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[MIRROR] Strays away from GLOB.machines when possible [MDB IGNORE] (#17478)
* Strays away from GLOB.machines when possible (#71100) ## About The Pull Request This replaces needless GLOB.machines with more precise lists whenever one existed, plus adding a new one for CTF machines. ## Why It's Good For The Game GLOB.machines holds every single /obj/machinery in the game, so checking the whole list for stuff is pretty big. This aims to cut that down by using smaller lists whenever possible. I also gave CTF a new list because it checked machines very often. ## Changelog Nothing player facing. * Strays away from GLOB.machines when possible Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
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@@ -71,7 +71,7 @@ GLOBAL_PROTECT(admin_verbs_debug_mapping)
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if(!on)
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var/list/seen = list()
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for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
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for(var/obj/machinery/camera/C as anything in GLOB.cameranet.cameras)
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for(var/turf/T in C.can_see())
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seen[T]++
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for(var/turf/T in seen)
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@@ -106,7 +106,7 @@ GLOBAL_LIST_EMPTY(dirty_vars)
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var/list/obj/machinery/camera/CL = list()
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for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
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for(var/obj/machinery/camera/C as anything in GLOB.cameranet.cameras)
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CL += C
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var/output = {"<B>Camera Abnormalities Report</B><HR>
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