Fixes floodlights (#48570)

* Unfucks floodlights

* Powernet fixes
This commit is contained in:
skoglol
2020-01-05 19:41:39 -05:00
committed by moo
parent 358fc4c324
commit 5fb2b0fb24
2 changed files with 58 additions and 34 deletions
-1
View File
@@ -57,7 +57,6 @@
#define FLOODLIGHT_NEEDS_WIRES 0
#define FLOODLIGHT_NEEDS_LIGHTS 1
#define FLOODLIGHT_NEEDS_SECURING 2
#define FLOODLIGHT_NEEDS_WRENCHING 3
//other construction-related things
+58 -33
View File
@@ -1,20 +1,20 @@
#define FLOODLIGHT_OFF 1
#define FLOODLIGHT_LOW 2
#define FLOODLIGHT_MED 3
#define FLOODLIGHT_HIGH 4
/obj/structure/floodlight_frame
name = "floodlight frame"
desc = "A bare metal frame looking vaguely like a floodlight. Requires wrenching down."
desc = "A bare metal frame looking vaguely like a floodlight. Requires wiring."
max_integrity = 100
icon = 'icons/obj/lighting.dmi'
icon_state = "floodlight_c1"
density = TRUE
var/state = FLOODLIGHT_NEEDS_WRENCHING
var/state = FLOODLIGHT_NEEDS_WIRES
/obj/structure/floodlight_frame/attackby(obj/item/O, mob/user, params)
if(O.tool_behaviour == TOOL_WRENCH && (state == FLOODLIGHT_NEEDS_WRENCHING))
to_chat(user, "<span class='notice'>You secure [src].</span>")
anchored = TRUE
state = FLOODLIGHT_NEEDS_WIRES
desc = "A bare metal frame looking vaguely like a floodlight. Requires wiring."
else if(istype(O, /obj/item/stack/cable_coil) && (state == FLOODLIGHT_NEEDS_WIRES))
if(istype(O, /obj/item/stack/cable_coil) && state == FLOODLIGHT_NEEDS_WIRES)
var/obj/item/stack/S = O
if(S.use(5))
to_chat(user, "<span class='notice'>You wire [src].</span>")
@@ -22,19 +22,36 @@
desc = "A bare metal frame looking vaguely like a floodlight. Requires securing with a screwdriver."
icon_state = "floodlight_c2"
state = FLOODLIGHT_NEEDS_SECURING
else if(istype(O, /obj/item/light/tube) && (state == FLOODLIGHT_NEEDS_LIGHTS))
if(user.transferItemToLoc(O))
to_chat(user, "<span class='notice'>You put lights in [src].</span>")
new /obj/machinery/power/floodlight(src.loc)
qdel(src)
else if(O.tool_behaviour == TOOL_SCREWDRIVER && (state == FLOODLIGHT_NEEDS_SECURING))
return
else
to_chat(user, "You need 5 cables to wire [src].")
return
if(O.tool_behaviour == TOOL_SCREWDRIVER && state == FLOODLIGHT_NEEDS_SECURING)
to_chat(user, "<span class='notice'>You fasten the wiring and electronics in [src].</span>")
name = "secured [name]"
desc = "A bare metal frame that looks like a floodlight. Requires light tubes."
desc = "A bare metal frame that looks like a floodlight. Requires a light tube to complete."
icon_state = "floodlight_c3"
state = FLOODLIGHT_NEEDS_LIGHTS
else
..()
return
if(istype(O, /obj/item/light/tube))
var/obj/item/light/tube/L = O
if(state == FLOODLIGHT_NEEDS_LIGHTS && L.status != 2) //Ready for a light tube, and not broken.
to_chat(user, "<span class='notice'>You put lights in [src].</span>")
new /obj/machinery/power/floodlight(loc)
qdel(src)
qdel(O)
return
else //A minute of silence for all the accidentally broken light tubes.
return
if(istype(O, /obj/item/lightreplacer))
var/obj/item/lightreplacer/L = O
if(state == FLOODLIGHT_NEEDS_LIGHTS && L.CanUse(user))
L.Use(user)
to_chat(user, "<span class='notice'>You put lights in [src].</span>")
new /obj/machinery/power/floodlight(loc)
qdel(src)
return
..()
/obj/machinery/power/floodlight
name = "floodlight"
@@ -46,31 +63,39 @@
integrity_failure = 0.8
idle_power_usage = 100
active_power_usage = 1000
var/list/light_setting_list = list(0, 5, 10, 15)
var/light_power_coefficient = 300
var/setting = 1
anchored = FALSE
light_power = 1.75
var/list/light_setting_list = list(0, 5, 10, 15)
var/light_power_coefficient = 200
var/setting = FLOODLIGHT_OFF
/obj/machinery/power/floodlight/process()
if(avail(active_power_usage))
add_load(active_power_usage)
else
change_setting(1)
var/turf/T = get_turf(src)
var/obj/structure/cable/C = locate() in T
if(!C && powernet)
disconnect_from_network()
if(setting > FLOODLIGHT_OFF) //If on
if(avail(active_power_usage))
add_load(active_power_usage)
else
change_setting(FLOODLIGHT_OFF)
else if(avail(idle_power_usage))
add_load(idle_power_usage)
/obj/machinery/power/floodlight/proc/change_setting(val, mob/user)
if((val < 1) || (val > light_setting_list.len))
/obj/machinery/power/floodlight/proc/change_setting(newval, mob/user)
if((newval < FLOODLIGHT_OFF) || (newval > light_setting_list.len))
return
active_power_usage = light_setting_list[val]
if(!avail(active_power_usage))
return change_setting(val - 1)
setting = val
set_light(light_setting_list[val])
setting = newval
active_power_usage = light_setting_list[setting] * light_power_coefficient
if(!avail(active_power_usage) && setting > FLOODLIGHT_OFF)
return change_setting(setting - 1)
set_light(light_setting_list[setting], light_power)
var/setting_text = ""
if(val > 1)
if(setting > FLOODLIGHT_OFF)
icon_state = "[initial(icon_state)]_on"
else
icon_state = initial(icon_state)
switch(val)
switch(setting)
if(1)
setting_text = "OFF"
if(2)