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Changes Pousse Cafe and Improved Whiskey Cocktail recipes (#95712)
## About The Pull Request This changes the recipes for the Pousse Cafe and Improved Whiskey Cocktail from my recent Classic Cocktails Liqueurening PR. The Improved Whiskey Cocktail's ratios have been changed to fit the expected output from handcrafting a Sazerac, and the Pousse Cafe's recipie has been changed from one which requires odd ratios of a few common ingredients to requiring a great variety of different semi-uncommon ingredients. ## Why It's Good For The Game In the case of the Improved Whiskey, it simplifies the ratios a bit for the sake of QoL, making it a little bit easier to handcraft (and also cleaning up un-simplified ratios that I accidentally left in the code.) For the Pousse Cafe, I was originally intending to make it fussy and difficult to make with odd and specific ratios. However, after making them myself in actual shifts I realized that you didn't actually need to bother with the specific ratios and could just dump more than you needed into a shaker and then filter off the excess. This was easier than I intended for it to be, and also pretty much the exact opposite of the layering process of how you go about making an IRL Pousse Cafe. Instead, I've reworked it to being difficult from simply requiring a ton of different ingredients, some of which are on their own somewhat annoying to get and prebatch. Ideally, this should make it frustrating but satisfying for bartenders instead of just kinda vaguely annoying and inelegant. ## Changelog 🆑 add: The Pousse-Cafe's recipe has been changed to require more exotic liqueurs qol: The Improved Whiskey Cocktail's recipe has been changed to make it easier to handcraft /🆑
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@@ -741,8 +741,8 @@
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required_reagents = list(/datum/reagent/consumable/orangejuice = 4, /datum/reagent/consumable/ethanol/aperitivo = 1)
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/datum/chemical_reaction/drink/improved_whiskey
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results=list(/datum/reagent/consumable/ethanol/improved_whiskey = 12)
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required_reagents = list(/datum/reagent/consumable/ethanol/sazerac = 10, /datum/reagent/consumable/ethanol/maraschino = 2)
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results=list(/datum/reagent/consumable/ethanol/improved_whiskey = 7)
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required_reagents = list(/datum/reagent/consumable/ethanol/sazerac = 6, /datum/reagent/consumable/ethanol/maraschino = 1)
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/datum/chemical_reaction/drink/jungle_bird
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results=list(/datum/reagent/consumable/ethanol/jungle_bird = 9)
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@@ -774,8 +774,8 @@
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required_reagents = list(/datum/reagent/consumable/ethanol/martini = 3, /datum/reagent/consumable/ethanol/herbal_liqueur = 1)
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/datum/chemical_reaction/drink/pousse_cafe
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results=list(/datum/reagent/consumable/ethanol/pousse_cafe = 50) // if you managed to make this properly, the least it can do is fit into a glass neatly
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required_reagents = list(/datum/reagent/consumable/ethanol/navy_rum = 12, /datum/reagent/consumable/ethanol/whiskey = 11, /datum/reagent/consumable/ethanol/fernet = 10, /datum/reagent/consumable/ethanol/herbal_liqueur = 9, /datum/reagent/consumable/ethanol/kahlua = 8, /datum/reagent/consumable/grenadine = 7) // Since I have no way to simulate layering a cocktail, I will instead make it have absolutely godawful ratios to emulate the fiddling nessecary for something like this.
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results=list(/datum/reagent/consumable/ethanol/pousse_cafe = 10)
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required_reagents = list(/datum/reagent/consumable/ethanol/herbal_liqueur = 1, /datum/reagent/consumable/ethanol/bitters = 1, /datum/reagent/consumable/ethanol/branca_menta = 1, /datum/reagent/consumable/ethanol/irish_cream = 1, /datum/reagent/consumable/ethanol/yuyake = 1, /datum/reagent/consumable/ethanol/aperitivo = 1, /datum/reagent/consumable/ethanol/amaretto = 1, /datum/reagent/consumable/ethanol/curacao = 1, /datum/reagent/consumable/ethanol/maraschino = 1, /datum/reagent/consumable/toechtauese_syrup = 1) // In case someone wants to implement some sort of actual layering mechanic, these are listed from left to right by their specific gravity more or less
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/datum/chemical_reaction/drink/spritz
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results=list(/datum/reagent/consumable/ethanol/spritz = 6)
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