Removes the stealth-added ability to screwdriver springlock modules to make them not deadly because that defeats the point of the springlock module (#77144)

>we add a feature with an intentional downside
>someone makes the downside bypassable entirely as "quality of life"

i hate balance posters

🆑
fix: Removes the ability to screwdriver springlock modules to make them
not deadly because that defeats the point of the springlock module
/🆑
This commit is contained in:
Iamgoofball
2023-07-27 16:39:32 -07:00
committed by GitHub
parent 6f862d107f
commit 5c4e86a970
+1 -10
View File
@@ -10,11 +10,6 @@
icon_state = "springlock"
complexity = 3 // it is inside every part of your suit, so
incompatible_modules = list(/obj/item/mod/module/springlock)
var/death_trap = TRUE
/obj/item/mod/module/springlock/screwdriver_act(mob/living/user, obj/item/tool)
. = ..()
death_trap = !death_trap
/obj/item/mod/module/springlock/on_install()
mod.activation_step_time *= 0.5
@@ -42,11 +37,7 @@
///Signal fired when wearer attempts to activate/deactivate suits
/obj/item/mod/module/springlock/proc/on_activate_spring_block(datum/source, user)
SIGNAL_HANDLER
if(death_trap)
balloon_alert(user, "springlocks aren't responding...?")
else
balloon_alert(user, "you disable it just in time")
balloon_alert(user, "springlocks aren't responding...?")
return MOD_CANCEL_ACTIVATE
///Delayed death proc of the suit after the wearer is exposed to reagents