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Fixes some closets not taking things from the turf (#25728)
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@@ -37,11 +37,7 @@
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/obj/structure/closet/Initialize(mapload)
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if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
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. = TRUE //late initialize so we come back here
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else if(initialized)
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//we were late initialized, so now it's time to...
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take_contents()
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return
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addtimer(CALLBACK(src, .proc/take_contents), 0)
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..()
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update_icon()
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