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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
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author: "theOOZ"
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delete-after: True
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changes:
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- bugfix: "The xeno-tail can wag again, and does not get hidden when wearing a MODsuit"
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@@ -1,4 +0,0 @@
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author: "Zonespace27"
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delete-after: True
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changes:
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- rscadd: "Drifting Contractors are now a midround ruleset"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "icebox science has a scidrobe again!"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- imageadd: "The chaplain's jumpsuit and skirt has been resprited."
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@@ -1,4 +0,0 @@
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author: "Zonespace27"
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delete-after: True
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changes:
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- bugfix: "Circular saw should work as a weapon now"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixes mothic garlic pizza not producing the correct slice on slicing"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Reagent dispensers will actually remove reagents upon leaking"
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@@ -1,5 +0,0 @@
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author: "Twaticus, Wallemations"
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delete-after: True
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changes:
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- rscadd: "4 new emojis added to the joy mask! Check the AutoDrobe
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tweak: You can now use internals with the joy/emotion mask"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixes infiltrator toolbox not fitting all suit parts"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixed grav gen being overridable/overloadable"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "gps and ore bag modsuit modules are now usable when suit is off"
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Fixes the fireman carry \"body stuck to you forever\" curse"
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@@ -1,4 +0,0 @@
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author: "Guillaume Prata"
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delete-after: True
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changes:
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- bugfix: "The circuit board of the Book Inventory Management Console now use the correct name extension (Computer Board) instead of (Machine Board)"
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@@ -1,5 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Items getting knocked off (glasses and cigars), bad omens, and spaghetti falling from pockets should trigger on most knockdowns again like they used to."
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- code_imp: "Cleaned up the knockoff component a bit. Also unit tests it."
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@@ -1,5 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Some heretic focuses apply more consistently now."
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- bugfix: "Furious Steel should go away more often than not now."
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@@ -1,4 +0,0 @@
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author: "Guillaume Prata"
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delete-after: True
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changes:
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- qol: "APC construction/repairs/deconstruction uses balloon alerts now."
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@@ -1,4 +0,0 @@
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author: "Zonespace27"
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delete-after: True
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changes:
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- bugfix: "Modules that work on inactive MODsuits now work properly"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed locate weakpoint do_after being 3 seconds instead of intended 30. Also you can no longer roll locate weakpoint until you get at least 20 minutes of progression via objectives"
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@@ -1,4 +0,0 @@
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author: "atteria"
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delete-after: True
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changes:
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- imageadd: "3/4 sprites for MULEBots"
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@@ -1,4 +0,0 @@
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author: "Zonespace27"
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delete-after: True
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changes:
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- bugfix: "Borers can now leave their hosts again"
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@@ -1,4 +0,0 @@
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author: "YakumoChen"
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delete-after: True
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changes:
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- bugfix: "Security webbing can no longer be erroneously reskinned into sec belts."
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@@ -1,6 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Added fishing, fishing rods and other fishing equipment."
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- rscadd: "Fishing related cargo crates & private packs."
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- rscadd: "Fishing technology and designs"
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@@ -675,3 +675,44 @@
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no longer backwards
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- qol: Conveyor switches now tell you the speed setting of belts when examined.
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You can change the speed with a multitool!
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2022-06-17:
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Guillaume Prata:
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- qol: APC construction/repairs/deconstruction uses balloon alerts now.
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- bugfix: The circuit board of the Book Inventory Management Console now use the
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correct name extension (Computer Board) instead of (Machine Board)
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Melbert:
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- bugfix: Some heretic focuses apply more consistently now.
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- bugfix: Furious Steel should go away more often than not now.
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- bugfix: Fixes the fireman carry "body stuck to you forever" curse
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- bugfix: Items getting knocked off (glasses and cigars), bad omens, and spaghetti
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falling from pockets should trigger on most knockdowns again like they used
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to.
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- code_imp: Cleaned up the knockoff component a bit. Also unit tests it.
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SkyratBot:
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- imageadd: The chaplain's jumpsuit and skirt has been resprited.
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- rscadd: Added fishing, fishing rods and other fishing equipment.
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- rscadd: Fishing related cargo crates & private packs.
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- rscadd: Fishing technology and designs
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- bugfix: Fixes infiltrator toolbox not fitting all suit parts
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- bugfix: Reagent dispensers will actually remove reagents upon leaking
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- bugfix: icebox science has a scidrobe again!
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- bugfix: fixed grav gen being overridable/overloadable
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- bugfix: Fixes mothic garlic pizza not producing the correct slice on slicing
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- bugfix: Fixed locate weakpoint do_after being 3 seconds instead of intended 30.
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Also you can no longer roll locate weakpoint until you get at least 20 minutes
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of progression via objectives
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- qol: gps and ore bag modsuit modules are now usable when suit is off
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Twaticus, Wallemations:
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- rscadd: '4 new emojis added to the joy mask! Check the AutoDrobe tweak: You can
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now use internals with the joy/emotion mask'
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YakumoChen:
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- bugfix: Security webbing can no longer be erroneously reskinned into sec belts.
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Zonespace27:
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- bugfix: Modules that work on inactive MODsuits now work properly
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- bugfix: Circular saw should work as a weapon now
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- bugfix: Borers can now leave their hosts again
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- rscadd: Drifting Contractors are now a midround ruleset
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atteria:
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- imageadd: 3/4 sprites for MULEBots
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theOOZ:
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- bugfix: The xeno-tail can wag again, and does not get hidden when wearing a MODsuit
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