Revert "[READY] Easy hosting of roundend sounds (#33618)"

This reverts commit 03e3dee35c.
This commit is contained in:
Cyberboss
2017-12-28 14:24:48 -05:00
parent 329bd7aa1a
commit 5e961e23e7
17 changed files with 75 additions and 89 deletions
+1 -8
View File
@@ -1518,7 +1518,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
usr = M
. = CB.Invoke()
usr = temp
//Returns a list of all servants of Ratvar and observers.
/proc/servants_and_ghosts()
. = list()
@@ -1542,10 +1542,3 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
D.vv_edit_var(var_name, var_value) //same result generally, unless badmemes
else
D.vars[var_name] = var_value
/proc/load_rsc_on_all_clients(thingy)
for(var/thing in GLOB.clients)
var/client/C = thing
if (!C)
continue
C.Export("##action=load_rsc", thingy)
@@ -386,11 +386,3 @@
/datum/config_entry/string/default_view
value = "15x15"
/datum/config_entry/string/roundend_sound_folder
value = "config/sounds/roundend/"
/datum/config_entry/string/lobby_music_folder
value = "config/sounds/title/"
+69 -58
View File
@@ -21,7 +21,7 @@ SUBSYSTEM_DEF(ticker)
var/login_music //music played in pregame lobby
var/round_end_sound //music/jingle played when the world reboots
var/round_end_sound_sent = FALSE //If all clients have loaded it
var/round_end_sound_sent = TRUE //If all clients have loaded it
var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
@@ -67,7 +67,58 @@ SUBSYSTEM_DEF(ticker)
/datum/controller/subsystem/ticker/Initialize(timeofday)
load_mode()
login_music = choose_sound(CONFIG_GET(string/lobby_music_folder), trim(file2text("data/last_round_lobby_music.txt")))
var/list/byond_sound_formats = list(
"mid" = TRUE,
"midi" = TRUE,
"mod" = TRUE,
"it" = TRUE,
"s3m" = TRUE,
"xm" = TRUE,
"oxm" = TRUE,
"wav" = TRUE,
"ogg" = TRUE,
"raw" = TRUE,
"wma" = TRUE,
"aiff" = TRUE
)
var/list/provisional_title_music = flist("config/title_music/sounds/")
var/list/music = list()
var/use_rare_music = prob(1)
for(var/S in provisional_title_music)
var/lower = lowertext(S)
var/list/L = splittext(lower,"+")
switch(L.len)
if(3) //rare+MAP+sound.ogg or MAP+rare.sound.ogg -- Rare Map-specific sounds
if(use_rare_music)
if(L[1] == "rare" && L[2] == SSmapping.config.map_name)
music += S
else if(L[2] == "rare" && L[1] == SSmapping.config.map_name)
music += S
if(2) //rare+sound.ogg or MAP+sound.ogg -- Rare sounds or Map-specific sounds
if((use_rare_music && L[1] == "rare") || (L[1] == SSmapping.config.map_name))
music += S
if(1) //sound.ogg -- common sound
music += S
var/old_login_music = trim(file2text("data/last_round_lobby_music.txt"))
if(music.len > 1)
music -= old_login_music
for(var/S in music)
var/list/L = splittext(S,".")
if(L.len >= 2)
var/ext = lowertext(L[L.len]) //pick the real extension, no 'honk.ogg.exe' nonsense here
if(byond_sound_formats[ext])
continue
music -= S
if(isemptylist(music))
music = world.file2list(ROUND_START_MUSIC_LIST, "\n")
login_music = pick(music)
else
login_music = "config/title_music/sounds/[pick(music)]"
if(!GLOB.syndicate_code_phrase)
@@ -509,7 +560,11 @@ SUBSYSTEM_DEF(ticker)
set waitfor = FALSE
round_end_sound_sent = FALSE
round_end_sound = fcopy_rsc(the_sound)
load_rsc_on_all_clients(round_end_sound)
for(var/thing in GLOB.clients)
var/client/C = thing
if (!C)
continue
C.Export("##action=load_rsc", round_end_sound)
round_end_sound_sent = TRUE
/datum/controller/subsystem/ticker/proc/Reboot(reason, end_string, delay)
@@ -517,11 +572,6 @@ SUBSYSTEM_DEF(ticker)
if(usr && !check_rights(R_SERVER, TRUE))
return
if(!round_end_sound)
round_end_sound_sent = FALSE
round_end_sound = fcopy_rsc(choose_sound(CONFIG_GET(string/roundend_sound_folder)))
load_rsc_on_all_clients(round_end_sound)
round_end_sound_sent = TRUE
if(!delay)
delay = CONFIG_GET(number/round_end_countdown) * 10
@@ -548,55 +598,16 @@ SUBSYSTEM_DEF(ticker)
/datum/controller/subsystem/ticker/Shutdown()
gather_newscaster() //called here so we ensure the log is created even upon admin reboot
if(!round_end_sound)
round_end_sound = pick(\
'sound/roundend/newroundsexy.ogg',
'sound/roundend/apcdestroyed.ogg',
'sound/roundend/bangindonk.ogg',
'sound/roundend/leavingtg.ogg',
'sound/roundend/its_only_game.ogg',
'sound/roundend/yeehaw.ogg',
'sound/roundend/disappointed.ogg'\
)
SEND_SOUND(world, round_end_sound)
SEND_SOUND(world, sound(round_end_sound))
text2file(login_music, "data/last_round_lobby_music.txt")
/datum/controller/subsystem/ticker/proc/choose_sound(folder, dont_use = "", sound_prob = 1)
var/list/sound_list = flist(folder)
var/list/sounds = list()
var/use_rare_sound = prob(sound_prob)
var/list/byond_sound_formats = list(
"mid" = TRUE,
"midi" = TRUE,
"mod" = TRUE,
"it" = TRUE,
"s3m" = TRUE,
"xm" = TRUE,
"oxm" = TRUE,
"wav" = TRUE,
"ogg" = TRUE,
"raw" = TRUE,
"wma" = TRUE,
"aiff" = TRUE
)
for(var/S in sound_list)
var/lower = lowertext(S)
var/list/L = splittext(lower,"+")
switch(L.len)
if(3) //rare+MAP+sound.ogg or MAP+rare.sound.ogg -- Rare Map-specific sounds
if(use_rare_sound)
if(L[1] == "rare" && L[2] == SSmapping.config.map_name)
sounds += S
else if(L[2] == "rare" && L[1] == SSmapping.config.map_name)
sounds += S
if(2) //rare+sound.ogg or MAP+sound.ogg -- Rare sounds or Map-specific sounds
if((use_rare_sound && L[1] == "rare") || (L[1] == SSmapping.config.map_name))
sounds += S
if(1) //sound.ogg -- common sound
sounds += S
if(dont_use && lentext(dont_use) > 1)
sounds -= dont_use
for(var/S in sounds)
var/list/L = splittext(S,".")
if(L.len >= 2)
var/ext = lowertext(L[L.len]) //pick the real extension, no 'honk.ogg.exe' nonsense here
if(byond_sound_formats[ext])
continue
sounds -= S
return "[folder][pick(sounds)]"
-8
View File
@@ -409,11 +409,3 @@ DISABLE_HIGH_POP_MC_MODE_AMOUNT 60
## For reference, Goonstation uses a resolution of 21x15 for it's widescreen mode.
## Do note that changing this value will affect the title screen. The title screen will have to be updated manually if this is changed.
DEFAULT_VIEW 15x15
## Where roundend sounds are located. MUST HAVE A TRAILING SLASH!
## Uncomment to change it from the default of 'config/sounds/roundend/'.
#ROUNDEND_SOUND_FOLDER
## Where lobby music is located. MUST HAVE A TRAILING SLASH!
## Uncomment to change it from the default of 'config/sounds/title/'.
#LOBBY_MUSIC_FOLDER
Binary file not shown.
Binary file not shown.
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@@ -1,4 +1,4 @@
The enclosed sound folders holds the sound files used as the title music for the game. OGG and WAV are supported.
The enclosed sounds folder holds the sound files used as the title music for the game. OGG and WAV are supported.
Using unnecessarily huge sounds can cause client side lag and should be avoided.
@@ -6,11 +6,6 @@ You may add as many title sounds as you like, if there is more than one a random
---
roundend/ -- Roundend Sounds
title/ -- Title Music
---
Naming Conventions:
Every title sound you add must have a unique name. It is allowed to name two things the same if they have different file types, but this should be discouraged.
@@ -42,4 +37,3 @@ Rare title sounds are a just for fun feature where they will only have a 1% chan
Add the phrase "rare+" to the beginning of the name. Again note there are no spaces.
An example of a rare sound name is "rare+explosion"
+4
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@@ -0,0 +1,4 @@
sound/ambience/title1.ogg
sound/ambience/title2.ogg
sound/ambience/title3.ogg
sound/ambience/clown.ogg