basicmob clowns (#78448)

## About The Pull Request

this is a mostly 1 to 1 port of simpleanimal clowns to basicmob clowns
this means they have 1 more brain cell
and they waddle



https://github.com/tgstation/tgstation/assets/70376633/0c5f01c7-fea2-4d8c-9fc1-764c1557e1b8



## Why It's Good For The Game


![image](https://github.com/tgstation/tgstation/assets/70376633/f92c85ea-33f2-4cf3-858f-103c0958ff97)

## Changelog
🆑
refactor: clowns are basicmobs now
/🆑

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Jacquerel <hnevard@gmail.com>
This commit is contained in:
jimmyl
2023-09-23 14:46:11 +00:00
committed by GitHub
co-authored by san7890 Jacquerel
parent d99a167b0a
commit 5db7992b09
20 changed files with 590 additions and 437 deletions
@@ -671,7 +671,7 @@
/area/ruin/powered/clownplanet)
"RW" = (
/obj/effect/mapping_helpers/no_lava,
/mob/living/simple_animal/hostile/retaliate/clown,
/mob/living/basic/clown,
/turf/open/floor/noslip,
/area/ruin/powered/clownplanet)
"Tj" = (
@@ -714,7 +714,7 @@
"YI" = (
/obj/machinery/light/small/directional/south,
/obj/effect/mapping_helpers/no_lava,
/mob/living/simple_animal/hostile/retaliate/clown,
/mob/living/basic/clown,
/turf/open/floor/noslip,
/area/ruin/powered/clownplanet)
"Zg" = (
+1 -1
View File
@@ -26,7 +26,7 @@
/turf/open/floor/engine,
/area/ruin/space/has_grav/powered/clownplanet)
"ah" = (
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer,
/mob/living/basic/clown/clownhulk/destroyer,
/turf/open/floor/engine,
/area/ruin/space/has_grav/powered/clownplanet)
"ai" = (
+8
View File
@@ -88,3 +88,11 @@
///should we skip the faction check for the targetting datum?
#define BB_BASIC_MOB_SKIP_FACTION_CHECK "BB_basic_mob_skip_faction_check"
///currently only used by clowns, a list of what can the mob speak randomly
#define BB_BASIC_MOB_SPEAK_LINES "BB_speech_lines"
#define BB_EMOTE_SAY "emote_say"
#define BB_EMOTE_HEAR "emote_hear"
#define BB_EMOTE_SEE "emote_see"
#define BB_EMOTE_SOUND "emote_sound"
#define BB_EMOTE_CHANCE "emote_chance"
+1 -1
View File
@@ -176,7 +176,7 @@ GLOBAL_LIST_INIT(turfs_pass_meteor, typecacheof(list(
#define ismegafauna(A) (istype(A, /mob/living/simple_animal/hostile/megafauna))
#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
#define isclown(A) (istype(A, /mob/living/basic/clown))
#define isspider(A) (istype(A, /mob/living/basic/spider/giant))
@@ -199,3 +199,19 @@
speech_chance = 5
emote_hear = list("rawrs.","grumbles.","grawls.", "stomps!")
emote_see = list("stares ferociously.")
/datum/ai_planning_subtree/random_speech/blackboard //literal tower of babel, subtree form
speech_chance = 1
/datum/ai_planning_subtree/random_speech/blackboard/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
var/list/speech_lines = controller.blackboard[BB_BASIC_MOB_SPEAK_LINES]
if(isnull(speech_lines))
return ..()
speak = speech_lines[BB_EMOTE_SAY] ? speech_lines[BB_EMOTE_SAY] : initial(speak)
emote_see = speech_lines[BB_EMOTE_SEE] ? speech_lines[BB_EMOTE_SEE] : initial(emote_see)
emote_hear = speech_lines[BB_EMOTE_HEAR] ? speech_lines[BB_EMOTE_HEAR] : initial(emote_hear)
sound = speech_lines[BB_EMOTE_SOUND] ? speech_lines[BB_EMOTE_SOUND] : initial(sound)
speech_chance = speech_lines[BB_EMOTE_CHANCE] ? speech_lines[BB_EMOTE_CHANCE] : initial(speech_chance)
return ..()
@@ -124,3 +124,9 @@
/datum/targetting_datum/basic/of_size/larger
find_smaller = FALSE
inclusive = FALSE
/datum/targetting_datum/basic/attack_until_dead
stat_attack = HARD_CRIT
/datum/targetting_datum/basic/attack_even_if_dead
stat_attack = DEAD
+1 -1
View File
@@ -416,7 +416,7 @@
/obj/item/bombcore/badmin/summon/clown
name = "bananium payload"
desc = "Clowns delivered fast and cheap!"
summon_path = /mob/living/simple_animal/hostile/retaliate/clown
summon_path = /mob/living/basic/clown
amt_summon = 50
/obj/item/bombcore/badmin/summon/clown/defuse()
@@ -459,6 +459,20 @@
allow_duplicate_results = FALSE
result_type = /obj/effect/decal/cleanable/dirt
/obj/effect/spawner/foam_starter
var/datum/effect_system/fluid_spread/foam/foam_type = /datum/effect_system/fluid_spread/foam
var/foam_size = 4
/obj/effect/spawner/foam_starter/Initialize(mapload)
. = ..()
var/datum/effect_system/fluid_spread/foam/foam = new foam_type()
foam.set_up(foam_size, holder = src, location = loc)
foam.start()
/obj/effect/spawner/foam_starter/small
foam_size = 2
#undef MINIMUM_FOAM_DILUTION_RANGE
#undef MINIMUM_FOAM_DILUTION
#undef FOAM_REAGENT_SCALE
@@ -61,7 +61,7 @@
desc = "A sleek device often given to clowns on their 10th birthdays for protection. You can hear faint scratching coming from within."
icon_state = "clown_ball"
inhand_icon_state = null
spawner_type = list(/mob/living/simple_animal/hostile/retaliate/clown/fleshclown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk, /mob/living/simple_animal/hostile/retaliate/clown/longface, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus, /mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton, /mob/living/simple_animal/hostile/retaliate/clown/banana, /mob/living/simple_animal/hostile/retaliate/clown/honkling, /mob/living/simple_animal/hostile/retaliate/clown/lube)
spawner_type = list(/mob/living/basic/clown/fleshclown, /mob/living/basic/clown/clownhulk, /mob/living/basic/clown/longface, /mob/living/basic/clown/clownhulk/chlown, /mob/living/basic/clown/clownhulk/honkmunculus, /mob/living/basic/clown/mutant/glutton, /mob/living/basic/clown/banana, /mob/living/basic/clown/honkling, /mob/living/basic/clown/lube)
deliveryamt = 1
/obj/item/grenade/spawnergrenade/clown_broken
@@ -69,5 +69,5 @@
desc = "A sleek device often given to clowns on their 10th birthdays for protection. While a typical C.L.U.W.N.E only holds one creature, sometimes foolish young clowns try to cram more in, often to disasterous effect."
icon_state = "clown_broken"
inhand_icon_state = null
spawner_type = /mob/living/simple_animal/hostile/retaliate/clown/mutant
spawner_type = /mob/living/basic/clown/mutant
deliveryamt = 5
@@ -187,7 +187,7 @@ GLOBAL_LIST_INIT(ore_probability, list(
if(24)
new /obj/structure/elite_tumor(loc)
if(25)
new /mob/living/simple_animal/hostile/retaliate/clown/clownhulk(loc)
new /mob/living/basic/clown/clownhulk(loc)
if(26)
new /obj/item/clothing/shoes/winterboots/ice_boots(loc)
if(27)
+10 -10
View File
@@ -54,16 +54,16 @@
max_mobs = 15
spawn_time = 15 SECONDS
mob_types = list(
/mob/living/simple_animal/hostile/retaliate/clown,
/mob/living/simple_animal/hostile/retaliate/clown/banana,
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk,
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown,
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus,
/mob/living/simple_animal/hostile/retaliate/clown/fleshclown,
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton,
/mob/living/simple_animal/hostile/retaliate/clown/honkling,
/mob/living/simple_animal/hostile/retaliate/clown/longface,
/mob/living/simple_animal/hostile/retaliate/clown/lube,
/mob/living/basic/clown,
/mob/living/basic/clown/banana,
/mob/living/basic/clown/clownhulk,
/mob/living/basic/clown/clownhulk/chlown,
/mob/living/basic/clown/clownhulk/honkmunculus,
/mob/living/basic/clown/fleshclown,
/mob/living/basic/clown/mutant/glutton,
/mob/living/basic/clown/honkling,
/mob/living/basic/clown/longface,
/mob/living/basic/clown/lube,
)
spawn_text = "climbs out of"
faction = list(FACTION_CLOWN)
@@ -86,7 +86,7 @@
/obj/item/veilrender/honkrender
name = "honk render"
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus."
spawn_type = /mob/living/simple_animal/hostile/retaliate/clown
spawn_type = /mob/living/basic/clown
spawn_amt = 10
activate_descriptor = "depression"
rend_desc = "Gently wafting with the sounds of endless laughter."
@@ -97,7 +97,7 @@
/obj/item/veilrender/honkrender/honkhulkrender
name = "superior honk render"
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus. This one gleams with a special light."
spawn_type = /mob/living/simple_animal/hostile/retaliate/clown/clownhulk
spawn_type = /mob/living/basic/clown/clownhulk
spawn_amt = 5
activate_descriptor = "depression"
rend_desc = "Gently wafting with the sounds of mirthful grunting."
+1 -1
View File
@@ -11,7 +11,7 @@
var/basic_mob_flags = NONE
///Defines how fast the basic mob can move. This is a multiplier
///Defines how fast the basic mob can move. This is not a multiplier
var/speed = 1
///How much stamina the mob recovers per second
var/stamina_recovery = 5
@@ -1,4 +1,4 @@
/mob/living/simple_animal/hostile/retaliate/clown
/mob/living/basic/clown
name = "Clown"
desc = "A denizen of clown planet."
icon = 'icons/mob/simple/clown_mobs.dmi'
@@ -8,73 +8,517 @@
icon_gib = "clown_gib"
health_doll_icon = "clown" //if >32x32, it will use this generic. for all the huge clown mobs that subtype from this
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
turns_per_move = 5
response_disarm_continuous = "gently pushes aside"
response_disarm_simple = "gently push aside"
response_harm_continuous = "robusts"
response_harm_simple = "robust"
speak = list("HONK", "Honk!", "Welcome to clown planet!")
emote_see = list("honks", "squeaks")
speak_chance = 1
combat_mode = TRUE
maxHealth = 75
health = 75
speed = 1
harm_intent_damage = 8
melee_damage_lower = 10
melee_damage_upper = 10
attack_sound = 'sound/items/bikehorn.ogg'
obj_damage = 0
attacked_sound = 'sound/items/bikehorn.ogg'
environment_smash = ENVIRONMENT_SMASH_NONE
del_on_death = 1
loot = list(/obj/effect/mob_spawn/corpse/human/clown)
basic_mob_flags = DEL_ON_DEATH
initial_language_holder = /datum/language_holder/clown
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_plas" = 0, "max_plas" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 270
maxbodytemp = 370
habitable_atmos = list("min_oxy" = 5, "max_oxy" = 0, "min_plas" = 0, "max_plas" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
minimum_survivable_temperature = T0C
maximum_survivable_temperature = (T0C + 100)
unsuitable_atmos_damage = 10
unsuitable_heat_damage = 15
footstep_type = FOOTSTEP_MOB_SHOE
faction = list(FACTION_CLOWN)
var/attack_reagent
ai_controller = /datum/ai_controller/basic_controller/clown
speed = 1.4 //roughly close to simpleanimal clowns
///list of stuff we drop on death
var/list/loot = list(/obj/effect/mob_spawn/corpse/human/clown)
///blackboard emote list
var/list/emotes = list(
BB_EMOTE_SAY = list("HONK", "Honk!", "Welcome to clown planet!"),
BB_EMOTE_HEAR = list("honks", "squeaks"),
BB_EMOTE_SOUND = list('sound/items/bikehorn.ogg'), //WE LOVE TO PARTY
BB_EMOTE_CHANCE = 5,
)
///do we waddle (honk)
var/waddles = TRUE
/mob/living/simple_animal/hostile/retaliate/clown/Initialize(mapload)
/mob/living/basic/clown/Initialize(mapload)
. = ..()
if(attack_reagent)
var/static/list/injection_range
if(!injection_range)
injection_range = string_numbers_list(list(1, 5))
AddElement(/datum/element/venomous, attack_reagent, injection_range)
AddElement(/datum/element/footstep, footstep_type = FOOTSTEP_MOB_SHOE)
AddComponent(/datum/component/ai_retaliate_advanced, CALLBACK(src, PROC_REF(retaliate_callback)))
ai_controller.set_blackboard_key(BB_BASIC_MOB_SPEAK_LINES, emotes)
//im not putting dynamic humans or whatever its called here because this is the base path of nonhuman clownstrosities
if(waddles)
AddElement(/datum/element/waddling)
if(length(loot))
loot = string_list(loot)
AddElement(/datum/element/death_drops, loot)
/mob/living/simple_animal/hostile/retaliate/clown/attack_hand(mob/living/carbon/human/user, list/modifiers)
..()
playsound(loc, 'sound/items/bikehorn.ogg', 50, TRUE)
/mob/living/basic/clown/proc/retaliate_callback(mob/living/attacker)
if (!istype(attacker))
return
for (var/mob/living/basic/clown/harbringer in oview(src, 7))
harbringer.ai_controller.insert_blackboard_key_lazylist(BB_BASIC_MOB_RETALIATE_LIST, attacker)
/mob/living/simple_animal/hostile/retaliate/clown/AttackingTarget(atom/attacked_target)
if(!istype(attacked_target, /obj/item/food/grown/banana/bunch))
/mob/living/basic/clown/melee_attack(atom/target, list/modifiers, ignore_cooldown = FALSE)
if(!istype(target, /obj/item/food/grown/banana/bunch))
return ..()
var/obj/item/food/grown/banana/bunch/unripe_bunch = attacked_target
var/obj/item/food/grown/banana/bunch/unripe_bunch = target
unripe_bunch.start_ripening()
log_combat(src, attacked_target, "honksposivley ripened")
log_combat(src, target, "explosively ripened")
/mob/living/simple_animal/hostile/retaliate/clown/lube
/mob/living/basic/clown/lube
name = "Living Lube"
desc = "A puddle of lube brought to life by the honkmother."
icon_state = "lube"
icon_living = "lube"
turns_per_move = 1
response_help_continuous = "dips a finger into"
response_help_simple = "dip a finger into"
response_disarm_continuous = "gently scoops and pours aside"
response_disarm_simple = "gently scoop and pour aside"
emote_see = list("bubbles", "oozes")
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/particle_effect/fluid/foam)
emotes = list(
BB_EMOTE_SAY = list("HONK", "Honk!", "Welcome to clown planet!"),
BB_EMOTE_HEAR = list("bubbles", "oozes"),
)
waddles = FALSE
loot = list(
/obj/effect/spawner/foam_starter/small,
/obj/item/clothing/mask/gas/clown_hat,
)
/mob/living/simple_animal/hostile/retaliate/clown/lube/Initialize(mapload)
/mob/living/basic/clown/lube/Initialize(mapload)
. = ..()
AddElement(/datum/element/snailcrawl)
/mob/living/simple_animal/hostile/retaliate/clown/banana
/mob/living/basic/clown/honkling
name = "Honkling"
desc = "A divine being sent by the Honkmother to spread joy. It's not dangerous, but it's a bit of a nuisance."
icon_state = "honkling"
icon_living = "honkling"
speed = 1.1
melee_damage_lower = 1
melee_damage_upper = 1
attack_verb_continuous = "cheers up"
attack_verb_simple = "cheer up"
loot = list(
/obj/item/clothing/mask/gas/clown_hat,
/obj/effect/gibspawner/human,
/obj/item/soap,
/obj/item/seeds/banana/bluespace,
)
/mob/living/basic/clown/honkling/Initialize(mapload)
. = ..()
var/static/list/injection_range
if(!injection_range)
injection_range = string_numbers_list(list(1, 5))
AddElement(/datum/element/venomous, /datum/reagent/consumable/laughter, injection_range)
/mob/living/basic/clown/fleshclown
name = "Fleshclown"
desc = "A being forged out of the pure essence of pranking, cursed into existence by a cruel maker."
icon_state = "fleshclown"
icon_living = "fleshclown"
response_help_continuous = "reluctantly pokes"
response_help_simple = "reluctantly poke"
response_disarm_continuous = "sinks his hands into the spongy flesh of"
response_disarm_simple = "sink your hands into the spongy flesh of"
response_harm_continuous = "cleanses the world of"
response_harm_simple = "cleanse the world of"
maxHealth = 140
health = 140
speed = 1
melee_damage_upper = 15
attack_verb_continuous = "limply slaps"
attack_verb_simple = "limply slap"
obj_damage = 5
loot = list(
/obj/effect/gibspawner/human,
/obj/item/clothing/mask/gas/clown_hat,
/obj/item/soap,
/obj/item/clothing/suit/hooded/bloated_human,
)
emotes = list(
BB_EMOTE_SAY = list(
"HONK",
"Honk!",
"I didn't ask for this",
"I feel constant and horrible pain",
"I was born out of mirthful pranking but I live in suffering",
"This body is a merciless and unforgiving prison",
"YA-HONK!!!",
),
BB_EMOTE_HEAR = list("honks", "contemplates its existence"),
BB_EMOTE_SEE = list("sweats", "jiggles"),
BB_EMOTE_CHANCE = 5,
)
/mob/living/basic/clown/fleshclown/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
/mob/living/basic/clown/longface
name = "Longface"
desc = "Often found walking into the bar."
icon_state = "long face"
icon_living = "long face"
move_resist = INFINITY
response_help_continuous = "tries to awkwardly hug"
response_help_simple = "try to awkwardly hug"
response_disarm_continuous = "pushes the unwieldy frame of"
response_disarm_simple = "push the unwieldy frame of"
response_harm_continuous = "tries to shut up"
response_harm_simple = "try to shut up"
maxHealth = 150
health = 150
pixel_x = -16
base_pixel_x = -16
speed = 3
melee_damage_lower = 5
attack_verb_continuous = "YA-HONKs"
attack_verb_simple = "YA-HONK"
loot = list(
/obj/effect/gibspawner/human,
/obj/item/soap,
/obj/item/clothing/mask/gas/clown_hat,
)
emotes = list(
BB_EMOTE_SAY = list("YA-HONK!!!"),
BB_EMOTE_HEAR = list("honks", "squeaks"),
BB_EMOTE_CHANCE = 60,
)
/mob/living/basic/clown/clownhulk
name = "Honk Hulk"
desc = "A cruel and fearsome clown. Don't make him angry."
icon_state = "honkhulk"
icon_living = "honkhulk"
move_resist = INFINITY
gender = MALE
response_help_continuous = "tries desperately to appease"
response_help_simple = "try desperately to appease"
response_disarm_continuous = "foolishly pushes"
response_disarm_simple = "foolishly push"
response_harm_continuous = "angers"
response_harm_simple = "anger"
maxHealth = 400
health = 400
pixel_x = -16
base_pixel_x = -16
speed = 2
melee_damage_lower = 15
melee_damage_upper = 20
attack_verb_continuous = "pummels"
attack_verb_simple = "pummel"
obj_damage = 30
environment_smash = ENVIRONMENT_SMASH_WALLS
loot = list(
/obj/effect/gibspawner/human,
/obj/item/soap,
/obj/item/clothing/mask/gas/clown_hat,
)
emotes = list(
BB_EMOTE_SAY = list("HONK", "Honk!", "HAUAUANK!!!", "GUUURRRRAAAHHH!!!"),
BB_EMOTE_HEAR = list("honks", "grunts"),
BB_EMOTE_SEE = list("sweats"),
BB_EMOTE_CHANCE = 5,
)
/mob/living/basic/clown/clownhulk/chlown
name = "Chlown"
desc = "A real lunkhead who somehow gets all the girls."
icon_state = "chlown"
icon_living = "chlown"
gender = MALE
response_help_continuous = "submits to"
response_help_simple = "submit to"
response_disarm_continuous = "tries to assert dominance over"
response_disarm_simple = "try to assert dominance over"
response_harm_continuous = "makes a weak beta attack at"
response_harm_simple = "make a weak beta attack at"
maxHealth = 500
health = 500
speed = -2 //ridicilously fast but i dont even know what this is used for
armour_penetration = 20
attack_verb_continuous = "steals the girlfriend of"
attack_verb_simple = "steal the girlfriend of"
attack_sound = 'sound/items/airhorn2.ogg'
loot = list(
/obj/effect/gibspawner/human,
/obj/effect/spawner/foam_starter/small,
/obj/item/soap,
/obj/item/clothing/mask/gas/clown_hat,
)
emotes = list(
BB_EMOTE_SAY = list("HONK", "Honk!", "Bruh", "cheeaaaahhh?"),
BB_EMOTE_SEE = list("asserts his dominance", "emasculates everyone implicitly"),
BB_EMOTE_CHANCE = 5,
)
/mob/living/basic/clown/clownhulk/honkmunculus
name = "Honkmunculus"
desc = "A slender wiry figure of alchemical origin."
icon_state = "honkmunculus"
icon_living = "honkmunculus"
response_help_continuous = "skeptically pokes"
response_help_simple = "skeptically poke"
response_disarm_continuous = "pushes the unwieldy frame of"
response_disarm_simple = "push the unwieldy frame of"
maxHealth = 200
health = 200
speed = 1
melee_damage_lower = 5
melee_damage_upper = 10
attack_verb_continuous = "ferociously mauls"
attack_verb_simple = "ferociously maul"
environment_smash = ENVIRONMENT_SMASH_NONE
loot = list(
/obj/effect/gibspawner/xeno/bodypartless,
/obj/effect/spawner/foam_starter/small,
/obj/item/soap,
/obj/item/clothing/mask/gas/clown_hat,
)
emotes = list(
BB_EMOTE_SAY = list("honk"),
BB_EMOTE_SEE = list("squirms", "writhes"),
)
/mob/living/basic/clown/clownhulk/honkmunculus/Initialize(mapload)
. = ..()
var/static/list/injection_range
if(!injection_range)
injection_range = string_numbers_list(list(1, 5))
AddElement(/datum/element/venomous, /datum/reagent/peaceborg/confuse, injection_range)
/mob/living/basic/clown/clownhulk/destroyer
name = "The Destroyer"
desc = "An ancient being born of arcane honking."
icon_state = "destroyer"
icon_living = "destroyer"
response_disarm_continuous = "bounces off of"
response_harm_continuous = "bounces off of"
maxHealth = 400
health = 400
speed = 5
melee_damage_lower = 20
melee_damage_upper = 40
armour_penetration = 30
attack_verb_continuous = "acts out divine vengeance on"
attack_verb_simple = "act out divine vengeance on"
obj_damage = 50
environment_smash = ENVIRONMENT_SMASH_RWALLS
ai_controller = /datum/ai_controller/basic_controller/clown/murder
loot = list(
/obj/effect/gibspawner/human,
/obj/effect/spawner/foam_starter/small,
/obj/item/soap,
/obj/item/clothing/mask/gas/clown_hat,
)
emotes = list(
BB_EMOTE_SAY = list("HONK!!!", "The Honkmother is merciful, so I must act out her wrath.", "parce mihi ad beatus honkmother placet mihi ut peccata committere,", "DIE!!!"),
BB_EMOTE_HEAR = list("honks", "grunts"),
BB_EMOTE_SEE = list("sweats"),
BB_EMOTE_CHANCE = 5,
)
/mob/living/basic/clown/mutant
name = "Unknown"
desc = "Kill it for its own sake."
icon_state = "mutant"
icon_living = "mutant"
move_resist = INFINITY
response_help_continuous = "reluctantly sinks a finger into"
response_help_simple = "reluctantly sink a finger into"
response_disarm_continuous = "squishes into"
response_disarm_simple = "squish into"
response_harm_continuous = "squishes into"
response_harm_simple = "squish into"
maxHealth = 130
health = 130
pixel_x = -16
base_pixel_x = -16
speed = -5
melee_damage_lower = 10
melee_damage_upper = 20
attack_verb_continuous = "awkwardly flails at"
attack_verb_simple = "awkwardly flail at"
loot = list(
/obj/effect/gibspawner/generic,
/obj/effect/gibspawner/generic/animal,
/obj/effect/gibspawner/human,
/obj/effect/gibspawner/human/bodypartless,
/obj/effect/gibspawner/xeno/bodypartless,
/obj/item/soap,
/obj/item/clothing/mask/gas/clown_hat,
)
emotes = list(
BB_EMOTE_SAY = list("aaaaaahhhhuuhhhuhhhaaaaa", "AAAaaauuuaaAAAaauuhhh", "huuuuuh... hhhhuuuooooonnnnkk", "HuaUAAAnKKKK"),
BB_EMOTE_SEE = list("squirms", "writhes", "pulsates", "froths", "oozes"),
BB_EMOTE_CHANCE = 10,
)
/mob/living/basic/clown/mutant/slow
speed = 20
/mob/living/basic/clown/mutant/glutton
name = "banana glutton"
desc = "Something that was once a clown"
icon_state = "glutton"
icon_living = "glutton"
health = 200
mob_size = MOB_SIZE_LARGE
speed = 1
melee_damage_lower = 10
melee_damage_upper = 15
force_threshold = 10 //lots of fat to cushion blows.
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 2, STAMINA = 0, OXY = 1)
attack_verb_continuous = "slams"
attack_verb_simple = "slam"
loot = list(
/obj/effect/gibspawner/generic,
/obj/effect/gibspawner/generic/animal,
/obj/effect/gibspawner/human/bodypartless,
/obj/effect/gibspawner/xeno/bodypartless,
)
emotes = list(
BB_EMOTE_SAY = list("hey, buddy", "HONK!!!", "H-h-h-H-HOOOOONK!!!!", "HONKHONKHONK!!!", "HEY, BUCKO, GET BACK HERE!!!", "HOOOOOOOONK!!!"),
BB_EMOTE_SEE = list("jiggles", "wobbles"),
)
death_sound = 'sound/misc/sadtrombone.ogg'
waddles = FALSE
///This is the list of items we are ready to regurgitate,
var/list/prank_pouch = list()
/mob/living/basic/clown/mutant/glutton/Initialize(mapload)
. = ..()
var/datum/action/cooldown/regurgitate/spit = new(src)
spit.Grant(src)
AddElement(/datum/element/swabable, CELL_LINE_TABLE_GLUTTON, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/cheesiehonkers, /obj/item/food/cornchips), tame_chance = 30, bonus_tame_chance = 0, after_tame = CALLBACK(src, PROC_REF(tamed)))
/mob/living/basic/clown/mutant/glutton/attacked_by(obj/item/item, mob/living/user)
if(!check_edible(item))
return ..()
eat_atom(item)
/mob/living/basic/clown/mutant/glutton/melee_attack(atom/target, list/modifiers, ignore_cooldown = FALSE)
if(!check_edible(target))
return ..()
eat_atom(target)
/mob/living/basic/clown/mutant/glutton/UnarmedAttack(atom/victim, proximity_flag, list/modifiers)
if(!check_edible(victim))
return ..()
eat_atom(victim)
///Returns whether or not the supplied movable atom is edible.
/mob/living/basic/clown/mutant/glutton/proc/check_edible(atom/movable/potential_food)
if(isliving(potential_food))
var/mob/living/living_morsel = potential_food
if(living_morsel.mob_size > MOB_SIZE_SMALL)
return FALSE
else
return TRUE
if(IS_EDIBLE(potential_food))
if(prank_pouch.len >= 8)
to_chat(src, span_warning("Your prank pouch is filled to the brim! You don't think you can swallow any more morsels right now."))
return FALSE
return TRUE
///This proc eats the atom, certain funny items are stored directly in the prank pouch while bananas grant a heal based on their potency and the peels are retained in the pouch.
/mob/living/basic/clown/mutant/glutton/proc/eat_atom(atom/movable/eaten_atom)
var/static/funny_items = list(
/obj/item/food/pie/cream,
/obj/item/food/grown/tomato,
/obj/item/food/meatclown,
)
visible_message(span_warning("[src] eats [eaten_atom]!"), span_notice("You eat [eaten_atom]."))
if(is_type_in_list(eaten_atom, funny_items))
eaten_atom.forceMove(src)
prank_pouch += eaten_atom
else
if(istype(eaten_atom, /obj/item/food/grown/banana))
var/obj/item/food/grown/banana/banana_morsel = eaten_atom
adjustBruteLoss(-banana_morsel.seed.potency * 0.25)
prank_pouch += banana_morsel.generate_trash(src)
qdel(eaten_atom)
playsound(loc,'sound/items/eatfood.ogg', rand(30,50), TRUE)
flick("glutton_mouth", src)
/mob/living/basic/clown/mutant/glutton/proc/tamed(mob/living/tamer)
buckle_lying = 0
AddElement(/datum/element/ridable, /datum/component/riding/creature/glutton)
/mob/living/basic/clown/mutant/glutton/Exited(atom/movable/gone, direction)
. = ..()
prank_pouch -= gone
///This ability will let you fire one random item from your pouch,
/datum/action/cooldown/regurgitate
name = "Regurgitate"
desc = "Regurgitates a single item from the depths of your pouch."
background_icon_state = "bg_changeling"
overlay_icon_state = "bg_changeling_border"
button_icon = 'icons/mob/actions/actions_animal.dmi'
button_icon_state = "regurgitate"
check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_INCAPACITATED
melee_cooldown_time = 0 SECONDS
click_to_activate = TRUE
/datum/action/cooldown/regurgitate/set_click_ability(mob/on_who)
. = ..()
if(!.)
return
to_chat(on_who, span_notice("Your throat muscles tense up. <B>Left-click to regurgitate a funny morsel!</B>"))
on_who.icon_state = "glutton_tongue"
on_who.update_appearance(UPDATE_ICON)
/datum/action/cooldown/regurgitate/unset_click_ability(mob/on_who, refund_cooldown = TRUE)
. = ..()
if(!.)
return
if(refund_cooldown)
to_chat(on_who, span_notice("Your throat muscles relax."))
on_who.icon_state = initial(on_who.icon_state)
on_who.update_appearance(UPDATE_ICON)
/datum/action/cooldown/regurgitate/IsAvailable(feedback = FALSE)
. = ..()
if(!.)
return FALSE
// Hardcoded to only work with gluttons. Come back next year
return istype(owner, /mob/living/basic/clown/mutant/glutton)
/datum/action/cooldown/regurgitate/Activate(atom/spit_at)
StartCooldown(cooldown_time / 4)
var/mob/living/basic/clown/mutant/glutton/pouch_owner = owner
if(!length(pouch_owner.prank_pouch))
pouch_owner.icon_state = initial(pouch_owner.icon_state)
to_chat(pouch_owner, span_notice("Your prank pouch is empty."))
return TRUE
var/obj/item/projected_morsel = pick(pouch_owner.prank_pouch)
projected_morsel.forceMove(pouch_owner.loc)
projected_morsel.throw_at(spit_at, 8, 2, pouch_owner)
flick("glutton_mouth", pouch_owner)
playsound(pouch_owner, 'sound/misc/soggy.ogg', 75)
StartCooldown()
return TRUE
/mob/living/basic/clown/banana
name = "Clownana"
desc = "A fusion of clown and banana DNA birthed from a botany experiment gone wrong."
icon_state = "banana tree"
@@ -83,26 +527,33 @@
response_disarm_simple = "peel"
response_harm_continuous = "peels"
response_harm_simple = "peel"
turns_per_move = 1
speak = list("HONK", "Honk!", "YA-HONK!!!")
emote_see = list("honks", "bites into the banana", "plucks a banana off its head", "photosynthesizes")
maxHealth = 120
health = 120
speed = -1
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana)
loot = list(
/obj/effect/gibspawner/human,
/obj/item/seeds/banana,
/obj/item/soap,
/obj/item/clothing/mask/gas/clown_hat,
)
emotes = list(
BB_EMOTE_SAY = list("HONK", "Honk!", "YA-HONK!!!"),
BB_EMOTE_SEE = list("bites into the banana", "plucks a banana off its head", "photosynthesizes"),
BB_EMOTE_SOUND = list('sound/items/bikehorn.ogg'),
)
///Our peel dropping ability
var/datum/action/cooldown/rustle/banana_rustle
///Our banana bunch spawning ability
var/datum/action/cooldown/exquisite_bunch/banana_bunch
/mob/living/simple_animal/hostile/retaliate/clown/banana/Initialize(mapload)
/mob/living/basic/clown/banana/Initialize(mapload)
. = ..()
banana_rustle = new()
banana_rustle.Grant(src)
banana_bunch = new()
banana_bunch.Grant(src)
/mob/living/simple_animal/hostile/retaliate/clown/banana/Destroy()
/mob/living/basic/clown/banana/Destroy()
. = ..()
QDEL_NULL(banana_rustle)
QDEL_NULL(banana_bunch)
@@ -176,358 +627,3 @@
playsound(owner, 'sound/items/bikehorn.ogg', 60)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), owner, 'sound/creatures/clown/hohoho.ogg', 100, 1), 1 SECONDS)
StartCooldown()
/mob/living/simple_animal/hostile/retaliate/clown/honkling
name = "Honkling"
desc = "A divine being sent by the Honkmother to spread joy. It's not dangerous, but it's a bit of a nuisance."
icon_state = "honkling"
icon_living = "honkling"
turns_per_move = 1
speed = -10
harm_intent_damage = 1
melee_damage_lower = 1
melee_damage_upper = 1
attack_verb_continuous = "cheers up"
attack_verb_simple = "cheer up"
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap, /obj/item/seeds/banana/bluespace)
attack_reagent = /datum/reagent/consumable/laughter
/mob/living/simple_animal/hostile/retaliate/clown/fleshclown
name = "Fleshclown"
desc = "A being forged out of the pure essence of pranking, cursed into existence by a cruel maker."
icon_state = "fleshclown"
icon_living = "fleshclown"
response_help_continuous = "reluctantly pokes"
response_help_simple = "reluctantly poke"
response_disarm_continuous = "sinks his hands into the spongy flesh of"
response_disarm_simple = "sink your hands into the spongy flesh of"
response_harm_continuous = "cleanses the world of"
response_harm_simple = "cleanse the world of"
speak = list("HONK", "Honk!", "I didn't ask for this", "I feel constant and horrible pain", "YA-HONK!!!", "this body is a merciless and unforgiving prison", "I was born out of mirthful pranking but I live in suffering")
emote_see = list("honks", "sweats", "jiggles", "contemplates its existence")
speak_chance = 5
dextrous = TRUE
hud_type = /datum/hud/dextrous
maxHealth = 140
health = 140
speed = -5
melee_damage_upper = 15
attack_verb_continuous = "limply slaps"
attack_verb_simple = "limply slap"
obj_damage = 5
loot = list(/obj/item/clothing/suit/hooded/bloated_human, /obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/fleshclown/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
/mob/living/simple_animal/hostile/retaliate/clown/longface
name = "Longface"
desc = "Often found walking into the bar."
icon_state = "long face"
icon_living = "long face"
move_resist = INFINITY
turns_per_move = 10
response_help_continuous = "tries to awkwardly hug"
response_help_simple = "try to awkwardly hug"
response_disarm_continuous = "pushes the unwieldy frame of"
response_disarm_simple = "push the unwieldy frame of"
response_harm_continuous = "tries to shut up"
response_harm_simple = "try to shut up"
speak = list("YA-HONK!!!")
emote_see = list("honks", "squeaks")
speak_chance = 60
maxHealth = 150
health = 150
pixel_x = -16
base_pixel_x = -16
speed = 10
harm_intent_damage = 5
melee_damage_lower = 5
attack_verb_continuous = "YA-HONKs"
attack_verb_simple = "YA-HONK"
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk
name = "Honk Hulk"
desc = "A cruel and fearsome clown. Don't make him angry."
icon_state = "honkhulk"
icon_living = "honkhulk"
move_resist = INFINITY
gender = MALE
response_help_continuous = "tries desperately to appease"
response_help_simple = "try desperately to appease"
response_disarm_continuous = "foolishly pushes"
response_disarm_simple = "foolishly push"
response_harm_continuous = "angers"
response_harm_simple = "anger"
speak = list("HONK", "Honk!", "HAUAUANK!!!", "GUUURRRRAAAHHH!!!")
emote_see = list("honks", "sweats", "grunts")
speak_chance = 5
maxHealth = 400
health = 400
pixel_x = -16
base_pixel_x = -16
speed = 2
harm_intent_damage = 15
melee_damage_lower = 15
melee_damage_upper = 20
attack_verb_continuous = "pummels"
attack_verb_simple = "pummel"
obj_damage = 30
environment_smash = ENVIRONMENT_SMASH_WALLS
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown
name = "Chlown"
desc = "A real lunkhead who somehow gets all the girls."
icon_state = "chlown"
icon_living = "chlown"
gender = MALE
response_help_continuous = "submits to"
response_help_simple = "submit to"
response_disarm_continuous = "tries to assert dominance over"
response_disarm_simple = "try to assert dominance over"
response_harm_continuous = "makes a weak beta attack at"
response_harm_simple = "make a weak beta attack at"
speak = list("HONK", "Honk!", "Bruh", "cheeaaaahhh?")
emote_see = list("asserts his dominance", "emasculates everyone implicitly")
maxHealth = 500
health = 500
speed = -2
armour_penetration = 20
attack_verb_continuous = "steals the girlfriend of"
attack_verb_simple = "steal the girlfriend of"
attack_sound = 'sound/items/airhorn2.ogg'
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/fluid/foam, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus
name = "Honkmunculus"
desc = "A slender wiry figure of alchemical origin."
icon_state = "honkmunculus"
icon_living = "honkmunculus"
response_help_continuous = "skeptically pokes"
response_help_simple = "skeptically poke"
response_disarm_continuous = "pushes the unwieldy frame of"
response_disarm_simple = "push the unwieldy frame of"
speak = list("honk")
emote_see = list("squirms", "writhes")
speak_chance = 1
maxHealth = 200
health = 200
speed = -5
harm_intent_damage = 5
melee_damage_lower = 5
melee_damage_upper = 10
attack_verb_continuous = "ferociously mauls"
attack_verb_simple = "ferociously maul"
environment_smash = ENVIRONMENT_SMASH_NONE
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/effect/particle_effect/fluid/foam, /obj/item/soap)
attack_reagent = /datum/reagent/peaceborg/confuse
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer
name = "The Destroyer"
desc = "An ancient being born of arcane honking."
icon_state = "destroyer"
icon_living = "destroyer"
response_disarm_continuous = "bounces off of"
response_harm_continuous = "bounces off of"
speak = list("HONK!!!", "The Honkmother is merciful, so I must act out her wrath.", "parce mihi ad beatus honkmother placet mihi ut peccata committere,", "DIE!!!")
maxHealth = 400
health = 400
speed = 5
harm_intent_damage = 30
melee_damage_lower = 20
melee_damage_upper = 40
armour_penetration = 30
stat_attack = HARD_CRIT
attack_verb_continuous = "acts out divine vengeance on"
attack_verb_simple = "act out divine vengeance on"
obj_damage = 50
environment_smash = ENVIRONMENT_SMASH_RWALLS
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/effect/particle_effect/fluid/foam, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/mutant
name = "Unknown"
desc = "Kill it for its own sake."
icon_state = "mutant"
icon_living = "mutant"
move_resist = INFINITY
turns_per_move = 10
response_help_continuous = "reluctantly sinks a finger into"
response_help_simple = "reluctantly sink a finger into"
response_disarm_continuous = "squishes into"
response_disarm_simple = "squish into"
response_harm_continuous = "squishes into"
response_harm_simple = "squish into"
speak = list("aaaaaahhhhuuhhhuhhhaaaaa", "AAAaaauuuaaAAAaauuhhh", "huuuuuh... hhhhuuuooooonnnnkk", "HuaUAAAnKKKK")
emote_see = list("squirms", "writhes", "pulsates", "froths", "oozes")
speak_chance = 10
maxHealth = 130
health = 130
pixel_x = -16
base_pixel_x = -16
speed = -5
harm_intent_damage = 10
melee_damage_lower = 10
melee_damage_upper = 20
attack_verb_continuous = "awkwardly flails at"
attack_verb_simple = "awkwardly flail at"
loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/xeno/bodypartless, /obj/item/soap, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless, /obj/effect/gibspawner/human)
/mob/living/simple_animal/hostile/retaliate/clown/mutant/slow
speed = 20
move_to_delay = 60
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton
name = "banana glutton"
desc = "Something that was once a clown"
icon_state = "glutton"
icon_living = "glutton"
speak = list("hey, buddy", "HONK!!!", "H-h-h-H-HOOOOONK!!!!", "HONKHONKHONK!!!", "HEY, BUCKO, GET BACK HERE!!!", "HOOOOOOOONK!!!")
emote_see = list("jiggles", "wobbles")
health = 200
mob_size = MOB_SIZE_LARGE
speed = 1
melee_damage_lower = 10
melee_damage_upper = 15
force_threshold = 10 //lots of fat to cushion blows.
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 2, STAMINA = 0, OXY = 1)
attack_verb_continuous = "slams"
attack_verb_simple = "slam"
loot = list(/obj/effect/gibspawner/xeno/bodypartless, /obj/effect/gibspawner/generic, /obj/effect/gibspawner/generic/animal, /obj/effect/gibspawner/human/bodypartless)
death_sound = 'sound/misc/sadtrombone.ogg'
///This is the list of items we are ready to regurgitate,
var/list/prank_pouch = list()
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton/Initialize(mapload)
. = ..()
var/datum/action/cooldown/regurgitate/spit = new(src)
spit.Grant(src)
add_cell_sample()
AddComponent(/datum/component/tameable, food_types = list(/obj/item/food/cheesiehonkers, /obj/item/food/cornchips), tame_chance = 30, bonus_tame_chance = 0, after_tame = CALLBACK(src, PROC_REF(tamed)))
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton/attacked_by(obj/item/I, mob/living/user)
if(!check_edible(I))
return ..()
eat_atom(I)
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton/AttackingTarget(atom/attacked_target)
if(!check_edible(attacked_target))
return ..()
eat_atom(attacked_target)
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton/UnarmedAttack(atom/A, proximity_flag, list/modifiers)
if(!check_edible(A))
return ..()
eat_atom(A)
///Returns whether or not the supplied movable atom is edible.
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton/proc/check_edible(atom/movable/potential_food)
if(isliving(potential_food))
var/mob/living/living_morsel = potential_food
if(living_morsel.mob_size > MOB_SIZE_SMALL)
return FALSE
else
return TRUE
if(IS_EDIBLE(potential_food))
if(prank_pouch.len >= 8)
to_chat(src, span_warning("Your prank pouch is filled to the brim! You don't think you can swallow any more morsels right now."))
return FALSE
return TRUE
///This proc eats the atom, certain funny items are stored directly in the prank pouch while bananas grant a heal based on their potency and the peels are retained in the pouch.
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton/proc/eat_atom(atom/movable/eaten_atom)
var/static/funny_items = list(
/obj/item/food/pie/cream,
/obj/item/food/grown/tomato,
/obj/item/food/meatclown,
)
visible_message(span_warning("[src] eats [eaten_atom]!"), span_notice("You eat [eaten_atom]."))
if(is_type_in_list(eaten_atom, funny_items))
eaten_atom.forceMove(src)
prank_pouch += eaten_atom
else
if(istype(eaten_atom, /obj/item/food/grown/banana))
var/obj/item/food/grown/banana/banana_morsel = eaten_atom
adjustBruteLoss(-banana_morsel.seed.potency * 0.25)
prank_pouch += banana_morsel.generate_trash(src)
qdel(eaten_atom)
playsound(loc,'sound/items/eatfood.ogg', rand(30,50), TRUE)
flick("glutton_mouth", src)
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton/proc/tamed(mob/living/tamer)
buckle_lying = 0
AddElement(/datum/element/ridable, /datum/component/riding/creature/glutton)
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton/add_cell_sample()
AddElement(/datum/element/swabable, CELL_LINE_TABLE_GLUTTON, CELL_VIRUS_TABLE_GENERIC_MOB, 1, 5)
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton/Exited(atom/movable/gone, direction)
. = ..()
prank_pouch -= gone
///This ability will let you fire one random item from your pouch,
/datum/action/cooldown/regurgitate
name = "Regurgitate"
desc = "Regurgitates a single item from the depths of your pouch."
background_icon_state = "bg_changeling"
overlay_icon_state = "bg_changeling_border"
button_icon = 'icons/mob/actions/actions_animal.dmi'
button_icon_state = "regurgitate"
check_flags = AB_CHECK_CONSCIOUS|AB_CHECK_INCAPACITATED
melee_cooldown_time = 0 SECONDS
click_to_activate = TRUE
/datum/action/cooldown/regurgitate/set_click_ability(mob/on_who)
. = ..()
if(!.)
return
to_chat(on_who, span_notice("Your throat muscles tense up. <B>Left-click to regurgitate a funny morsel!</B>"))
on_who.icon_state = "glutton_tongue"
on_who.update_appearance(UPDATE_ICON)
/datum/action/cooldown/regurgitate/unset_click_ability(mob/on_who, refund_cooldown = TRUE)
. = ..()
if(!.)
return
if(refund_cooldown)
to_chat(on_who, span_notice("Your throat muscles relax."))
on_who.icon_state = initial(on_who.icon_state)
on_who.update_appearance(UPDATE_ICON)
/datum/action/cooldown/regurgitate/IsAvailable(feedback = FALSE)
. = ..()
if(!.)
return FALSE
// Hardcoded to only work with gluttons. Come back next year
return istype(owner, /mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton)
/datum/action/cooldown/regurgitate/Activate(atom/spit_at)
StartCooldown(cooldown_time / 4)
var/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton/pouch_owner = owner
if(!length(pouch_owner.prank_pouch))
pouch_owner.icon_state = initial(pouch_owner.icon_state)
to_chat(pouch_owner, span_notice("Your prank pouch is empty."))
return TRUE
var/obj/item/projected_morsel = pick(pouch_owner.prank_pouch)
projected_morsel.forceMove(pouch_owner.loc)
projected_morsel.throw_at(spit_at, 8, 2, pouch_owner)
flick("glutton_mouth", pouch_owner)
playsound(pouch_owner, 'sound/misc/soggy.ogg', 75)
StartCooldown()
return TRUE
@@ -0,0 +1,19 @@
/datum/ai_controller/basic_controller/clown
blackboard = list(
BB_TARGETTING_DATUM = new /datum/targetting_datum/basic,
BB_BASIC_MOB_SPEAK_LINES = null,
)
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/target_retaliate,
/datum/ai_planning_subtree/basic_melee_attack_subtree,
/datum/ai_planning_subtree/random_speech/blackboard,
)
/datum/ai_controller/basic_controller/clown/murder
blackboard = list(
BB_TARGETTING_DATUM = new /datum/targetting_datum/basic/attack_until_dead,
BB_BASIC_MOB_SPEAK_LINES = null,
)
@@ -1,6 +1,6 @@
/datum/ai_controller/basic_controller/syndicate
blackboard = list(
BB_TARGETTING_DATUM = new /datum/targetting_datum/basic/syndicate()
BB_TARGETTING_DATUM = new /datum/targetting_datum/basic/attack_until_dead
)
ai_movement = /datum/ai_movement/basic_avoidance
@@ -11,8 +11,11 @@
/datum/ai_planning_subtree/basic_melee_attack_subtree,
)
/datum/targetting_datum/basic/syndicate
stat_attack = HARD_CRIT
/datum/ai_planning_subtree/basic_melee_attack_subtree/syndicate
melee_attack_behavior = /datum/ai_behavior/basic_melee_attack/syndicate
/datum/ai_behavior/basic_melee_attack/syndicate
action_cooldown = 1.2 SECONDS
/datum/ai_planning_subtree/attack_obstacle_in_path/syndicate
attack_behaviour = /datum/ai_behavior/attack_obstructions/syndicate
@@ -481,7 +481,7 @@
/datum/micro_organism/cell_line/clown/fuck_up_growing(obj/machinery/plumbing/growing_vat/vat)
vat.visible_message(span_warning("The biological sample in [vat] seems to have created something horrific!"))
var/mob/selected_mob = pick(list(/mob/living/simple_animal/hostile/retaliate/clown/mutant/slow, /mob/living/simple_animal/hostile/retaliate/clown/fleshclown))
var/mob/selected_mob = pick(list(/mob/living/basic/clown/mutant/slow, /mob/living/basic/clown/fleshclown))
new selected_mob(get_turf(vat))
if(SEND_SIGNAL(vat.biological_sample, COMSIG_SAMPLE_GROWTH_COMPLETED) & SPARE_SAMPLE)
@@ -509,7 +509,7 @@
/datum/reagent/consumable/nothing = -2,
/datum/reagent/fuel/oil = -1)
resulting_atoms = list(/mob/living/simple_animal/hostile/retaliate/clown/banana = 1)
resulting_atoms = list(/mob/living/basic/clown/banana = 1)
/datum/micro_organism/cell_line/clown/glutton
desc = "hyperadipogenic clown stem cells"
@@ -535,7 +535,7 @@
/datum/reagent/consumable/nothing = -2,
/datum/reagent/toxin/bad_food = -1)
resulting_atoms = list(/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton = 1)
resulting_atoms = list(/mob/living/basic/clown/mutant/glutton = 1)
/datum/micro_organism/cell_line/clown/longclown
desc = "long clown bits"
@@ -558,7 +558,7 @@
/datum/reagent/consumable/nothing = -2,
/datum/reagent/sulfur = -1)
resulting_atoms = list(/mob/living/simple_animal/hostile/retaliate/clown/longface = 1)
resulting_atoms = list(/mob/living/basic/clown/longface = 1)
/datum/micro_organism/cell_line/frog
desc = "anura amphibian cells"
@@ -183,19 +183,6 @@
/mob/living/simple_animal/hostile/pirate/ranged,
/mob/living/simple_animal/hostile/pirate/ranged/space,
/mob/living/simple_animal/hostile/retaliate,
/mob/living/simple_animal/hostile/retaliate/clown,
/mob/living/simple_animal/hostile/retaliate/clown/banana,
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk,
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown,
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/destroyer,
/mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus,
/mob/living/simple_animal/hostile/retaliate/clown/fleshclown,
/mob/living/simple_animal/hostile/retaliate/clown/honkling,
/mob/living/simple_animal/hostile/retaliate/clown/longface,
/mob/living/simple_animal/hostile/retaliate/clown/lube,
/mob/living/simple_animal/hostile/retaliate/clown/mutant,
/mob/living/simple_animal/hostile/retaliate/clown/mutant/glutton,
/mob/living/simple_animal/hostile/retaliate/clown/mutant/slow,
/mob/living/simple_animal/hostile/retaliate/goat,
/mob/living/simple_animal/hostile/retaliate/goose,
/mob/living/simple_animal/hostile/retaliate/goose/vomit,
+2 -1
View File
@@ -4314,6 +4314,8 @@
#include "code\modules\mob\living\basic\festivus_pole.dm"
#include "code\modules\mob\living\basic\health_adjustment.dm"
#include "code\modules\mob\living\basic\tree.dm"
#include "code\modules\mob\living\basic\clown\clown.dm"
#include "code\modules\mob\living\basic\clown\clown_ai.dm"
#include "code\modules\mob\living\basic\farm_animals\deer.dm"
#include "code\modules\mob\living\basic\farm_animals\pig.dm"
#include "code\modules\mob\living\basic\farm_animals\pony.dm"
@@ -4699,7 +4701,6 @@
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\elites\herald.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\elites\legionnaire.dm"
#include "code\modules\mob\living\simple_animal\hostile\mining_mobs\elites\pandora.dm"
#include "code\modules\mob\living\simple_animal\hostile\retaliate\clown.dm"
#include "code\modules\mob\living\simple_animal\hostile\retaliate\goose.dm"
#include "code\modules\mob\living\simple_animal\hostile\retaliate\retaliate.dm"
#include "code\modules\mob\living\simple_animal\hostile\retaliate\snake.dm"
@@ -0,0 +1,3 @@
#comment Repaths simpleanimal clowns to basicmob clowns
/mob/living/simple_animal/hostile/retaliate/clown/@SUBTYPES : /mob/living/basic/clown/@SUBTYPES{@OLD}