[MOSTLY MODULAR] Body Teleporter Medicell (#9599)

* adds the base of the cell in

* what if we added visual information in

* makes it more visible

* textures and conversion kit

* adds to techfab

* Update mediguns.dm

* Update medcells.dm

* Update medguns.dm

* Update modular_skyrat/modules/modular_weapons/code/medguns.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/modular_weapons/code/medguns.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/modular_weapons/code/medguns.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/modular_weapons/code/mediguns.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
This commit is contained in:
Pinta
2021-11-28 14:16:56 -05:00
committed by GitHub
parent d0f78c1ca7
commit 5d611b3afd
5 changed files with 50 additions and 2 deletions
@@ -335,6 +335,7 @@
"toxin2medicell",
"oxy2medicell",
"tempmedicell",
"bodymedicell",
"clotmedicell",
//SKYRAT EDIT END -
)
@@ -397,6 +397,31 @@
else
return FALSE
/obj/item/ammo_casing/energy/medical/utility/body_teleporter
projectile_type = /obj/projectile/energy/medical/utility/body_teleporter
select_name = "teleporter"
select_color = "#4400ff"
delay = 12 //This is a powerful cell, It'd be good for this to have a bit of a delay
/obj/projectile/energy/medical/utility/body_teleporter
name = "bluespace transportation field"
/obj/projectile/energy/medical/utility/body_teleporter/on_hit(mob/living/target)
. = ..()
if(!ishuman(target) || !target.stat == DEAD)
if(!HAS_TRAIT(target, TRAIT_DEATHCOMA))
return FALSE
var/mob/living/carbon/body = target
teleport_effect(body.loc)
body.forceMove(firer.loc)
teleport_effect(body.loc)
body.visible_message(span_notice("[body]'s body teleports to [firer]!"))
/obj/projectile/energy/medical/utility/body_teleporter/proc/teleport_effect(var/location)
var/datum/effect_system/spark_spread/quantum/sparks = new /datum/effect_system/spark_spread/quantum //uses the teleport effect from quantum pads
sparks.set_up(5, 1, get_turf(location))
sparks.start()
//Objects Used by medicells.
/obj/item/clothing/suit/toggle/labcoat/hospitalgown/hardlight
name = "Hardlight Hospital Gown"
@@ -245,15 +245,27 @@
icon_state = "gown"
ammo_type = /obj/item/ammo_casing/energy/medical/utility/bed
/obj/item/weaponcell/medical/utility/body_teleporter
name = "Body Transporter Medicell"
desc = "A medicell that allows the user to transport a dead body to themselves."
icon_state = "body"
ammo_type = /obj/item/ammo_casing/energy/medical/utility/body_teleporter
//Empty Medicell//
/obj/item/device/custom_kit/empty_cell //Having the empty cell as an upgrade kit sounds jank, but it should work well.
name = "Empty Salve Medicell"
name = "empty salve medicell"
icon = 'modular_skyrat/modules/modular_weapons/icons/obj/upgrades.dmi'
icon_state = "empty"
desc = "A unactivated Salve Medicell, use this on an aloe leaf to make this into a usable cell"
desc = "An inactive salve medicell, use this on an aloe leaf to make this into a usable cell."
from_obj = /obj/item/food/grown/aloe
to_obj = /obj/item/weaponcell/medical/utility/salve
/obj/item/device/custom_kit/empty_cell/Initialize()
. = ..()
AddElement(/datum/element/item_scaling, 0.5, 1)
/obj/item/device/custom_kit/empty_cell/body_teleporter
name = "empty body teleporter medicell"
desc = "An inactive body teleporter medicell, use this on a bluespace slime extract to make this into a usable cell."
from_obj = /obj/item/slime_extract/bluespace
to_obj = /obj/item/weaponcell/medical/utility/body_teleporter
@@ -141,6 +141,16 @@
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/bodymedicell
name = "Empty Body Teleporter Medicell"
desc = "An empty medicell that can be upgraded by a bluespace slime extract into an usable body teleporter medicell."
id = "bodymedicell"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/plastic = 2000, /datum/material/glass = 2000, /datum/material/plasma = 1000, /datum/material/diamond = 500, /datum/material/bluespace = 2000)
build_path = /obj/item/device/custom_kit/empty_cell/body_teleporter
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
//Upgrade Kit//
/datum/design/medigunspeedkit
name = "VeyMedical CWM-479 Upgrade kit"
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