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fixes traps (#45650)
* Update maps.txt * Update traps.dm * Update maps.txt
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@@ -174,12 +174,8 @@
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/obj/structure/trap/fire/trap_effect(mob/living/L)
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to_chat(L, "<span class='danger'><B>Spontaneous combustion!</B></span>")
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L.Paralyze(20)
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/obj/structure/trap/fire/flare()
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..()
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new /obj/effect/hotspot(get_turf(src))
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/obj/structure/trap/chill
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name = "frost trap"
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desc = "A trap that will chill you to the bone. You'd better avoid it."
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@@ -202,9 +198,6 @@
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to_chat(L, "<span class='danger'><B>The ground quakes beneath your feet!</B></span>")
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L.Paralyze(100)
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L.adjustBruteLoss(35)
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/obj/structure/trap/damage/flare()
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..()
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var/obj/structure/flora/rock/giant_rock = new(get_turf(src))
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QDEL_IN(giant_rock, 200)
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