Mafia Achievements (#52514)
* no brainer! * hilarious indentation error * thank you!! Co-authored-by: trollbreeder <trollbreeder@users.noreply.github.com> * fixes * armhulen07/23/2020 someone mute me from this channel i'm going to give all of my organs to Bulgaria if i keep finding these dark truths Co-authored-by: trollbreeder <trollbreeder@users.noreply.github.com>
@@ -28,6 +28,24 @@
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//Skill medal hub IDs
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#define MEDAL_LEGENDARY_MINER "Legendary Miner"
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//Mafia medal hub IDs (wins)
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#define MAFIA_MEDAL_ASSISTANT "Assistant"
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#define MAFIA_MEDAL_DETECTIVE "Detective"
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#define MAFIA_MEDAL_PSYCHOLOGIST "Psychologist"
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#define MAFIA_MEDAL_CHAPLAIN "Chaplain"
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#define MAFIA_MEDAL_MD "Medical Doctor"
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#define MAFIA_MEDAL_LAWYER "Lawyer"
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#define MAFIA_MEDAL_HOP "Head of Personnel"
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#define MAFIA_MEDAL_CHANGELING "CHANGELING"
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#define MAFIA_MEDAL_THOUGHTFEEDER "Thoughtfeeder"
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#define MAFIA_MEDAL_TRAITOR "Traitor"
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#define MAFIA_MEDAL_NIGHTMARE "Nightmare"
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#define MAFIA_MEDAL_FUGITIVE "Fugitive"
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#define MAFIA_MEDAL_OBSESSED "Obsessed"
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#define MAFIA_MEDAL_CLOWN "Clown"
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//Mafia medal hub IDs (misc stuff)
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#define MAFIA_MEDAL_HATED "Universally Hated"
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//Boss medals
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@@ -107,7 +107,7 @@
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/datum/achievement_data/ui_data(mob/user)
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var/ret_data = list() // screw standards (qustinnus you must rename src.data ok)
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ret_data["categories"] = list("Bosses", "Misc" , "Scores")
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ret_data["categories"] = list("Bosses", "Misc", "Mafia", "Scores")
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ret_data["achievements"] = list()
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ret_data["user_key"] = user.ckey
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@@ -0,0 +1,97 @@
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/datum/award/achievement/mafia
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category = "Mafia"
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icon = "basemafia"
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///ALL THE ACHIEVEMENTS FOR WINNING A ROUND AS A ROLE///
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/datum/award/achievement/mafia/assistant
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name = "Assistant Victory"
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desc = "If you got killed instead of someone more important, you just flexed the true strength of your \"\"\"\"role\"\"\"\"."
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database_id = MAFIA_MEDAL_ASSISTANT
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icon = "assistant"
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/datum/award/achievement/mafia/detective
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name = "Detective Victory"
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desc = "If you did this with a Medical Doctor in the game, i'm not really that impressed."
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database_id = MAFIA_MEDAL_DETECTIVE
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icon = "detective"
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/datum/award/achievement/mafia/psychologist
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name = "Psychologist Victory"
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desc = "You learned how to not reveal someone random night one! Or... maybe you're just a lucky bastard."
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database_id = MAFIA_MEDAL_PSYCHOLOGIST
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icon = "psychologist"
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/datum/award/achievement/mafia/chaplain
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name = "Chaplain Victory"
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desc = "Useless... until the one night the thoughtfeeder confidently claims themselves as detective. Mafia's true bullshit detector."
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database_id = MAFIA_MEDAL_CHAPLAIN
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icon = "chaplain"
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/datum/award/achievement/mafia/md
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name = "Medical Doctor Victory"
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desc = "Congratulations on learning how to not talk!"
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database_id = MAFIA_MEDAL_MD
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icon = "md"
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/datum/award/achievement/mafia/lawyer
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name = "Lawyer Victory"
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desc = "Oh don't mind me, i'm just the worst rol- Oops, I just instantly ended the game."
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database_id = MAFIA_MEDAL_LAWYER
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icon = "lawyer"
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/datum/award/achievement/mafia/hop
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name = "Head of Personnel Victory"
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desc = "King of Assistants, waster of a single mafia's night, thrower of games."
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database_id = MAFIA_MEDAL_HOP
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icon = "hop"
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/datum/award/achievement/mafia/changeling
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name = "Changeling Victory"
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desc = "I think the changelings are metacomming."
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database_id = MAFIA_MEDAL_CHANGELING
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icon = "changeling"
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/datum/award/achievement/mafia/thoughtfeeder
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name = "Thoughtfeeder Victory"
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desc = "Clown's best friend. And Obsessed. And fugitive? Whose side are you on?!"
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database_id = MAFIA_MEDAL_THOUGHTFEEDER
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icon = "thoughtfeeder"
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/datum/award/achievement/mafia/traitor
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name = "Traitor Victory"
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desc = "Guys, we still have two more changelings to ki-!! TRAITOR VICTORY !!"
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database_id = MAFIA_MEDAL_TRAITOR
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icon = "traitor"
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/datum/award/achievement/mafia/nightmare
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name = "Nightmare Victory"
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desc = "DID YOUR LIGHT FLICKER?!"
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database_id = MAFIA_MEDAL_NIGHTMARE
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icon = "nightmare"
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/datum/award/achievement/mafia/fugitive
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name = "Fugitive Victory"
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desc = "I'm just the description on an achievement, but if you end up having to choose between town and changelings, go changelings."
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database_id = MAFIA_MEDAL_FUGITIVE
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icon = "fugitive"
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/datum/award/achievement/mafia/obsessed
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name = "Obsessed Victory"
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desc = "You got your target lynched, so instead of being spiteful and annoying, you're just smug and annoying."
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database_id = MAFIA_MEDAL_OBSESSED
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icon = "obsessed"
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/datum/award/achievement/mafia/clown
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name = "Clown Victory"
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desc = "Did you know this works on traitors, despite their immunity? If you hit the jackpot and manage to kill one, they'll salt into the next dimension. Clown tips!"
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database_id = MAFIA_MEDAL_CLOWN
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icon = "clown"
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///ALL THE ACHIEVEMENTS FOR MISC MAFIA ODDITIES///
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/datum/award/achievement/mafia/universally_hated
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name = "Universally Hated"
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desc = "Managed to get more than 12 votes when put up on trial, jesus christ."
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database_id = MAFIA_MEDAL_HATED
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icon = "hated"
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@@ -190,7 +190,10 @@
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*/
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/datum/mafia_controller/proc/check_trial(verbose = TRUE)
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var/datum/mafia_role/loser = get_vote_winner("Day")//, majority_of_town = TRUE)
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var/loser_votes = get_vote_count(loser,"Day")
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if(loser)
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if(loser_votes > 12)
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loser.body.client?.give_award(/datum/award/achievement/mafia/universally_hated, loser.body)
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send_message("<b>[loser.body.real_name] wins the day vote, Listen to their defense and vote \"INNOCENT\" or \"GUILTY\"!</b>")
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on_trial = loser
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on_trial.body.forceMove(get_turf(town_center_landmark))
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@@ -254,6 +257,10 @@
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* * returns TRUE if someone won the game, halting other procs from continuing in the case of a victory
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*/
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/datum/mafia_controller/proc/check_victory()
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//needed for achievements
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var/list/total_town = list()
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var/list/total_mafia = list()
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var/alive_town = 0
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var/alive_mafia = 0
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var/list/solos_to_ask = list() //need to ask after because first round is counting team sizes
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@@ -263,13 +270,17 @@
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///PHASE ONE: TALLY UP ALL NUMBERS OF PEOPLE STILL ALIVE
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for(var/datum/mafia_role/R in all_roles)
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if(R.game_status == MAFIA_ALIVE)
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switch(R.team)
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if(MAFIA_TEAM_MAFIA)
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switch(R.team)
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if(MAFIA_TEAM_MAFIA)
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total_mafia += R
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if(R.game_status == MAFIA_ALIVE)
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alive_mafia += R.vote_power
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if(MAFIA_TEAM_TOWN)
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if(MAFIA_TEAM_TOWN)
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total_town += R
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if(R.game_status == MAFIA_ALIVE)
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alive_town += R.vote_power
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if(MAFIA_TEAM_SOLO)
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if(MAFIA_TEAM_SOLO)
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if(R.game_status == MAFIA_ALIVE)
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if(R.solo_counts_as_town)
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alive_town += R.vote_power
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solos_to_ask += R
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@@ -286,6 +297,8 @@
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var/solo_end = FALSE
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for(var/datum/mafia_role/winner in total_victors)
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send_message("<span class='big comradio'>!! [uppertext(winner.name)] VICTORY !!</span>")
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var/client/winner_client = GLOB.directory[winner.player_key]
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winner_client?.give_award(winner.winner_award, winner.body)
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solo_end = TRUE
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if(solo_end)
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start_the_end()
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@@ -293,10 +306,16 @@
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if(blocked_victory)
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return FALSE
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if(alive_mafia == 0)
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for(var/datum/mafia_role/townie in total_town)
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var/client/townie_client = GLOB.directory[townie.player_key]
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townie_client?.give_award(townie.winner_award, townie.body)
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start_the_end("<span class='big green'>!! TOWN VICTORY !!</span>")
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return TRUE
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else if(alive_mafia >= alive_town) //guess could change if town nightkill is added
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start_the_end("<span class='big red'>!! MAFIA VICTORY !!</span>")
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for(var/datum/mafia_role/changeling in total_mafia)
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var/client/changeling_client = GLOB.directory[changeling.player_key]
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changeling_client?.give_award(changeling.winner_award, changeling.body)
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return TRUE
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/**
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@@ -18,12 +18,12 @@
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//action = uses
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var/list/actions = list()
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var/list/targeted_actions = list()
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//what the role gets when it wins a game
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var/winner_award = /datum/award/achievement/mafia/assistant
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//so mafia have to also kill them to have a majority
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var/solo_counts_as_town = FALSE //(don't set this for town)
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var/game_status = MAFIA_ALIVE
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var/special_theme //set this to something cool for antagonists and their window will look different
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var/list/role_notes = list()
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@@ -116,6 +116,7 @@
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desc = "You can investigate a single person each night to learn their team."
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revealed_outfit = /datum/outfit/mafia/detective
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role_type = TOWN_INVEST
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winner_award = /datum/award/achievement/mafia/detective
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targeted_actions = list("Investigate")
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@@ -166,6 +167,7 @@
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desc = "You can visit someone ONCE PER GAME to reveal their true role in the morning!"
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revealed_outfit = /datum/outfit/mafia/psychologist
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role_type = TOWN_INVEST
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winner_award = /datum/award/achievement/mafia/psychologist
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targeted_actions = list("Reveal")
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var/datum/mafia_role/current_target
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@@ -200,6 +202,7 @@
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desc = "You can communicate with spirits of the dead each night to discover dead crewmember roles."
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revealed_outfit = /datum/outfit/mafia/chaplain
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role_type = TOWN_INVEST
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winner_award = /datum/award/achievement/mafia/chaplain
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targeted_actions = list("Pray")
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var/current_target
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@@ -230,9 +233,9 @@
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desc = "You can protect a single person each night from killing."
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revealed_outfit = /datum/outfit/mafia/md // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these)
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role_type = TOWN_PROTECT
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winner_award = /datum/award/achievement/mafia/md
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targeted_actions = list("Protect")
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var/datum/mafia_role/current_protected
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/datum/mafia_role/md/New(datum/mafia_controller/game)
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@@ -275,9 +278,9 @@
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desc = "You can choose a person during the day to provide extensive legal advice to during the night, preventing night actions."
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revealed_outfit = /datum/outfit/mafia/lawyer
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role_type = TOWN_PROTECT
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winner_award = /datum/award/achievement/mafia/lawyer
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targeted_actions = list("Advise")
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var/datum/mafia_role/current_target
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/datum/mafia_role/lawyer/New(datum/mafia_controller/game)
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@@ -330,6 +333,7 @@
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desc = "You can reveal yourself once per game, tripling your vote power but becoming unable to be protected!"
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revealed_outfit = /datum/outfit/mafia/hop
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role_type = TOWN_MISC
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winner_award = /datum/award/achievement/mafia/hop
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targeted_actions = list("Reveal")
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@@ -350,6 +354,8 @@
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desc = "You're a member of the changeling hive. Use ':j' talk prefix to talk to your fellow lings."
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team = MAFIA_TEAM_MAFIA
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role_type = MAFIA_REGULAR
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winner_award = /datum/award/achievement/mafia/changeling
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revealed_outfit = /datum/outfit/mafia/changeling
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special_theme = "syndicate"
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win_condition = "become majority over the town and no solo killing role can stop them."
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@@ -366,8 +372,9 @@
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name = "Thoughtfeeder"
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desc = "You're a changeling variant that feeds on the memories of others. Use ':j' talk prefix to talk to your fellow lings, and visit people at night to learn their role."
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role_type = MAFIA_SPECIAL
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targeted_actions = list("Learn Role")
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winner_award = /datum/award/achievement/mafia/thoughtfeeder
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targeted_actions = list("Learn Role")
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var/datum/mafia_role/current_investigation
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/datum/mafia_role/mafia/thoughtfeeder/New(datum/mafia_controller/game)
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@@ -408,6 +415,8 @@
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win_condition = "kill everyone."
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team = MAFIA_TEAM_SOLO
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role_type = NEUTRAL_KILL
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winner_award = /datum/award/achievement/mafia/traitor
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targeted_actions = list("Night Kill")
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revealed_outfit = /datum/outfit/mafia/traitor
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special_theme = "syndicate"
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@@ -459,6 +468,8 @@
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detect_immune = TRUE
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team = MAFIA_TEAM_SOLO
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role_type = NEUTRAL_KILL
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winner_award = /datum/award/achievement/mafia/nightmare
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||||
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targeted_actions = list("Flicker", "Hunt")
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||||
var/list/flickering = list()
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var/datum/mafia_role/flicker_target
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@@ -528,6 +539,8 @@
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win_condition = "survive to the end of the game, with anyone"
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||||
team = MAFIA_TEAM_SOLO
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role_type = NEUTRAL_DISRUPT
|
||||
winner_award = /datum/award/achievement/mafia/fugitive
|
||||
|
||||
actions = list("Self Preservation")
|
||||
var/charges = 2
|
||||
var/protection_status = FUGITIVE_NOT_PRESERVING
|
||||
@@ -572,6 +585,8 @@
|
||||
|
||||
/datum/mafia_role/fugitive/proc/survived(datum/mafia_controller/game)
|
||||
if(game_status == MAFIA_ALIVE)
|
||||
var/client/winner_client = GLOB.directory[player_key]
|
||||
winner_client?.give_award(winner_award, body)
|
||||
game.send_message("<span class='big comradio'>!! FUGITIVE VICTORY !!</span>")
|
||||
|
||||
#undef FUGITIVE_NOT_PRESERVING
|
||||
@@ -583,8 +598,9 @@
|
||||
win_condition = "lynch their obsession."
|
||||
team = MAFIA_TEAM_SOLO
|
||||
role_type = NEUTRAL_DISRUPT
|
||||
revealed_outfit = /datum/outfit/mafia/obsessed // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these)
|
||||
winner_award = /datum/award/achievement/mafia/obsessed
|
||||
|
||||
revealed_outfit = /datum/outfit/mafia/obsessed // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these)
|
||||
solo_counts_as_town = TRUE //after winning or whatever, can side with whoever. they've already done their objective!
|
||||
var/datum/mafia_role/obsession
|
||||
var/lynched_target = FALSE
|
||||
@@ -614,6 +630,8 @@
|
||||
return
|
||||
if(lynch)
|
||||
game.send_message("<span class='big comradio'>!! OBSESSED VICTORY !!</span>")
|
||||
var/client/winner_client = GLOB.directory[player_key]
|
||||
winner_client?.give_award(winner_award, body)
|
||||
reveal_role(game, FALSE)
|
||||
else
|
||||
to_chat(body, "<span class='userdanger'>You have failed your objective to lynch [obsession.body]!</span>")
|
||||
@@ -625,6 +643,7 @@
|
||||
revealed_outfit = /datum/outfit/mafia/clown
|
||||
team = MAFIA_TEAM_SOLO
|
||||
role_type = NEUTRAL_DISRUPT
|
||||
winner_award = /datum/award/achievement/mafia/clown
|
||||
|
||||
/datum/mafia_role/clown/New(datum/mafia_controller/game)
|
||||
. = ..()
|
||||
@@ -635,4 +654,6 @@
|
||||
var/datum/mafia_role/victim = pick(game.judgement_guilty_votes)
|
||||
game.send_message("<span class='big clown'>[body.real_name] WAS A CLOWN! HONK! They take down [victim.body.real_name] with their last prank.</span>")
|
||||
game.send_message("<span class='big clown'>!! CLOWN VICTORY !!</span>")
|
||||
var/client/winner_client = GLOB.directory[player_key]
|
||||
winner_client?.give_award(winner_award, body)
|
||||
victim.kill(game,FALSE)
|
||||
|
||||
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 2.2 KiB |
@@ -364,6 +364,7 @@
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#include "code\datums\achievements\boss_achievements.dm"
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#include "code\datums\achievements\boss_scores.dm"
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#include "code\datums\achievements\hardcore_random.dm"
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#include "code\datums\achievements\mafia_achievements.dm"
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#include "code\datums\achievements\misc_achievements.dm"
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#include "code\datums\achievements\skill_achievements.dm"
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#include "code\datums\actions\beam_rifle.dm"
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