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@@ -503,7 +503,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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taste_description = "cola"
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glass_icon_state = "whiskeycolaglass"
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glass_name = "whiskey cola"
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glass_desc = "An innocent-looking mixture of cola and Whiskey. Delicious."
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glass_desc = "An innocent-looking mixture of cola and whiskey. Delicious."
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/datum/reagent/consumable/ethanol/martini
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@@ -574,7 +574,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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taste_description = "tomatoes with a hint of lime"
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glass_icon_state = "bloodymaryglass"
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glass_name = "Bloody Mary"
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glass_desc = "Tomato juice, mixed with Vodka and a lil' bit of lime. Tastes like liquid murder."
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glass_desc = "Tomato juice, mixed with Vodka and a li'l bit of lime. Tastes like liquid murder."
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/datum/reagent/consumable/ethanol/bloody_mary/on_mob_life(mob/living/carbon/C)
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if(C.blood_volume < BLOOD_VOLUME_NORMAL)
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@@ -974,7 +974,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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taste_description = "sweet and salty alcohol"
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glass_icon_state = "red_meadglass"
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glass_name = "Red Mead"
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glass_desc = "A True Viking's Beverage, though its color is strange."
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glass_desc = "A true Viking's beverage, though its color is strange."
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/datum/reagent/consumable/ethanol/mead
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name = "Mead"
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@@ -986,7 +986,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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taste_description = "sweet, sweet alcohol"
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glass_icon_state = "meadglass"
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glass_name = "Mead"
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glass_desc = "A Viking's Beverage, though a cheap one."
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glass_desc = "A Viking's beverage, though a cheap one."
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/datum/reagent/consumable/ethanol/iced_beer
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name = "Iced Beer"
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@@ -1004,7 +1004,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/grog
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name = "Grog"
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description = "Watered down rum, Nanotrasen approves!"
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description = "Watered-down rum, Nanotrasen approves!"
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color = "#664300" // rgb: 102, 67, 0
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boozepwr = 1 //Basically nothing
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taste_description = "a poor excuse for alcohol"
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@@ -1791,7 +1791,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/fanciulli
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name = "Fanciulli"
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description = "What if the Manhattan coctail ACTUALLY used a bitter herb liquour? Helps you sobers up." //also causes a bit of stamina damage to symbolize the afterdrink lazyness
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description = "What if the Manhattan cocktail ACTUALLY used a bitter herb liquour? Helps you sober up." //also causes a bit of stamina damage to symbolize the afterdrink lazyness
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color = "#CA933F" // rgb: 202, 147, 63
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boozepwr = -10
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quality = DRINK_NICE
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@@ -1821,7 +1821,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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taste_description = "a bitter freshness"
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glass_icon_state= "minted_fernet"
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glass_name = "glass of branca menta"
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glass_desc = "A glass of Branca Menta, perfect for those lazy and hot sunday summer afternoons." //Get lazy literally by drinking this
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glass_desc = "A glass of Branca Menta, perfect for those lazy and hot Sunday summer afternoons." //Get lazy literally by drinking this
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/datum/reagent/consumable/ethanol/branca_menta/on_mob_life(mob/living/carbon/M)
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@@ -228,7 +228,7 @@
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/datum/reagent/consumable/frostoil
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name = "Frost Oil"
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description = "A special oil that noticably chills the body. Extracted from Icepeppers and slimes."
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description = "A special oil that noticeably chills the body. Extracted from chilly peppers and slimes."
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color = "#8BA6E9" // rgb: 139, 166, 233
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taste_description = "mint"
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@@ -299,7 +299,7 @@
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if(method == INGEST)
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if(!holder.has_reagent(/datum/reagent/consumable/milk))
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if(prob(15))
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to_chat(M, "<span class='danger'>[pick("Your head pounds.", "Your mouth feels like its on fire.", "You feel dizzy.")]</span>")
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to_chat(M, "<span class='danger'>[pick("Your head pounds.", "Your mouth feels like it's on fire.", "You feel dizzy.")]</span>")
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if(prob(10))
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victim.blur_eyes(1)
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if(prob(10))
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@@ -432,7 +432,7 @@
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/datum/reagent/consumable/enzyme
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name = "Universal Enzyme"
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description = "A universal enzyme used in the preperation of certain chemicals and foods."
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description = "A universal enzyme used in the preparation of certain chemicals and foods."
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color = "#365E30" // rgb: 54, 94, 48
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taste_description = "sweetness"
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@@ -718,7 +718,7 @@
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name = "Peptides"
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color = "#BBD4D9"
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taste_description = "mint frosting"
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description = "These restorative peptides not only speed up wound healing, but are nutrious as well!"
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description = "These restorative peptides not only speed up wound healing, but are nutritious as well!"
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nutriment_factor = 10 * REAGENTS_METABOLISM // 33% less than nutriment to reduce weight gain
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brute_heal = 3
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burn_heal = 1
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@@ -750,7 +750,7 @@
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/datum/reagent/consumable/bbqsauce
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name = "BBQ Sauce"
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description = "Sweet, Smokey, Savory, and gets everywhere. Perfect for Grilling."
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description = "Sweet, smoky, savory, and gets everywhere. Perfect for grilling."
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nutriment_factor = 5 * REAGENTS_METABOLISM
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color = "#78280A" // rgb: 120 40, 10
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taste_mult = 2.5 //sugar's 1.5, capsacin's 1.5, so a good middle ground.
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@@ -796,7 +796,7 @@
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/datum/reagent/sodium
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name = "Sodium"
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description = "A soft silver metal that can easily be cut with a knife. It's not salt just yet, so refrain from putting in on your chips."
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description = "A soft silver metal that can easily be cut with a knife. It's not salt just yet, so refrain from putting it on your chips."
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reagent_state = SOLID
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color = "#808080" // rgb: 128, 128, 128
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taste_description = "salty metal"
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@@ -1881,7 +1881,7 @@
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/datum/reagent/bz_metabolites
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name = "BZ metabolites"
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description = "A harmless metabolite of BZ gas"
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description = "A harmless metabolite of BZ gas."
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color = "#FAFF00"
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taste_description = "acrid cinnamon"
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metabolization_rate = 0.2 * REAGENTS_METABOLISM
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@@ -1922,7 +1922,7 @@
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if(M.dizziness < 6)
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M.dizziness = CLAMP(M.dizziness + 3, 0, 5)
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if(prob(20))
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to_chat(M, "You feel confused and disorientated.")
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to_chat(M, "You feel confused and disoriented.")
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..()
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/datum/reagent/peaceborg/tire
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