mirror of
https://github.com/Bubberstation/Bubberstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,6 +0,0 @@
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author: "nikothedude"
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delete-after: True
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changes:
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- rscadd: "Added an OPFOR service for exploitables access."
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- refactor: "Refactored record code somewhat, should be less broken"
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- admin: "Adds a traitor panel button for toggling a exploitables override."
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@@ -1,8 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Limbgrower limbs are now a sickly green"
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- refactor: "Digitigrade legs should now behave consistently."
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- refactor: "Limbs will no longer update appearance as owner is transferred, allowing for multi-species frankensteins"
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- bugfix: "CHANGELING TRANSFORM FUNCTIONS PROPERLY"
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- rscdel: "Synths and synth-related mechanics (Synth fugative)"
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@@ -1,5 +0,0 @@
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author: "ErdinyoBarboza"
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delete-after: True
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changes:
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- bugfix: "10mm Auto guns can no longer take 10mm Magnum bullets (Looking at you Makarov)"
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- spellcheck: "Normalizes the naming of 10mm Auto bullets"
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@@ -1,4 +0,0 @@
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author: "ErdinyoBarboza"
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delete-after: True
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changes:
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- spellcheck: "Renames the bluespace warning labels to be OOC info."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "reworked turbine to be a 3x1 machine, with flow and pressure based calculations. A paper explaining how to use will spawn when building it and on the roundstart one."
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- bugfix: "fixes an issue with the old turbine where you could generate infinite power with cold gases"
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@@ -1,4 +0,0 @@
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author: "softcerv"
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delete-after: True
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changes:
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- rscadd: "Adds in the Oppressive Force Relocation Medicell. It can be used to teleport non-medical staff out of sensitive areas."
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@@ -1,4 +0,0 @@
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author: "linnpap"
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delete-after: True
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changes:
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- rscadd: "Added seven more syndie ghost role spawners into Icebox."
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@@ -1,5 +0,0 @@
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author: "LeonY24"
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delete-after: True
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changes:
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- rscadd: "Ability for Vanguards to resking their bag and belt."
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- imageadd: "Brand new tacticool satchel and belt for the Vanguard."
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@@ -1,4 +0,0 @@
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author: "AtoriBirb"
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delete-after: True
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changes:
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- imageadd: "added new bird borg shell options"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixes brimdemon lasers never disappearing if the demon was deleted while firing."
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@@ -1,6 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fire alarms now automatically update on atmos monitoring programs/consoles to show their real status. No more false positives!"
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- code_imp: "air alarms now have a variable referencing their area that is used"
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- code_imp: "added a new signal for when atmos adjacent turfs are calculated"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "fixes exploit where you could duplicate gases with valves"
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@@ -1,5 +0,0 @@
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author: "Zonespace27"
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delete-after: True
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changes:
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- bugfix: "You can no longer insert an armament card into a vendor with one already inside."
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- bugfix: "You can purchase ammo for out-of-stock armaments."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fix girder construction runtimes"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- code_imp: "Added a flag that allows mobs to be colored with the spraycan."
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@@ -1,5 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- spellcheck: "fixed an error in the chilling black extract's description."
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- code_imp: "the 'random' subtype of golems no longer exists, and is now effectively replaced by picking from all subtypes of the golem species."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "thermal conductivity can be properly set so the turbine turfs will not leak heat"
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@@ -1,4 +0,0 @@
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author: "Fikou, Azlan, PositiveEntropy, Capsaicin"
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delete-after: True
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changes:
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- imageadd: "new sprites for the syndicate modsuit (and honkerative)"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Killing a legion with matrix trap resonators no longer creates body spawner hell."
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@@ -1,4 +0,0 @@
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author: "Gandalf2k15"
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delete-after: True
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changes:
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- bugfix: "Masks should now work on snouted people."
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@@ -1,4 +0,0 @@
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author: "Wallem"
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delete-after: True
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changes:
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- imageadd: "Updates the PDA painter sprite"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Attempting to end maint procedures on a mech with parts replacement mode enabled will now throw an error at the user, rather than silently condemning the mech to lawn ordainment status."
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@@ -408,3 +408,64 @@
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- bugfix: Cryo now rerolls contracts correctly
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- bugfix: Destroying a contractor pod no longer bricks the tablet
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- bugfix: Staff can now cancel denying an OPFOR.
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2022-04-12:
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AtoriBirb:
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- imageadd: added new bird borg shell options
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ErdinyoBarboza:
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- bugfix: 10mm Auto guns can no longer take 10mm Magnum bullets (Looking at you
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Makarov)
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- spellcheck: Normalizes the naming of 10mm Auto bullets
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- spellcheck: Renames the bluespace warning labels to be OOC info.
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Fikou, Azlan, PositiveEntropy, Capsaicin:
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- imageadd: new sprites for the syndicate modsuit (and honkerative)
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Gandalf2k15:
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- bugfix: Masks should now work on snouted people.
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LeonY24:
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- rscadd: Ability for Vanguards to resking their bag and belt.
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- imageadd: Brand new tacticool satchel and belt for the Vanguard.
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SkyratBot:
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- bugfix: fixes exploit where you could duplicate gases with valves
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- code_imp: Added a flag that allows mobs to be colored with the spraycan.
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- rscadd: reworked turbine to be a 3x1 machine, with flow and pressure based calculations.
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A paper explaining how to use will spawn when building it and on the roundstart
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one.
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- bugfix: fixes an issue with the old turbine where you could generate infinite
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power with cold gases
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- bugfix: Killing a legion with matrix trap resonators no longer creates body spawner
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hell.
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- bugfix: thermal conductivity can be properly set so the turbine turfs will not
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leak heat
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- spellcheck: fixed an error in the chilling black extract's description.
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- code_imp: the 'random' subtype of golems no longer exists, and is now effectively
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replaced by picking from all subtypes of the golem species.
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- bugfix: fire alarms now automatically update on atmos monitoring programs/consoles
|
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to show their real status. No more false positives!
|
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- code_imp: air alarms now have a variable referencing their area that is used
|
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- code_imp: added a new signal for when atmos adjacent turfs are calculated
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- rscadd: Limbgrower limbs are now a sickly green
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- refactor: Digitigrade legs should now behave consistently.
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- refactor: Limbs will no longer update appearance as owner is transferred, allowing
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for multi-species frankensteins
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- bugfix: CHANGELING TRANSFORM FUNCTIONS PROPERLY
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- rscdel: Synths and synth-related mechanics (Synth fugative)
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- bugfix: Fixes brimdemon lasers never disappearing if the demon was deleted while
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firing.
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- bugfix: Fix girder construction runtimes
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- bugfix: Attempting to end maint procedures on a mech with parts replacement mode
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enabled will now throw an error at the user, rather than silently condemning
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the mech to lawn ordainment status.
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Wallem:
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- imageadd: Updates the PDA painter sprite
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Zonespace27:
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- bugfix: You can no longer insert an armament card into a vendor with one already
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inside.
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- bugfix: You can purchase ammo for out-of-stock armaments.
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linnpap:
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- rscadd: Added seven more syndie ghost role spawners into Icebox.
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nikothedude:
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- rscadd: Added an OPFOR service for exploitables access.
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- refactor: Refactored record code somewhat, should be less broken
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- admin: Adds a traitor panel button for toggling a exploitables override.
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softcerv:
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- rscadd: Adds in the Oppressive Force Relocation Medicell. It can be used to teleport
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non-medical staff out of sensitive areas.
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