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Adds a craftable ghost costume (#38809)
* Adds ghost sheet * Update miscellaneous.dm * Update miscellaneous.dm * So uh I didn't consider what it would look like when you hold items in your hand while wearing this. So, extremely weak justification! * Add UNDER_HEAD_LAYER * Update miscellaneous.dm
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@@ -81,6 +81,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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//Because I *KNOW* somebody will think layer+1 means "above"
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//IT DOESN'T OK, IT MEANS "UNDER"
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#define UNDER_SUIT_LAYER (SUIT_LAYER+1)
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#define UNDER_HEAD_LAYER (HEAD_LAYER+1)
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//AND -1 MEANS "ABOVE", OK?, OK!?!
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#define ABOVE_SHOES_LAYER (SHOES_LAYER-1)
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@@ -450,4 +451,4 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
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#define STANDARD_GRAVITY 1 //Anything above this is high gravity, anything below no grav
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#define GRAVITY_DAMAGE_TRESHOLD 3 //Starting with this value gravity will start to damage mobs
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#define GRAVITY_DAMAGE_TRESHOLD 3 //Starting with this value gravity will start to damage mobs
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@@ -594,3 +594,12 @@
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icon = 'icons/obj/clothing/clockwork_garb.dmi'
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icon_state = "clockwork_cuirass_old"
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armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
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/obj/item/clothing/suit/ghost_sheet
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name = "ghost sheet"
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desc = "The hands float by themselves, so it's extra spooky."
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icon_state = "ghost_sheet"
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item_state = "ghost_sheet_item"
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w_class = WEIGHT_CLASS_TINY
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flags_inv = HIDEGLOVES|HIDEMASK|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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alternate_worn_layer = UNDER_HEAD_LAYER
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@@ -669,3 +669,11 @@
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tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/sunglasses/reagent = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/ghostsheet
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name = "Ghost Sheet"
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result = /obj/item/clothing/suit/ghost_sheet
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time = 5
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tools = list(TOOL_WIRECUTTER)
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reqs = list(/obj/item/bedsheet = 1)
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category = CAT_CLOTHING
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