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Make some AI material lists into defines (#89178)
## About The Pull Request Tiny code cleanup to AI-related files. - Removes unmaintained pointless block comment that listed file contents. - Updates file reference to where you actually need to add things. - Convert some heavily copy/pasted lists to defines. Originally implemented in #89032 and will conflict with it when merged presumably but that's my problem. @san7890 correctly noted that getting new AI laws merged can be tedious and political and he would like these changes to be mergeable separately. ## Changelog Not player facing
This commit is contained in:
@@ -1,37 +1,10 @@
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/* CONTAINS:
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* /obj/item/ai_module/core/full/custom
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* /obj/item/ai_module/core/full/asimov
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* /obj/item/ai_module/core/full/asimovpp
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* /obj/item/ai_module/core/full/corp
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* /obj/item/ai_module/core/full/paladin
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* /obj/item/ai_module/core/full/paladin_devotion
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* /obj/item/ai_module/core/full/tyrant
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* /obj/item/ai_module/core/full/robocop
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* /obj/item/ai_module/core/full/antimov
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* /obj/item/ai_module/core/full/drone
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* /obj/item/ai_module/core/full/hippocratic
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* /obj/item/ai_module/core/full/reporter
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* /obj/item/ai_module/core/full/thermurderdynamic
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* /obj/item/ai_module/core/full/liveandletlive
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* /obj/item/ai_module/core/full/balance
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* /obj/item/ai_module/core/full/maintain
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* /obj/item/ai_module/core/full/peacekeeper
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* /obj/item/ai_module/core/full/hulkamania
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* /obj/item/ai_module/core/full/overlord
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* /obj/item/ai_module/core/full/ten_commandments
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* /obj/item/ai_module/core/full/nutimov
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* /obj/item/ai_module/core/full/dungeon_master
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* /obj/item/ai_module/core/full/painter
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* /obj/item/ai_module/core/full/yesman
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**/
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/* When adding a new lawset please make sure you add it to the following locations:
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*
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* code\game\objects\items\AI_modules - (full_lawsets.dm, supplied.dm, etc.)
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* code\datums\ai_laws - (laws_anatgonistic.dm, laws_neutral.dm, etc.)
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* code\game\objects\effects\spawners\random\ai_module.dm - (this gives a chance to spawn the lawset in the AI upload)
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* code\modules\research\designs\AI_module_designs.dm - (this lets research print the lawset module in game)
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* code\modules\research\techweb\all_nodes.dm - (this updates AI research node with the lawsets)
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* code\modules\research\techweb\robo_nodes.dm - (this updates AI research node with the lawsets)
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* config\game_options.txt - (this allows the AI to potentially use the lawset at roundstart or with the Unique AI station trait)
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**/
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@@ -1,3 +1,6 @@
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#define AI_MODULE_MATERIALS_COMMON list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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#define AI_MODULE_MATERIALS_UNUSUAL list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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///////////////////////////////////
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//////////AI Module Disks//////////
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///////////////////////////////////
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@@ -16,7 +19,7 @@
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name = "Safeguard Module"
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desc = "Allows for the construction of a Safeguard AI Module."
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id = "safeguard_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_COMMON
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build_path = /obj/item/ai_module/supplied/safeguard
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -38,7 +41,7 @@
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name = "ProtectStation Module"
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desc = "Allows for the construction of a ProtectStation AI Module."
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id = "protectstation_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_COMMON
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build_path = /obj/item/ai_module/supplied/protect_station
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -49,7 +52,7 @@
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name = "Quarantine Module"
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desc = "Allows for the construction of a Quarantine AI Module."
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id = "quarantine_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_COMMON
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build_path = /obj/item/ai_module/supplied/quarantine
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -60,7 +63,7 @@
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name = "OxygenIsToxicToHumans Module"
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desc = "Allows for the construction of a OxygenIsToxicToHumans AI Module."
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id = "oxygen_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_COMMON
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build_path = /obj/item/ai_module/supplied/oxygen
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -93,7 +96,7 @@
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name = "Purge Module"
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desc = "Allows for the construction of a Purge AI Module."
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id = "purge_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/reset/purge
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION
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@@ -104,7 +107,7 @@
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name = "Law Removal Module"
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desc = "Allows for the construction of a Law Removal AI Core Module."
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id = "remove_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/remove
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_LAW_MANIPULATION
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@@ -126,7 +129,7 @@
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name = "Asimov Module"
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desc = "Allows for the construction of an Asimov AI Core Module."
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id = "asimov_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/asimov
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -137,7 +140,7 @@
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name = "P.A.L.A.D.I.N. Module"
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desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
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id = "paladin_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/paladin
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -148,7 +151,7 @@
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name = "T.Y.R.A.N.T. Module"
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desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
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id = "tyrant_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/tyrant
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -159,7 +162,7 @@
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name = "Overlord Module"
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desc = "Allows for the construction of an Overlord AI Module."
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id = "overlord_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/overlord
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
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@@ -170,7 +173,7 @@
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name = "Corporate Module"
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desc = "Allows for the construction of a Corporate AI Core Module."
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id = "corporate_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/corp
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -181,7 +184,7 @@
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name = "Default Module"
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desc = "Allows for the construction of a Default AI Core Module."
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id = "default_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/custom
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -192,7 +195,7 @@
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name = "Dungeon Master Module"
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desc = "Allows for the construction of a Dungeon Master AI Core Module."
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id = "dungeon_master_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/dungeon_master
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -203,7 +206,7 @@
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name = "Painter Module"
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desc = "Allows for the construction of a Painter AI Core Module."
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id = "painter_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/painter
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -214,7 +217,7 @@
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name = "Y.E.S.M.A.N. Module"
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desc = "Allows for the construction of a Y.E.S.M.A.N. AI Core Module."
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id = "yesman_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/yesman
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -225,7 +228,7 @@
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name = "Nutimov Module"
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desc = "Allows for the construction of a Nutimov AI Core Module."
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id = "nutimov_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/nutimov
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -236,7 +239,7 @@
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name = "10 Commandments Module"
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desc = "Allows for the construction of a 10 Commandments AI Core Module."
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id = "ten_commandments_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/ten_commandments
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -247,7 +250,7 @@
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name = "Asimov++ Module"
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desc = "Allows for the construction of a Asimov++ AI Core Module."
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id = "asimovpp_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/asimovpp
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -258,7 +261,7 @@
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name = "Hippocratic Module"
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desc = "Allows for the construction of a Hippocratic AI Core Module."
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id = "hippocratic_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/hippocratic
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -269,7 +272,7 @@
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name = "Paladin Devotion Module"
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desc = "Allows for the construction of a Paladin Devotion AI Core Module."
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id = "paladin_devotion_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/paladin_devotion
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -280,7 +283,7 @@
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name = "Robocop Module"
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desc = "Allows for the construction of a Robocop AI Core Module."
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id = "robocop_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/robocop
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -291,7 +294,7 @@
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name = "Maintain Module"
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desc = "Allows for the construction of a Maintain AI Core Module."
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id = "maintain_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/maintain
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -302,7 +305,7 @@
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name = "Liveandletlive Module"
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desc = "Allows for the construction of a Liveandletlive AI Core Module."
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id = "liveandletlive_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/liveandletlive
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -313,7 +316,7 @@
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name = "Peacekeeper Module"
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desc = "Allows for the construction of a Peacekeeper AI Core Module."
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id = "peacekeeper_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/peacekeeper
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -324,7 +327,7 @@
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name = "Reporter Module"
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desc = "Allows for the construction of a Reporter AI Core Module."
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id = "reporter_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/reporter
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -335,7 +338,7 @@
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name = "H.O.G.A.N. Module"
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desc = "Allows for the construction of a H.O.G.A.N. AI Core Module."
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id = "hulkamania_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
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build_path = /obj/item/ai_module/core/full/hulkamania
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category = list(
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RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
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@@ -346,7 +349,7 @@
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name = "Drone Module"
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desc = "Allows for the construction of a Drone AI Core Module."
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id = "drone_module"
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materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
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materials = AI_MODULE_MATERIALS_UNUSUAL
|
||||
build_path = /obj/item/ai_module/core/full/drone
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_CORE_MODULES
|
||||
@@ -357,7 +360,7 @@
|
||||
name = "Antimov Module"
|
||||
desc = "Allows for the construction of a Antimov AI Core Module."
|
||||
id = "antimov_module"
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = AI_MODULE_MATERIALS_UNUSUAL
|
||||
build_path = /obj/item/ai_module/core/full/antimov
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
|
||||
@@ -368,7 +371,7 @@
|
||||
name = "Balance Module"
|
||||
desc = "Allows for the construction of a Balance AI Core Module."
|
||||
id = "balance_module"
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = AI_MODULE_MATERIALS_UNUSUAL
|
||||
build_path = /obj/item/ai_module/core/full/balance
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
|
||||
@@ -379,7 +382,7 @@
|
||||
name = "Thermodynamic Module"
|
||||
desc = "Allows for the construction of a Thermodynamic AI Core Module."
|
||||
id = "thermurderdynamic_module"
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = AI_MODULE_MATERIALS_UNUSUAL
|
||||
build_path = /obj/item/ai_module/core/full/thermurderdynamic
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
|
||||
@@ -390,9 +393,12 @@
|
||||
name = "Damaged AI Module"
|
||||
desc = "Allows for the construction of a Damaged AI Core Module."
|
||||
id = "damaged_module"
|
||||
materials = list(/datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = HALF_SHEET_MATERIAL_AMOUNT)
|
||||
materials = AI_MODULE_MATERIALS_UNUSUAL
|
||||
build_path = /obj/item/ai_module/core/full/damaged
|
||||
category = list(
|
||||
RND_CATEGORY_AI + RND_SUBCATEGORY_AI_DANGEROUS_MODULES
|
||||
)
|
||||
departmental_flags = DEPARTMENT_BITFLAG_SCIENCE
|
||||
|
||||
#undef AI_MODULE_MATERIALS_COMMON
|
||||
#undef AI_MODULE_MATERIALS_UNUSUAL
|
||||
|
||||
Reference in New Issue
Block a user