Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2022-04-12 00:32:31 +00:00
parent a1adf97fd3
commit 5d7232d57f
23 changed files with 61 additions and 101 deletions
@@ -1,6 +0,0 @@
author: "nikothedude"
delete-after: True
changes:
- rscadd: "Added an OPFOR service for exploitables access."
- refactor: "Refactored record code somewhat, should be less broken"
- admin: "Adds a traitor panel button for toggling a exploitables override."
@@ -1,8 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Limbgrower limbs are now a sickly green"
- refactor: "Digitigrade legs should now behave consistently."
- refactor: "Limbs will no longer update appearance as owner is transferred, allowing for multi-species frankensteins"
- bugfix: "CHANGELING TRANSFORM FUNCTIONS PROPERLY"
- rscdel: "Synths and synth-related mechanics (Synth fugative)"
@@ -1,5 +0,0 @@
author: "ErdinyoBarboza"
delete-after: True
changes:
- bugfix: "10mm Auto guns can no longer take 10mm Magnum bullets (Looking at you Makarov)"
- spellcheck: "Normalizes the naming of 10mm Auto bullets"
@@ -1,4 +0,0 @@
author: "ErdinyoBarboza"
delete-after: True
changes:
- spellcheck: "Renames the bluespace warning labels to be OOC info."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "reworked turbine to be a 3x1 machine, with flow and pressure based calculations. A paper explaining how to use will spawn when building it and on the roundstart one."
- bugfix: "fixes an issue with the old turbine where you could generate infinite power with cold gases"
@@ -1,4 +0,0 @@
author: "softcerv"
delete-after: True
changes:
- rscadd: "Adds in the Oppressive Force Relocation Medicell. It can be used to teleport non-medical staff out of sensitive areas."
@@ -1,4 +0,0 @@
author: "linnpap"
delete-after: True
changes:
- rscadd: "Added seven more syndie ghost role spawners into Icebox."
@@ -1,5 +0,0 @@
author: "LeonY24"
delete-after: True
changes:
- rscadd: "Ability for Vanguards to resking their bag and belt."
- imageadd: "Brand new tacticool satchel and belt for the Vanguard."
@@ -1,4 +0,0 @@
author: "AtoriBirb"
delete-after: True
changes:
- imageadd: "added new bird borg shell options"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixes brimdemon lasers never disappearing if the demon was deleted while firing."
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fire alarms now automatically update on atmos monitoring programs/consoles to show their real status. No more false positives!"
- code_imp: "air alarms now have a variable referencing their area that is used"
- code_imp: "added a new signal for when atmos adjacent turfs are calculated"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixes exploit where you could duplicate gases with valves"
@@ -1,5 +0,0 @@
author: "Zonespace27"
delete-after: True
changes:
- bugfix: "You can no longer insert an armament card into a vendor with one already inside."
- bugfix: "You can purchase ammo for out-of-stock armaments."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fix girder construction runtimes"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- code_imp: "Added a flag that allows mobs to be colored with the spraycan."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- spellcheck: "fixed an error in the chilling black extract's description."
- code_imp: "the 'random' subtype of golems no longer exists, and is now effectively replaced by picking from all subtypes of the golem species."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "thermal conductivity can be properly set so the turbine turfs will not leak heat"
@@ -1,4 +0,0 @@
author: "Fikou, Azlan, PositiveEntropy, Capsaicin"
delete-after: True
changes:
- imageadd: "new sprites for the syndicate modsuit (and honkerative)"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Killing a legion with matrix trap resonators no longer creates body spawner hell."
@@ -1,4 +0,0 @@
author: "Gandalf2k15"
delete-after: True
changes:
- bugfix: "Masks should now work on snouted people."
@@ -1,4 +0,0 @@
author: "Wallem"
delete-after: True
changes:
- imageadd: "Updates the PDA painter sprite"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Attempting to end maint procedures on a mech with parts replacement mode enabled will now throw an error at the user, rather than silently condemning the mech to lawn ordainment status."
+61
View File
@@ -408,3 +408,64 @@
- bugfix: Cryo now rerolls contracts correctly
- bugfix: Destroying a contractor pod no longer bricks the tablet
- bugfix: Staff can now cancel denying an OPFOR.
2022-04-12:
AtoriBirb:
- imageadd: added new bird borg shell options
ErdinyoBarboza:
- bugfix: 10mm Auto guns can no longer take 10mm Magnum bullets (Looking at you
Makarov)
- spellcheck: Normalizes the naming of 10mm Auto bullets
- spellcheck: Renames the bluespace warning labels to be OOC info.
Fikou, Azlan, PositiveEntropy, Capsaicin:
- imageadd: new sprites for the syndicate modsuit (and honkerative)
Gandalf2k15:
- bugfix: Masks should now work on snouted people.
LeonY24:
- rscadd: Ability for Vanguards to resking their bag and belt.
- imageadd: Brand new tacticool satchel and belt for the Vanguard.
SkyratBot:
- bugfix: fixes exploit where you could duplicate gases with valves
- code_imp: Added a flag that allows mobs to be colored with the spraycan.
- rscadd: reworked turbine to be a 3x1 machine, with flow and pressure based calculations.
A paper explaining how to use will spawn when building it and on the roundstart
one.
- bugfix: fixes an issue with the old turbine where you could generate infinite
power with cold gases
- bugfix: Killing a legion with matrix trap resonators no longer creates body spawner
hell.
- bugfix: thermal conductivity can be properly set so the turbine turfs will not
leak heat
- spellcheck: fixed an error in the chilling black extract's description.
- code_imp: the 'random' subtype of golems no longer exists, and is now effectively
replaced by picking from all subtypes of the golem species.
- bugfix: fire alarms now automatically update on atmos monitoring programs/consoles
to show their real status. No more false positives!
- code_imp: air alarms now have a variable referencing their area that is used
- code_imp: added a new signal for when atmos adjacent turfs are calculated
- rscadd: Limbgrower limbs are now a sickly green
- refactor: Digitigrade legs should now behave consistently.
- refactor: Limbs will no longer update appearance as owner is transferred, allowing
for multi-species frankensteins
- bugfix: CHANGELING TRANSFORM FUNCTIONS PROPERLY
- rscdel: Synths and synth-related mechanics (Synth fugative)
- bugfix: Fixes brimdemon lasers never disappearing if the demon was deleted while
firing.
- bugfix: Fix girder construction runtimes
- bugfix: Attempting to end maint procedures on a mech with parts replacement mode
enabled will now throw an error at the user, rather than silently condemning
the mech to lawn ordainment status.
Wallem:
- imageadd: Updates the PDA painter sprite
Zonespace27:
- bugfix: You can no longer insert an armament card into a vendor with one already
inside.
- bugfix: You can purchase ammo for out-of-stock armaments.
linnpap:
- rscadd: Added seven more syndie ghost role spawners into Icebox.
nikothedude:
- rscadd: Added an OPFOR service for exploitables access.
- refactor: Refactored record code somewhat, should be less broken
- admin: Adds a traitor panel button for toggling a exploitables override.
softcerv:
- rscadd: Adds in the Oppressive Force Relocation Medicell. It can be used to teleport
non-medical staff out of sensitive areas.