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Actually fixes monkeys runtiming (#23602)
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@@ -141,7 +141,7 @@
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if(!locate(/obj/item/weapon) in held_items)
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best_force = 0
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if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && pickupTarget.flags & NODROP))
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if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags & NODROP)))
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pickupTarget = null
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if(!resisting && pickupTarget)
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