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Fixes broken holy water flask looking like a broken beer bottle (#73504)
Adds new inhand sprites for the broken holy flask, fixes broken holy water flask looking like a broken beer bottle and unholy flasks now use a blackened holy flask inhand sprite instead of the beaker one.
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@@ -459,6 +459,9 @@ Striking a noncultist, however, will tear their flesh."}
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desc = "Toxic to nonbelievers; reinvigorating to the faithful - this flask may be sipped or thrown."
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icon = 'icons/obj/drinks/bottles.dmi'
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icon_state = "holyflask"
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inhand_icon_state = "holyflask"
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lefthand_file = 'icons/mob/inhands/items/drinks_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/drinks_righthand.dmi'
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color = "#333333"
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list_reagents = list(/datum/reagent/fuel/unholywater = 50)
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@@ -18,6 +18,7 @@
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throwforce = 15
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demolition_mod = 0.25
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inhand_icon_state = "beer" //Generic held-item sprite until unique ones are made.
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var/broken_inhand_icon_state = "broken_beer"
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lefthand_file = 'icons/mob/inhands/items/drinks_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/drinks_righthand.dmi'
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drink_type = ALCOHOL
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@@ -40,6 +41,7 @@
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if(!ranged && thrower)
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thrower.put_in_hands(B)
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B.mimic_broken(src, target, break_top)
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B.inhand_icon_state = broken_inhand_icon_state
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qdel(src)
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target.Bumped(B)
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@@ -305,6 +307,7 @@
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icon = 'icons/obj/drinks/bottles.dmi'
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icon_state = "holyflask"
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inhand_icon_state = "holyflask"
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broken_inhand_icon_state = "broken_holyflask"
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list_reagents = list(/datum/reagent/water/holywater = 100)
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drink_type = NONE
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