do not matter, but order does greatly, for instances such as ch
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#if !defined(MAP_FILE)
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#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
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#include "map_files\DiscStation\DiscStation.dmm"
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#include "map_files\generic\z2.dmm"
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#include "map_files\generic\z3.dmm"
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@@ -6,6 +6,8 @@ Names of z-level do not matter, but order does greatly, for instances such as ch
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#if !defined(MAP_FILE)
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#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
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#include "map_files\AsteroidStation\AsteroidStation.dmm"
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#include "map_files\generic\z2.dmm"
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#include "map_files\generic\z3.dmm"
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@@ -8,6 +8,8 @@ A small map intended for lowpop(40 players and less).
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#if !defined(MAP_FILE)
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#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
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#include "map_files\BirdStation\BirdStation.dmm"
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#include "map_files\generic\z2.dmm"
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#include "map_files\generic\z3.dmm"
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@@ -15,6 +15,8 @@ z7 = empty space
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#if !defined(MAP_FILE)
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#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
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#include "map_files\DreamStation\dreamstation04.dmm"
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#include "map_files\generic\z2.dmm"
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#include "map_files\generic\z3.dmm"
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@@ -15,6 +15,8 @@ z7 = empty space
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#if !defined(MAP_FILE)
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#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
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#include "map_files\MetaStation\MetaStation.v41I.dmm"
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#include "map_files\generic\z2.dmm"
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#include "map_files\generic\z3.dmm"
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@@ -48,6 +48,8 @@ Changes to the uplinks were made to discourage murderboning, the rest is the sam
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#if !defined(MAP_FILE)
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#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
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#include "map_files\MiniStation\MiniStation.dmm"
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#include "map_files\generic\z2.dmm"
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#include "map_files\generic\z3.dmm"
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@@ -15,6 +15,8 @@ z7 = empty space
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#if !defined(MAP_FILE)
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#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
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#include "map_files\TgStation\tgstation.2.1.3.dmm"
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#include "map_files\generic\z2.dmm"
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#include "map_files\generic\z3.dmm"
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@@ -299,6 +299,12 @@
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icon = 'icons/misc/fullscreen.dmi'
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icon_state = "title"
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layer = FLY_LAYER
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var/titlescreen = TITLESCREEN
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/turf/indestructible/splashscreen/New()
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..()
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if(titlescreen)
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icon_state = TITLESCREEN
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/turf/indestructible/riveted
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icon_state = "riveted"
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